Update to use global context

This commit is contained in:
Ray 2020-01-31 18:40:37 +01:00
parent 1561dc7fd7
commit 9ee1e11c74

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@ -174,50 +174,51 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// ...
typedef struct {
int current; // Current detected gesture
unsigned int enabledFlags; // Enabled gestures flags
struct {
int firstId; // Touch id for first touch point
int pointCount; // Touch points counter
double eventTime; // Time stamp when an event happened
Vector2 upPosition; // Touch up position
Vector2 downPositionA; // First touch down position
Vector2 downPositionB; // Second touch down position
Vector2 downDragPosition; // Touch drag position
Vector2 moveDownPositionA; // First touch down position on move
Vector2 moveDownPositionB; // Second touch down position on move
int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
} Touch;
struct {
bool resetRequired; // HOLD reset to get first touch point again
double timeDuration; // HOLD duration in milliseconds
} Hold;
struct {
Vector2 vector; // DRAG vector (between initial and current position)
float angle; // DRAG angle (relative to x-axis)
float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
} Drag;
struct {
bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration
double timeDuration; // SWIPE time to calculate drag intensity
} Swipe;
struct {
Vector2 vector; // PINCH vector (between first and second touch points)
float angle; // PINCH angle (relative to x-axis)
float distance; // PINCH displacement distance (normalized [0..1])
} Pinch;
} GesturesData;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static GesturesData GESTURES = {
// Touch gesture variables .Touch.firstId = -1,
static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position .current = GESTURE_NONE,
static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position .enabledFlags = 0b0000001111111111 // All gestures enabled by default
static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position };
static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position
static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move
static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move
static int pointCount = 0; // Touch points counter
static int firstTouchId = -1; // Touch id for first touch point
static double eventTime = 0.0; // Time stamp when an event happened
// Tap gesture variables
static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
// Hold gesture variables
static bool resetHold = false; // HOLD reset to get first touch point again
static double timeHold = 0.0f; // HOLD duration in milliseconds
// Drag gesture variables
static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
// Swipe gestures variables
static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
// Pinch gesture variables
static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
static int currentGesture = GESTURE_NONE; // Current detected gesture
// Enabled gestures flags, all gestures enabled by default
static unsigned int enabledGestures = 0b0000001111111111;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Declaration // Module specific Functions Declaration
@ -236,13 +237,13 @@ static double GetCurrentTime(void);
// Enable only desired getures to be detected // Enable only desired getures to be detected
void SetGesturesEnabled(unsigned int gestureFlags) void SetGesturesEnabled(unsigned int gestureFlags)
{ {
enabledGestures = gestureFlags; GESTURES.enabledFlags = gestureFlags;
} }
// Check if a gesture have been detected // Check if a gesture have been detected
bool IsGestureDetected(int gesture) bool IsGestureDetected(int gesture)
{ {
if ((enabledGestures & currentGesture) == gesture) return true; if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
else return false; else return false;
} }
@ -250,150 +251,150 @@ bool IsGestureDetected(int gesture)
void ProcessGestureEvent(GestureEvent event) void ProcessGestureEvent(GestureEvent event)
{ {
// Reset required variables // Reset required variables
pointCount = event.pointCount; // Required on UpdateGestures() GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures()
if (pointCount < 2) if (GESTURES.Touch.pointCount < 2)
{ {
if (event.touchAction == TOUCH_DOWN) if (event.touchAction == TOUCH_DOWN)
{ {
tapCounter++; // Tap counter GESTURES.Touch.tapCounter++; // Tap counter
// Detect GESTURE_DOUBLE_TAP // Detect GESTURE_DOUBLE_TAP
