Merge branch 'master' into master

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Sergei Baigerov 2024-05-08 21:19:31 +08:00 committed by GitHub
commit 8d6254b352
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160 changed files with 22204 additions and 5803 deletions

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@ -86,7 +86,7 @@ jobs:
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libwayland-bin libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system

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@ -57,7 +57,7 @@ jobs:
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable

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@ -55,7 +55,7 @@ jobs:
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
mkdir build
cd build
mkdir ${{ env.RELEASE_NAME }}

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@ -27,7 +27,7 @@ jobs:
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
- name: Build Library
run: |

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@ -17,17 +17,14 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| chez-raylib | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme/) | GPLv3 | https://github.com/Yunoinsky/chez-raylib |
| raylib-cr | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr |
| ray-cyber | 5.0 | [Cyber](https://cyberscript.dev) | MIT | https://github.com/fubark/ray-cyber |
| raylib-c3 | **5.0** | [C3](https://c3-lang.org/) | Zlib | https://github.com/Its-Kenta/Raylib-C3 |
| dart-raylib | 4.0 | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib |
| bindbc-raylib3 | **5.0** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 |
| dray | 4.2 | [D](https://dlang.org/) | Apache-2.0 | https://github.com/redthing1/dray |
| raylib-d | **5.0** | [D](https://dlang.org/) | Zlib | https://github.com/schveiguy/raylib-d |
| dlang_raylib | 4.0 | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib |
| rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex |
| raylib-factor | 4.5 | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor |
| raylib-freebasic | **5.0** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic |
| fortran-raylib | 4.5 | [Fortran](https://fortran-lang.org/) | ISC | https://github.com/interkosmos/fortran-raylib |
| raylib for Pascal | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | Modified Zlib | https://github.com/tinyBigGAMES/raylib |
| raylib-go | **5.0** | [Go](https://golang.org/) | Zlib | https://github.com/gen2brain/raylib-go |
| raylib-guile | **auto** | [Guile](https://www.gnu.org/software/guile/) | Zlib | https://github.com/petelliott/raylib-guile |
| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | **???** | https://github.com/ArnautDaniel/gforth-raylib |
@ -43,14 +40,13 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| raylib-lua | 4.5 | [Lua](http://www.lua.org/) | ISC | https://github.com/TSnake41/raylib-lua |
| raylua | 4.0 | [Lua](http://www.lua.org/) | MIT | https://github.com/Rabios/raylua |
| raylib-matte | 4.6-dev | [Matte](https://github.com/jcorks/matte/) | MIT | https://github.com/jcorks/raylib-matte |
| nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib |
| Raylib.nelua | **5.0** | [nelua](https://nelua.io/) | Zlib | https://github.com/AuzFox/Raylib.nelua |
| NimraylibNow! | 4.2 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now |
| raylib-bindings | 4.5 | [Ruby](https://www.ruby-lang.org/en/) | Zlib | https://github.com/vaiorabbit/raylib-bindings |
| raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever |
| naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib |
| node-raylib | 4.5 | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib |
| raylib-odin | 4.5 | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
| raylib-odin | 5.0 | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings |
| raylib-ocaml | **5.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
| TurboRaylib | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT | https://github.com/turborium/TurboRaylib |
@ -58,11 +54,11 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| Raylib.4.0.Pascal | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal |
| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
| raylib-python-cffi | 4.2 | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
| raylibpyctbg | **4.5** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylibpyctbg |
| raylibpyctbg | 4.5 | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylibpyctbg |
| raylib-py | **5.0b1** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylib-py |
| raylib-python-ctypes | 4.6-dev | [Python](https://www.python.org/) | MIT | https://github.com/sDos280/raylib-python-ctypes |
| raylib-pkpy-bindings | 4.6-dev | [pocketpy](https://pocketpy.dev/) | MIT | https://github.com/blueloveTH/pkpy-bindings |
| raylib-php | **4.5** | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
| raylib-php | 4.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp |
| raylibr | 4.0 | [R](https://www.r-project.org) | MIT | https://github.com/jeroenjanssens/raylibr |
| raylib-ffi | 4.5 | [Rust](https://www.rust-lang.org/) | GPLv3 | https://github.com/ewpratten/raylib-ffi |
@ -72,11 +68,11 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| raylib-swift | 4.0 | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib |
| raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes |
| raylib-SmallBASIC | 5.0 | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
| raylib-umka | **4.5** | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | https://github.com/robloach/raylib-umka |
| raylib-umka | 4.5 | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | https://github.com/robloach/raylib-umka |
| raylib.v | 4.2 | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v |
| raylib-vapi | 4.2 | [Vala](https://vala.dev/) | Zlib | https://github.com/lxmcf/raylib-vapi |
| raylib-vapi | 5.0 | [Vala](https://vala.dev/) | Zlib | https://github.com/lxmcf/raylib-vapi |
| raylib-wren | 4.0 | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren |
| raylib-zig | 4.6-dev | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig |
| raylib-zig | 5.0 | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig |
| raylib.zig | 5.1-dev | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig |
| hare-raylib | **auto** | [Hare](https://harelang.org/) | Zlib | https://git.sr.ht/~evantj/hare-raylib |
| raylib-sunder | **auto** | [Sunder](https://github.com/ashn-dot-dev/sunder) | 0BSD | https://github.com/ashn-dot-dev/raylib-sunder |
@ -86,6 +82,7 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| Raylib.lean | 4.5 | [Lean4](https://lean-lang.org/) | BSD-3-Clause | https://github.com/KislyjKisel/Raylib.lean |
| Raylib-CSharp-Vinculum | 5.0 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/ZeroElectric/Raylib-CSharp-Vinculum |
| raylib-cobol | **auto** | [COBOL](https://gnucobol.sourceforge.io) | Public domain | https://codeberg.org/glowiak/raylib-cobol |
| Raylib-CSharp | 5.0 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT | https://github.com/MrScautHD/Raylib-CSharp |
### Utility Wrapers
These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm.

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@ -39,6 +39,12 @@ include(CMakeOptions.txt)
# Enforces a few environment and compiler configurations
include(BuildOptions)
if (UNIX AND NOT APPLE)
if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11)
MESSAGE(FATAL_ERROR "Cannot disable both Wayland and X11")
endif()
endif()
# Main sources directory (the second parameter sets the output directory name to raylib)
add_subdirectory(src raylib)

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@ -20,9 +20,10 @@ option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF)
cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON)
enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one")
if(UNIX AND NOT APPLE)
option(USE_WAYLAND "Use Wayland for window creation" OFF)
endif()
# GLFW build options
option(GLFW_BUILD_WAYLAND "Build the bundled GLFW with Wayland support" ON)
option(GLFW_BUILD_X11 "Build the bundled GLFW with X11 support" ON)
option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF)
set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option")

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@ -1,7 +1,11 @@
const std = @import("std");
const raylib = @import("src/build.zig");
// This has been tested to work with zig 0.11.0 and zig 0.12.0-dev.2075+f5978181e
// This has been tested to work with zig 0.12.0
pub fn build(b: *std.Build) !void {
try raylib.build(b);
}
// expose helper functions to user's build.zig
pub const addRaylib = raylib.addRaylib;
pub const addRaygui = raylib.addRaygui;

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@ -99,12 +99,19 @@ if (${CUSTOMIZE_BUILD})
target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01")
target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0")
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"")
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"")
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"")
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"")
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"")
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION=0")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD=1")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL=2")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR=3")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT=4")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2=5")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"")
target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"")
target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024")
target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512")

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@ -1,8 +1,8 @@
if(USE_EXTERNAL_GLFW STREQUAL "ON")
find_package(glfw3 3.3.3 REQUIRED)
find_package(glfw3 3.4 REQUIRED)
elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE")
find_package(glfw3 3.3.3 QUIET)
find_package(glfw3 3.4 QUIET)
endif()
if (glfw3_FOUND)
set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
@ -16,7 +16,6 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE)
set(GLFW_LIBRARY_TYPE "OBJECT" CACHE STRING "" FORCE)

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@ -43,7 +43,7 @@ if (${PLATFORM} MATCHES "Desktop")
if ("${OPENGL_LIBRARIES}" STREQUAL "")
set(OPENGL_LIBRARIES "GL")
endif ()
set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
@ -86,7 +86,7 @@ elseif ("${PLATFORM}" MATCHES "DRM")
find_library(DRM drm)
find_library(GBM gbm)
if (NOT CMAKE_CROSSCOMPILING)
if (NOT CMAKE_CROSSCOMPILING OR NOT CMAKE_SYSROOT)
include_directories(/usr/include/libdrm)
endif ()
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)

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@ -115,6 +115,12 @@ elseif ("${PLATFORM}" STREQUAL "DRM")
endif ()
# The rlgl_standalone example only targets desktop, without shared libraries.
if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
endif()
include_directories(BEFORE SYSTEM others/external/include)
if (NOT TARGET raylib)
@ -131,6 +137,9 @@ foreach (example_source ${example_sources})
add_executable(${example_name} ${example_source})
target_link_libraries(${example_name} raylib)
if (NOT WIN32)
target_link_libraries(${example_name} m)
endif()
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
string(APPEND resources_dir "resources")

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@ -13,6 +13,11 @@
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - Others (not tested)
# > PLATFORM_DESKTOP_RGFW (RGFW backend):
# - Windows (Win32, Win64)
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - Others (not tested)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
@ -86,7 +91,7 @@ BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
# Determine PLATFORM_OS when required
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB))
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_DESKTOP_RGFW))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@ -416,6 +421,31 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
LDLIBS += -latomic
endif
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compipling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = ../src/libraylib.a -lm
LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA)
@ -453,6 +483,7 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_loading_thread \
core/core_random_sequence \
core/core_random_values \
core/core_scissor_test \
core/core_smooth_pixelperfect \

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@ -158,7 +158,8 @@ LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
# Android APK building process... some steps required...
# NOTE: typing 'make' will invoke the default target entry called 'all',
# NOTE: typing 'make' will invoke the default target entry called 'all'
# TODO: Use apksigner for APK signing, jarsigner is not recommended
all: create_temp_project_dirs \
copy_project_required_libs \
copy_project_resources \
@ -170,8 +171,14 @@ all: create_temp_project_dirs \
compile_project_class \
compile_project_class_dex \
create_project_apk_package \
zipalign_project_apk_package \
sign_project_apk_package
sign_project_apk_package \
zipalign_project_apk_package
# WARNING: About build signing process:
# - If using apksigner, zipalign must be used before the APK file has been signed.
# - If using jarsigner (not recommended), zipalign must be used after the APK file has been signed.
# REF: https://developer.android.com/tools/zipalign
# REF: https://developer.android.com/tools/apksigner
# Create required temp directories for APK building
create_temp_project_dirs:

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@ -359,6 +359,7 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_loading_thread \
core/core_random_sequence \
core/core_random_values \
core/core_scissor_test \
core/core_smooth_pixelperfect \
@ -588,6 +589,9 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_loading_thread: core/core_loading_thread.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1
core/core_random_sequence: core/core_random_sequence.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_random_values: core/core_random_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)

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@ -55,6 +55,7 @@ Examples using raylib core platform functionality like window creation, inputs,
| 29 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
| 30 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| 31 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
| 32 | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐️☆☆☆ | **5.0** | **5.0** | [REDl3east](https://github.com/REDl3east) |
### category: shapes

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@ -1,24 +1,14 @@
const std = @import("std");
const builtin = @import("builtin");
// This has been tested to work with zig 0.11.0 (67709b6, Aug 4 2023) and zig 0.12.0-dev.2075+f5978181e (Jan 8 2024)
//
// anytype is used here to preserve compatibility, in 0.12.0dev the std.zig.CrossTarget type
// was reworked into std.Target.Query and std.Build.ResolvedTarget. Using anytype allows
// us to accept both CrossTarget and ResolvedTarget and act accordingly in getOsTagVersioned.
fn add_module(comptime module: []const u8, b: *std.Build, target: anytype, optimize: std.builtin.OptimizeMode) !*std.Build.Step {
if (comptime builtin.zig_version.minor >= 12 and @TypeOf(target) != std.Build.ResolvedTarget) {
@compileError("Expected 'std.Build.ResolvedTarget' for argument 2 'target' in 'add_module', found '" ++ @typeName(@TypeOf(target)) ++ "'");
} else if (comptime builtin.zig_version.minor == 11 and @TypeOf(target) != std.zig.CrossTarget) {
@compileError("Expected 'std.zig.CrossTarget' for argument 2 'target' in 'add_module', found '" ++ @typeName(@TypeOf(target)) ++ "'");
}
if (getOsTagVersioned(target) == .emscripten) {
// This has been tested to work with zig 0.12.0
fn add_module(comptime module: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step {
if (target.result.os.tag == .emscripten) {
@panic("Emscripten building via Zig unsupported");
}
const all = b.step(module, "All " ++ module ++ " examples");
var dir = try openIterableDirVersioned(std.fs.cwd(), module);
var dir = try std.fs.cwd().openDir(module, .{ .iterate = true });
defer if (comptime builtin.zig_version.minor >= 12) dir.close();
var iter = dir.iterate();
@ -29,28 +19,28 @@ fn add_module(comptime module: []const u8, b: *std.Build, target: anytype, optim
const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
// zig's mingw headers do not include pthread.h
if (std.mem.eql(u8, "core_loading_thread", name) and getOsTagVersioned(target) == .windows) continue;
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
const exe = b.addExecutable(.{
.name = name,
.target = target,
.optimize = optimize,
});
exe.addCSourceFile(.{ .file = .{ .path = path }, .flags = &.{} });
exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} });
exe.linkLibC();
exe.addObjectFile(switch (getOsTagVersioned(target)) {
.windows => .{ .path = "../zig-out/lib/raylib.lib" },
.linux => .{ .path = "../zig-out/lib/libraylib.a" },
.macos => .{ .path = "../zig-out/lib/libraylib.a" },
.emscripten => .{ .path = "../zig-out/lib/libraylib.a" },
exe.addObjectFile(switch (target.result.os.tag) {
.windows => b.path("../zig-out/lib/raylib.lib"),
.linux => b.path("../zig-out/lib/libraylib.a"),
.macos => b.path("../zig-out/lib/libraylib.a"),
.emscripten => b.path("../zig-out/lib/libraylib.a"),
else => @panic("Unsupported OS"),
});
exe.addIncludePath(.{ .path = "../src" });
exe.addIncludePath(.{ .path = "../src/external" });
exe.addIncludePath(.{ .path = "../src/external/glfw/include" });
exe.addIncludePath(b.path("../src"));
exe.addIncludePath(b.path("../src/external"));
exe.addIncludePath(b.path("../src/external/glfw/include"));
switch (getOsTagVersioned(target)) {
switch (target.result.os.tag) {
.windows => {
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("gdi32");
@ -117,19 +107,3 @@ pub fn build(b: *std.Build) !void {
all.dependOn(try add_module("text", b, target, optimize));
all.dependOn(try add_module("textures", b, target, optimize));
}
fn getOsTagVersioned(target: anytype) std.Target.Os.Tag {
if (comptime builtin.zig_version.minor >= 12) {
return target.result.os.tag;
} else {
return target.getOsTag();
}
}
fn openIterableDirVersioned(dir: std.fs.Dir, path: []const u8) !(if (builtin.zig_version.minor >= 12) std.fs.Dir else std.fs.IterableDir) {
if (comptime builtin.zig_version.minor >= 12) {
return dir.openDir(path, .{ .iterate = true });
} else {
return dir.openIterableDir(path, .{});
}
}

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@ -60,7 +60,7 @@ int main(void)
{
if (!collision.hit)
{
ray = GetMouseRay(GetMousePosition(), camera);
ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
collision = GetRayCollisionBox(ray,

