Changed startAngle and endAngle comparison to use FLT_EPSILON instead of direct comparison of floating numbers
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@ -285,7 +285,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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// Draw a piece of a circle
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void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
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{
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if (startAngle == endAngle) return;
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if (FLT_EPSILON < endAngle - startAngle && endAngle - startAngle < FLT_EPSILON) return;
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
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// Function expects (endAngle > startAngle)
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@ -377,7 +378,8 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
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// Draw a piece of a circle outlines
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void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
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{
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if (startAngle == endAngle) return;
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if (FLT_EPSILON < endAngle - startAngle && endAngle - startAngle < FLT_EPSILON) return;
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if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
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// Function expects (endAngle > startAngle)
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@ -498,7 +500,7 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
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// Draw ring
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void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
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{
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if (startAngle == endAngle) return;
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if (FLT_EPSILON < endAngle - startAngle && endAngle - startAngle < FLT_EPSILON) return;
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// Function expects (outerRadius > innerRadius)
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if (outerRadius < innerRadius)
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@ -589,7 +591,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA
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// Draw ring outline
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void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
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{
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if (startAngle == endAngle) return;
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if (FLT_EPSILON < endAngle - startAngle && endAngle - startAngle < FLT_EPSILON) return;
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// Function expects (outerRadius > innerRadius)
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if (outerRadius < innerRadius)
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