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NuklearBomb 2018-07-09 19:36:40 +00:00 committed by GitHub
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@ -153,6 +153,20 @@ RMDEF float Clamp(float value, float min, float max)
// Module Functions Definition - Vector2 math
//----------------------------------------------------------------------------------
// Create a vector
RMDEF Vector2 Vector2New(float x, float y)
{
Vector2 result = { x, y };
return result;
}
// Create a vector from a float array
RMDEF Vector2 Vector2NewV(float arr[2])
{
Vector2 result = { arr[0], arr[1] };
return result;
}
// Vector with components value 0.0f
RMDEF Vector2 Vector2Zero(void)
{
@ -242,6 +256,20 @@ RMDEF Vector2 Vector2Normalize(Vector2 v)
// Module Functions Definition - Vector3 math
//----------------------------------------------------------------------------------
// Create a vector
RMDEF Vector3 Vector3New(float x, float y, float z)
{
Vector3 result = { x, y, z };
return result;
}
// Create a vector from a float array
RMDEF Vector3 Vector3NewV(float arr[3])
{
Vector3 result = { arr[0], arr[1], arr[2] };
return result;
}
// Vector with components value 0.0f
RMDEF Vector3 Vector3Zero(void)
{
@ -506,6 +534,17 @@ RMDEF float3 Vector3ToFloatV(Vector3 v)
// Module Functions Definition - Matrix math
//----------------------------------------------------------------------------------
// Create a matrix from a float array
RMDEF Matrix MatrixNewV(float m[16])
{
Matrix result = { m[0], m[1], m[2], m[3],
m[4], m[5], m[6], m[7],
m[8], m[9], m[10], m[11],
m[12], m[13], m[14], m[15] };
return result;
}
// Compute matrix determinant
RMDEF float MatrixDeterminant(Matrix mat)
{
@ -970,6 +1009,20 @@ RMDEF float16 MatrixToFloatV(Matrix mat)
// Module Functions Definition - Quaternion math
//----------------------------------------------------------------------------------
// Create a quaternion
RMDEF Quaternion QuaternionNew(float x, float y, float z, float w)
{
Quaternion result = { x, y, z, w };
return result;
}
// Create a quaternion from a float array
RMDEF Quaternion QuaternionNewV(float arr[4])
{
Quaternion result = { arr[0], arr[1], arr[2], arr[3] };
return result;
}
// Returns identity quaternion
RMDEF Quaternion QuaternionIdentity(void)
{