fix some formating
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2998c0c70d
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a00c3d3c4d
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@ -128,8 +128,8 @@ static bool RGFW_disableCursor = false;
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static const unsigned short keyMappingRGFW[] = {
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static const unsigned short keyMappingRGFW[] = {
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[RGFW_KEY_NULL] = KEY_NULL,
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[RGFW_KEY_NULL] = KEY_NULL,
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[RGFW_Return] = KEY_ENTER,
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[RGFW_Return] = KEY_ENTER,
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[RGFW_Quote] = KEY_APOSTROPHE,
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[RGFW_Quote] = KEY_APOSTROPHE,
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[RGFW_Comma] = KEY_COMMA,
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[RGFW_Comma] = KEY_COMMA,
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[RGFW_Minus] = KEY_MINUS,
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[RGFW_Minus] = KEY_MINUS,
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[RGFW_Period] = KEY_PERIOD,
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[RGFW_Period] = KEY_PERIOD,
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@ -598,7 +598,7 @@ Vector2 GetMonitorPosition(int monitor)
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{
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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RGFW_monitor *mons = RGFW_getMonitors();
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return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y};
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return (Vector2){(float)mons[monitor].rect.x, (float)mons[monitor].rect.y};
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}
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}
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// Get selected monitor width (currently used by monitor)
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// Get selected monitor width (currently used by monitor)
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@ -630,7 +630,7 @@ int GetMonitorPhysicalHeight(int monitor)
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{
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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RGFW_monitor *mons = RGFW_getMonitors();
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return mons[monitor].physH;
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return (int)mons[monitor].physH;
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}
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}
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// Get selected monitor refresh rate
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// Get selected monitor refresh rate
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@ -651,7 +651,7 @@ const char *GetMonitorName(int monitor)
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// Get window position XY on monitor
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// Get window position XY on monitor
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Vector2 GetWindowPosition(void)
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Vector2 GetWindowPosition(void)
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{
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{
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return (Vector2){ platform.window->r.x, platform.window->r.y };
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return (Vector2){ (float)platform.window->r.x, (float)platform.window->r.y };
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}
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}
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// Get window scale DPI factor for current monitor
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// Get window scale DPI factor for current monitor
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@ -665,7 +665,7 @@ Vector2 GetWindowScaleDPI(void)
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// Set clipboard text content
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// Set clipboard text content
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void SetClipboardText(const char *text)
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void SetClipboardText(const char *text)
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{
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{
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RGFW_writeClipboard(text, strlen(text));
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RGFW_writeClipboard(text, (u32)strlen(text));
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}
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}
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// Get clipboard text content
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// Get clipboard text content
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@ -1027,7 +1027,7 @@ void PollInputEvents(void)
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// Keyboard events
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// Keyboard events
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case RGFW_keyPressed:
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case RGFW_keyPressed:
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{
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{
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KeyboardKey key = ConvertScancodeToKey(event->keyCode);
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KeyboardKey key = ConvertScancodeToKey(event->keyCode);
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if (key != KEY_NULL)
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if (key != KEY_NULL)
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{
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{
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// If key was up, add it to the key pressed queue
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// If key was up, add it to the key pressed queue
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@ -1064,10 +1064,9 @@ void PollInputEvents(void)
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// Check mouse events
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// Check mouse events
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case RGFW_mouseButtonPressed:
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case RGFW_mouseButtonPressed:
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{
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{
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if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
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if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
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{
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{
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CORE.Input.Mouse.currentWheelMove.y = event->scroll;
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CORE.Input.Mouse.currentWheelMove.y = event->scroll;
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break;
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break;
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}
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}
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@ -1083,7 +1082,7 @@ void PollInputEvents(void)
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} break;
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} break;
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case RGFW_mouseButtonReleased:
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case RGFW_mouseButtonReleased:
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{
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{
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if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
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if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
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{
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{
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CORE.Input.Mouse.currentWheelMove.y = event->scroll;
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CORE.Input.Mouse.currentWheelMove.y = event->scroll;
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break;
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break;
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@ -1138,7 +1137,8 @@ void PollInputEvents(void)
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int axis = -1;
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int axis = -1;
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float value = 0;
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float value = 0;
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switch(event->whichAxis) {
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switch(event->whichAxis)
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{
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case 0:
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case 0:
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{
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{
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
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@ -1150,7 +1150,9 @@ void PollInputEvents(void)
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
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} break;
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} break;
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case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
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case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
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case 3: { if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
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case 3:
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{
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if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (value > 0.1f);
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int pressed = (value > 0.1f);
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CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;
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CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;
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