Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR

This commit is contained in:
Kacper Zybała 2024-03-16 18:29:22 +01:00
parent 9a8d73e6c3
commit 91a8f9b91a

View File

@ -1470,9 +1470,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
}
// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
int eyeCount = 1;
if (rlIsStereoRenderEnabled()) eyeCount = 2;
@ -1691,9 +1688,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]);
}
// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader)
if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
int eyeCount = 1;
if (rlIsStereoRenderEnabled()) eyeCount = 2;