Regenerate parser output
This commit is contained in:
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717f712ece
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@ -577,8 +577,8 @@
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"description": "Material maps array (MAX_MATERIAL_MAPS)"
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},
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{
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"type": "float",
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"name": "params[4]",
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"type": "float[4]",
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"name": "params",
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"description": "Material generic parameters (if required)"
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}
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]
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@ -609,8 +609,8 @@
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"description": "Bone, skeletal animation bone",
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"fields": [
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{
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"type": "char",
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"name": "name[32]",
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"type": "char[32]",
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"name": "name",
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"description": "Bone name"
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},
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{
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@ -909,13 +909,13 @@
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"description": "IPD (distance between pupils) in meters"
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},
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{
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"type": "float",
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"name": "lensDistortionValues[4]",
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"type": "float[4]",
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"name": "lensDistortionValues",
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"description": "Lens distortion constant parameters"
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},
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{
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"type": "float",
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"name": "chromaAbCorrection[4]",
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"type": "float[4]",
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"name": "chromaAbCorrection",
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"description": "Chromatic aberration correction parameters"
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}
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]
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@ -925,43 +925,43 @@
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"description": "VrStereoConfig, VR stereo rendering configuration for simulator",
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"fields": [
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{
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"type": "Matrix",
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"name": "projection[2]",
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"type": "Matrix[2]",
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"name": "projection",
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"description": "VR projection matrices (per eye)"
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},
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{
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"type": "Matrix",
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"name": "viewOffset[2]",
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"type": "Matrix[2]",
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"name": "viewOffset",
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"description": "VR view offset matrices (per eye)"
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},
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{
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"type": "float",
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"name": "leftLensCenter[2]",
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"type": "float[2]",
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"name": "leftLensCenter",
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"description": "VR left lens center"
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},
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{
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"type": "float",
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"name": "rightLensCenter[2]",
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"type": "float[2]",
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"name": "rightLensCenter",
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"description": "VR right lens center"
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},
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{
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"type": "float",
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"name": "leftScreenCenter[2]",
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"type": "float[2]",
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"name": "leftScreenCenter",
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"description": "VR left screen center"
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},
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{
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"type": "float",
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"name": "rightScreenCenter[2]",
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"type": "float[2]",
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"name": "rightScreenCenter",
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"description": "VR right screen center"
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},
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{
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"type": "float",
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"name": "scale[2]",
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"type": "float[2]",
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"name": "scale",
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"description": "VR distortion scale"
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},
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{
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"type": "float",
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"name": "scaleIn[2]",
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"type": "float[2]",
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"name": "scaleIn",
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"description": "VR distortion scale in"
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}
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]
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@ -577,8 +577,8 @@ return {
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description = "Material maps array (MAX_MATERIAL_MAPS)"
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},
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{
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type = "float",
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name = "params[4]",
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type = "float[4]",
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name = "params",
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description = "Material generic parameters (if required)"
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}
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}
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@ -609,8 +609,8 @@ return {
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description = "Bone, skeletal animation bone",
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fields = {
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{
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type = "char",
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name = "name[32]",
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type = "char[32]",
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name = "name",
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description = "Bone name"
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},
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{
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@ -909,13 +909,13 @@ return {
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description = "IPD (distance between pupils) in meters"
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},
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{
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type = "float",
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name = "lensDistortionValues[4]",
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type = "float[4]",
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name = "lensDistortionValues",
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description = "Lens distortion constant parameters"
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},
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{
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type = "float",
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name = "chromaAbCorrection[4]",
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type = "float[4]",
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name = "chromaAbCorrection",
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description = "Chromatic aberration correction parameters"
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}
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}
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@ -925,43 +925,43 @@ return {
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description = "VrStereoConfig, VR stereo rendering configuration for simulator",
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fields = {
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{
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type = "Matrix",
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name = "projection[2]",
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type = "Matrix[2]",
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name = "projection",
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description = "VR projection matrices (per eye)"
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},
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{
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type = "Matrix",
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name = "viewOffset[2]",
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type = "Matrix[2]",
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name = "viewOffset",
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description = "VR view offset matrices (per eye)"
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},
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{
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type = "float",
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name = "leftLensCenter[2]",
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type = "float[2]",
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name = "leftLensCenter",
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description = "VR left lens center"
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},
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{
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type = "float",
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name = "rightLensCenter[2]",
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type = "float[2]",
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name = "rightLensCenter",
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description = "VR right lens center"
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},