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@ -0,0 +1,176 @@
/*******************************************************************************************
*
* raylib [core] example - Generates a random sequence
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*
* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2023 Dalton Overmyer (@REDl3east)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include <stdlib.h> // Required for: malloc() and free()
typedef struct ColorRect{
Color c;
Rectangle r;
} ColorRect;
static Color GenerateRandomColor();
static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount);
static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) {
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence");
int rectCount = 20;
float rectSize = (float)screenWidth/rectCount;
ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if(IsKeyPressed(KEY_SPACE))
{
ShuffleColorRectSequence(rectangles, rectCount);
}
if(IsKeyPressed(KEY_UP))
{
rectCount++;
rectSize = (float)screenWidth/rectCount;
free(rectangles);
rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
}
if(IsKeyPressed(KEY_DOWN))
{
if(rectCount >= 4){
rectCount--;
rectSize = (float)screenWidth/rectCount;
free(rectangles);
rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
}
}
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
int fontSize = 20;
for(int x=0;x<rectCount;x++)
{
DrawRectangleRec(rectangles[x].r, rectangles[x].c);
DrawTextCenterKeyHelp("SPACE", "to shuffle the sequence.", 10, screenHeight - 96, fontSize, BLACK);
DrawTextCenterKeyHelp("UP", "to add a rectangle and generate a new sequence.", 10, screenHeight - 64, fontSize, BLACK);
DrawTextCenterKeyHelp("DOWN", "to remove a rectangle and generate a new sequence.", 10, screenHeight - 32, fontSize, BLACK);
}
const char* rectCountText = TextFormat("%d rectangles", rectCount);
int rectCountTextSize = MeasureText(rectCountText, fontSize);
DrawText(rectCountText, screenWidth - rectCountTextSize - 10, 10, fontSize, BLACK);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
free(rectangles);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
static Color GenerateRandomColor()
{
return CLITERAL(Color){
GetRandomValue(0, 255),
GetRandomValue(0, 255),
GetRandomValue(0, 255),
255,
};
}
static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){
int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect));
float rectSeqWidth = rectCount * rectWidth;
int startX = (screenWidth - rectSeqWidth) * 0.5f;
for(int x=0;x<rectCount;x++){
int rectHeight = Remap(seq[x], 0, rectCount-1, 0, screenHeight);
rectangles[x].c = GenerateRandomColor();
rectangles[x].r = CLITERAL(Rectangle){
startX + x * rectWidth, screenHeight - rectHeight, rectWidth, rectHeight
};
}
UnloadRandomSequence(seq);
return rectangles;
}
static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount)
{
int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
for(int i1=0;i1<rectCount;i1++){
ColorRect* r1 = &rectangles[i1];
ColorRect* r2 = &rectangles[seq[i1]];
// swap only the color and height
ColorRect tmp = *r1;
r1->c = r2->c;
r1->r.height = r2->r.height;
r1->r.y = r2->r.y;
r2->c = tmp.c;
r2->r.height = tmp.r.height;
r2->r.y = tmp.r.y;
}
UnloadRandomSequence(seq);
}
static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color)
{
int spaceSize = MeasureText(" ", fontSize);
int pressSize = MeasureText("Press", fontSize);
int keySize = MeasureText(key, fontSize);
int textSize = MeasureText(text, fontSize);
int totalSize = pressSize + 2 * spaceSize + keySize + 2 * spaceSize + textSize;
int textSizeCurrent = 0;
DrawText("Press", posX, posY, fontSize, color);
textSizeCurrent += pressSize + 2 * spaceSize;
DrawText(key, posX + textSizeCurrent, posY, fontSize, RED);
DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED);
textSizeCurrent += keySize + 2 * spaceSize;
DrawText(text, posX + textSizeCurrent, posY, fontSize, color);
}

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@ -0,0 +1,177 @@
/*******************************************************************************************
*
* raylib [core] example - Using bones as socket for calculating the positioning of something
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
*
* Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024 iP (@ipzaur)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#define BONE_SOCKETS 3
#define BONE_SOCKET_HAT 0
#define BONE_SOCKET_HAND_R 1
#define BONE_SOCKET_HAND_L 2
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - bone socket");
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Load gltf model
Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
Model equipModel[BONE_SOCKETS] = {
LoadModel("resources/models/gltf/greenman_hat.glb"), // Index for the hat model is the same as BONE_SOCKET_HAT
LoadModel("resources/models/gltf/greenman_sword.glb"), // Index for the sword model is the same as BONE_SOCKET_HAND_R
LoadModel("resources/models/gltf/greenman_shield.glb") // Index for the shield model is the same as BONE_SOCKET_HAND_L
};
bool showEquip[3] = { true, true, true }; // Toggle on/off equip
// Load gltf model animations
int animsCount = 0;
unsigned int animIndex = 0;
unsigned int animCurrentFrame = 0;
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/greenman.glb", &animsCount);
// indices of bones for sockets
int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 };
// search bones for sockets
for (int i = 0; i < characterModel.boneCount; i++)
{
if (TextIsEqual(characterModel.bones[i].name, "socket_hat"))
{
boneSocketIndex[BONE_SOCKET_HAT] = i;
continue;
}
if (TextIsEqual(characterModel.bones[i].name, "socket_hand_R"))
{
boneSocketIndex[BONE_SOCKET_HAND_R] = i;
continue;
}
if (TextIsEqual(characterModel.bones[i].name, "socket_hand_L"))
{
boneSocketIndex[BONE_SOCKET_HAND_L] = i;
continue;
}
}
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
unsigned short angle = 0; // Set angle for rotate character
DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
// Rotate character
if (IsKeyDown(KEY_F)) angle = (angle + 1)%360;
else if (IsKeyDown(KEY_H)) angle = (360 + angle - 1)%360;
// Select current animation
if (IsKeyPressed(KEY_T)) animIndex = (animIndex + 1)%animsCount;
else if (IsKeyPressed(KEY_G)) animIndex = (animIndex + animsCount - 1)%animsCount;
// Toggle shown of equip
if (IsKeyPressed(KEY_ONE)) showEquip[BONE_SOCKET_HAT] = !showEquip[BONE_SOCKET_HAT];
if (IsKeyPressed(KEY_TWO)) showEquip[BONE_SOCKET_HAND_R] = !showEquip[BONE_SOCKET_HAND_R];
if (IsKeyPressed(KEY_THREE)) showEquip[BONE_SOCKET_HAND_L] = !showEquip[BONE_SOCKET_HAND_L];
// Update model animation
ModelAnimation anim = modelAnimations[animIndex];
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
UpdateModelAnimation(characterModel, anim, animCurrentFrame);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
// Draw character
Quaternion characterRotate = QuaternionFromAxisAngle((Vector3){ 0.0f, 1.0f, 0.0f }, angle*DEG2RAD);
characterModel.transform = MatrixMultiply(QuaternionToMatrix(characterRotate), MatrixTranslate(position.x, position.y, position.z));
UpdateModelAnimation(characterModel, anim, animCurrentFrame);
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
// Draw equipments (hat, sword, shield)
for (int i = 0; i < BONE_SOCKETS; i++)
{
if (!showEquip[i]) continue;
Transform *transform = &anim.framePoses[animCurrentFrame][boneSocketIndex[i]];
Quaternion inRotation = characterModel.bindPose[boneSocketIndex[i]].rotation;
Quaternion outRotation = transform->rotation;
// Calculate socket rotation (angle between bone in initial pose and same bone in current animation frame)
Quaternion rotate = QuaternionMultiply(outRotation, QuaternionInvert(inRotation));
Matrix matrixTransform = QuaternionToMatrix(rotate);
// Translate socket to its position in the current animation
matrixTransform = MatrixMultiply(matrixTransform, MatrixTranslate(transform->translation.x, transform->translation.y, transform->translation.z));
// Transform the socket using the transform of the character (angle and translate)
matrixTransform = MatrixMultiply(matrixTransform, characterModel.transform);
// Draw mesh at socket position with socket angle rotation
DrawMesh(equipModel[i].meshes[0], equipModel[i].materials[1], matrixTransform);
}
DrawGrid(10, 1.0f);
EndMode3D();
DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY);
DrawText("Use the F/H to rotate character left/right", 10, 35, 20, GRAY);
DrawText("Use the 1,2,3 to toggle shown of hat, sword and shield", 10, 60, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModelAnimations(modelAnimations, animsCount);
UnloadModel(characterModel); // Unload character model and meshes/material
// Unload equipment model and meshes/material
for (int i = 0; i < BONE_SOCKETS; i++) UnloadModel(equipModel[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -47,6 +47,8 @@ int main(void)
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
bool pause = false; // Pause camera orbital rotation (and zoom)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -55,7 +57,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_ORBITAL);
if (IsKeyPressed(KEY_P)) pause = !pause;
if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL);
//----------------------------------------------------------------------------------
// Draw

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@ -34,7 +34,6 @@ int main(void)
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)

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@ -109,7 +109,7 @@ int main(void)
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
// Check collision between ray and box
if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
else selected = false;
}
//----------------------------------------------------------------------------------

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@ -17,117 +17,189 @@
#include "raymath.h" // Required for: MatrixTranslate()
#define MAX_VOX_FILES 3
#define MAX_VOX_FILES 4
#define RLIGHTS_IMPLEMENTATION
#include "rlights.h"
#if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330
#else // PLATFORM_ANDROID, PLATFORM_WEB
#define GLSL_VERSION 100
#endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
const char *voxFileNames[] = {
"resources/models/vox/chr_knight.vox",
"resources/models/vox/chr_sword.vox",
"resources/models/vox/monu9.vox"
};
const char* voxFileNames[] = {
"resources/models/vox/chr_knight.vox",
"resources/models/vox/chr_sword.vox",
"resources/models/vox/monu9.vox",
"resources/models/vox/fez.vox"
};
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Load MagicaVoxel files
Model models[MAX_VOX_FILES] = { 0 };
//--------------------------------------------------------------------------------------
// Load MagicaVoxel files
Model models[MAX_VOX_FILES] = { 0 };
for (int i = 0; i < MAX_VOX_FILES; i++)
{
// Load VOX file and measure time
double t0 = GetTime()*1000.0;
models[i] = LoadModel(voxFileNames[i]);
double t1 = GetTime()*1000.0;
for (int i = 0; i < MAX_VOX_FILES; i++)
{
// Load VOX file and measure time
double t0 = GetTime() * 1000.0;
models[i] = LoadModel(voxFileNames[i]);
double t1 = GetTime() * 1000.0;
TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
// Compute model translation matrix to center model on draw position (0, 0 , 0)
BoundingBox bb = GetModelBoundingBox(models[i]);
Vector3 center = { 0 };
center.x = bb.min.x + (((bb.max.x - bb.min.x)/2));
center.z = bb.min.z + (((bb.max.z - bb.min.z)/2));
// Compute model translation matrix to center model on draw position (0, 0 , 0)
BoundingBox bb = GetModelBoundingBox(models[i]);
Vector3 center = { 0 };
center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2));
center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2));
Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
models[i].transform = matTranslate;
}
Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
models[i].transform = matTranslate;
}
int currentModel = 0;
int currentModel = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
// Load voxel shader
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/voxel_lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/voxel_lighting.fs", GLSL_VERSION));
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_ORBITAL);
// Get some required shader locations
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
// NOTE: "matModel" location name is automatically assigned on shader loading,
// no need to get the location again if using that uniform name
//shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
// Cycle between models on mouse click
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
// Ambient light level (some basic lighting)
int ambientLoc = GetShaderLocation(shader, "ambient");
SetShaderValue(shader, ambientLoc, (float[4]) { 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4);
// Cycle between models on key pressed
if (IsKeyPressed(KEY_RIGHT))
{
currentModel++;
if (currentModel >= MAX_VOX_FILES) currentModel = 0;
}
else if (IsKeyPressed(KEY_LEFT))
{
currentModel--;
if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
}
//----------------------------------------------------------------------------------
// Assign out lighting shader to model
for (int i = 0; i < MAX_VOX_FILES; i++)
{
Model m = models[i];
for (int j = 0; j < m.materialCount; j++)
{
m.materials[j].shader = shader;
}
}
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
// Create lights
Light lights[MAX_LIGHTS] = { 0 };
lights[0] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, -20 }, Vector3Zero(), GRAY, shader);
lights[1] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, 20 }, Vector3Zero(), GRAY, shader);
lights[2] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, 20 }, Vector3Zero(), GRAY, shader);
lights[3] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, -20 }, Vector3Zero(), GRAY, shader);
ClearBackground(RAYWHITE);
// Draw 3D model
BeginMode3D(camera);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
DrawGrid(10, 1.0);
//--------------------------------------------------------------------------------------
Vector3 modelpos = { 0 };
Vector3 camerarot = { 0 };
EndMode3D();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE))
{
const Vector2 mouseDelta = GetMouseDelta();
camerarot.x = mouseDelta.x * 0.05f;
camerarot.y = mouseDelta.y * 0.05f;
}
else
{
camerarot.x = 0;
camerarot.y = 0;
}
// Display info
DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
UpdateCameraPro(&camera,
(Vector3) {
(IsKeyDown(KEY_W) || IsKeyDown(KEY_UP)) * 0.1f - // Move forward-backward
(IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN)) * 0.1f,
(IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT)) * 0.1f - // Move right-left
(IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT)) * 0.1f,
0.0f // Move up-down
},
camerarot,
GetMouseWheelMove() * -2.0f); // Move to target (zoom)
EndDrawing();
//----------------------------------------------------------------------------------
}
// Cycle between models on mouse click
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1) % MAX_VOX_FILES;
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload models data (GPU VRAM)
for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]);
// Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f })
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };
SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
// Update light values (actually, only enable/disable them)
for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(shader, lights[i]);
return 0;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw 3D model
BeginMode3D(camera);
DrawModel(models[currentModel], modelpos, 1.0f, WHITE);
DrawGrid(10, 1.0);
// Draw spheres to show where the lights are
for (int i = 0; i < MAX_LIGHTS; i++)
{
if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color);
else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f));
}
EndMode3D();
// Display info
DrawRectangle(10, 400, 340, 60, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(10, 400, 340, 60, Fade(DARKBLUE, 0.5f));
DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
DrawText("MOUSE MIDDLE BUTTON to ZOOM OR ROTATE CAMERA", 40, 420, 10, BLUE);
DrawText("UP-DOWN-LEFT-RIGHT KEYS to MOVE CAMERA", 40, 430, 10, BLUE);
DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload models data (GPU VRAM)
for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

View File

@ -88,7 +88,7 @@ int main(void)
Color cursorColor = WHITE;
// Get ray and test against objects
ray = GetMouseRay(GetMousePosition(), camera);
ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check ray collision against ground quad
RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);

View File

@ -208,7 +208,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s
rlEnableShader(shader.id);
// Define projection matrix and send it to shader
Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, rlGetCullDistanceNear(), rlGetCullDistanceFar());
rlSetUniformMatrix(shader.locs[SHADER_LOC_MATRIX_PROJECTION], matFboProjection);
// Define view matrix for every side of the cubemap

View File

@ -1,2 +1,5 @@
robot.glb model by @Quaternius (https://www.patreon.com/quaternius)
Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)
greenman.glb, greenman_hat.glb, greenman_sword.glb, greenman_shield.glb models by @iP (https://github.com/ipzaur)
Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)

Binary file not shown.