if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE)) if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
{ {
currentGesture = GESTURE_DOUBLETAP; GESTURES.current = GESTURE_DOUBLETAP;
tapCounter = 0; GESTURES.Touch.tapCounter = 0;
} }
else // Detect GESTURE_TAP else // Detect GESTURE_TAP
{ {
tapCounter = 1; GESTURES.Touch.tapCounter = 1;
currentGesture = GESTURE_TAP; GESTURES.current = GESTURE_TAP;
} }
touchDownPosition = event.position[0]; GESTURES.Touch.downPositionA = event.position[0];
touchDownDragPosition = event.position[0]; GESTURES.Touch.downDragPosition = event.position[0];
touchUpPosition = touchDownPosition; GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
eventTime = GetCurrentTime(); GESTURES.Touch.eventTime = GetCurrentTime();
firstTouchId = event.pointerId[0]; GESTURES.Touch.firstId = event.pointerId[0];
dragVector = (Vector2){ 0.0f, 0.0f }; GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
} }
else if (event.touchAction == TOUCH_UP) else if (event.touchAction == TOUCH_UP)
{ {
if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0]; if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
// NOTE: dragIntensity dependend on the resolution of the screen // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
dragDistance = Vector2Distance(touchDownPosition, touchUpPosition); GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime)); GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration));
startMoving = false; GESTURES.Swipe.start = false;
// Detect GESTURE_SWIPE // Detect GESTURE_SWIPE
if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0])) if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointerId[0]))
{ {
// NOTE: Angle should be inverted in Y // NOTE: Angle should be inverted in Y
dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition); GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
else currentGesture = GESTURE_NONE; else GESTURES.current = GESTURE_NONE;
} }
else else
{ {
dragDistance = 0.0f; GESTURES.Drag.distance = 0.0f;
dragIntensity = 0.0f; GESTURES.Drag.intensity = 0.0f;
dragAngle = 0.0f; GESTURES.Drag.angle = 0.0f;
currentGesture = GESTURE_NONE; GESTURES.current = GESTURE_NONE;
} }
touchDownDragPosition = (Vector2){ 0.0f, 0.0f }; GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
pointCount = 0; GESTURES.Touch.pointCount = 0;
} }
else if (event.touchAction == TOUCH_MOVE) else if (event.touchAction == TOUCH_MOVE)
{ {
if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime(); if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime();
if (!startMoving) if (!GESTURES.Swipe.start)
{ {
swipeTime = GetCurrentTime(); GESTURES.Swipe.timeDuration = GetCurrentTime();
startMoving = true; GESTURES.Swipe.start = true;
} }
moveDownPosition = event.position[0]; GESTURES.Touch.moveDownPositionA = event.position[0];
if (currentGesture == GESTURE_HOLD) if (GESTURES.current == GESTURE_HOLD)
{ {
if (resetHold) touchDownPosition = event.position[0]; if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
resetHold = false; GESTURES.Hold.resetRequired = false;
// Detect GESTURE_DRAG // Detect GESTURE_DRAG
if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG) if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
{ {
eventTime = GetCurrentTime(); GESTURES.Touch.eventTime = GetCurrentTime();
currentGesture = GESTURE_DRAG; GESTURES.current = GESTURE_DRAG;
} }
} }
dragVector.x = moveDownPosition.x - touchDownDragPosition.x; GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
dragVector.y = moveDownPosition.y - touchDownDragPosition.y; GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
} }
} }
else // Two touch points else // Two touch points
{ {
if (event.touchAction == TOUCH_DOWN) if (event.touchAction == TOUCH_DOWN)
{ {
touchDownPosition = event.position[0]; GESTURES.Touch.downPositionA = event.position[0];
touchDownPosition2 = event.position[1]; GESTURES.Touch.downPositionB = event.position[1];
//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2); //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
pinchVector.x = touchDownPosition2.x - touchDownPosition.x; GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
pinchVector.y = touchDownPosition2.y - touchDownPosition.y; GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
currentGesture = GESTURE_HOLD; GESTURES.current = GESTURE_HOLD;
timeHold = GetCurrentTime(); GESTURES.Hold.timeDuration = GetCurrentTime();
} }
else if (event.touchAction == TOUCH_MOVE) else if (event.touchAction == TOUCH_MOVE)
{ {
pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2); GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
