Fix bug.
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@ -714,7 +714,7 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e
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if(sides < 3) sides = 3;
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Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
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if(direction.x == direction.x && direction.y == direction.y && direction.z == direction.z) {
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if(direction.x == 0 && direction.y == 0 && direction.z == 0) {
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return;
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}
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@ -809,7 +809,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
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rlCheckRenderBatchLimit(numVertex);
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Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
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if(direction.x == direction.x && direction.y == direction.y && direction.z == direction.z) {
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if(direction.x == 0 && direction.y == 0 && direction.z == 0) {
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return;
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}
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