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View File

@ -0,0 +1,76 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec3 fragPosition;
//in vec2 fragTexCoord;
in vec4 fragColor;
in vec3 fragNormal;
// Input uniform values
//uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
#define MAX_LIGHTS 4
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
struct Light {
int enabled;
int type;
vec3 position;
vec3 target;
vec4 color;
};
// Input lighting values
uniform Light lights[MAX_LIGHTS];
uniform vec4 ambient;
uniform vec3 viewPos;
void main()
{
// Texel color fetching from texture sampler
//vec4 texelColor = texture(texture0, fragTexCoord);
vec3 lightDot = vec3(0.0);
vec3 normal = normalize(fragNormal);
vec3 viewD = normalize(viewPos - fragPosition);
vec3 specular = vec3(0.0);
// NOTE: Implement here your fragment shader code
for (int i = 0; i < MAX_LIGHTS; i++)
{
if (lights[i].enabled == 1)
{
vec3 light = vec3(0.0);
if (lights[i].type == LIGHT_DIRECTIONAL)
{
light = -normalize(lights[i].target - lights[i].position);
}
if (lights[i].type == LIGHT_POINT)
{
light = normalize(lights[i].position - fragPosition);
}
float NdotL = max(dot(normal, light), 0.0);
lightDot += lights[i].color.rgb*NdotL;
float specCo = 0.0;
if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewD, reflect(-(light), normal))), 16.0); // 16 refers to shine
specular += specCo;
}
}
finalColor = (fragColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0)));
finalColor += fragColor*(ambient/10.0)*colDiffuse;
// Gamma correction
finalColor = pow(finalColor, vec4(1.0/2.2));
}

View File

@ -0,0 +1,32 @@
#version 330
// Input vertex attributes
in vec3 vertexPosition;
//in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;
uniform mat4 matNormal;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
//out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
// NOTE: Add here your custom variables
void main()
{
// Send vertex attributes to fragment shader
fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
//fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));
// Calculate final vertex position
gl_Position = mvp*vec4(vertexPosition, 1.0);
}

170
examples/models/rlights.h Normal file
View File

@ -0,0 +1,170 @@
/**********************************************************************************************
*
* raylib.lights - Some useful functions to deal with lights data
*
* CONFIGURATION:
*
* #define RLIGHTS_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2017-2024 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RLIGHTS_H
#define RLIGHTS_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_LIGHTS 4 // Max dynamic lights supported by shader
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Light data
typedef struct {
int type;
bool enabled;
Vector3 position;
Vector3 target;
Color color;
float attenuation;
// Shader locations
int enabledLoc;
int typeLoc;
int positionLoc;
int targetLoc;
int colorLoc;
int attenuationLoc;
} Light;
// Light type
typedef enum {
LIGHT_DIRECTIONAL = 0,
LIGHT_POINT
} LightType;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations
void UpdateLightValues(Shader shader, Light light); // Send light properties to shader
#ifdef __cplusplus
}
#endif
#endif // RLIGHTS_H
/***********************************************************************************
*
* RLIGHTS IMPLEMENTATION
*
************************************************************************************/
#if defined(RLIGHTS_IMPLEMENTATION)
#include "raylib.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static int lightsCount = 0; // Current amount of created lights
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Create a light and get shader locations
Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader)
{
Light light = { 0 };
if (lightsCount < MAX_LIGHTS)
{
light.enabled = true;
light.type = type;
light.position = position;
light.target = target;
light.color = color;
// NOTE: Lighting shader naming must be the provided ones
light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount));
light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount));
light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount));
light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount));
light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount));
UpdateLightValues(shader, light);
lightsCount++;
}
return light;
}
// Send light properties to shader
// NOTE: Light shader locations should be available
void UpdateLightValues(Shader shader, Light light)
{
// Send to shader light enabled state and type
SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT);
SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT);
// Send to shader light position values
float position[3] = { light.position.x, light.position.y, light.position.z };
SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3);
// Send to shader light target position values
float target[3] = { light.target.x, light.target.y, light.target.z };
SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3);
// Send to shader light color values
float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255,
(float)light.color.b/(float)255, (float)light.color.a/(float)255 };
SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4);
}
#endif // RLIGHTS_IMPLEMENTATION

View File

@ -26,7 +26,7 @@
#include "raylib.h"
#if defined(PLATFORM_DESKTOP)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL)
#if defined(GRAPHICS_API_OPENGL_ES2)
#include "glad_gles2.h" // Required for: OpenGL functionality
#define glGenVertexArrays glGenVertexArraysOES
@ -35,6 +35,7 @@
#define GLSL_VERSION 100
#else
#if defined(__APPLE__)
#define GL_SILENCE_DEPRECATION // Silence Opengl API deprecation warnings
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
#else
@ -163,4 +164,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
}
}

View File

@ -2,7 +2,7 @@
precision mediump float;
const int colors = 8;
const int MAX_INDEXED_COLORS = 8;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
@ -10,7 +10,8 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform ivec3 palette[colors];
uniform ivec3 palette[MAX_INDEXED_COLORS];
//uniform sampler2D palette; // Alternative to ivec3, palette provided as a 256x1 texture
void main()
{
@ -18,13 +19,13 @@ void main()
vec4 texelColor = texture2D(texture0, fragTexCoord)*fragColor;
// Convert the (normalized) texel color RED component (GB would work, too)
// to the palette index by scaling up from [0, 1] to [0, 255].
// to the palette index by scaling up from [0..1] to [0..255]
int index = int(texelColor.r*255.0);
ivec3 color = ivec3(0);
// NOTE: On GLSL 100 we are not allowed to index a uniform array by a variable value,
// a constantmust be used, so this logic...
// a constant must be used, so this logic...
if (index == 0) color = palette[0];
else if (index == 1) color = palette[1];
else if (index == 2) color = palette[2];
@ -33,9 +34,10 @@ void main()
else if (index == 5) color = palette[5];
else if (index == 6) color = palette[6];
else if (index == 7) color = palette[7];
//gl_FragColor = texture2D(palette, texelColor.xy); // Alternative to ivec3
// Calculate final fragment color. Note that the palette color components
// are defined in the range [0, 255] and need to be normalized to [0, 1]
// for OpenGL to work.
// are defined in the range [0..255] and need to be normalized to [0..1]
gl_FragColor = vec4(float(color.x)/255.0, float(color.y)/255.0, float(color.z)/255.0, texelColor.a);
}

View File

@ -1,6 +1,6 @@
#version 330
const int colors = 8;
const int MAX_INDEXED_COLORS = 8;
// Input fragment attributes (from fragment shader)
in vec2 fragTexCoord;
@ -8,7 +8,8 @@ in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform ivec3 palette[colors];
uniform ivec3 palette[MAX_INDEXED_COLORS];
//uniform sampler2D palette; // Alternative to ivec3, palette provided as a 256x1 texture
// Output fragment color
out vec4 finalColor;
@ -16,15 +17,17 @@ out vec4 finalColor;
void main()
{
// Texel color fetching from texture sampler
// NOTE: The texel is actually the a GRAYSCALE index color
vec4 texelColor = texture(texture0, fragTexCoord)*fragColor;
// Convert the (normalized) texel color RED component (GB would work, too)
// to the palette index by scaling up from [0, 1] to [0, 255].
// to the palette index by scaling up from [0..1] to [0..255]
int index = int(texelColor.r*255.0);
ivec3 color = palette[index];
//finalColor = texture(palette, texelColor.xy); // Alternative to ivec3
// Calculate final fragment color. Note that the palette color components
// are defined in the range [0, 255] and need to be normalized to [0, 1]
// for OpenGL to work.
// are defined in the range [0..255] and need to be normalized to [0..1]
finalColor = vec4(color/255.0, texelColor.a);
}

View File

@ -52,10 +52,6 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Load plane model from a generated mesh
Model model = LoadModelFromMesh(GenMeshPlane(10.0f, 10.0f, 3, 3));
Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f));
// Load basic lighting shader
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
@ -69,10 +65,6 @@ int main(void)
int ambientLoc = GetShaderLocation(shader, "ambient");
SetShaderValue(shader, ambientLoc, (float[4]){ 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4);
// Assign out lighting shader to model
model.materials[0].shader = shader;
cube.materials[0].shader = shader;
// Create lights
Light lights[MAX_LIGHTS] = { 0 };
lights[0] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, -2 }, Vector3Zero(), YELLOW, shader);
@ -112,8 +104,12 @@ int main(void)
BeginMode3D(camera);
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
DrawModel(cube, Vector3Zero(), 1.0f, WHITE);
BeginShaderMode(shader);
DrawPlane(Vector3Zero(), (Vector2) { 10.0, 10.0 }, WHITE);
DrawCube(Vector3Zero(), 2.0, 4.0, 2.0, WHITE);
EndShaderMode();
// Draw spheres to show where the lights are
for (int i = 0; i < MAX_LIGHTS; i++)
@ -136,8 +132,6 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(model); // Unload the model
UnloadModel(cube); // Unload the model
UnloadShader(shader); // Unload shader
CloseWindow(); // Close window and OpenGL context

View File

@ -116,7 +116,7 @@ int main(void)
DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE);
EndShaderMode();
// Raserize Scene
// Rasterize Scene
BeginMode3D(camera);
BeginShaderMode(shdrRaster);
DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED);
@ -205,4 +205,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target)
// queried and deleted before deleting framebuffer
rlUnloadFramebuffer(target.id);
}
}
}

View File

@ -62,7 +62,7 @@ int main(void)
if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f));
if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f));
if (drawRoundedLines) DrawRectangleRoundedLines(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f));
if (drawRoundedLines) DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f));
// Draw GUI controls
//------------------------------------------------------------------------------

View File

@ -52,7 +52,7 @@ int main(void)
// Set bilinear scale filter for better font scaling
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
SetTextLineSpacing(54); // Set line spacing for multiline text (when line breaks are included '\n')
SetTextLineSpacing(20); // Set line spacing for multiline text (when line breaks are included '\n')
// Free codepoints, atlas has already been generated
free(codepointsNoDups);
@ -60,7 +60,6 @@ int main(void)
bool showFontAtlas = false;
int codepointSize = 0;
int codepoint = 0;
char *ptr = text;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -77,13 +76,13 @@ int main(void)
if (IsKeyPressed(KEY_RIGHT))
{
// Get next codepoint in string and move pointer
codepoint = GetCodepointNext(ptr, &codepointSize);
GetCodepointNext(ptr, &codepointSize);
ptr += codepointSize;
}
else if (IsKeyPressed(KEY_LEFT))
{
// Get previous codepoint in string and move pointer
codepoint = GetCodepointPrevious(ptr, &codepointSize);
GetCodepointPrevious(ptr, &codepointSize);
ptr -= codepointSize;
}
//----------------------------------------------------------------------------------

View File

@ -195,7 +195,7 @@ int main(void)
// Handle clicking the cube
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
Ray ray = GetMouseRay(GetMousePosition(), camera);
Ray ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
RayCollision collision = GetRayCollisionBox(ray,

View File

@ -47,7 +47,7 @@ int main(void)
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
RLFont fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
SetTextLineSpacing(48); // Set line spacing for multiline text (when line breaks are included '\n')
SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n')
bool useTtf = false;

View File

@ -13,7 +13,7 @@
#include "raylib.h"
#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple purposes (Linear and Square Gradients)
#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some have multiple purposes (Linear and Square Gradients)
//------------------------------------------------------------------------------------
// Program main entry point

View File

@ -335,6 +335,12 @@
"type": "UNKNOWN",
"value": "SHADER_LOC_MAP_METALNESS",
"description": ""
},
{
"name": "GetMouseRay",
"type": "UNKNOWN",
"value": "GetScreenToWorldRay",
"description": "Compatibility hack for previous raylib versions"
}
],
"structs": [
@ -2223,7 +2229,7 @@
{
"name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
"value": 6,
"description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
"description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
},
{
"name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
@ -2233,7 +2239,7 @@
{
"name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
"value": 8,
"description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
"description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
},
{
"name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
@ -2248,7 +2254,7 @@
{
"name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_1",
"value": 11,
"description": "Gamepad top/back trigger right (one), it could be a trailing button"
"description": "Gamepad top/back trigger right (first), it could be a trailing button"
},
{
"name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_2",
@ -2951,27 +2957,27 @@
{
"name": "CAMERA_CUSTOM",
"value": 0,
"description": "Custom camera"
"description": "Camera custom, controlled by user (UpdateCamera() does nothing)"
},
{
"name": "CAMERA_FREE",
"value": 1,
"description": "Free camera"
"description": "Camera free mode"
},
{
"name": "CAMERA_ORBITAL",
"value": 2,
"description": "Orbital camera"
"description": "Camera orbital, around target, zoom supported"
},
{
"name": "CAMERA_FIRST_PERSON",
"value": 3,
"description": "First person camera"
"description": "Camera first person"
},
{
"name": "CAMERA_THIRD_PERSON",
"value": 4,
"description": "Third person camera"
"description": "Camera third person"
}
]
},
@ -3872,13 +3878,13 @@
]
},
{
"name": "GetMouseRay",
"description": "Get a ray trace from mouse position",
"name": "GetScreenToWorldRay",
"description": "Get a ray trace from screen position (i.e mouse)",
"returnType": "Ray",
"params": [
{
"type": "Vector2",
"name": "mousePosition"
"name": "position"
},
{
"type": "Camera",
@ -3887,24 +3893,24 @@
]
},
{
"name": "GetViewRay",
"description": "Get a ray trace from mouse position in a viewport",
"name": "GetScreenToWorldRayEx",
"description": "Get a ray trace from screen position (i.e mouse) in a viewport",
"returnType": "Ray",
"params": [
{
"type": "Vector2",
"name": "mousePosition"
"name": "position"
},
{
"type": "Camera",
"name": "camera"
},
{
"type": "float",
"type": "int",
"name": "width"
},
{
"type": "float",
"type": "int",
"name": "height"
}
]
@ -4918,6 +4924,25 @@
}
]
},
{
"name": "SetGamepadVibration",
"description": "Set gamepad vibration for both motors",
"returnType": "void",
"params": [
{
"type": "int",
"name": "gamepad"
},
{
"type": "float",
"name": "leftMotor"
},
{
"type": "float",
"name": "rightMotor"
}
]
},
{
"name": "IsMouseButtonPressed",
"description": "Check if a mouse button has been pressed once",
@ -5886,6 +5911,29 @@
},
{
"name": "DrawRectangleRoundedLines",
"description": "Draw rectangle lines with rounded edges",
"returnType": "void",
"params": [
{
"type": "Rectangle",
"name": "rec"
},
{
"type": "float",
"name": "roundness"
},
{
"type": "int",
"name": "segments"
},
{
"type": "Color",
"name": "color"
}
]
},
{
"name": "DrawRectangleRoundedLinesEx",
"description": "Draw rectangle with rounded edges outline",
"returnType": "void",
"params": [
@ -8349,6 +8397,21 @@
}
]
},
{
"name": "ColorIsEqual",
"description": "Check if two colors are equal",
"returnType": "bool",
"params": [
{
"type": "Color",
"name": "col1"
},
{
"type": "Color",
"name": "col2"
}
]
},
{
"name": "Fade",
"description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f",
@ -8366,7 +8429,7 @@
},
{
"name": "ColorToInt",
"description": "Get hexadecimal value for a Color",
"description": "Get hexadecimal value for a Color (0xRRGGBBAA)",
"returnType": "int",
"params": [
{
@ -11629,7 +11692,7 @@
},
{
"name": "AttachAudioStreamProcessor",
"description": "Attach audio stream processor to stream, receives the samples as <float>s",
"description": "Attach audio stream processor to stream, receives the samples as 'float'",
"returnType": "void",
"params": [
{
@ -11659,7 +11722,7 @@
},
{
"name": "AttachAudioMixedProcessor",
"description": "Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s",
"description": "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'",
"returnType": "void",
"params": [
{

