Fix identation issues

This commit is contained in:
Hristo Stamenov 2021-01-27 23:11:27 +02:00
parent e9c0cbd9dc
commit 90a72b85f9

View File

@ -1056,7 +1056,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
for (int i = 0; i < model.meshes[m].vertexCount; i++) for (int i = 0; i < model.meshes[m].vertexCount; i++)
{ {
boneId = model.meshes[m].boneIds[boneCounter]; boneId = model.meshes[m].boneIds[boneCounter];
inTranslation = model.bindPose[boneId].translation; inTranslation = model.bindPose[boneId].translation;
inRotation = model.bindPose[boneId].rotation; inRotation = model.bindPose[boneId].rotation;
//inScale = model.bindPose[boneId].scale; //inScale = model.bindPose[boneId].scale;
outTranslation = anim.framePoses[frame][boneId].translation; outTranslation = anim.framePoses[frame][boneId].translation;