Added SetWindowAspectRatio
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@ -957,6 +957,7 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowAspectRatio(int numerator, int denominator); // Set window aspect ratio (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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@ -1692,6 +1692,15 @@ void SetWindowSize(int width, int height)
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#endif
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#endif
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}
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}
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// Set window aspect ratio (for FLAG_WINDOW_RESIZABLE)
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void SetWindowAspectRatio(int numerator, int denominator);
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{
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#if defined(PLATFORM_DESKTOP)
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glfwSetWindowAspectRatio(CORE.Window.handle, numerator, denominator);
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#endif
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}
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// Set window opacity, value opacity is between 0.0 and 1.0
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// Set window opacity, value opacity is between 0.0 and 1.0
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void SetWindowOpacity(float opacity)
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void SetWindowOpacity(float opacity)
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{
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{
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