View File

@ -335,6 +335,12 @@ return {
type = "UNKNOWN",
value = "SHADER_LOC_MAP_METALNESS",
description = ""
},
{
name = "GetMouseRay",
type = "UNKNOWN",
value = "GetScreenToWorldRay",
description = "Compatibility hack for previous raylib versions"
}
},
structs = {
@ -2223,7 +2229,7 @@ return {
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
value = 6,
description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
},
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
@ -2233,7 +2239,7 @@ return {
{
name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
value = 8,
description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
},
{
name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
@ -2248,7 +2254,7 @@ return {
{
name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_1",
value = 11,
description = "Gamepad top/back trigger right (one), it could be a trailing button"
description = "Gamepad top/back trigger right (first), it could be a trailing button"
},
{
name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_2",
@ -2951,27 +2957,27 @@ return {
{
name = "CAMERA_CUSTOM",
value = 0,
description = "Custom camera"
description = "Camera custom, controlled by user (UpdateCamera() does nothing)"
},
{
name = "CAMERA_FREE",
value = 1,
description = "Free camera"
description = "Camera free mode"
},
{
name = "CAMERA_ORBITAL",
value = 2,
description = "Orbital camera"
description = "Camera orbital, around target, zoom supported"
},
{
name = "CAMERA_FIRST_PERSON",
value = 3,
description = "First person camera"
description = "Camera first person"
},
{
name = "CAMERA_THIRD_PERSON",
value = 4,
description = "Third person camera"
description = "Camera third person"
}
}
},
@ -3635,23 +3641,23 @@ return {
}
},
{
name = "GetMouseRay",
description = "Get a ray trace from mouse position",
name = "GetScreenToWorldRay",
description = "Get a ray trace from screen position (i.e mouse)",
returnType = "Ray",
params = {
{type = "Vector2", name = "mousePosition"},
{type = "Vector2", name = "position"},
{type = "Camera", name = "camera"}
}
},
{
name = "GetViewRay",
description = "Get a ray trace from mouse position in a viewport",
name = "GetScreenToWorldRayEx",
description = "Get a ray trace from screen position (i.e mouse) in a viewport",
returnType = "Ray",
params = {
{type = "Vector2", name = "mousePosition"},
{type = "Vector2", name = "position"},
{type = "Camera", name = "camera"},
{type = "float", name = "width"},
{type = "float", name = "height"}
{type = "int", name = "width"},
{type = "int", name = "height"}
}
},
{
@ -4342,6 +4348,16 @@ return {
{type = "const char *", name = "mappings"}
}
},
{
name = "SetGamepadVibration",
description = "Set gamepad vibration for both motors",
returnType = "void",
params = {
{type = "int", name = "gamepad"},
{type = "float", name = "leftMotor"},
{type = "float", name = "rightMotor"}
}
},
{
name = "IsMouseButtonPressed",
description = "Check if a mouse button has been pressed once",
@ -4875,6 +4891,17 @@ return {
},
{
name = "DrawRectangleRoundedLines",
description = "Draw rectangle lines with rounded edges",
returnType = "void",
params = {
{type = "Rectangle", name = "rec"},
{type = "float", name = "roundness"},
{type = "int", name = "segments"},
{type = "Color", name = "color"}
}
},
{
name = "DrawRectangleRoundedLinesEx",
description = "Draw rectangle with rounded edges outline",
returnType = "void",
params = {
@ -6144,6 +6171,15 @@ return {
{type = "Color", name = "tint"}
}
},
{
name = "ColorIsEqual",
description = "Check if two colors are equal",
returnType = "bool",
params = {
{type = "Color", name = "col1"},
{type = "Color", name = "col2"}
}
},
{
name = "Fade",
description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f",
@ -6155,7 +6191,7 @@ return {
},
{
name = "ColorToInt",
description = "Get hexadecimal value for a Color",
description = "Get hexadecimal value for a Color (0xRRGGBBAA)",
returnType = "int",
params = {
{type = "Color", name = "color"}
@ -7996,7 +8032,7 @@ return {
},
{
name = "AttachAudioStreamProcessor",
description = "Attach audio stream processor to stream, receives the samples as <float>s",
description = "Attach audio stream processor to stream, receives the samples as 'float'",
returnType = "void",
params = {
{type = "AudioStream", name = "stream"},
@ -8014,7 +8050,7 @@ return {
},
{
name = "AttachAudioMixedProcessor",
description = "Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s",
description = "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'",
returnType = "void",
params = {
{type = "AudioCallback", name = "processor"}

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="Windows-1252" ?>
<raylibAPI>
<Defines count="56">
<Defines count="57">
<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
@ -57,6 +57,7 @@
<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
</Defines>
<Structs count="34">
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
@ -470,12 +471,12 @@
<Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" />
<Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" />
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" />
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Square, Xbox: X)" />
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Circle, Xbox: B)" />
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" />
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Circle, Xbox: B)" />
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Square, Xbox: X)" />
<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" />
<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" />
<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" />
<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (first), it could be a trailing button" />
<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_2" integer="12" desc="Gamepad top/back trigger right (second), it could be a trailing button" />
<Value name="GAMEPAD_BUTTON_MIDDLE_LEFT" integer="13" desc="Gamepad center buttons, left one (i.e. PS3: Select)" />
<Value name="GAMEPAD_BUTTON_MIDDLE" integer="14" desc="Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" />
@ -626,11 +627,11 @@
<Value name="GESTURE_PINCH_OUT" integer="512" desc="Pinch out gesture" />
</Enum>
<Enum name="CameraMode" valueCount="5" desc="Camera system modes">
<Value name="CAMERA_CUSTOM" integer="0" desc="Custom camera" />
<Value name="CAMERA_FREE" integer="1" desc="Free camera" />
<Value name="CAMERA_ORBITAL" integer="2" desc="Orbital camera" />
<Value name="CAMERA_FIRST_PERSON" integer="3" desc="First person camera" />
<Value name="CAMERA_THIRD_PERSON" integer="4" desc="Third person camera" />
<Value name="CAMERA_CUSTOM" integer="0" desc="Camera custom, controlled by user (UpdateCamera() does nothing)" />
<Value name="CAMERA_FREE" integer="1" desc="Camera free mode" />
<Value name="CAMERA_ORBITAL" integer="2" desc="Camera orbital, around target, zoom supported" />
<Value name="CAMERA_FIRST_PERSON" integer="3" desc="Camera first person" />
<Value name="CAMERA_THIRD_PERSON" integer="4" desc="Camera third person" />
</Enum>
<Enum name="CameraProjection" valueCount="2" desc="Camera projection">
<Value name="CAMERA_PERSPECTIVE" integer="0" desc="Perspective projection" />
@ -669,7 +670,7 @@
<Param type="unsigned int" name="frames" desc="" />
</Callback>
</Callbacks>
<Functions count="559">
<Functions count="562">
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
<Param type="int" name="width" desc="" />
<Param type="int" name="height" desc="" />
@ -902,15 +903,15 @@
<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
<Param type="Shader" name="shader" desc="" />
</Function>
<Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
<Param type="Vector2" name="mousePosition" desc="" />
<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)">
<Param type="Vector2" name="position" desc="" />
<Param type="Camera" name="camera" desc="" />
</Function>
<Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
<Param type="Vector2" name="mousePosition" desc="" />
<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
<Param type="Vector2" name="position" desc="" />
<Param type="Camera" name="camera" desc="" />
<Param type="float" name="width" desc="" />
<Param type="float" name="height" desc="" />
<Param type="int" name="width" desc="" />
<Param type="int" name="height" desc="" />
</Function>
<Function name="GetWorldToScreen" retType="Vector2" paramCount="2" desc="Get the screen space position for a 3d world space position">
<Param type="Vector3" name="position" desc="" />
@ -1193,6 +1194,11 @@
<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)">
<Param type="const char *" name="mappings" desc="" />
</Function>
<Function name="SetGamepadVibration" retType="void" paramCount="3" desc="Set gamepad vibration for both motors">
<Param type="int" name="gamepad" desc="" />
<Param type="float" name="leftMotor" desc="" />
<Param type="float" name="rightMotor" desc="" />
</Function>
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
<Param type="int" name="button" desc="" />
</Function>
@ -1458,7 +1464,13 @@
<Param type="int" name="segments" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawRectangleRoundedLines" retType="void" paramCount="5" desc="Draw rectangle with rounded edges outline">
<Function name="DrawRectangleRoundedLines" retType="void" paramCount="4" desc="Draw rectangle lines with rounded edges">
<Param type="Rectangle" name="rec" desc="" />
<Param type="float" name="roundness" desc="" />
<Param type="int" name="segments" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawRectangleRoundedLinesEx" retType="void" paramCount="5" desc="Draw rectangle with rounded edges outline">
<Param type="Rectangle" name="rec" desc="" />
<Param type="float" name="roundness" desc="" />
<Param type="int" name="segments" desc="" />
@ -2106,11 +2118,15 @@
<Param type="float" name="rotation" desc="" />
<Param type="Color" name="tint" desc="" />
</Function>
<Function name="ColorIsEqual" retType="bool" paramCount="2" desc="Check if two colors are equal">
<Param type="Color" name="col1" desc="" />
<Param type="Color" name="col2" desc="" />
</Function>
<Function name="Fade" retType="Color" paramCount="2" desc="Get color with alpha applied, alpha goes from 0.0f to 1.0f">
<Param type="Color" name="color" desc="" />
<Param type="float" name="alpha" desc="" />
</Function>
<Function name="ColorToInt" retType="int" paramCount="1" desc="Get hexadecimal value for a Color">
<Function name="ColorToInt" retType="int" paramCount="1" desc="Get hexadecimal value for a Color (0xRRGGBBAA)">
<Param type="Color" name="color" desc="" />
</Function>
<Function name="ColorNormalize" retType="Vector4" paramCount="1" desc="Get Color normalized as float [0..1]">
@ -2978,7 +2994,7 @@
<Param type="AudioStream" name="stream" desc="" />
<Param type="AudioCallback" name="callback" desc="" />
</Function>
<Function name="AttachAudioStreamProcessor" retType="void" paramCount="2" desc="Attach audio stream processor to stream, receives the samples as <float>s">
<Function name="AttachAudioStreamProcessor" retType="void" paramCount="2" desc="Attach audio stream processor to stream, receives the samples as 'float'">
<Param type="AudioStream" name="stream" desc="" />
<Param type="AudioCallback" name="processor" desc="" />
</Function>
@ -2986,7 +3002,7 @@
<Param type="AudioStream" name="stream" desc="" />
<Param type="AudioCallback" name="processor" desc="" />
</Function>
<Function name="AttachAudioMixedProcessor" retType="void" paramCount="1" desc="Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s">
<Function name="AttachAudioMixedProcessor" retType="void" paramCount="1" desc="Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'">
<Param type="AudioCallback" name="processor" desc="" />
</Function>
<Function name="DetachAudioMixedProcessor" retType="void" paramCount="1" desc="Detach audio stream processor from the entire audio pipeline">

View File

@ -0,0 +1,387 @@
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<PostBuildEvent>
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy Release DLL to output directory</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\core\core_random_sequence.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -35,7 +35,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}</ProjectGuid>
<ProjectGuid>{B332DCA8-3599-4A99-917A-82261BDC27AC}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>core_random_values</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>

View File

@ -53,7 +53,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "ex
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_sequence", "examples\core_random_sequence.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{B332DCA8-3599-4A99-917A-82261BDC27AC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_scissor_test", "examples\core_scissor_test.vcxproj", "{59089B0C-AAB4-4532-B294-44DEAE7178B7}"
EndProject
@ -707,6 +709,22 @@ Global
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x64.Build.0 = Release|x64
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x86.ActiveCfg = Release|Win32
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x86.Build.0 = Release|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x64.ActiveCfg = Debug|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x64.Build.0 = Debug|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x86.ActiveCfg = Debug|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x86.Build.0 = Debug|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x64.Build.0 = Release.DLL|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x64.ActiveCfg = Release|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x64.Build.0 = Release|x64
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x86.ActiveCfg = Release|Win32
{B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x86.Build.0 = Release|Win32
{59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
@ -2542,6 +2560,7 @@ Global
{A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{B332DCA8-3599-4A99-917A-82261BDC27AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}

View File

@ -25,7 +25,7 @@
# Define required raylib variables
PROJECT_NAME ?= game
RAYLIB_VERSION ?= 4.2.0
RAYLIB_VERSION ?= 5.1-dev
RAYLIB_PATH ?= ..\..
# Define compiler path on Windows

View File

@ -15,7 +15,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
endif()
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()

View File

@ -13,6 +13,11 @@
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - Others (not tested)
# > PLATFORM_DESKTOP_RGFW (RGFW backend):
# - Windows (Win32, Win64)
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - Others (not tested)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
@ -96,15 +101,15 @@ RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
# Enable support for both Wayland and X11 by default on Linux when using GLFW
GLFW_LINUX_ENABLE_WAYLAND ?= TRUE
GLFW_LINUX_ENABLE_X11 ?= TRUE
# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY ?= FALSE
# Determine if the file has root access (only required to install raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
ROOT = $(shell whoami)
@ -114,7 +119,7 @@ HOST_PLATFORM_OS ?= WINDOWS
PLATFORM_OS ?= WINDOWS
# Determine PLATFORM_OS when required
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID))
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID PLATFORM_DESKTOP_RGFW))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@ -224,6 +229,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
# By default use OpenGL 3.3 on desktop platforms
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
# By default use OpenGL 3.3 on desktop platform with SDL backend
GRAPHICS ?= GRAPHICS_API_OPENGL_33
@ -407,12 +420,15 @@ endif
# Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS), LINUX)
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
CFLAGS += -D_GLFW_X11
endif
ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
CFLAGS += -D_GLFW_WAYLAND
LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
WL_PROTOCOLS_DIR := $(shell pkg-config wayland-protocols --variable=pkgdatadir)
WL_CLIENT_DIR := $(shell pkg-config wayland-client --variable=pkgdatadir)
WL_PROTOCOLS_DIR := external/glfw/deps/wayland
wl_generate = \
$(eval protocol=$(1)) \
@ -420,13 +436,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
$(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \
$(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h)
$(call wl_generate, $(WL_CLIENT_DIR)/wayland.xml, wayland-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/xdg-shell/xdg-shell.xml, wayland-xdg-shell-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml, wayland-xdg-decoration-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/viewporter/viewporter.xml, wayland-viewporter-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/relative-pointer/relative-pointer-unstable-v1.xml, wayland-relative-pointer-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml, wayland-pointer-constraints-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml, wayland-idle-inhibit-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol)
$(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol)
endif
endif
endif
@ -532,7 +550,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
ifeq ($(PLATFORM_OS),LINUX)
LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
ifeq ($(USE_WAYLAND_DISPLAY),FALSE)
ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
LDLIBS += -lX11
endif
# TODO: On ARM 32bit arch, miniaudio requires atomics library
@ -571,6 +589,31 @@ endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compipling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = ../src/libraylib.a -lm
LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
endif
endif
# Define source code object files required
#------------------------------------------------------------------------------------------------
@ -578,7 +621,8 @@ OBJS = rcore.o \
rshapes.o \
rtextures.o \
rtext.o \
utils.o
utils.o
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
@ -614,7 +658,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL))
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: Linking with provided resource file
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
@ -805,7 +849,7 @@ clean: clean_shell_$(PLATFORM_SHELL)
@echo "removed all generated files!"
clean_shell_sh:
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
ifeq ($(PLATFORM),PLATFORM_ANDROID)
rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
endif

