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src/external/rlsw.h
vendored
24
src/external/rlsw.h
vendored
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@ -622,6 +622,18 @@ SWAPI void swBindTexture(uint32_t id);
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#define SW_ALIGN(x) // Do nothing if not available
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#define SW_ALIGN(x) // Do nothing if not available
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#endif
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#endif
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#if defined(_M_X64) || defined(__x86_64__)
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#define SW_ARCH_X86_64
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#elif defined(_M_IX86) || defined(__i386__)
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#define SW_ARCH_X86
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#elif defined(_M_ARM) || defined(__arm__)
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#define SW_ARCH_ARM32
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#elif defined(_M_ARM64) || defined(__aarch64__)
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#define SW_ARCH_ARM64
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#elif defined(__riscv)
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#define SW_ARCH_RISCV
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#endif
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#if defined(__FMA__) && defined(__AVX2__)
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#if defined(__FMA__) && defined(__AVX2__)
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#define SW_HAS_FMA_AVX2
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#define SW_HAS_FMA_AVX2
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#include <immintrin.h>
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#include <immintrin.h>
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@ -696,6 +708,13 @@ SWAPI void swBindTexture(uint32_t id);
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#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS >> 3)
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#define SW_COLOR_PIXEL_SIZE (SW_COLOR_BUFFER_BITS >> 3)
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#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS >> 3)
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#define SW_DEPTH_PIXEL_SIZE (SW_DEPTH_BUFFER_BITS >> 3)
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#define SW_PIXEL_SIZE (SW_COLOR_PIXEL_SIZE + SW_DEPTH_PIXEL_SIZE)
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#if (SW_PIXEL_SIZE <= 4)
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#define SW_PIXEL_ALIGNMENT 4
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#else // if (SW_PIXEL_SIZE <= 8)
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#define SW_PIXEL_ALIGNMENT 8
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#endif
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#if (SW_COLOR_BUFFER_BITS == 8)
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#if (SW_COLOR_BUFFER_BITS == 8)
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#define SW_COLOR_TYPE uint8_t
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#define SW_COLOR_TYPE uint8_t
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@ -825,9 +844,12 @@ typedef struct {
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} sw_texture_t;
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} sw_texture_t;
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// Pixel data type
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// Pixel data type
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typedef SW_ALIGN(SW_COLOR_PIXEL_SIZE) struct {
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typedef SW_ALIGN(SW_PIXEL_ALIGNMENT) struct {
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SW_COLOR_TYPE color[SW_COLOR_PACK_COMP];
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SW_COLOR_TYPE color[SW_COLOR_PACK_COMP];
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SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP];
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SW_DEPTH_TYPE depth[SW_DEPTH_PACK_COMP];
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#if (SW_PIXEL_SIZE % SW_PIXEL_ALIGNMENT != 0)
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uint8_t padding[SW_PIXEL_ALIGNMENT - SW_PIXEL_SIZE % SW_PIXEL_ALIGNMENT];
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#endif
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} sw_pixel_t;
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} sw_pixel_t;
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typedef struct {
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typedef struct {
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