Merge remote-tracking branch 'origin' into screen-space-related-functions-consistency
This commit is contained in:
commit
946593c6f3
10
.github/workflows/android.yml
vendored
10
.github/workflows/android.yml
vendored
|
|
@ -88,13 +88,9 @@ jobs:
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
|
|
||||||
- name: Upload Artifact to Release
|
- name: Upload Artifact to Release
|
||||||
uses: actions/upload-release-asset@v1.0.1
|
uses: softprops/action-gh-release@v1
|
||||||
|
with:
|
||||||
|
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
|
||||||
upload_url: ${{ github.event.release.upload_url }}
|
|
||||||
asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
|
||||||
asset_name: ${{ env.RELEASE_NAME }}.tar.gz
|
|
||||||
asset_content_type: application/gzip
|
|
||||||
if: github.event_name == 'release' && github.event.action == 'published'
|
if: github.event_name == 'release' && github.event.action == 'published'
|
||||||
|
|
||||||
|
|
|
||||||
4
.github/workflows/cmake.yml
vendored
4
.github/workflows/cmake.yml
vendored
|
|
@ -36,7 +36,7 @@ jobs:
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Create Build Environment
|
- name: Create Build Environment
|
||||||
# Some projects don't allow in-source building, so create a separate build directory
|
# Some projects don't allow in-source building, so create a separate build directory
|
||||||
|
|
@ -75,7 +75,7 @@ jobs:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Create Build Environment
|
- name: Create Build Environment
|
||||||
# Some projects don't allow in-source building, so create a separate build directory
|
# Some projects don't allow in-source building, so create a separate build directory
|
||||||
|
|
|
||||||
2
.github/workflows/codeql.yml
vendored
2
.github/workflows/codeql.yml
vendored
|
|
@ -44,7 +44,7 @@ jobs:
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout repository
|
- name: Checkout repository
|
||||||
uses: actions/checkout@v3
|
uses: actions/checkout@v4
|
||||||
with:
|
with:
|
||||||
submodules: recursive
|
submodules: recursive
|
||||||
|
|
||||||
|
|
|
||||||
9
.github/workflows/linux.yml
vendored
9
.github/workflows/linux.yml
vendored
|
|
@ -100,12 +100,9 @@ jobs:
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
|
|
||||||
- name: Upload Artifact to Release
|
- name: Upload Artifact to Release
|
||||||
uses: actions/upload-release-asset@v1.0.1
|
uses: softprops/action-gh-release@v1
|
||||||
|
with:
|
||||||
|
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
|
||||||
upload_url: ${{ github.event.release.upload_url }}
|
|
||||||
asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
|
||||||
asset_name: ${{ env.RELEASE_NAME }}.tar.gz
|
|
||||||
asset_content_type: application/gzip
|
|
||||||
if: github.event_name == 'release' && github.event.action == 'published'
|
if: github.event_name == 'release' && github.event.action == 'published'
|
||||||
|
|
|
||||||
2
.github/workflows/linux_examples.yml
vendored
2
.github/workflows/linux_examples.yml
vendored
|
|
@ -22,7 +22,7 @@ jobs:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v3
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Setup Environment
|
- name: Setup Environment
|
||||||
run: |
|
run: |
|
||||||
|
|
|
||||||
9
.github/workflows/macos.yml
vendored
9
.github/workflows/macos.yml
vendored
|
|
@ -105,12 +105,9 @@ jobs:
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
|
|
||||||
- name: Upload Artifact to Release
|
- name: Upload Artifact to Release
|
||||||
uses: actions/upload-release-asset@v1.0.1
|
uses: softprops/action-gh-release@v1
|
||||||
|
with:
|
||||||
|
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
|
||||||
upload_url: ${{ github.event.release.upload_url }}
|
|
||||||
asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
|
||||||
asset_name: ${{ env.RELEASE_NAME }}.tar.gz
|
|
||||||
asset_content_type: application/gzip
|
|
||||||