View File

@ -1,32 +1,53 @@
const std = @import("std");
const builtin = @import("builtin");
// This has been tested to work with zig 0.11.0 and zig 0.12.0-dev.2075+f5978181e
//
// anytype is used here to preserve compatibility, in 0.12.0dev the std.zig.CrossTarget type
// was reworked into std.Target.Query and std.Build.ResolvedTarget. Using anytype allows
// us to accept both CrossTarget and ResolvedTarget and act accordingly in getOsTagVersioned.
pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
if (comptime builtin.zig_version.minor >= 12 and @TypeOf(target) != std.Build.ResolvedTarget) {
@compileError("Expected 'std.Build.ResolvedTarget' for argument 2 'target' in 'addRaylib', found '" ++ @typeName(@TypeOf(target)) ++ "'");
} else if (comptime builtin.zig_version.minor == 11 and @TypeOf(target) != std.zig.CrossTarget) {
@compileError("Expected 'std.zig.CrossTarget' for argument 2 'target' in 'addRaylib', found '" ++ @typeName(@TypeOf(target)) ++ "'");
comptime {
if (builtin.zig_version.minor < 12) @compileError("Raylib requires zig version 0.12.0");
}
// NOTE(freakmangd): I don't like using a global here, but it prevents having to
// get the flags a second time when adding raygui
var raylib_flags_arr: std.ArrayListUnmanaged([]const u8) = .{};
// This has been tested with zig version 0.12.0
pub fn addRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
const raylib_dep = b.dependency(options.raylib_dependency_name, .{
.target = target,
.optimize = optimize,
.raudio = options.raudio,
.rmodels = options.rmodels,
.rshapes = options.rshapes,
.rtext = options.rtext,
.rtextures = options.rtextures,
.platform_drm = options.platform_drm,
.shared = options.shared,
.linux_display_backend = options.linux_display_backend,
});
const raylib = raylib_dep.artifact("raylib");
if (options.raygui) {
const raygui_dep = b.dependency(options.raygui_dependency_name, .{});
addRaygui(b, raylib, raygui_dep);
}
return raylib;
}
fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
raylib_flags_arr.clearRetainingCapacity();
const shared_flags = &[_][]const u8{
"-fPIC",
"-DBUILD_LIBTYPE_SHARED",
};
var raylib_flags_arr = std.ArrayList([]const u8).init(std.heap.page_allocator);
defer raylib_flags_arr.deinit();
try raylib_flags_arr.appendSlice(&[_][]const u8{
try raylib_flags_arr.appendSlice(b.allocator, &[_][]const u8{
"-std=gnu99",
"-D_GNU_SOURCE",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674
});
if (options.shared) {
try raylib_flags_arr.appendSlice(shared_flags);
try raylib_flags_arr.appendSlice(b.allocator, shared_flags);
}
const raylib = if (options.shared)
@ -45,55 +66,31 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
// No GLFW required on PLATFORM_DRM
if (!options.platform_drm) {
raylib.addIncludePath(.{ .path = srcdir ++ "/external/glfw/include" });
raylib.addIncludePath(b.path("src/external/glfw/include"));
}
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rcore.c",
srcdir ++ "/utils.c",
}, raylib_flags_arr.items);
var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2);
c_source_files.appendSliceAssumeCapacity(&.{ "rcore.c", "utils.c" });
if (options.raudio) {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/raudio.c",
}, raylib_flags_arr.items);
try c_source_files.append("raudio.c");
}
if (options.rmodels) {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rmodels.c",
}, raylib_flags_arr.items);
try c_source_files.append("rmodels.c");
}
if (options.rshapes) {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rshapes.c",
}, raylib_flags_arr.items);
try c_source_files.append("rshapes.c");
}
if (options.rtext) {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rtext.c",
}, raylib_flags_arr.items);
try c_source_files.append("rtext.c");
}
if (options.rtextures) {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rtextures.c",
}, raylib_flags_arr.items);
try c_source_files.append("rtextures.c");
}
var gen_step = b.addWriteFiles();
raylib.step.dependOn(&gen_step.step);
if (options.raygui) {
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items });
raylib.addIncludePath(.{ .path = srcdir });
raylib.addIncludePath(.{ .path = srcdir ++ "/../../raygui/src" });
}
switch (getOsTagVersioned(target)) {
switch (target.result.os.tag) {
.windows => {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rglfw.c",
}, raylib_flags_arr.items);
try c_source_files.append("rglfw.c");
raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32");
@ -102,16 +99,38 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
},
.linux => {
if (!options.platform_drm) {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rglfw.c",
}, raylib_flags_arr.items);
try c_source_files.append("rglfw.c");
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
raylib.addLibraryPath(.{ .path = "/usr/lib" });
raylib.addIncludePath(.{ .path = "/usr/include" });
raylib.addLibraryPath(.{ .cwd_relative = "/usr/lib" });
raylib.addIncludePath(.{ .cwd_relative = "/usr/include" });
switch (options.linux_display_backend) {
.X11 => {
raylib.defineCMacro("_GLFW_X11", null);
raylib.linkSystemLibrary("X11");
},
.Wayland => {
raylib.defineCMacro("_GLFW_WAYLAND", null);
raylib.linkSystemLibrary("wayland-client");
raylib.linkSystemLibrary("wayland-cursor");
raylib.linkSystemLibrary("wayland-egl");
raylib.linkSystemLibrary("xkbcommon");
raylib.addIncludePath(b.path("src"));
waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol");
waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol");
waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol");
waylandGenerate(b, raylib, "viewporter.xml", "viewporter-client-protocol");
waylandGenerate(b, raylib, "relative-pointer-unstable-v1.xml", "relative-pointer-unstable-v1-client-protocol");
waylandGenerate(b, raylib, "pointer-constraints-unstable-v1.xml", "pointer-constraints-unstable-v1-client-protocol");
waylandGenerate(b, raylib, "fractional-scale-v1.xml", "fractional-scale-v1-client-protocol");
waylandGenerate(b, raylib, "xdg-activation-v1.xml", "xdg-activation-v1-client-protocol");
waylandGenerate(b, raylib, "idle-inhibit-unstable-v1.xml", "idle-inhibit-unstable-v1-client-protocol");
},
}
raylib.defineCMacro("PLATFORM_DESKTOP", null);
} else {
@ -123,7 +142,7 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("dl");
raylib.addIncludePath(.{ .path = "/usr/include/libdrm" });
raylib.addIncludePath(.{ .cwd_relative = "/usr/include/libdrm" });
raylib.defineCMacro("PLATFORM_DRM", null);
raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null);
@ -132,9 +151,7 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
}
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rglfw.c",
}, raylib_flags_arr.items);
try c_source_files.append("rglfw.c");
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
@ -150,10 +167,12 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
},
.macos => {
// On macos rglfw.c include Objective-C files.
try raylib_flags_arr.append("-ObjC");
addCSourceFilesVersioned(raylib, &.{
srcdir ++ "/rglfw.c",
}, raylib_flags_arr.items);
try raylib_flags_arr.append(b.allocator, "-ObjC");
raylib.root_module.addCSourceFile(.{
.file = b.path("src/rglfw.c"),
.flags = raylib_flags_arr.items,
});
_ = raylib_flags_arr.pop();
raylib.linkFramework("Foundation");
raylib.linkFramework("CoreServices");
raylib.linkFramework("CoreGraphics");
@ -183,9 +202,33 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM
},
}
raylib.root_module.addCSourceFiles(.{
.root = b.path("src"),
.files = c_source_files.items,
.flags = raylib_flags_arr.items,
});
return raylib;
}
/// This function does not need to be called if you passed .raygui = true to addRaylib
pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
if (raylib_flags_arr.items.len == 0) {
@panic(
\\argument 2 `raylib` in `addRaygui` must come from b.dependency("raylib", ...).artifact("raylib")
);
}
var gen_step = b.addWriteFiles();
raylib.step.dependOn(&gen_step.step);
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items });
raylib.addIncludePath(raygui_dep.path("src"));
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
}
pub const Options = struct {
raudio: bool = true,
rmodels: bool = true,
@ -195,6 +238,15 @@ pub const Options = struct {
raygui: bool = false,
platform_drm: bool = false,
shared: bool = false,
linux_display_backend: LinuxDisplayBackend = .X11,
raylib_dependency_name: []const u8 = "raylib",
raygui_dependency_name: []const u8 = "raygui",
};
pub const LinuxDisplayBackend = enum {
X11,
Wayland,
};
pub fn build(b: *std.Build) !void {
@ -216,44 +268,34 @@ pub fn build(b: *std.Build) !void {
.rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext,
.rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures,
.rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes,
.raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui,
.shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared,
.linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend,
};
const lib = try addRaylib(b, target, optimize, options);
const lib = try compileRaylib(b, target, optimize, options);
lib.installHeader("src/raylib.h", "raylib.h");
lib.installHeader("src/raymath.h", "raymath.h");
lib.installHeader("src/rlgl.h", "rlgl.h");
if (options.raygui) {
lib.installHeader("../raygui/src/raygui.h", "raygui.h");
}
lib.installHeader(b.path("src/raylib.h"), "raylib.h");
lib.installHeader(b.path("src/raymath.h"), "raymath.h");
lib.installHeader(b.path("src/rlgl.h"), "rlgl.h");
b.installArtifact(lib);
}
const srcdir = struct {
fn getSrcDir() []const u8 {
return std.fs.path.dirname(@src().file).?;
}
}.getSrcDir();
const waylandDir = "src/external/glfw/deps/wayland";
fn getOsTagVersioned(target: anytype) std.Target.Os.Tag {
if (comptime builtin.zig_version.minor >= 12) {
return target.result.os.tag;
} else {
return target.getOsTag();
}
}
fn waylandGenerate(b: *std.Build, raylib: *std.Build.Step.Compile, comptime protocol: []const u8, comptime basename: []const u8) void {
const protocolDir = waylandDir ++ "/" ++ protocol;
const clientHeader = basename ++ ".h";
const privateCode = basename ++ "-code.h";
fn addCSourceFilesVersioned(exe: *std.Build.Step.Compile, files: []const []const u8, flags: []const []const u8) void {
if (comptime builtin.zig_version.minor >= 12) {
exe.addCSourceFiles(.{
.files = files,
.flags = flags,
});
} else {
exe.addCSourceFiles(files, flags);
}
const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" });
client_step.addFileArg(b.path(protocolDir));
raylib.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname());
const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" });
private_step.addFileArg(b.path(protocolDir));
raylib.addIncludePath(private_step.addOutputFileArg(privateCode).dirname());
raylib.step.dependOn(&client_step.step);
raylib.step.dependOn(&private_step.step);
}

View File

@ -81,6 +81,7 @@
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
@ -111,14 +112,22 @@
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
// Default shader vertex attribute locations
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
// Default shader vertex attribute names to set location points
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
@ -179,9 +188,9 @@
// NOTE: If enabled, uses external module functions to load default raylib font
#define SUPPORT_DEFAULT_FONT 1
// Selected desired font fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_FNT 1
#define SUPPORT_FILEFORMAT_TTF 1
#define SUPPORT_FILEFORMAT_BDF 1
//#define SUPPORT_FILEFORMAT_FNT 1
//#define SUPPORT_FILEFORMAT_BDF 1
// Support text management functions
// If not defined, still some functions are supported: TextLength(), TextFormat()

6349
src/external/RGFW.h vendored Normal file

File diff suppressed because it is too large Load Diff

230
src/external/cgltf.h vendored
View File

@ -63,9 +63,14 @@
* By passing null for the output pointer, users can find out how many floats are required in the
* output buffer.
*
* `cgltf_accessor_unpack_indices` reads in the index data from an accessor. Assumes that
* `cgltf_load_buffers` has already been called. By passing null for the output pointer, users can
* find out how many indices are required in the output buffer. Returns 0 if the accessor is
* sparse or if the output component size is less than the accessor's component size.
*
* `cgltf_num_components` is a tiny utility that tells you the dimensionality of
* a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate
* the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for
* the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for
* similar purposes.
*
* `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to
@ -75,7 +80,7 @@
*
* `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading
* vector types and does not support matrix types. The passed-in element size is the number of uints
* in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in
* in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in
* element_size is too small, or if the accessor is sparse.
*
* `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t
@ -197,6 +202,7 @@ typedef enum cgltf_type
typedef enum cgltf_primitive_type
{
cgltf_primitive_type_invalid,
cgltf_primitive_type_points,
cgltf_primitive_type_lines,
cgltf_primitive_type_line_loop,
@ -499,6 +505,11 @@ typedef struct cgltf_anisotropy
cgltf_texture_view anisotropy_texture;
} cgltf_anisotropy;
typedef struct cgltf_dispersion
{
cgltf_float dispersion;
} cgltf_dispersion;
typedef struct cgltf_material
{
char* name;
@ -513,6 +524,7 @@ typedef struct cgltf_material
cgltf_bool has_emissive_strength;
cgltf_bool has_iridescence;
cgltf_bool has_anisotropy;
cgltf_bool has_dispersion;
cgltf_pbr_metallic_roughness pbr_metallic_roughness;
cgltf_pbr_specular_glossiness pbr_specular_glossiness;
cgltf_clearcoat clearcoat;
@ -524,6 +536,7 @@ typedef struct cgltf_material
cgltf_emissive_strength emissive_strength;
cgltf_iridescence iridescence;
cgltf_anisotropy anisotropy;
cgltf_dispersion dispersion;
cgltf_texture_view normal_texture;
cgltf_texture_view occlusion_texture;
cgltf_texture_view emissive_texture;
@ -838,7 +851,7 @@ cgltf_size cgltf_component_size(cgltf_component_type component_type);
cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type);
cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count);
cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_uint* out, cgltf_size index_count);
cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count);
/* this function is deprecated and will be removed in the future; use cgltf_extras::data instead */
cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size);
@ -938,8 +951,8 @@ static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t
#ifndef CGLTF_CONSTS
static const cgltf_size GlbHeaderSize = 12;
static const cgltf_size GlbChunkHeaderSize = 8;
#define GlbHeaderSize 12
#define GlbChunkHeaderSize 8
static const uint32_t GlbVersion = 2;
static const uint32_t GlbMagic = 0x46546C67;
static const uint32_t GlbMagicJsonChunk = 0x4E4F534A;
@ -1033,7 +1046,7 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m
fclose(file);
return cgltf_result_out_of_memory;
}
cgltf_size read_size = fread(file_data, 1, file_size, file);
fclose(file);
@ -1141,7 +1154,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s
// JSON chunk: length
uint32_t json_length;
memcpy(&json_length, json_chunk, 4);
if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size)
if (json_length > size - GlbHeaderSize - GlbChunkHeaderSize)
{
return cgltf_result_data_too_short;
}
@ -1158,7 +1171,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s
const void* bin = NULL;
cgltf_size bin_size = 0;
if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size)
if (GlbChunkHeaderSize <= size - GlbHeaderSize - GlbChunkHeaderSize - json_length)
{
// We can read another chunk
const uint8_t* bin_chunk = json_chunk + json_length;
@ -1166,7 +1179,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s
// Bin chunk: length
uint32_t bin_length;
memcpy(&bin_length, bin_chunk, 4);
if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size)
if (bin_length > size - GlbHeaderSize - GlbChunkHeaderSize - json_length - GlbChunkHeaderSize)
{
return cgltf_result_data_too_short;
}
@ -1552,6 +1565,9 @@ cgltf_result cgltf_validate(cgltf_data* data)
{
cgltf_accessor* accessor = &data->accessors[i];
CGLTF_ASSERT_IF(data->accessors[i].component_type == cgltf_component_type_invalid, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(data->accessors[i].type == cgltf_type_invalid, cgltf_result_invalid_gltf);
cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type);
if (accessor->buffer_view)
@ -1565,7 +1581,7 @@ cgltf_result cgltf_validate(cgltf_data* data)
{
cgltf_accessor_sparse* sparse = &accessor->sparse;
cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type);
cgltf_size indices_component_size = cgltf_component_size(sparse->indices_component_type);
cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count;
cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count;
@ -1631,43 +1647,48 @@ cgltf_result cgltf_validate(cgltf_data* data)
for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j)
{
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].type == cgltf_primitive_type_invalid, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf);
if (data->meshes[i].primitives[j].attributes_count)
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes_count == 0, cgltf_result_invalid_gltf);
cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data;
CGLTF_ASSERT_IF(first->count == 0, cgltf_result_invalid_gltf);
for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
{
cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data;
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf);
}
for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k)
for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
{
for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
{
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf);
}
}
for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k)
{
for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m)
{
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf);
}
}
cgltf_accessor* indices = data->meshes[i].primitives[j].indices;
cgltf_accessor* indices = data->meshes[i].primitives[j].indices;
CGLTF_ASSERT_IF(indices &&
indices->component_type != cgltf_component_type_r_8u &&
indices->component_type != cgltf_component_type_r_16u &&
indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(indices &&
indices->component_type != cgltf_component_type_r_8u &&
indices->component_type != cgltf_component_type_r_16u &&
indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(indices && indices->type != cgltf_type_scalar, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(indices && indices->stride != cgltf_component_size(indices->component_type), cgltf_result_invalid_gltf);
if (indices && indices->buffer_view && indices->buffer_view->buffer->data)
{
cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count);
if (indices && indices->buffer_view && indices->buffer_view->buffer->data)
{
cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count);
CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short);
}
CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short);
}
for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k)
{
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf);
}
for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k)
{
CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf);
}
}
}
@ -1724,10 +1745,15 @@ cgltf_result cgltf_validate(cgltf_data* data)
cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1;
CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short);
CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_invalid_gltf);
}
}
for (cgltf_size i = 0; i < data->variants_count; ++i)
{
CGLTF_ASSERT_IF(!data->variants[i].name, cgltf_result_invalid_gltf);
}
return cgltf_result_success;
}
@ -1902,7 +1928,7 @@ void cgltf_free(cgltf_data* data)
data->memory.free_func(data->memory.user_data, data->materials);
for (cgltf_size i = 0; i < data->images_count; ++i)
for (cgltf_size i = 0; i < data->images_count; ++i)
{
data->memory.free_func(data->memory.user_data, data->images[i].name);
data->memory.free_func(data->memory.user_data, data->images[i].uri);
@ -2550,7 +2576,7 @@ cgltf_size cgltf_animation_channel_index(const cgltf_animation* animation, const
return (cgltf_size)(object - animation->channels);
}
cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_uint* out, cgltf_size index_count)
cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count)
{
if (out == NULL)
{
@ -2558,6 +2584,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
}
index_count = accessor->count < index_count ? accessor->count : index_count;
cgltf_size index_component_size = cgltf_component_size(accessor->component_type);
if (accessor->is_sparse)
{
@ -2567,6 +2594,10 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
{
return 0;
}
if (index_component_size > out_component_size)
{
return 0;
}
const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
if (element == NULL)
{
@ -2574,18 +2605,29 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
}
element += accessor->offset;
if (accessor->component_type == cgltf_component_type_r_32u && accessor->stride == sizeof(cgltf_uint))
if (index_component_size == out_component_size && accessor->stride == out_component_size)
{
memcpy(out, element, index_count * sizeof(cgltf_uint));
memcpy(out, element, index_count * index_component_size);
return index_count;
}
else
{
cgltf_uint* dest = out;
for (cgltf_size index = 0; index < index_count; index++, dest++, element += accessor->stride)
// The component size of the output array is larger than the component size of the index data, so index data will be padded.
switch (out_component_size)
{
case 2:
for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride)
{
*dest = (cgltf_uint)cgltf_component_read_index(element, accessor->component_type);
((uint16_t*)out)[index] = (uint16_t)cgltf_component_read_index(element, accessor->component_type);
}
break;
case 4:
for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride)
{
((uint32_t*)out)[index] = (uint32_t)cgltf_component_read_index(element, accessor->component_type);
}
break;
default:
break;
}
return index_count;
@ -2596,7 +2638,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u
#define CGLTF_ERROR_LEGACY -3
#define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; }
#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; }
#define CGLTF_CHECK_TOKTYPE_RET(tok_, type_, ret_) if ((tok_).type != (type_)) { return ret_; }
#define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */
#define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1)
@ -2623,12 +2665,13 @@ static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk)
static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk)
{
CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size);
CGLTF_CHECK_TOKTYPE_RET(*tok, JSMN_PRIMITIVE, 0);
char tmp[128];
int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1);
strncpy(tmp, (const char*)json_chunk + tok->start, size);
tmp[size] = 0;
return (cgltf_size)CGLTF_ATOLL(tmp);
long long res = CGLTF_ATOLL(tmp);
return res < 0 ? 0 : (cgltf_size)res;
}
static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk)
@ -2810,6 +2853,11 @@ static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* o
if (us && *out_type != cgltf_attribute_type_invalid)
{
*out_index = CGLTF_ATOI(us + 1);
if (*out_index < 0)
{
*out_type = cgltf_attribute_type_invalid;
*out_index = 0;
}
}
}
@ -3142,6 +3190,31 @@ static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t
return i;
}
static cgltf_primitive_type cgltf_json_to_primitive_type(jsmntok_t const* tok, const uint8_t* json_chunk)
{
int type = cgltf_json_to_int(tok, json_chunk);
switch (type)
{
case 0:
return cgltf_primitive_type_points;
case 1:
return cgltf_primitive_type_lines;
case 2:
return cgltf_primitive_type_line_loop;
case 3:
return cgltf_primitive_type_line_strip;
case 4:
return cgltf_primitive_type_triangles;
case 5:
return cgltf_primitive_type_triangle_strip;
case 6:
return cgltf_primitive_type_triangle_fan;
default:
return cgltf_primitive_type_invalid;
}
}
static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim)
{
CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
@ -3158,9 +3231,7 @@ static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* t
if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)
{
++i;
out_prim->type
= (cgltf_primitive_type)
cgltf_json_to_int(tokens+i, json_chunk);
out_prim->type = cgltf_json_to_primitive_type(tokens+i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
@ -3410,7 +3481,7 @@ static int cgltf_parse_json_accessor_sparse(jsmntok_t const* tokens, int i, cons
if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
{
++i;
out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk);
out_sparse->count = cgltf_json_to_size(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0)
@ -3546,8 +3617,7 @@ static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* to
else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
{
++i;
out_accessor->count =
cgltf_json_to_int(tokens+i, json_chunk);
out_accessor->count = cgltf_json_to_size(tokens+i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0)
@ -3700,7 +3770,7 @@ static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const
out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0)
else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0)
{
++i;
out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk);
@ -3769,11 +3839,11 @@ static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmnt
if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0)
{
++i;
out_pbr->metallic_factor =
out_pbr->metallic_factor =
cgltf_json_to_float(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0)
else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0)
{
++i;
out_pbr->roughness_factor =
@ -4234,6 +4304,37 @@ static int cgltf_parse_json_anisotropy(cgltf_options* options, jsmntok_t const*
return i;
}
static int cgltf_parse_json_dispersion(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_dispersion* out_dispersion)
{
CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
int size = tokens[i].size;
++i;
for (int j = 0; j < size; ++j)
{
CGLTF_CHECK_KEY(tokens[i]);
if (cgltf_json_strcmp(tokens + i, json_chunk, "dispersion") == 0)
{
++i;
out_dispersion->dispersion = cgltf_json_to_float(tokens + i, json_chunk);
++i;
}
else
{
i = cgltf_skip_json(tokens, i + 1);
}
if (i < 0)
{
return i;
}
}
return i;
}
static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image)
{
CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
@ -4241,11 +4342,11 @@ static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* token
int size = tokens[i].size;
++i;
for (int j = 0; j < size; ++j)
for (int j = 0; j < size; ++j)
{
CGLTF_CHECK_KEY(tokens[i]);
if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0)
if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0)
{
i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri);
}
@ -4325,7 +4426,7 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok
= cgltf_json_to_int(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0)
else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0)
{
++i;
out_sampler->wrap_t
@ -4375,7 +4476,7 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok
out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk));
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0)
else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0)
{
++i;
out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk));
@ -4627,6 +4728,11 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to
out_material->has_anisotropy = 1;
i = cgltf_parse_json_anisotropy(options, tokens, i + 1, json_chunk, &out_material->anisotropy);
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_dispersion") == 0)
{
out_material->has_dispersion = 1;
i = cgltf_parse_json_dispersion(tokens, i + 1, json_chunk, &out_material->dispersion);
}
else
{
i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++]));
@ -4786,7 +4892,7 @@ static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_
else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0)
{
++i;
out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk);
out_meshopt_compression->count = cgltf_json_to_size(tokens+i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0)

