Delete core_basic_window.cpp
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#include <iostream>
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#include "raylib.h"
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#include <vector>
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#include <time.h>
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using namespace std;
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typedef struct room
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{
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int x = 0;
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int y = 0;
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int width = 10;
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int height = 10;
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};
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room Temp_Rect_Creat()
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{
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room in_creation;
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in_creation.x = int(rand() % 700);
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in_creation.y = int(rand() % 400);
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in_creation.width = int(rand() % 50);
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if (in_creation.width < 10) in_creation.width = 10;
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in_creation.height = int(rand() % 70);
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if (in_creation.height < 10) in_creation.height = 10;
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return in_creation;
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}
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int main()
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{
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srand(time(NULL));
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int screenWidth = 800;
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int screenHeight = 450;
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vector<room> rooms;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
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Vector2 ballPosition = { (float)screenWidth / 2, (float)screenHeight / 2 };
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SetTargetFPS(60);
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int i = 0;
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while (i < 20)
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{
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room temp = Temp_Rect_Creat();
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rooms.push_back(temp);
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i++;
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}
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(RAYWHITE);
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for (int i = 0; i < rooms.size(); i++)
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{
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DrawRectangle(rooms[i].x, rooms[i].y, rooms[i].width, rooms[i].height, BLACK);
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}
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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