fix some formating
This commit is contained in:
parent
2998c0c70d
commit
a00c3d3c4d
|
|
@ -598,7 +598,7 @@ Vector2 GetMonitorPosition(int monitor)
|
|||
{
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y};
|
||||
return (Vector2){(float)mons[monitor].rect.x, (float)mons[monitor].rect.y};
|
||||
}
|
||||
|
||||
// Get selected monitor width (currently used by monitor)
|
||||
|
|
@ -630,7 +630,7 @@ int GetMonitorPhysicalHeight(int monitor)
|
|||
{
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return mons[monitor].physH;
|
||||
return (int)mons[monitor].physH;
|
||||
}
|
||||
|
||||
// Get selected monitor refresh rate
|
||||
|
|
@ -651,7 +651,7 @@ const char *GetMonitorName(int monitor)
|
|||
// Get window position XY on monitor
|
||||
Vector2 GetWindowPosition(void)
|
||||
{
|
||||
return (Vector2){ platform.window->r.x, platform.window->r.y };
|
||||
return (Vector2){ (float)platform.window->r.x, (float)platform.window->r.y };
|
||||
}
|
||||
|
||||
// Get window scale DPI factor for current monitor
|
||||
|
|
@ -665,7 +665,7 @@ Vector2 GetWindowScaleDPI(void)
|
|||
// Set clipboard text content
|
||||
void SetClipboardText(const char *text)
|
||||
{
|
||||
RGFW_writeClipboard(text, strlen(text));
|
||||
RGFW_writeClipboard(text, (u32)strlen(text));
|
||||
}
|
||||
|
||||
// Get clipboard text content
|
||||
|
|
@ -1066,7 +1066,6 @@ void PollInputEvents(void)
|
|||
{
|
||||
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
|
||||
{
|
||||
|
||||
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
|
||||
break;
|
||||
}
|
||||
|
|
@ -1138,7 +1137,8 @@ void PollInputEvents(void)
|
|||
int axis = -1;
|
||||
|
||||
float value = 0;
|
||||
switch(event->whichAxis) {
|
||||
switch(event->whichAxis)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
|
||||
|
|
@ -1150,7 +1150,9 @@ void PollInputEvents(void)
|
|||
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
|
||||
} break;
|
||||
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
|
||||
case 3: { if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
|
||||
case 3:
|
||||
{
|
||||
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int pressed = (value > 0.1f);
|
||||
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user