if: github.event_name == 'release' && github.event.action == 'published'
|
if: github.event_name == 'release' && github.event.action == 'published'
|
||||||
|
|
|
||||||
2
.github/workflows/parse.yml
vendored
2
.github/workflows/parse.yml
vendored
|
|
@ -11,7 +11,7 @@ jobs:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Update parse files
|
- name: Update parse files
|
||||||
working-directory: parser
|
working-directory: parser
|
||||||
|
|
|
||||||
13
.github/workflows/webassembly.yml
vendored
13
.github/workflows/webassembly.yml
vendored
|
|
@ -27,9 +27,9 @@ jobs:
|
||||||
uses: actions/checkout@master
|
uses: actions/checkout@master
|
||||||
|
|
||||||
- name: Setup emsdk
|
- name: Setup emsdk
|
||||||
uses: mymindstorm/setup-emsdk@v12
|
uses: mymindstorm/setup-emsdk@v14
|
||||||
with:
|
with:
|
||||||
version: 3.1.30
|
version: 3.1.54
|
||||||
actions-cache-folder: 'emsdk-cache'
|
actions-cache-folder: 'emsdk-cache'
|
||||||
|
|
||||||
- name: Setup Release Version
|
- name: Setup Release Version
|
||||||
|
|
@ -75,12 +75,9 @@ jobs:
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.zip
|
path: ./build/${{ env.RELEASE_NAME }}.zip
|
||||||
|
|
||||||
- name: Upload Artifact to Release
|
- name: Upload Artifact to Release
|
||||||
uses: actions/upload-release-asset@v1.0.1
|
uses: softprops/action-gh-release@v1
|
||||||
|
with:
|
||||||
|
files: ./build/${{ env.RELEASE_NAME }}.zip
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
|
||||||
upload_url: ${{ github.event.release.upload_url }}
|
|
||||||
asset_path: ./build/${{ env.RELEASE_NAME }}.zip
|
|
||||||
asset_name: ${{ env.RELEASE_NAME }}.zip
|
|
||||||
asset_content_type: application/zip
|
|
||||||
if: github.event_name == 'release' && github.event.action == 'published'
|
if: github.event_name == 'release' && github.event.action == 'published'
|
||||||
|
|
|
||||||
11
.github/workflows/windows.yml
vendored
11
.github/workflows/windows.yml
vendored
|
|
@ -74,7 +74,7 @@ jobs:
|
||||||
|
|
||||||
# Setup MSBuild.exe path if required
|
# Setup MSBuild.exe path if required
|
||||||
- name: Setup MSBuild
|
- name: Setup MSBuild
|
||||||
uses: microsoft/setup-msbuild@v1.1
|
uses: microsoft/setup-msbuild@v2
|
||||||
if: matrix.compiler == 'msvc16'
|
if: matrix.compiler == 'msvc16'
|
||||||
|
|
||||||
- name: Build Library (MinGW-w64 32bit)
|
- name: Build Library (MinGW-w64 32bit)
|
||||||
|
|
@ -139,12 +139,9 @@ jobs:
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.zip
|
path: ./build/${{ env.RELEASE_NAME }}.zip
|
||||||
|
|
||||||
- name: Upload Artifact to Release
|
- name: Upload Artifact to Release
|
||||||
uses: actions/upload-release-asset@v1.0.1
|
uses: softprops/action-gh-release@v1
|
||||||
|
with:
|
||||||
|
files: ./build/${{ env.RELEASE_NAME }}.zip
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
|
||||||
upload_url: ${{ github.event.release.upload_url }}
|
|
||||||
asset_path: ./build/${{ env.RELEASE_NAME }}.zip
|
|
||||||
asset_name: ${{ env.RELEASE_NAME }}.zip
|
|
||||||
asset_content_type: application/zip
|
|
||||||
if: github.event_name == 'release' && github.event.action == 'published'
|
if: github.event_name == 'release' && github.event.action == 'published'
|
||||||
|
|
|
||||||
2
.github/workflows/windows_examples.yml
vendored
2
.github/workflows/windows_examples.yml
vendored
|
|
@ -22,7 +22,7 @@ jobs:
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: Add MSBuild to PATH
|
- name: Add MSBuild to PATH
|
||||||
uses: microsoft/setup-msbuild@v1
|
uses: microsoft/setup-msbuild@v1
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
include(CMakeDependentOption)
|
include(CMakeDependentOption)
|
||||||
include(EnumOption)
|
include(EnumOption)
|
||||||
|
|
||||||
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.")
|
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.")
|
||||||
|
|
||||||
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?")
|
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?")
