Update rcore.c
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@ -5620,8 +5620,6 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
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else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1;
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else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
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else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
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if (action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
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#if !defined(PLATFORM_WEB)
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#if !defined(PLATFORM_WEB)
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
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