Fix identation issues
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@ -1056,7 +1056,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
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for (int i = 0; i < model.meshes[m].vertexCount; i++)
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{
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boneId = model.meshes[m].boneIds[boneCounter];
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inTranslation = model.bindPose[boneId].translation;
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inTranslation = model.bindPose[boneId].translation;
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inRotation = model.bindPose[boneId].rotation;
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//inScale = model.bindPose[boneId].scale;
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outTranslation = anim.framePoses[frame][boneId].translation;
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