now accounting for potentially higher vertex counts
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@ -1943,10 +1943,11 @@ bool ExportMesh(Mesh mesh, const char *fileName)
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if (IsFileExtension(fileName, ".obj"))
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if (IsFileExtension(fileName, ".obj"))
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{
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{
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// Estimated data size, it should be enough...
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// Estimated data size, it should be enough...
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int dataSize = mesh.vertexCount*(int)strlen("v -0000.000000f -0000.000000f -0000.000000f\n") +
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int vc = mesh.vertexCount;
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mesh.vertexCount*(int)strlen("vt -0.000000f -0.000000f\n") +
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int dataSize = vc*(int)strlen("v -0000.000000f -0000.000000f -0000.000000f\n") +
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mesh.vertexCount*(int)strlen("vn -0.0000f -0.0000f -0.0000f\n") +
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vc*(int)strlen("vt -0.000000f -0.000000f\n") +
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mesh.triangleCount*(int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000\n");
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vc*(int)strlen("vn -0.0000f -0.0000f -0.0000f\n") +
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mesh.triangleCount*snprintf(NULL, 0, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", vc, vc, vc, vc, vc, vc, vc, vc, vc);
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// NOTE: Text data buffer size is estimated considering mesh data size
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// NOTE: Text data buffer size is estimated considering mesh data size
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char *txtData = (char *)RL_CALLOC(dataSize + 1000, sizeof(char));
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char *txtData = (char *)RL_CALLOC(dataSize + 1000, sizeof(char));
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