fix typo
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parent
4901d375ac
commit
9e6cd245e3
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@ -25,7 +25,8 @@
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#define CAMERA_ZOOM_SPEED 1.0f
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#define CAMERA_ZOOM_SPEED 1.0f
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// Updates the camera in the orbital-style, i.e camera rotates around the look-at point by the orbit
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// Updates the camera in the orbital-style, i.e camera rotates around the look-at point by the orbit
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static void updateCamera(Camera3D* camera) {
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static void updateCamera(Camera3D* camera)
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{
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bool isMMBDown = IsMouseButtonDown(2);
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bool isMMBDown = IsMouseButtonDown(2);
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bool isShiftDown = IsKeyDown(KEY_LEFT_SHIFT);
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bool isShiftDown = IsKeyDown(KEY_LEFT_SHIFT);
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Vector2 mouseDelta = GetMouseDelta();
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Vector2 mouseDelta = GetMouseDelta();
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@ -308,7 +308,7 @@ static RayCollision getRayPlaneCollision(
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return collision;
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return collision;
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}
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}
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static Handles getSortedHandled(Handle h0, Handle h1, Handle h2) {
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static Handles getSortedHandles(Handle h0, Handle h1, Handle h2) {
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if (h0.distToCamera < h1.distToCamera) SWAP(h0, h1);
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if (h0.distToCamera < h1.distToCamera) SWAP(h0, h1);
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if (h1.distToCamera < h2.distToCamera) SWAP(h1, h2);
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if (h1.distToCamera < h2.distToCamera) SWAP(h1, h2);
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if (h0.distToCamera < h1.distToCamera) SWAP(h0, h1);
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if (h0.distToCamera < h1.distToCamera) SWAP(h0, h1);
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@ -346,7 +346,7 @@ static void drawAxisHandles(
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Handle hy = {py, Y_AXIS, colorY, Vector3DistanceSqr(py, camera.position)};
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Handle hy = {py, Y_AXIS, colorY, Vector3DistanceSqr(py, camera.position)};
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Handle hz = {pz, Z_AXIS, colorZ, Vector3DistanceSqr(pz, camera.position)};
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Handle hz = {pz, Z_AXIS, colorZ, Vector3DistanceSqr(pz, camera.position)};
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Handles handles = getSortedHandled(hx, hy, hz);
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Handles handles = getSortedHandles(hx, hy, hz);
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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Handle* h = &handles.arr[i];
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Handle* h = &handles.arr[i];
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@ -377,7 +377,7 @@ static void drawPlaneHandles(
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Handle hy = {py, Y_AXIS, colorY, Vector3DistanceSqr(py, camera.position)};
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Handle hy = {py, Y_AXIS, colorY, Vector3DistanceSqr(py, camera.position)};
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Handle hz = {pz, X_AXIS, colorZ, Vector3DistanceSqr(pz, camera.position)};
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Handle hz = {pz, X_AXIS, colorZ, Vector3DistanceSqr(pz, camera.position)};
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Handles handles = getSortedHandled(hx, hy, hz);
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Handles handles = getSortedHandles(hx, hy, hz);
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rlDisableBackfaceCulling();
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rlDisableBackfaceCulling();
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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