Delete core_basic_window.cpp

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Ray 2019-04-22 18:27:07 +02:00 committed by GitHub
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commit 936c40b414
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#include <iostream>
#include "raylib.h"
#include <vector>
#include <time.h>
using namespace std;
typedef struct room
{
int x = 0;
int y = 0;
int width = 10;
int height = 10;
};
room Temp_Rect_Creat()
{
room in_creation;
in_creation.x = int(rand() % 700);
in_creation.y = int(rand() % 400);
in_creation.width = int(rand() % 50);
if (in_creation.width < 10) in_creation.width = 10;
in_creation.height = int(rand() % 70);
if (in_creation.height < 10) in_creation.height = 10;
return in_creation;
}
int main()
{
srand(time(NULL));
int screenWidth = 800;
int screenHeight = 450;
vector<room> rooms;
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
Vector2 ballPosition = { (float)screenWidth / 2, (float)screenHeight / 2 };
SetTargetFPS(60);
int i = 0;
while (i < 20)
{
room temp = Temp_Rect_Creat();
rooms.push_back(temp);
i++;
}
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
for (int i = 0; i < rooms.size(); i++)
{
DrawRectangle(rooms[i].x, rooms[i].y, rooms[i].width, rooms[i].height, BLACK);
}
EndDrawing();
}
CloseWindow();
return 0;
}