View File

@ -8,6 +8,6 @@ Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
Cflags: -I${includedir}

View File

@ -1,13 +1,7 @@
cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR)
project(GLFW VERSION 3.4.0 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
@ -18,9 +12,7 @@ endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(GLFW_STANDALONE TRUE)
endif()
string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
@ -35,11 +27,15 @@ if (GLFW_USE_OSMESA)
message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
endif()
if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
message(FATAL_ERROR
"GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead")
endif()
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
"${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
@ -63,11 +59,6 @@ list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
endif()
#--------------------------------------------------------------------
# Report backend selection
#--------------------------------------------------------------------
@ -138,7 +129,7 @@ if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
if (GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
@ -160,11 +151,6 @@ if (GLFW_INSTALL)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
endif()
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(CMake/cmake_uninstall.cmake.in

View File

@ -8,12 +8,14 @@ video tutorials.
- Bobyshev Alexander
- Laurent Aphecetche
- Matt Arsenault
- Takuro Ashie
- ashishgamedev
- David Avedissian
- Luca Bacci
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Bayemite
- Niklas Behrens
- Andrew Belt
- Nevyn Bengtsson
@ -32,7 +34,9 @@ video tutorials.
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- Victor Chernyakin
- TheChocolateOre
- Ali Chraghi
- Joseph Chua
- Ian Clarkson
- Michał Cichoń
@ -45,6 +49,7 @@ video tutorials.
- Bailey Cosier
- Noel Cower
- CuriouserThing
- Bill Currie
- Jason Daly
- danhambleton
- Jarrod Davis
@ -64,11 +69,13 @@ video tutorials.
- Nikita Fediuchin
- Felipe Ferreira
- Michael Fogleman
- forworldm
- Jason Francis
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Gegy
- ghuser404
- Charles Giessen
- Ryan C. Gordon
@ -76,11 +83,14 @@ video tutorials.
- Kovid Goyal
- Kevin Grandemange
- Eloi Marín Gratacós
- Grzesiek11
- Stefan Gustavson
- Andrew Gutekanst
- Stephen Gutekanst
- Jonathan Hale
- Daniel Hauser
- hdf89shfdfs
- Moritz Heinemann
- Sylvain Hellegouarch
- Björn Hempel
- Matthew Henry
@ -91,6 +101,7 @@ video tutorials.
- Warren Hu
- Charles Huber
- Brent Huisman
- Florian Hülsmann
- illustris
- InKryption
- IntellectualKitty
@ -98,6 +109,7 @@ video tutorials.
- JannikGM
- Erik S. V. Jansson
- jjYBdx4IL
- Peter Johnson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
@ -112,6 +124,7 @@ video tutorials.
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Guillaume Lebrun
- Francis Lecavalier
- Jong Won Lee
- Robin Leffmann
@ -120,12 +133,16 @@ video tutorials.
- Anders Lindqvist
- Leon Linhart
- Marco Lizza
- lo-v-ol
- Eyal Lotem
- Aaron Loucks
- Ned Loynd
- Luflosi
- lukect
- Tristam MacDonald
- Jean-Luc Mackail
- Hans Mackowiak
- Ramiro Magno
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
@ -137,7 +154,9 @@ video tutorials.
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- mightgoyardstill
- Ave Milia
- Icyllis Milica
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
@ -152,11 +171,15 @@ video tutorials.
- Pascal Muetschard
- James Murphy
- Julian Møller
- Julius Häger
- Nat!
- NateIsStalling
- ndogxj
- F. Nedelec
- n3rdopolis
- Kristian Nielsen
- Joel Niemelä
- Victor Nova
- Kamil Nowakowski
- onox
- Denis Ovod
@ -179,12 +202,14 @@ video tutorials.
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
- Pokechu22
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Martin Pulec
- Guillaume Racicot
- Juan Ramos
- Christian Rauch
- Philip Rideout
- Eddie Ringle
@ -197,17 +222,23 @@ video tutorials.
- Aleksey Rybalkin
- Mikko Rytkönen
- Riku Salminen
- Yoshinori Sano
- Brandon Schaefer
- Sebastian Schuberth
- Scr3amer
- Jan Schuerkamp
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Mingjie Shen
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Joao da Silva
- Daniel Sieger
- Daljit Singh
- Michael Skec
- Daniel Skorupski
- Slemmie
- Anthony Smith
@ -225,6 +256,7 @@ video tutorials.
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Nuno Teixeira
- Jared Tiala
- Sergey Tikhomirov
- Arthur Tombs
@ -238,11 +270,14 @@ video tutorials.
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Vladimír Vondruš
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Jim Wang
- Xo Wang
- Andre Weissflog
- Jay Weisskopf
- Frank Wille
- Andy Williams

View File

@ -1,420 +1,18 @@
# GLFW
# GLFW (modified for raylib)
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
This directory contains a modification of GLFW, whose official website and
upstream repository are https://glfw.org and https://github.com/glfw/glfw,
respectively.
## Introduction
In this modification, some static functions sharing the same name in different
platforms have been renamed so all of GLFW's source files can be combined into
one (as done by ``rglfw.c``). Also, the Null platform, which is not used by
raylib, has been disabled. The renamed functions are:
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported.
GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html).
You can [download](https://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](https://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API.
GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
around the world, whether by reporting bugs, providing community support, adding
features, reviewing or testing code, debugging, proofreading docs, suggesting
features or fixing bugs.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your OS and window
system. It does not need the headers for any context creation API (WGL, GLX,
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
available for all supported compilers.
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
## Using GLFW
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
## Contributing to GLFW
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
more information.
## System requirements
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Dependencies
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
find that tool.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
specify the desired platform (#1958)
- Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
- Added `glfwPlatformSupported` function to query if a platform is supported
(#1655,#1958)
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
`GLFWdeallocatefun` types (#544,#1628,#1947)
- Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
through the window (#1236,#1568)
- Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window
content area (#58)
- Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position
(#1603,#1747)
- Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747)
- Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection
(#2121,#2122)
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
values to select ANGLE backend (#1380)
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
surface extension (#1793)
- Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
(#279,#1307,#1497,#1574,#1928)
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Updated the minimum required CMake version to 3.1
- Updated gamepad mappings from upstream
- Disabled tests and examples by default when built as a CMake subdirectory
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
- Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
- Removed CMake generated configuration header
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
incompatible controllers sharing hardware ID (#1763)
- Bugfix: Native access functions for context handles did not check that the API matched
- Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
- Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
- Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Made hidden helper window use its own window class
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
opaque (#1512)
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- [Win32] Bugfix: Monitor functions could return invalid values after
configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
(#1582)
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
Windows 10 version 1703 (#1511)
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
disconnected (#1615)
- [Win32] Bugfix: A window created maximized and undecorated would cover the whole
monitor (#1806)
- [Win32] Bugfix: The default restored window position was lost when creating a maximized
window
- [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible
- [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
scancode than `PrtSc` (#1993)
- [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
match event scancode (#1993)
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
(#1786)
- [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
(#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
could leak memory
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
a fraction of a second (#1962)
- [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
- [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
- [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
application (#1886)
- [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
application (#2110)
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
subdirectory (#2113,#2120)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
combinations (#1598)
- [X11] Bugfix: Keys pressed simultaneously with others were not always
reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
(#1863)
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
undefined behavior (#1986)
- [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- [X11] Bugfix: Waiting for events would fail if file descriptor was too large
(#2024)
- [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events
- [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition
(#379,#1281,#1285,#2033)
- [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- [X11] Bugfix: The OSMesa libray was not unloaded on termination
- [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- [Wayland] Added dynamic loading of all Wayland libraries
- [Wayland] Added support for key names via xkbcommon
- [Wayland] Added support for file path drop events (#2040)
- [Wayland] Added support for more human-readable monitor names where available
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
`EGL_EXT_present_opaque` (#1895)
- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
(#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- [Wayland] Bugfix: Activating a window would emit two input focus events
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
- [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
- [Wayland] Bugfix: Text input did not repeat along with key repeat
- [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521)
- [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
`glfwGetClipboardString`
- [Wayland] Bugfix: Data source creation error would cause double free at termination
- [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE`
- [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
- [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
- [Wayland] Bugfix: A window maximized or restored by the user would enter an
inconsistent state
- [Wayland] Bugfix: Window maximization events were not emitted
- [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
- [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
- [Wayland] Bugfix: A window content scale event would be emitted every time
the window resized
- [Wayland] Bugfix: If `glfwInit` failed it would close stdin
- [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
(#1991,#2115,#2127)
- [Wayland] Bugfix: Size limits included frame size for fallback decorations
- [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
decorations
- [Wayland] Bugfix: A monitor would be reported as connected again if its scale
changed
- [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
scale
- [Wayland] Bugfix: Window content scale events were not emitted when monitor
scale changed
- [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
applying the specified ratio
- [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
- [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
- [Wayland] Bugfix: Hiding and then showing a window caused program abort on
wlroots compositors (#1268)
- [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
decorations
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
a duplicate definition warning (#1840)
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
[EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- [GLX] Added loading of glvnd `libGLX.so.0` where available
- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
## Contact
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
``
createKeyTables()
translateKey()
acquireMonitor()
releaseMonitor()
``

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@ -1,247 +0,0 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]

