fix DrawMesh for GL 1.1

This commit is contained in:
Bigfoot71 2025-05-17 16:07:25 +02:00
parent 074b68a809
commit 9d49dbcb8d

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@ -1433,7 +1433,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices); else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords); rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss); if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals); else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors); rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);