changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
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@ -44,8 +44,8 @@
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#define SUPPORT_MOUSE_GESTURES 1
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// Reconfigure standard input to receive key inputs, works with SSH connection.
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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// Draw a mouse reference on screen (square cursor box)
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#define SUPPORT_MOUSE_CURSOR_RPI 1
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// Draw a mouse pointer on screen
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#define SUPPORT_MOUSE_CURSOR_NATIVE 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
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42
src/core.c
42
src/core.c
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@ -56,8 +56,8 @@
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* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or
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* blocking the device is not restored properly. Use with care.
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*
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* #define SUPPORT_MOUSE_CURSOR_RPI (Raspberry Pi only)
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* Draw a mouse reference on screen (square cursor box)
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* #define SUPPORT_MOUSE_CURSOR_NATIVE (Raspberry Pi and DRM only)
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* Draw a mouse pointer on screen
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*
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* #define SUPPORT_BUSY_WAIT_LOOP
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* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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@ -345,7 +345,7 @@ typedef struct CoreData {
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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GLFWwindow *handle; // Native window handle (graphic device)
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#endif
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#if (defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)) || defined(PLATFORM_DRM)
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#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_MOUSE_CURSOR_NATIVE)
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Texture2D mouseTX; // software mouse on framebuffer
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#endif
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#if defined(PLATFORM_RPI)
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@ -1475,11 +1475,11 @@ void BeginDrawing(void)
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// End canvas drawing and swap buffers (double buffering)
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void EndDrawing(void)
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{
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#if defined(PLATFORM_DRM)
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#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_MOUSE_CURSOR_NATIVE)
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// On DRM mode we have no system mouse cursor, so,
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// we draw a nice mouse cursor respecting cursorHidden...
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//DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
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if (!CORE.Input.Mouse.cursorHidden) {
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if (!CORE.Input.Mouse.cursorHidden)
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{
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DrawTexture(CORE.Window.mouseTX,CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y,WHITE);
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}
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#endif
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@ -3104,17 +3104,6 @@ static bool InitGraphicsDevice(int width, int height)
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TRACELOG(LOG_TRACE, "DISPLAY: connector index %i", i);
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drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
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TRACELOG(LOG_TRACE, "DISPLAY: there are %i connector modes", con->count_modes);
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#if 0
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for (int j = 0; j < con->count_modes; j++) {
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TRACELOG(LOG_TRACE, "clock %i", con->modes[j].clock);
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TRACELOG(LOG_TRACE, "hdisplay %i", con->modes[j].hdisplay);
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TRACELOG(LOG_TRACE, "vdisplay %i", con->modes[j].vdisplay);
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TRACELOG(LOG_TRACE, "vrefresh %i", con->modes[j].vrefresh);
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TRACELOG(LOG_TRACE, "flags %X", con->modes[j].flags);
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TRACELOG(LOG_TRACE, "type %i", con->modes[j].type);
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TRACELOG(LOG_TRACE, "name %s", con->modes[j].name);
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}
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#endif
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if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
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{
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TRACELOG(LOG_TRACE, "DRM mode connected");
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@ -3142,14 +3131,6 @@ static bool InitGraphicsDevice(int width, int height)
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return false;
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}
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#if 0
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TRACELOG(LOG_TRACE, "Encoder id %i", enc->encoder_id);
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TRACELOG(LOG_TRACE, "Encoder type %i", enc->encoder_type);
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TRACELOG(LOG_TRACE, "Encoder crtc id %i", enc->crtc_id);
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TRACELOG(LOG_TRACE, "Encoder possible crtcs %i", enc->possible_crtcs);
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TRACELOG(LOG_TRACE, "Encoder possible clones %i", enc->possible_clones);
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#endif
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CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
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if (!CORE.Window.crtc)
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{
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@ -3317,15 +3298,15 @@ find_connector_mode:
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const EGLint framebufferAttribs[] =
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{
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI?
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#if defined(PLATFORM_DRM)
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#if defined(PLATFORM_DRM)
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
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#endif
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#endif
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EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
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EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
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#if defined(PLATFORM_DRM)
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#if defined(PLATFORM_DRM)
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EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
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#endif
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#endif
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
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EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size
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@ -3738,8 +3719,7 @@ find_connector_mode:
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ClearBackground(RAYWHITE); // Default background color for raylib games :P
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// suggest changing to SUPPORT_DRM_POINTER instead of SUPPORT_MOUSE_CURSOR_RPI
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#if defined(PLATFORM_DRM)
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#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_MOUSE_CURSOR_NATIVE)
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// software mouse on framebuffer
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#include "drm_mouse_img.h"
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