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@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="fractional_scale_v1">
<copyright>
Copyright © 2022 Kenny Levinsen
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting fractional surface scales">
This protocol allows a compositor to suggest for surfaces to render at
fractional scales.
A client can submit scaled content by utilizing wp_viewport. This is done by
creating a wp_viewport object for the surface and setting the destination
rectangle to the surface size before the scale factor is applied.
The buffer size is calculated by multiplying the surface size by the
intended scale.
The wl_surface buffer scale should remain set to 1.
If a surface has a surface-local size of 100 px by 50 px and wishes to
submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
be used and the wp_viewport destination rectangle should be 100 px by 50 px.
For toplevel surfaces, the size is rounded halfway away from zero. The
rounding algorithm for subsurface position and size is not defined.
</description>
<interface name="wp_fractional_scale_manager_v1" version="1">
<description summary="fractional surface scale information">
A global interface for requesting surfaces to use fractional scales.
</description>
<request name="destroy" type="destructor">
<description summary="unbind the fractional surface scale interface">
Informs the server that the client will not be using this protocol
object anymore. This does not affect any other objects,
wp_fractional_scale_v1 objects included.
</description>
</request>
<enum name="error">
<entry name="fractional_scale_exists" value="0"
summary="the surface already has a fractional_scale object associated"/>
</enum>
<request name="get_fractional_scale">
<description summary="extend surface interface for scale information">
Create an add-on object for the the wl_surface to let the compositor
request fractional scales. If the given wl_surface already has a
wp_fractional_scale_v1 object associated, the fractional_scale_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_fractional_scale_v1"
summary="the new surface scale info interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_fractional_scale_v1" version="1">
<description summary="fractional scale interface to a wl_surface">
An additional interface to a wl_surface object which allows the compositor
to inform the client of the preferred scale.
</description>
<request name="destroy" type="destructor">
<description summary="remove surface scale information for surface">
Destroy the fractional scale object. When this object is destroyed,
preferred_scale events will no longer be sent.
</description>
</request>
<event name="preferred_scale">
<description summary="notify of new preferred scale">
Notification of a new preferred scale for this surface that the
compositor suggests that the client should use.
The sent scale is the numerator of a fraction with a denominator of 120.
</description>
<arg name="scale" type="uint" summary="the new preferred scale"/>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="idle_inhibit_unstable_v1">
<copyright>
Copyright © 2015 Samsung Electronics Co., Ltd
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zwp_idle_inhibit_manager_v1" version="1">
<description summary="control behavior when display idles">
This interface permits inhibiting the idle behavior such as screen
blanking, locking, and screensaving. The client binds the idle manager
globally, then creates idle-inhibitor objects for each surface.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Destroy the inhibit manager.
</description>
</request>
<request name="create_inhibitor">
<description summary="create a new inhibitor object">
Create a new inhibitor object associated with the given surface.
</description>
<arg name="id" type="new_id" interface="zwp_idle_inhibitor_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface that inhibits the idle behavior"/>
</request>
</interface>
<interface name="zwp_idle_inhibitor_v1" version="1">
<description summary="context object for inhibiting idle behavior">
An idle inhibitor prevents the output that the associated surface is
visible on from being set to a state where it is not visually usable due
to lack of user interaction (e.g. blanked, dimmed, locked, set to power
save, etc.) Any screensaver processes are also blocked from displaying.
If the surface is destroyed, unmapped, becomes occluded, loses
visibility, or otherwise becomes not visually relevant for the user, the
idle inhibitor will not be honored by the compositor; if the surface
subsequently regains visibility the inhibitor takes effect once again.
Likewise, the inhibitor isn't honored if the system was already idled at
the time the inhibitor was established, although if the system later
de-idles and re-idles the inhibitor will take effect.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Remove the inhibitor effect from the associated wl_surface.
</description>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="pointer_constraints_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for constraining pointer motions">
This protocol specifies a set of interfaces used for adding constraints to
the motion of a pointer. Possible constraints include confining pointer
motions to a given region, or locking it to its current position.
In order to constrain the pointer, a client must first bind the global
interface "wp_pointer_constraints" which, if a compositor supports pointer
constraints, is exposed by the registry. Using the bound global object, the
client uses the request that corresponds to the type of constraint it wants
to make. See wp_pointer_constraints for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_pointer_constraints_v1" version="1">
<description summary="constrain the movement of a pointer">
The global interface exposing pointer constraining functionality. It
exposes two requests: lock_pointer for locking the pointer to its
position, and confine_pointer for locking the pointer to a region.
The lock_pointer and confine_pointer requests create the objects
wp_locked_pointer and wp_confined_pointer respectively, and the client can
use these objects to interact with the lock.
For any surface, only one lock or confinement may be active across all
wl_pointer objects of the same seat. If a lock or confinement is requested
when another lock or confinement is active or requested on the same surface
and with any of the wl_pointer objects of the same seat, an
'already_constrained' error will be raised.
</description>
<enum name="error">
<description summary="wp_pointer_constraints error values">
These errors can be emitted in response to wp_pointer_constraints
requests.
</description>
<entry name="already_constrained" value="1"
summary="pointer constraint already requested on that surface"/>
</enum>
<enum name="lifetime">
<description summary="constraint lifetime">
These values represent different lifetime semantics. They are passed
as arguments to the factory requests to specify how the constraint
lifetimes should be managed.
</description>
<entry name="oneshot" value="1">
<description summary="the pointer constraint is defunct once deactivated">
A oneshot pointer constraint will never reactivate once it has been
deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
<entry name="persistent" value="2">
<description summary="the pointer constraint may reactivate">
A persistent pointer constraint may again reactivate once it has
been deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the pointer constraints manager object">
Used by the client to notify the server that it will no longer use this
pointer constraints object.
</description>
</request>
<request name="lock_pointer">
<description summary="lock pointer to a position">
The lock_pointer request lets the client request to disable movements of
the virtual pointer (i.e. the cursor), effectively locking the pointer
to a position. This request may not take effect immediately; in the
future, when the compositor deems implementation-specific constraints
are satisfied, the pointer lock will be activated and the compositor
sends a locked event.
The protocol provides no guarantee that the constraints are ever
satisfied, and does not require the compositor to send an error if the
constraints cannot ever be satisfied. It is thus possible to request a
lock that will never activate.
There may not be another pointer constraint of any kind requested or
active on the surface for any of the wl_pointer objects of the seat of
the passed pointer when requesting a lock. If there is, an error will be
raised. See general pointer lock documentation for more details.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the lock to activate. It is up to the compositor whether to
warp the pointer or require some kind of user interaction for the lock
to activate. If the region is null the surface input region is used.
A surface may receive pointer focus without the lock being activated.
The request creates a new object wp_locked_pointer which is used to
interact with the lock as well as receive updates about its state. See
the the description of wp_locked_pointer for further information.
Note that while a pointer is locked, the wl_pointer objects of the
corresponding seat will not emit any wl_pointer.motion events, but
relative motion events will still be emitted via wp_relative_pointer
objects of the same seat. wl_pointer.axis and wl_pointer.button events
are unaffected.
</description>
<arg name="id" type="new_id" interface="zwp_locked_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be locked"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="lock lifetime"/>
</request>
<request name="confine_pointer">
<description summary="confine pointer to a region">
The confine_pointer request lets the client request to confine the
pointer cursor to a given region. This request may not take effect
immediately; in the future, when the compositor deems implementation-
specific constraints are satisfied, the pointer confinement will be
activated and the compositor sends a confined event.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the confinement to activate. It is up to the compositor
whether to warp the pointer or require some kind of user interaction for
the confinement to activate. If the region is null the surface input
region is used.
The request will create a new object wp_confined_pointer which is used
to interact with the confinement as well as receive updates about its
state. See the the description of wp_confined_pointer for further
information.
</description>
<arg name="id" type="new_id" interface="zwp_confined_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be confined"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="confinement lifetime"/>
</request>
</interface>
<interface name="zwp_locked_pointer_v1" version="1">
<description summary="receive relative pointer motion events">
The wp_locked_pointer interface represents a locked pointer state.
While the lock of this object is active, the wl_pointer objects of the
associated seat will not emit any wl_pointer.motion events.
This object will send the event 'locked' when the lock is activated.
Whenever the lock is activated, it is guaranteed that the locked surface
will already have received pointer focus and that the pointer will be
within the region passed to the request creating this object.
To unlock the pointer, send the destroy request. This will also destroy
the wp_locked_pointer object.
If the compositor decides to unlock the pointer the unlocked event is
sent. See wp_locked_pointer.unlock for details.
When unlocking, the compositor may warp the cursor position to the set
cursor position hint. If it does, it will not result in any relative
motion events emitted via wp_relative_pointer.
If the surface the lock was requested on is destroyed and the lock is not
yet activated, the wp_locked_pointer object is now defunct and must be
destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the locked pointer object">
Destroy the locked pointer object. If applicable, the compositor will
unlock the pointer.
</description>
</request>
<request name="set_cursor_position_hint">
<description summary="set the pointer cursor position hint">
Set the cursor position hint relative to the top left corner of the
surface.
If the client is drawing its own cursor, it should update the position
hint to the position of its own cursor. A compositor may use this
information to warp the pointer upon unlock in order to avoid pointer
jumps.
The cursor position hint is double buffered. The new hint will only take
effect when the associated surface gets it pending state applied. See
wl_surface.commit for details.
</description>
<arg name="surface_x" type="fixed"
summary="surface-local x coordinate"/>
<arg name="surface_y" type="fixed"
summary="surface-local y coordinate"/>
</request>
<request name="set_region">
<description summary="set a new lock region">
Set a new region used to lock the pointer.
The new lock region is double-buffered. The new lock region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
For details about the lock region, see wp_locked_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="locked">
<description summary="lock activation event">
Notification that the pointer lock of the seat's pointer is activated.
</description>
</event>
<event name="unlocked">
<description summary="lock deactivation event">
Notification that the pointer lock of the seat's pointer is no longer
active. If this is a oneshot pointer lock (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer lock (see
wp_pointer_constraints.lifetime) this pointer lock may again
reactivate in the future.
</description>
</event>
</interface>
<interface name="zwp_confined_pointer_v1" version="1">
<description summary="confined pointer object">
The wp_confined_pointer interface represents a confined pointer state.
This object will send the event 'confined' when the confinement is
activated. Whenever the confinement is activated, it is guaranteed that
the surface the pointer is confined to will already have received pointer
focus and that the pointer will be within the region passed to the request
creating this object. It is up to the compositor to decide whether this
requires some user interaction and if the pointer will warp to within the
passed region if outside.
To unconfine the pointer, send the destroy request. This will also destroy
the wp_confined_pointer object.
If the compositor decides to unconfine the pointer the unconfined event is
sent. The wp_confined_pointer object is at this point defunct and should
be destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the confined pointer object">
Destroy the confined pointer object. If applicable, the compositor will
unconfine the pointer.
</description>
</request>
<request name="set_region">
<description summary="set a new confine region">
Set a new region used to confine the pointer.
The new confine region is double-buffered. The new confine region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
If the confinement is active when the new confinement region is applied
and the pointer ends up outside of newly applied region, the pointer may
warped to a position within the new confinement region. If warped, a
wl_pointer.motion event will be emitted, but no
wp_relative_pointer.relative_motion event.
The compositor may also, instead of using the new region, unconfine the
pointer.
For details about the confine region, see wp_confined_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="confined">
<description summary="pointer confined">
Notification that the pointer confinement of the seat's pointer is
activated.
</description>
</event>
<event name="unconfined">
<description summary="pointer unconfined">
Notification that the pointer confinement of the seat's pointer is no
longer active. If this is a oneshot pointer confinement (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer confinement (see
wp_pointer_constraints.lifetime) this pointer confinement may again
reactivate in the future.
</description>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="relative_pointer_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for relative pointer motion events">
This protocol specifies a set of interfaces used for making clients able to
receive relative pointer events not obstructed by barriers (such as the
monitor edge or other pointer barriers).
To start receiving relative pointer events, a client must first bind the
global interface "wp_relative_pointer_manager" which, if a compositor
supports relative pointer motion events, is exposed by the registry. After
having created the relative pointer manager proxy object, the client uses
it to create the actual relative pointer object using the
"get_relative_pointer" request given a wl_pointer. The relative pointer
motion events will then, when applicable, be transmitted via the proxy of
the newly created relative pointer object. See the documentation of the
relative pointer interface for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_relative_pointer_manager_v1" version="1">
<description summary="get relative pointer objects">
A global interface used for getting the relative pointer object for a
given pointer.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the relative pointer manager object">
Used by the client to notify the server that it will no longer use this
relative pointer manager object.
</description>
</request>
<request name="get_relative_pointer">
<description summary="get a relative pointer object">
Create a relative pointer interface given a wl_pointer object. See the
wp_relative_pointer interface for more details.
</description>
<arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
<arg name="pointer" type="object" interface="wl_pointer"/>
</request>
</interface>
<interface name="zwp_relative_pointer_v1" version="1">
<description summary="relative pointer object">
A wp_relative_pointer object is an extension to the wl_pointer interface
used for emitting relative pointer events. It shares the same focus as
wl_pointer objects of the same seat and will only emit events when it has
focus.
</description>
<request name="destroy" type="destructor">
<description summary="release the relative pointer object"/>
</request>
<event name="relative_motion">
<description summary="relative pointer motion">
Relative x/y pointer motion from the pointer of the seat associated with
this object.
A relative motion is in the same dimension as regular wl_pointer motion
events, except they do not represent an absolute position. For example,
moving a pointer from (x, y) to (x', y') would have the equivalent
relative motion (x' - x, y' - y). If a pointer motion caused the
absolute pointer position to be clipped by for example the edge of the
monitor, the relative motion is unaffected by the clipping and will
represent the unclipped motion.
This event also contains non-accelerated motion deltas. The
non-accelerated delta is, when applicable, the regular pointer motion
delta as it was before having applied motion acceleration and other
transformations such as normalization.
Note that the non-accelerated delta does not represent 'raw' events as
they were read from some device. Pointer motion acceleration is device-
and configuration-specific and non-accelerated deltas and accelerated
deltas may have the same value on some devices.
Relative motions are not coupled to wl_pointer.motion events, and can be
sent in combination with such events, but also independently. There may
also be scenarios where wl_pointer.motion is sent, but there is no
relative motion. The order of an absolute and relative motion event
originating from the same physical motion is not guaranteed.
If the client needs button events or focus state, it can receive them
from a wl_pointer object of the same seat that the wp_relative_pointer
object is associated with.
</description>
<arg name="utime_hi" type="uint"
summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="utime_lo" type="uint"
summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="dx" type="fixed"
summary="the x component of the motion vector"/>
<arg name="dy" type="fixed"
summary="the y component of the motion vector"/>
<arg name="dx_unaccel" type="fixed"
summary="the x component of the unaccelerated motion vector"/>
<arg name="dy_unaccel" type="fixed"
summary="the y component of the unaccelerated motion vector"/>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="viewporter">
<copyright>
Copyright © 2013-2016 Collabora, Ltd.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="wp_viewporter" version="1">
<description summary="surface cropping and scaling">
The global interface exposing surface cropping and scaling
capabilities is used to instantiate an interface extension for a
wl_surface object. This extended interface will then allow
cropping and scaling the surface contents, effectively
disconnecting the direct relationship between the buffer and the
surface size.
</description>
<request name="destroy" type="destructor">
<description summary="unbind from the cropping and scaling interface">
Informs the server that the client will not be using this
protocol object anymore. This does not affect any other objects,
wp_viewport objects included.
</description>
</request>
<enum name="error">
<entry name="viewport_exists" value="0"
summary="the surface already has a viewport object associated"/>
</enum>
<request name="get_viewport">
<description summary="extend surface interface for crop and scale">
Instantiate an interface extension for the given wl_surface to
crop and scale its content. If the given wl_surface already has
a wp_viewport object associated, the viewport_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_viewport"
summary="the new viewport interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_viewport" version="1">
<description summary="crop and scale interface to a wl_surface">
An additional interface to a wl_surface object, which allows the
client to specify the cropping and scaling of the surface
contents.
This interface works with two concepts: the source rectangle (src_x,
src_y, src_width, src_height), and the destination size (dst_width,
dst_height). The contents of the source rectangle are scaled to the
destination size, and content outside the source rectangle is ignored.
This state is double-buffered, and is applied on the next
wl_surface.commit.
The two parts of crop and scale state are independent: the source
rectangle, and the destination size. Initially both are unset, that
is, no scaling is applied. The whole of the current wl_buffer is
used as the source, and the surface size is as defined in
wl_surface.attach.
If the destination size is set, it causes the surface size to become
dst_width, dst_height. The source (rectangle) is scaled to exactly
this size. This overrides whatever the attached wl_buffer size is,
unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
has no content and therefore no size. Otherwise, the size is always
at least 1x1 in surface local coordinates.
If the source rectangle is set, it defines what area of the wl_buffer is
taken as the source. If the source rectangle is set and the destination
size is not set, then src_width and src_height must be integers, and the
surface size becomes the source rectangle size. This results in cropping
without scaling. If src_width or src_height are not integers and
destination size is not set, the bad_size protocol error is raised when
the surface state is applied.
The coordinate transformations from buffer pixel coordinates up to
the surface-local coordinates happen in the following order:
1. buffer_transform (wl_surface.set_buffer_transform)
2. buffer_scale (wl_surface.set_buffer_scale)
3. crop and scale (wp_viewport.set*)
This means, that the source rectangle coordinates of crop and scale
are given in the coordinates after the buffer transform and scale,
i.e. in the coordinates that would be the surface-local coordinates
if the crop and scale was not applied.
If src_x or src_y are negative, the bad_value protocol error is raised.
Otherwise, if the source rectangle is partially or completely outside of
the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
when the surface state is applied. A NULL wl_buffer does not raise the
out_of_buffer error.
If the wl_surface associated with the wp_viewport is destroyed,
all wp_viewport requests except 'destroy' raise the protocol error
no_surface.
If the wp_viewport object is destroyed, the crop and scale
state is removed from the wl_surface. The change will be applied
on the next wl_surface.commit.
</description>
<request name="destroy" type="destructor">
<description summary="remove scaling and cropping from the surface">
The associated wl_surface's crop and scale state is removed.
The change is applied on the next wl_surface.commit.
</description>
</request>
<enum name="error">
<entry name="bad_value" value="0"
summary="negative or zero values in width or height"/>
<entry name="bad_size" value="1"
summary="destination size is not integer"/>
<entry name="out_of_buffer" value="2"
summary="source rectangle extends outside of the content area"/>
<entry name="no_surface" value="3"
summary="the wl_surface was destroyed"/>
</enum>
<request name="set_source">
<description summary="set the source rectangle for cropping">
Set the source rectangle of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If all of x, y, width and height are -1.0, the source rectangle is
unset instead. Any other set of values where width or height are zero
or negative, or x or y are negative, raise the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="x" type="fixed" summary="source rectangle x"/>
<arg name="y" type="fixed" summary="source rectangle y"/>
<arg name="width" type="fixed" summary="source rectangle width"/>
<arg name="height" type="fixed" summary="source rectangle height"/>
</request>
<request name="set_destination">
<description summary="set the surface size for scaling">
Set the destination size of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If width is -1 and height is -1, the destination size is unset
instead. Any other pair of values for width and height that
contains zero or negative values raises the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="width" type="int" summary="surface width"/>
<arg name="height" type="int" summary="surface height"/>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_activation_v1">
<copyright>
Copyright © 2020 Aleix Pol Gonzalez &lt;aleixpol@kde.org&gt;
Copyright © 2020 Carlos Garnacho &lt;carlosg@gnome.org&gt;
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting activation of surfaces">
The way for a client to pass focus to another toplevel is as follows.
The client that intends to activate another toplevel uses the
xdg_activation_v1.get_activation_token request to get an activation token.
This token is then forwarded to the client, which is supposed to activate
one of its surfaces, through a separate band of communication.
One established way of doing this is through the XDG_ACTIVATION_TOKEN
environment variable of a newly launched child process. The child process
should unset the environment variable again right after reading it out in
order to avoid propagating it to other child processes.
Another established way exists for Applications implementing the D-Bus
interface org.freedesktop.Application, which should get their token under
activation-token on their platform_data.
In general activation tokens may be transferred across clients through
means not described in this protocol.
The client to be activated will then pass the token
it received to the xdg_activation_v1.activate request. The compositor can
then use this token to decide how to react to the activation request.
The token the activating client gets may be ineffective either already at
the time it receives it, for example if it was not focused, for focus
stealing prevention. The activating client will have no way to discover
the validity of the token, and may still forward it to the to be activated
client.
The created activation token may optionally get information attached to it
that can be used by the compositor to identify the application that we
intend to activate. This can for example be used to display a visual hint
about what application is being started.
Warning! The protocol described in this file is currently in the testing
phase. Backward compatible changes may be added together with the
corresponding interface version bump. Backward incompatible changes can
only be done by creating a new major version of the extension.
</description>
<interface name="xdg_activation_v1" version="1">
<description summary="interface for activating surfaces">
A global interface used for informing the compositor about applications
being activated or started, or for applications to request to be
activated.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation object">
Notify the compositor that the xdg_activation object will no longer be
used.
The child objects created via this interface are unaffected and should
be destroyed separately.
</description>
</request>
<request name="get_activation_token">
<description summary="requests a token">
Creates an xdg_activation_token_v1 object that will provide
the initiating client with a unique token for this activation. This
token should be offered to the clients to be activated.
</description>
<arg name="id" type="new_id" interface="xdg_activation_token_v1"/>
</request>
<request name="activate">
<description summary="notify new interaction being available">
Requests surface activation. It's up to the compositor to display
this information as desired, for example by placing the surface above
the rest.
The compositor may know who requested this by checking the activation
token and might decide not to follow through with the activation if it's
considered unwanted.
Compositors can ignore unknown activation tokens when an invalid
token is passed.
</description>
<arg name="token" type="string" summary="the activation token of the initiating client"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the wl_surface to activate"/>
</request>
</interface>
<interface name="xdg_activation_token_v1" version="1">
<description summary="an exported activation handle">
An object for setting up a token and receiving a token handle that can
be passed as an activation token to another client.
The object is created using the xdg_activation_v1.get_activation_token
request. This object should then be populated with the app_id, surface
and serial information and committed. The compositor shall then issue a
done event with the token. In case the request's parameters are invalid,
the compositor will provide an invalid token.
</description>
<enum name="error">
<entry name="already_used" value="0"
summary="The token has already been used previously"/>
</enum>
<request name="set_serial">
<description summary="specifies the seat and serial of the activating event">
Provides information about the seat and serial event that requested the
token.
The serial can come from an input or focus event. For instance, if a
click triggers the launch of a third-party client, the launcher client
should send a set_serial request with the serial and seat from the
wl_pointer.button event.
Some compositors might refuse to activate toplevels when the token
doesn't have a valid and recent enough event serial.
Must be sent before commit. This information is optional.
</description>
<arg name="serial" type="uint"
summary="the serial of the event that triggered the activation"/>
<arg name="seat" type="object" interface="wl_seat"
summary="the wl_seat of the event"/>
</request>
<request name="set_app_id">
<description summary="specifies the application being activated">
The requesting client can specify an app_id to associate the token
being created with it.
Must be sent before commit. This information is optional.
</description>
<arg name="app_id" type="string"
summary="the application id of the client being activated."/>
</request>
<request name="set_surface">
<description summary="specifies the surface requesting activation">
This request sets the surface requesting the activation. Note, this is
different from the surface that will be activated.
Some compositors might refuse to activate toplevels when the token
doesn't have a requesting surface.
Must be sent before commit. This information is optional.
</description>
<arg name="surface" type="object" interface="wl_surface"
summary="the requesting surface"/>
</request>
<request name="commit">
<description summary="issues the token request">
Requests an activation token based on the different parameters that
have been offered through set_serial, set_surface and set_app_id.
</description>
</request>
<event name="done">
<description summary="the exported activation token">
The 'done' event contains the unique token of this activation request
and notifies that the provider is done.
</description>
<arg name="token" type="string" summary="the exported activation token"/>
</event>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation_token_v1 object">
Notify the compositor that the xdg_activation_token_v1 object will no
longer be used. The received token stays valid.
</description>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_decoration_unstable_v1">
<copyright>
Copyright © 2018 Simon Ser
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zxdg_decoration_manager_v1" version="1">
<description summary="window decoration manager">
This interface allows a compositor to announce support for server-side
decorations.
A window decoration is a set of window controls as deemed appropriate by
the party managing them, such as user interface components used to move,
resize and change a window's state.
A client can use this protocol to request being decorated by a supporting
compositor.
If compositor and client do not negotiate the use of a server-side
decoration using this protocol, clients continue to self-decorate as they
see fit.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the decoration manager object">
Destroy the decoration manager. This doesn't destroy objects created
with the manager.
</description>
</request>
<request name="get_toplevel_decoration">
<description summary="create a new toplevel decoration object">
Create a new decoration object associated with the given toplevel.
Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
buffer attached or committed is a client error, and any attempts by a
client to attach or manipulate a buffer prior to the first
xdg_toplevel_decoration.configure event must also be treated as
errors.
</description>
<arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
<arg name="toplevel" type="object" interface="xdg_toplevel"/>
</request>
</interface>
<interface name="zxdg_toplevel_decoration_v1" version="1">
<description summary="decoration object for a toplevel surface">
The decoration object allows the compositor to toggle server-side window
decorations for a toplevel surface. The client can request to switch to
another mode.
The xdg_toplevel_decoration object must be destroyed before its
xdg_toplevel.
</description>
<enum name="error">
<entry name="unconfigured_buffer" value="0"
summary="xdg_toplevel has a buffer attached before configure"/>
<entry name="already_constructed" value="1"
summary="xdg_toplevel already has a decoration object"/>
<entry name="orphaned" value="2"
summary="xdg_toplevel destroyed before the decoration object"/>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the decoration object">
Switch back to a mode without any server-side decorations at the next
commit.
</description>
</request>
<enum name="mode">
<description summary="window decoration modes">
These values describe window decoration modes.
</description>
<entry name="client_side" value="1"
summary="no server-side window decoration"/>
<entry name="server_side" value="2"
summary="server-side window decoration"/>
</enum>
<request name="set_mode">
<description summary="set the decoration mode">
Set the toplevel surface decoration mode. This informs the compositor
that the client prefers the provided decoration mode.
After requesting a decoration mode, the compositor will respond by
emitting an xdg_surface.configure event. The client should then update
its content, drawing it without decorations if the received mode is
server-side decorations. The client must also acknowledge the configure
when committing the new content (see xdg_surface.ack_configure).
The compositor can decide not to use the client's mode and enforce a
different mode instead.
Clients whose decoration mode depend on the xdg_toplevel state may send
a set_mode request in response to an xdg_surface.configure event and wait
for the next xdg_surface.configure event to prevent unwanted state.
Such clients are responsible for preventing configure loops and must
make sure not to send multiple successive set_mode requests with the
same decoration mode.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</request>
<request name="unset_mode">
<description summary="unset the decoration mode">
Unset the toplevel surface decoration mode. This informs the compositor
that the client doesn't prefer a particular decoration mode.
This request has the same semantics as set_mode.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to change its decoration mode. The
configured state should not be applied immediately. Clients must send an
ack_configure in response to this event. See xdg_surface.configure and
xdg_surface.ack_configure for details.
A configure event can be sent at any time. The specified mode must be
obeyed by the client.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</event>
</interface>
</protocol>

