fix buffer overflow on loading .svg file
append NULL character to the end of LoadFileData() character stream
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e5a1fc4f20
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@ -353,6 +353,14 @@ Image LoadImageSvg(const char *fileNameOrString, int width, int height)
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{
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{
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fileData = LoadFileData(fileNameOrString, &dataSize);
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fileData = LoadFileData(fileNameOrString, &dataSize);
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isSvgStringValid = true;
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isSvgStringValid = true;
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// make sure that fileData is a NULL terminated String
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// as required by nsvgParse()
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if (fileData[dataSize-1] != '\0')
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{
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fileData = RL_REALLOC(fileData, dataSize+1);
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fileData[dataSize] = '\0';
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}
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}
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}
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else
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else
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{
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{
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