unnecessary spacing

This commit is contained in:
ggrizzly 2026-03-05 20:31:17 -05:00
parent d46963a724
commit 8f1dee6545
9 changed files with 35 additions and 36 deletions

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@ -13,7 +13,6 @@ varying vec2 fragTexCoord;
varying vec4 fragColor;
varying vec3 fragNormal;
// inverse() and transpose() are not built-in until GLSL 1.40 / ES 3.0
mat3 inverse(mat3 m)
{
float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];