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -91,6 +91,11 @@ elseif ("${PLATFORM}" MATCHES "DRM")
|
||||||
endif ()
|
endif ()
|
||||||
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
|
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
|
||||||
|
|
||||||
|
elseif ("${PLATFORM}" MATCHES "SDL")
|
||||||
|
find_package(SDL2 REQUIRED)
|
||||||
|
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
|
||||||
|
set(LIBS_PRIVATE SDL2::SDL2)
|
||||||
|
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (NOT ${OPENGL_VERSION} MATCHES "OFF")
|
if (NOT ${OPENGL_VERSION} MATCHES "OFF")
|
||||||
|
|
|
||||||
|
|
@ -71,8 +71,8 @@ USE_EXTERNAL_GLFW ?= FALSE
|
||||||
|
|
||||||
# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
|
# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
|
||||||
# WARNING: Library is not included in raylib, it MUST be configured by users
|
# WARNING: Library is not included in raylib, it MUST be configured by users
|
||||||
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/include
|
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
|
||||||
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/lib/x64
|
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
|
||||||
|
|
||||||
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
|
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
|
||||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||||
|
|
|
||||||
|
|
@ -55,7 +55,6 @@ fn add_module(comptime module: []const u8, b: *std.Build, target: anytype, optim
|
||||||
exe.linkSystemLibrary("winmm");
|
exe.linkSystemLibrary("winmm");
|
||||||
exe.linkSystemLibrary("gdi32");
|
exe.linkSystemLibrary("gdi32");
|
||||||
exe.linkSystemLibrary("opengl32");
|
exe.linkSystemLibrary("opengl32");
|
||||||
exe.addIncludePath(.{ .path = "external/glfw/deps/mingw" });
|
|
||||||
|
|
||||||
exe.defineCMacro("PLATFORM_DESKTOP", null);
|
exe.defineCMacro("PLATFORM_DESKTOP", null);
|
||||||
},
|
},
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple purposes (Linear and Square Gradients)
|
#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some have multiple purposes (Linear and Square Gradients)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
|
|
|
||||||
|
|
@ -4918,6 +4918,25 @@
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "SetGamepadVibration",
|
||||||
|
"description": "Set gamepad vibration for both motors",
|
||||||
|
"returnType": "void",
|
||||||
|
"params": [
|
||||||
|
{
|
||||||
|
"type": "int",
|
||||||
|
"name": "gamepad"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "float",
|
||||||
|
"name": "leftMotor"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "float",
|
||||||
|
"name": "rightMotor"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "IsMouseButtonPressed",
|
"name": "IsMouseButtonPressed",
|
||||||
"description": "Check if a mouse button has been pressed once",
|
"description": "Check if a mouse button has been pressed once",
|
||||||
|
|
|
||||||
|
|
@ -4342,6 +4342,16 @@ return {
|
||||||
{type = "const char *", name = "mappings"}
|
{type = "const char *", name = "mappings"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name = "SetGamepadVibration",
|
||||||
|
description = "Set gamepad vibration for both motors",
|
||||||
|
returnType = "void",
|
||||||
|
params = {
|
||||||
|
{type = "int", name = "gamepad"},
|
||||||
|
{type = "float", name = "leftMotor"},
|
||||||
|
{type = "float", name = "rightMotor"}
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name = "IsMouseButtonPressed",
|
name = "IsMouseButtonPressed",
|
||||||
description = "Check if a mouse button has been pressed once",
|
description = "Check if a mouse button has been pressed once",
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -669,7 +669,7 @@
|
||||||
<Param type="unsigned int" name="frames" desc="" />
|
<Param type="unsigned int" name="frames" desc="" />
|
||||||
</Callback>
|
</Callback>
|
||||||
</Callbacks>
|
</Callbacks>
|
||||||
<Functions count="559">
|
<Functions count="560">
|
||||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||||
<Param type="int" name="width" desc="" />
|
<Param type="int" name="width" desc="" />
|
||||||
<Param type="int" name="height" desc="" />
|
<Param type="int" name="height" desc="" />
|
||||||
|
|
@ -1193,6 +1193,11 @@
|
||||||
<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)">
|
<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)">
|
||||||
<Param type="const char *" name="mappings" desc="" />
|
<Param type="const char *" name="mappings" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
<Function name="SetGamepadVibration" retType="void" paramCount="3" desc="Set gamepad vibration for both motors">
|
||||||
|
<Param type="int" name="gamepad" desc="" />
|
||||||
|
<Param type="float" name="leftMotor" desc="" />
|
||||||
|
<Param type="float" name="rightMotor" desc="" />
|
||||||
|
</Function>
|
||||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
|
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
|
||||||
<Param type="int" name="button" desc="" />
|
<Param type="int" name="button" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
|
|
||||||
|
|
@ -438,7 +438,7 @@ INCLUDE_PATHS = -I.
