unnecessary spacing
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@ -13,7 +13,6 @@ varying vec2 fragTexCoord;
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varying vec4 fragColor;
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varying vec3 fragNormal;
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// inverse() and transpose() are not built-in until GLSL 1.40 / ES 3.0
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mat3 inverse(mat3 m)
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{
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float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];
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