LoadIQM: attempt to load texture from IQM at loadtime.
tries to load the texture with the base path of the original IQM file, relative paths should work.
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@ -4268,6 +4268,8 @@ static Model LoadIQM(const char *fileName)
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// In case file can not be read, return an empty model
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// In case file can not be read, return an empty model
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if (fileDataPtr == NULL) return model;
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if (fileDataPtr == NULL) return model;
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const char* basePath = GetDirectoryPath(fileName);
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// Read IQM header
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// Read IQM header
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IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr;
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IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr;
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@ -4312,6 +4314,7 @@ static Model LoadIQM(const char *fileName)
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memcpy(material, fileDataPtr + iqmHeader->ofs_text + imesh[i].material, MATERIAL_NAME_LENGTH*sizeof(char));
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memcpy(material, fileDataPtr + iqmHeader->ofs_text + imesh[i].material, MATERIAL_NAME_LENGTH*sizeof(char));
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model.materials[i] = LoadMaterialDefault();
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model.materials[i] = LoadMaterialDefault();
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model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTexture(TextFormat("%s/%s", basePath, material));
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TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
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TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
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