touchDownPosition = moveDownPosition; GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
touchDownPosition2 = moveDownPosition2; GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
moveDownPosition = event.position[0]; GESTURES.Touch.moveDownPositionA = event.position[0];
moveDownPosition2 = event.position[1]; GESTURES.Touch.moveDownPositionB = event.position[1];
pinchVector.x = moveDownPosition2.x - moveDownPosition.x; GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
pinchVector.y = moveDownPosition2.y - moveDownPosition.y; GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH)) if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
{ {
if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN; if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT; else GESTURES.current = GESTURE_PINCH_OUT;
} }
else else
{ {
currentGesture = GESTURE_HOLD; GESTURES.current = GESTURE_HOLD;
timeHold = GetCurrentTime(); GESTURES.Hold.timeDuration = GetCurrentTime();
} }
// NOTE: Angle should be inverted in Y // NOTE: Angle should be inverted in Y
pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2); GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
} }
else if (event.touchAction == TOUCH_UP) else if (event.touchAction == TOUCH_UP)
{ {
pinchDistance = 0.0f; GESTURES.Pinch.distance = 0.0f;
pinchAngle = 0.0f; GESTURES.Pinch.angle = 0.0f;
pinchVector = (Vector2){ 0.0f, 0.0f }; GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
pointCount = 0; GESTURES.Touch.pointCount = 0;
currentGesture = GESTURE_NONE; GESTURES.current = GESTURE_NONE;
} }
} }
} }
@ -404,23 +405,23 @@ void UpdateGestures(void)
// NOTE: Gestures are processed through system callbacks on touch events // NOTE: Gestures are processed through system callbacks on touch events
// Detect GESTURE_HOLD // Detect GESTURE_HOLD
if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2)) if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
{ {
currentGesture = GESTURE_HOLD; GESTURES.current = GESTURE_HOLD;
timeHold = GetCurrentTime(); GESTURES.Hold.timeDuration = GetCurrentTime();
} }
if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2)) if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
{ {
currentGesture = GESTURE_HOLD; GESTURES.current = GESTURE_HOLD;
timeHold = GetCurrentTime(); GESTURES.Hold.timeDuration = GetCurrentTime();
resetHold = true; GESTURES.Hold.resetRequired = true;
} }
// Detect GESTURE_NONE // Detect GESTURE_NONE
if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN)) if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
{ {
currentGesture = GESTURE_NONE; GESTURES.current = GESTURE_NONE;
} }
} }
@ -429,14 +430,14 @@ int GetTouchPointsCount(void)
{ {
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
return pointCount; return GESTURES.Touch.pointCount;
} }
// Get latest detected gesture // Get latest detected gesture
int GetGestureDetected(void) int GetGestureDetected(void)
{ {
// Get current gesture only if enabled // Get current gesture only if enabled
return (enabledGestures & currentGesture); return (GESTURES.enabledFlags & GESTURES.current);
} }
// Hold time measured in ms // Hold time measured in ms
@ -446,7 +447,7 @@ float GetGestureHoldDuration(void)
double time = 0.0; double time = 0.0;
if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold; if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration;
return (float)time; return (float)time;
} }
@ -456,7 +457,7 @@ Vector2 GetGestureDragVector(void)
{ {
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
return dragVector; return GESTURES.Drag.vector;
} }
// Get drag angle // Get drag angle
@ -465,16 +466,16 @@ float GetGestureDragAngle(void)
{ {
// NOTE: drag angle is calculated on one touch points TOUCH_UP // NOTE: drag angle is calculated on one touch points TOUCH_UP
return dragAngle; return GESTURES.Drag.angle;
} }
// Get distance between two pinch points // Get distance between two pinch points
Vector2 GetGesturePinchVector(void) Vector2 GetGesturePinchVector(void)
{ {
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index) // NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
return pinchVector; return GESTURES.Pinch.vector;
} }
// Get angle beween two pinch points // Get angle beween two pinch points
@ -483,7 +484,7 @@ float GetGesturePinchAngle(void)
{ {
// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
return pinchAngle; return GESTURES.Pinch.angle;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------