diff --git a/examples/core/core_input_ui.c b/examples/core/core_input_ui.c new file mode 100644 index 000000000..c2b71aa5b --- /dev/null +++ b/examples/core/core_input_ui.c @@ -0,0 +1,113 @@ +/******************************************************************************************* +* +* raylib [core] example - UI input +* +* Example complexity rating: [★☆☆☆] 1/4 +* +* Example originally created with raylib 5.6, last time updated with raylib 5.6 +* +* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2018-2025 Maicon Santana (@maiconpintoabreu) +* +********************************************************************************************/ + +#include "raylib.h" + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +static bool UIButtomIcon(Vector2 position, Texture2D icon); // Check if button clicked + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - ui input"); + Image arrowImage = GenImageColor(64, 64, BLANK); + ImageDrawTriangle(&arrowImage, (Vector2){4, 31}, (Vector2){37, 4}, (Vector2){37, 59}, GRAY); + Texture2D leftArrow = LoadTextureFromImage(arrowImage); + ImageRotate(&arrowImage, 180); + Texture2D rightArrow = LoadTextureFromImage(arrowImage); + UnloadImage(arrowImage); + + Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/3 }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with ui buttons", 10, 10, 20, DARKGRAY); + + if (UIButtomIcon((Vector2){250, screenHeight - 120}, rightArrow)) ballPosition.x += 2.0f; + if (UIButtomIcon((Vector2){100, screenHeight - 120}, leftArrow)) ballPosition.x -= 2.0f; + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + UnloadTexture(rightArrow); + UnloadTexture(leftArrow); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +static bool UIButtomIcon(Vector2 position, Texture2D icon) { + // Check for Houver and Draw the button + //-------------------------------------------------------------------------------------- + bool checkHouver = CheckCollisionPointCircle(GetMousePosition(), position, icon.width); + DrawCircle(position.x, position.y, icon.width, checkHouver ? LIGHTGRAY : DARKGRAY); + DrawTexture(icon, position.x - icon.width / 2, position.y - icon.width / 2, WHITE); + //-------------------------------------------------------------------------------------- + + // Check Mouse Left Button + //-------------------------------------------------------------------------------------- + if (checkHouver && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) { + return true; + } + //-------------------------------------------------------------------------------------- + + // Check All Current Touch Points + //-------------------------------------------------------------------------------------- + int touchCount = GetTouchPointCount(); + for (int i = 0; i < touchCount; i++) { + if (CheckCollisionPointCircle(GetTouchPosition(i), position, icon.width)) { + return true; + } + } + //-------------------------------------------------------------------------------------- + return false; +} \ No newline at end of file diff --git a/examples/core/core_input_ui.png b/examples/core/core_input_ui.png new file mode 100644 index 000000000..497265f74 Binary files /dev/null and b/examples/core/core_input_ui.png differ