Fix memory leak in LoadGLTF()
Free texturePath in LoadGLTF()
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@ -3459,6 +3459,7 @@ static Model LoadGLTF(const char *fileName)
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ImageColorTint(&image, tint);
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texture = LoadTextureFromImage(image);
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UnloadImage(image);
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RL_FREE(texturePath);
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}
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}
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else if (img->buffer_view)
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