|
||||||
|
|
||||||
# Define additional directories containing required header files
|
# Define additional directories containing required header files
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||||
INCLUDE_PATHS += -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
|
INCLUDE_PATHS += -Iexternal/glfw/include
|
||||||
ifeq ($(PLATFORM_OS),BSD)
|
ifeq ($(PLATFORM_OS),BSD)
|
||||||
INCLUDE_PATHS += -I/usr/local/include
|
INCLUDE_PATHS += -I/usr/local/include
|
||||||
endif
|
endif
|
||||||
|
|
@ -447,7 +447,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||||
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
|
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
INCLUDE_PATHS += -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
|
INCLUDE_PATHS += -Iexternal/glfw/include
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||||
|
|
|
||||||
|
|
@ -97,7 +97,6 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
|
||||||
raylib.linkSystemLibrary("winmm");
|
raylib.linkSystemLibrary("winmm");
|
||||||
raylib.linkSystemLibrary("gdi32");
|
raylib.linkSystemLibrary("gdi32");
|
||||||
raylib.linkSystemLibrary("opengl32");
|
raylib.linkSystemLibrary("opengl32");
|
||||||
raylib.addIncludePath(.{ .path = "external/glfw/deps/mingw" });
|
|
||||||
|
|
||||||
raylib.defineCMacro("PLATFORM_DESKTOP", null);
|
raylib.defineCMacro("PLATFORM_DESKTOP", null);
|
||||||
},
|
},
|
||||||
|
|
|
||||||
|
|
@ -81,6 +81,7 @@
|
||||||
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
||||||
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
|
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
|
||||||
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
||||||
|
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
|
||||||
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
||||||
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
|
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
|
||||||
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
|
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
|
||||||
|
|
|
||||||
|
|
@ -613,6 +613,12 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1050,6 +1050,12 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return glfwUpdateGamepadMappings(mappings);
|
return glfwUpdateGamepadMappings(mappings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -938,6 +938,21 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return SDL_GameControllerAddMapping(mappings);
|
return SDL_GameControllerAddMapping(mappings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||||
|
{
|
||||||
|
//Limit input values to between 0.0f and 1.0f
|
||||||
|
leftMotor = (0.0f > leftMotor) ? 0.0f : leftMotor;
|
||||||
|
rightMotor = (0.0f > rightMotor) ? 0.0f : rightMotor;
|
||||||
|
leftMotor = (1.0f < leftMotor) ? 1.0f : leftMotor;
|
||||||
|
rightMotor = (1.0f < rightMotor) ? 1.0f : rightMotor;
|
||||||
|
|
||||||
|
if (IsGamepadAvailable(gamepad))
|
||||||
|
{
|
||||||
|
SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -519,6 +519,12 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -850,6 +850,12 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
21
src/raylib.h
21
src/raylib.h
|
|
@ -1162,16 +1162,17 @@ RLAPI int GetCharPressed(void); // Get char presse
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
// Input-related functions: gamepads
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
||||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
||||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
||||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
||||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
||||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
||||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||||
|
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors
|
||||||
|
|
||||||
// Input-related functions: mouse
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
||||||
|
|
|
||||||
|
|
@ -224,6 +224,9 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne
|
||||||
#ifndef MAX_GAMEPAD_BUTTONS
|
#ifndef MAX_GAMEPAD_BUTTONS
|
||||||
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
||||||
#endif
|
#endif
|
||||||
|
#ifndef MAX_GAMEPAD_VIBRATION_TIME
|
||||||
|
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
|
||||||
|
#endif
|
||||||
#ifndef MAX_TOUCH_POINTS
|
#ifndef MAX_TOUCH_POINTS
|
||||||
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -1694,7 +1697,6 @@ void WaitTime(double seconds)