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{
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type = "float",
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name = "leftScreenCenter[2]",
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type = "float[2]",
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name = "leftScreenCenter",
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description = "VR left screen center"
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},
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{
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type = "float",
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name = "rightScreenCenter[2]",
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type = "float[2]",
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name = "rightScreenCenter",
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description = "VR right screen center"
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},
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{
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type = "float",
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name = "scale[2]",
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type = "float[2]",
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name = "scale",
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description = "VR distortion scale"
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},
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{
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type = "float",
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name = "scaleIn[2]",
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type = "float[2]",
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name = "scaleIn",
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description = "VR distortion scale in"
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}
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}
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@ -149,7 +149,7 @@ Struct 18: Material (3 fields)
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Description: Material, includes shader and maps
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Field[1]: Shader shader // Material shader
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Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS)
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Field[3]: float params[4] // Material generic parameters (if required)
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Field[3]: float[4] params // Material generic parameters (if required)
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Struct 19: Transform (3 fields)
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Name: Transform
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Description: Transform, vectex transformation data
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@ -159,7 +159,7 @@ Struct 19: Transform (3 fields)
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Struct 20: BoneInfo (2 fields)
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Name: BoneInfo
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Description: Bone, skeletal animation bone
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Field[1]: char name[32] // Bone name
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Field[1]: char[32] name // Bone name
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Field[2]: int parent // Bone parent
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Struct 21: Model (9 fields)
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Name: Model
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@ -237,19 +237,19 @@ Struct 30: VrDeviceInfo (10 fields)
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Field[6]: float eyeToScreenDistance // Distance between eye and display in meters
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Field[7]: float lensSeparationDistance // Lens separation distance in meters
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Field[8]: float interpupillaryDistance // IPD (distance between pupils) in meters
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Field[9]: float lensDistortionValues[4] // Lens distortion constant parameters
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Field[10]: float chromaAbCorrection[4] // Chromatic aberration correction parameters
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Field[9]: float[4] lensDistortionValues // Lens distortion constant parameters
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Field[10]: float[4] chromaAbCorrection // Chromatic aberration correction parameters
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Struct 31: VrStereoConfig (8 fields)
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Name: VrStereoConfig
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Description: VrStereoConfig, VR stereo rendering configuration for simulator
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Field[1]: Matrix projection[2] // VR projection matrices (per eye)
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Field[2]: Matrix viewOffset[2] // VR view offset matrices (per eye)
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Field[3]: float leftLensCenter[2] // VR left lens center
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Field[4]: float rightLensCenter[2] // VR right lens center
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Field[5]: float leftScreenCenter[2] // VR left screen center
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Field[6]: float rightScreenCenter[2] // VR right screen center
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Field[7]: float scale[2] // VR distortion scale
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Field[8]: float scaleIn[2] // VR distortion scale in
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Field[1]: Matrix[2] projection // VR projection matrices (per eye)
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Field[2]: Matrix[2] viewOffset // VR view offset matrices (per eye)
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Field[3]: float[2] leftLensCenter // VR left lens center
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Field[4]: float[2] rightLensCenter // VR right lens center
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Field[5]: float[2] leftScreenCenter // VR left screen center
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Field[6]: float[2] rightScreenCenter // VR right screen center
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Field[7]: float[2] scale // VR distortion scale
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Field[8]: float[2] scaleIn // VR distortion scale in
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Aliases found: 5
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@ -130,7 +130,7 @@
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<Struct name="Material" fieldCount="3" desc="Material, includes shader and maps">
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<Field type="Shader" name="shader" desc="Material shader" />
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<Field type="MaterialMap *" name="maps" desc="Material maps array (MAX_MATERIAL_MAPS)" />
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<Field type="float" name="params[4]" desc="Material generic parameters (if required)" />
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<Field type="float[4]" name="params" desc="Material generic parameters (if required)" />
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</Struct>
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<Struct name="Transform" fieldCount="3" desc="Transform, vectex transformation data">
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<Field type="Vector3" name="translation" desc="Translation" />
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@ -138,7 +138,7 @@
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<Field type="Vector3" name="scale" desc="Scale" />
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</Struct>
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<Struct name="BoneInfo" fieldCount="2" desc="Bone, skeletal animation bone">
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<Field type="char" name="name[32]" desc="Bone name" />
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<Field type="char[32]" name="name" desc="Bone name" />
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<Field type="int" name="parent" desc="Bone parent" />
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</Struct>
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<Struct name="Model" fieldCount="9" desc="Model, meshes, materials and animation data">
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@ -206,18 +206,18 @@
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<Field type="float" name="eyeToScreenDistance" desc="Distance between eye and display in meters" />
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<Field type="float" name="lensSeparationDistance" desc="Lens separation distance in meters" />
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<Field type="float" name="interpupillaryDistance" desc="IPD (distance between pupils) in meters" />
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<Field type="float" name="lensDistortionValues[4]" desc="Lens distortion constant parameters" />
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<Field type="float" name="chromaAbCorrection[4]" desc="Chromatic aberration correction parameters" />
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<Field type="float[4]" name="lensDistortionValues" desc="Lens distortion constant parameters" />
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<Field type="float[4]" name="chromaAbCorrection" desc="Chromatic aberration correction parameters" />
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</Struct>
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<Struct name="VrStereoConfig" fieldCount="8" desc="VrStereoConfig, VR stereo rendering configuration for simulator">
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<Field type="Matrix" name="projection[2]" desc="VR projection matrices (per eye)" />
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<Field type="Matrix" name="viewOffset[2]" desc="VR view offset matrices (per eye)" />
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<Field type="float" name="leftLensCenter[2]" desc="VR left lens center" />
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<Field type="float" name="rightLensCenter[2]" desc="VR right lens center" />
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<Field type="float" name="leftScreenCenter[2]" desc="VR left screen center" />
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<Field type="float" name="rightScreenCenter[2]" desc="VR right screen center" />
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<Field type="float" name="scale[2]" desc="VR distortion scale" />
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<Field type="float" name="scaleIn[2]" desc="VR distortion scale in" />
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<Field type="Matrix[2]" name="projection" desc="VR projection matrices (per eye)" />
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<Field type="Matrix[2]" name="viewOffset" desc="VR view offset matrices (per eye)" />
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<Field type="float[2]" name="leftLensCenter" desc="VR left lens center" />
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<Field type="float[2]" name="rightLensCenter" desc="VR right lens center" />
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<Field type="float[2]" name="leftScreenCenter" desc="VR left screen center" />
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<Field type="float[2]" name="rightScreenCenter" desc="VR right screen center" />
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<Field type="float[2]" name="scale" desc="VR distortion scale" />
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<Field type="float[2]" name="scaleIn" desc="VR distortion scale in" />
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</Struct>
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</Structs>
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<Aliases count="5">
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