Fix #3461
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@ -1120,7 +1120,11 @@ void PollInputEvents(void)
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// NOTE: We do it here in case of disconnection
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// NOTE: We do it here in case of disconnection
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for (int i = 0; i < MAX_GAMEPADS; i++)
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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{
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if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true;
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if (glfwJoystickPresent(i))
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{
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CORE.Input.Gamepad.ready[i] = true;
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strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i));
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}
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else CORE.Input.Gamepad.ready[i] = false;
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else CORE.Input.Gamepad.ready[i] = false;
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}
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}
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