Fix memory leak in LoadGLTF()

Free texturePath in LoadGLTF()
This commit is contained in:
Michael Vetter 2019-08-06 12:26:55 +02:00
parent 94abe0db88
commit 973e5d4382

View File

@ -3459,6 +3459,7 @@ static Model LoadGLTF(const char *fileName)
ImageColorTint(&image, tint); ImageColorTint(&image, tint);
texture = LoadTextureFromImage(image); texture = LoadTextureFromImage(image);
UnloadImage(image); UnloadImage(image);
RL_FREE(texturePath);
} }
} }
else if (img->buffer_view) else if (img->buffer_view)