From 95972abde51dff5195ea8951f12f676404c1e908 Mon Sep 17 00:00:00 2001 From: dan-hoang <56205882+dan-hoang@users.noreply.github.com> Date: Thu, 12 Mar 2026 16:55:18 -0700 Subject: [PATCH] Update audio_raw_stream.c to more closely follow raylib coding conventions Drawing code wasn't tabbed in --- examples/audio/audio_raw_stream.c | 40 +++++++++++++++---------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index 536f8c311..31adbb246 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -109,26 +109,26 @@ int main(void) // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(RAYWHITE); - - DrawText(TextFormat("sine frequency: %i", sineFrequency), screenWidth - 220, 10, 20, RED); - DrawText(TextFormat("pan: %.2f", pan), screenWidth - 220, 30, 20, RED); - DrawText("Up/down to change frequency", 10, 10, 20, DARKGRAY); - DrawText("Left/right to pan", 10, 30, 20, DARKGRAY); - - int windowStart = (GetTime() - sineStartTime)*SAMPLE_RATE; - int windowSize = 0.1f*SAMPLE_RATE; - int wavelength = SAMPLE_RATE/sineFrequency; - - // Draw a sine wave with the same frequency as the one being sent to the audio stream - for (int i = 0; i < screenWidth; i++) - { - int t0 = windowStart + i*windowSize/screenWidth; - int t1 = windowStart + (i + 1)*windowSize/screenWidth; - Vector2 startPos = { i, 250 + 50*sin(2*PI*t0/wavelength) }; - Vector2 endPos = { i + 1, 250 + 50*sin(2*PI*t1/wavelength) }; - DrawLineV(startPos, endPos, RED); - } + ClearBackground(RAYWHITE); + + DrawText(TextFormat("sine frequency: %i", sineFrequency), screenWidth - 220, 10, 20, RED); + DrawText(TextFormat("pan: %.2f", pan), screenWidth - 220, 30, 20, RED); + DrawText("Up/down to change frequency", 10, 10, 20, DARKGRAY); + DrawText("Left/right to pan", 10, 30, 20, DARKGRAY); + + int windowStart = (GetTime() - sineStartTime)*SAMPLE_RATE; + int windowSize = 0.1f*SAMPLE_RATE; + int wavelength = SAMPLE_RATE/sineFrequency; + + // Draw a sine wave with the same frequency as the one being sent to the audio stream + for (int i = 0; i < screenWidth; i++) + { + int t0 = windowStart + i*windowSize/screenWidth; + int t1 = windowStart + (i + 1)*windowSize/screenWidth; + Vector2 startPos = { i, 250 + 50*sin(2*PI*t0/wavelength) }; + Vector2 endPos = { i + 1, 250 + 50*sin(2*PI*t1/wavelength) }; + DrawLineV(startPos, endPos, RED); + } EndDrawing(); //----------------------------------------------------------------------------------