|
||||||
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
||||||
//void OpenURL(const char *url)
|
//void OpenURL(const char *url)
|
||||||
|
|
||||||
|
|
||||||
// Set the seed for the random number generator
|
// Set the seed for the random number generator
|
||||||
void SetRandomSeed(unsigned int seed)
|
void SetRandomSeed(unsigned int seed)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -120,7 +120,6 @@
|
||||||
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
|
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Function specifiers definition
|
// Function specifiers definition
|
||||||
#ifndef RLAPI
|
#ifndef RLAPI
|
||||||
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
||||||
|
|
@ -3412,7 +3411,6 @@ void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Read texture pixel data
|
// Read texture pixel data
|
||||||
void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
|
void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -5368,7 +5368,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float t = (time - tstart)/(tend - tstart);
|
float t = (time - tstart)/fmax((tend - tstart), EPSILON);
|
||||||
t = (t < 0.0f)? 0.0f : t;
|
t = (t < 0.0f)? 0.0f : t;
|
||||||
t = (t > 1.0f)? 1.0f : t;
|
t = (t > 1.0f)? 1.0f : t;
|
||||||
|
|
||||||
|
|
@ -5506,7 +5506,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
|
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
|
||||||
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
|
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
|
||||||
|
|
||||||
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY);
|
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
|
||||||
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
|
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
|
||||||
|
|
||||||
for (int j = 0; j < animations[i].frameCount; j++)
|
for (int j = 0; j < animations[i].frameCount; j++)
|
||||||
|
|
|
||||||
|
|
@ -71,7 +71,6 @@
|
||||||
#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segment divisions
|
#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segment divisions
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Types and Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -1112,7 +1112,6 @@ bool ExportFontAsCode(Font font, const char *fileName)
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Draw current FPS
|
// Draw current FPS
|
||||||
// NOTE: Uses default font
|
// NOTE: Uses default font
|
||||||
void DrawFPS(int posX, int posY)
|
void DrawFPS(int posX, int posY)
|
||||||
|
|
@ -1438,7 +1437,6 @@ const char *TextFormat(const char *text, ...)
|
||||||
return currentBuffer;
|
return currentBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Get integer value from text
|
// Get integer value from text
|
||||||
// NOTE: This function replaces atoi() [stdlib.h]
|
// NOTE: This function replaces atoi() [stdlib.h]
|
||||||
int TextToInteger(const char *text)
|
int TextToInteger(const char *text)
|
||||||
|
|
|
||||||
|
|
@ -1648,7 +1648,6 @@ void ImageResizeNN(Image *image,int newWidth,int newHeight)
|
||||||
UnloadImageColors(pixels);
|
UnloadImageColors(pixels);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Resize and image to new size
|
// Resize and image to new size
|
||||||
// NOTE: Uses stb default scaling filters (both bicubic):
|
// NOTE: Uses stb default scaling filters (both bicubic):
|
||||||
// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM
|
// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM
|
||||||
|
|
@ -2102,7 +2101,6 @@ void ImageBlurGaussian(Image *image, int blurSize) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Reverse premultiply
|
// Reverse premultiply
|
||||||
for (int i = 0; i < (image->width)*(image->height); i++)
|
for (int i = 0; i < (image->width)*(image->height); i++)
|
||||||
{
|
{
|
||||||
|
|
@ -2152,7 +2150,6 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize)
|
||||||
Vector4 *imageCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
Vector4 *imageCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
||||||
Vector4 *temp = RL_MALLOC(kernelSize*sizeof(Vector4));
|
Vector4 *temp = RL_MALLOC(kernelSize*sizeof(Vector4));
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < kernelSize; i++)
|
for (int i = 0; i < kernelSize; i++)
|
||||||
{
|
{
|
||||||
temp[i].x = 0.0f;
|
temp[i].x = 0.0f;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user