Changed according to review
and removed some trailing spaces.
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@ -2074,7 +2074,8 @@ void ImageColorReplace(Image *image, Color color, Color replace)
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ImageFormat(image, format);
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ImageFormat(image, format);
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}
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}
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// Flood-fills from the given position
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// Flood-fills from the given position
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void ImageFloodFill(Image *dst, int startPosX, int startPosY, Color color){
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void ImageFloodFill(Image *dst, int startPosX, int startPosY, Color color)
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{
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if ((dst->data == NULL) || (startPosX < 0) || (startPosX >= dst->width) || (startPosY < 0) || (startPosY >= dst->height)) return;
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if ((dst->data == NULL) || (startPosX < 0) || (startPosX >= dst->width) || (startPosY < 0) || (startPosY >= dst->height)) return;
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int bpp = GetPixelDataSize(1,1,dst->format);
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int bpp = GetPixelDataSize(1,1,dst->format);
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@ -2083,46 +2084,42 @@ void ImageFloodFill(Image *dst, int startPosX, int startPosY, Color color){
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Color startColor = GetPixelColor(start_pixel_address, dst->format);
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Color startColor = GetPixelColor(start_pixel_address, dst->format);
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if (startColor.r == color.r && startColor.g == color.g && startColor.b == color.b && startColor.a == color.a) return;
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if (startColor.r == color.r && startColor.g == color.g && startColor.b == color.b && startColor.a == color.a) return;
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struct flood_fill_pixel_pos {
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int x, y;
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};
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// x,y array for pixels which we just flood-filled, conservatively sized
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// x,y array for pixels which we just flood-filled, conservatively sized
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// TODO: research and implement ring buffer, size could maybe be as low as ~5 * smallest image side
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// TODO: research and implement ring buffer, size could maybe be as low as ~5 * smallest image side
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struct flood_fill_pixel_pos *a_star_edge_list = RL_MALLOC(dst->width*dst->height*sizeof(*a_star_edge_list));
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int *a_star_edge_list = RL_MALLOC(dst->width*dst->height*2*sizeof(*a_star_edge_list));
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if (a_star_edge_list == NULL) return;
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if (a_star_edge_list == NULL) return;
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a_star_edge_list[0].x = startPosX;
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a_star_edge_list[0] = startPosX;
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a_star_edge_list[0].y = startPosY;
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a_star_edge_list[1] = startPosY;
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for (int flood = 0, pool = 1; flood < pool; flood++)
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for (int flood = 0, pool = 1; flood < pool; flood+=2)
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{
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{
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int x = a_star_edge_list[flood].x;
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int x = a_star_edge_list[flood].x;
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int y = a_star_edge_list[flood].y;
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int y = a_star_edge_list[flood].y;
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void *pixel_address = 0;
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void *pixel_address = 0;
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// clockwise check and color the 4 neighbours, then record
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// clockwise check and color the 4 neighbours, then record
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struct flood_fill_pixel_pos neighbours[4] = {
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int neighbours[4*2] = {
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{x, y - 1},
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x, y - 1,
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{x + 1, y},
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x + 1, y,
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{x, y + 1},
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x, y + 1,
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{x - 1, y},
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x - 1, y,
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};
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};
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Color sc = GetPixelColor(start_pixel_address, dst->format);
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Color sc = GetPixelColor(start_pixel_address, dst->format);
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for(int n = 0; n < 4; n++)
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for (int n = 0; n < 4*2; n+=2)
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{
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{
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if(!((neighbours[n].x < 0) || (neighbours[n].x >= dst->width) || (neighbours[n].y < 0) || (neighbours[n].y >= dst->height) || ((neighbours[n].x == startPosX) && (neighbours[n].y == startPosY))))
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if (!((neighbours[n] < 0) || (neighbours[n] >= dst->width) || (neighbours[n + 1] < 0) || (neighbours[n + 1] >= dst->height) || ((neighbours[n] == startPosX) && (neighbours[n + 1] == startPosY))))
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{
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{
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pixel_address = (dst->data + bpp*(neighbours[n].x + dst->width*neighbours[n].y));
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pixel_address = (dst->data + bpp*(neighbours[n] + dst->width*neighbours[n + 1]));
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Color cc = GetPixelColor(pixel_address, dst->format);
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Color cc = GetPixelColor(pixel_address, dst->format);
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if (cc.r == sc.r && cc.g == sc.g && cc.b == sc.b && cc.a == sc.a)
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if (cc.r == sc.r && cc.g == sc.g && cc.b == sc.b && cc.a == sc.a)
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{
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{
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a_star_edge_list[pool].x = neighbours[n].x;
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a_star_edge_list[pool] = neighbours[n];
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a_star_edge_list[pool].y = neighbours[n].y;
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a_star_edge_list[pool + 1] = neighbours[n + 1];
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SetPixelColor(pixel_address, color, dst->format);
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SetPixelColor(pixel_address, color, dst->format);
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pool += 1;
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pool += 2;
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}
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}
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}
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}
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}
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}
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