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@ -361,10 +361,15 @@ extern "C" {
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
/*! @ingroup input
*/
#define GLFW_KEY_UNKNOWN -1
/*! @} */
/*! @defgroup keys Keyboard keys
* @brief Keyboard key IDs.
/*! @defgroup keys Keyboard key tokens
* @brief Keyboard key tokens.
*
* See [key input](@ref input_key) for how these are used.
*
@ -387,9 +392,6 @@ extern "C" {
* @{
*/
/* The unknown key */
#define GLFW_KEY_UNKNOWN -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
@ -825,11 +827,11 @@ extern "C" {
#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
/*! @brief Platform unavailable or no matching platform was found.
*
* If emitted during initialization, no matching platform was found. If @ref
* GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the
* platforms supported by this library binary, except for the Null platform. If set to
* a specific platform, it is either not supported by this library binary or GLFW was not
* able to detect it.
* If emitted during initialization, no matching platform was found. If the @ref
* GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
* the platforms supported by this library binary, except for the Null platform. If the
* init hint was set to a specific platform, it is either not supported by this library
* binary or GLFW was not able to detect it.
*
* If emitted by a native access function, GLFW was initialized for a different platform
* than the function is for.
@ -1096,8 +1098,15 @@ extern "C" {
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
*/
#define GLFW_SCALE_TO_MONITOR 0x0002200C
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
/*! @brief Window framebuffer scaling
* [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
*/
#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
/*! @brief Legacy name for compatibility.
*
* This is an alias for the
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
* compatibility with earlier versions.
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
@ -1117,6 +1126,9 @@ extern "C" {
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
*/
#define GLFW_WIN32_SHOWDEFAULT 0x00025002
/*! @brief Wayland specific
* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
*
@ -1164,6 +1176,9 @@ extern "C" {
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001
#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002
#define GLFW_ANY_POSITION 0x80000000
/*! @defgroup shapes Standard cursor shapes
@ -1215,11 +1230,11 @@ extern "C" {
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*/
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
@ -1230,11 +1245,11 @@ extern "C" {
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*/
#define GLFW_RESIZE_NESW_CURSOR 0x00036008
/*! @brief The omni-directional resize/move cursor shape.
@ -1248,11 +1263,11 @@ extern "C" {
* The operation-not-allowed shape. This is usually a circle with a diagonal
* line through it.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*/
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
/*! @brief Legacy name for compatibility.
@ -1307,6 +1322,11 @@ extern "C" {
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
*/
#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
/*! @brief Wayland specific init hint.
*
* Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
*/
#define GLFW_WAYLAND_LIBDECOR 0x00053001
/*! @} */
/*! @addtogroup init
@ -1406,16 +1426,25 @@ typedef struct GLFWcursor GLFWcursor;
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
* This function may be called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the
* library is no longer flagged as initialized.
* This function must support being called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
* longer flagged as initialized.
*
* Any memory allocated by this function will be deallocated during library
* termination or earlier.
* Any memory allocated via this function will be deallocated via the same allocator
* during library termination or earlier.
*
* Any memory allocated via this function must be suitably aligned for any object type.
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
* same as what `malloc` provides. If you are using C11 or later, this is the value of
* `alignof(max_align_t)`.
*
* The size will always be greater than zero. Allocations of size zero are filtered out
* before reaching the custom allocator.
*
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
*
* This function must not call any GLFW function.
*
* @param[in] size The minimum size, in bytes, of the memory block.
* @param[in] user The user-defined pointer from the allocator.
* @return The address of the newly allocated memory block, or `NULL` if an
@ -1426,7 +1455,8 @@ typedef struct GLFWcursor GLFWcursor;
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function may be called from any thread that calls GLFW functions.
* @thread_safety This function must support being called from any thread that calls GLFW
* functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
@ -1449,16 +1479,26 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
* This function may be called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the
* library is no longer flagged as initialized.
* This function must support being called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
* longer flagged as initialized.
*
* Any memory allocated by this function will be deallocated during library
* termination or earlier.
* Any memory allocated via this function will be deallocated via the same allocator
* during library termination or earlier.
*
* Any memory allocated via this function must be suitably aligned for any object type.
* If you are using C99 or earlier, this alignment is platform-dependent but will be the
* same as what `realloc` provides. If you are using C11 or later, this is the value of
* `alignof(max_align_t)`.
*
* The block address will never be `NULL` and the size will always be greater than zero.
* Reallocations of a block to size zero are converted into deallocations. Reallocations
* of `NULL` to a non-zero size are converted into regular allocations.
* Reallocations of a block to size zero are converted into deallocations before reaching
* the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
* regular allocations before reaching the custom allocator.
*
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
*
* This function must not call any GLFW function.
*
* @param[in] block The address of the memory block to reallocate.
* @param[in] size The new minimum size, in bytes, of the memory block.
@ -1471,7 +1511,8 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function may be called from any thread that calls GLFW functions.
* @thread_safety This function must support being called from any thread that calls GLFW
* functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
@ -1493,13 +1534,17 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
* This function may deallocate the specified memory block. This memory block
* will have been allocated with the same allocator.
*
* This function may be called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the
* library is no longer flagged as initialized.
* This function must support being called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the library is no
* longer flagged as initialized.
*
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
* before reaching the custom allocator.
*
* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
*
* This function must not call any GLFW function.
*
* @param[in] block The address of the memory block to deallocate.
* @param[in] user The user-defined pointer from the allocator.
*
@ -1508,7 +1553,8 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function may be called from any thread that calls GLFW functions.
* @thread_safety This function must support being called from any thread that calls GLFW
* functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
@ -2076,7 +2122,10 @@ typedef struct GLFWgamepadstate
float axes[6];
} GLFWgamepadstate;
/*! @brief
/*! @brief Custom heap memory allocator.
*
* This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
* to @ref glfwInitAllocator before initializing the library.
*
* @sa @ref init_allocator
* @sa @ref glfwInitAllocator
@ -2087,9 +2136,21 @@ typedef struct GLFWgamepadstate
*/
typedef struct GLFWallocator
{
/*! The memory allocation function. See @ref GLFWallocatefun for details about
* allocation function.
*/
GLFWallocatefun allocate;
/*! The memory reallocation function. See @ref GLFWreallocatefun for details about
* reallocation function.
*/
GLFWreallocatefun reallocate;
/*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
* deallocation function.
*/
GLFWdeallocatefun deallocate;
/*! The user pointer for this custom allocator. This value will be passed to the
* allocator functions.
*/
void* user;
} GLFWallocator;
@ -2134,6 +2195,13 @@ typedef struct GLFWallocator
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
* hint.
*
* @remark __Wayland, X11:__ If the library was compiled with support for both
* Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
* `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
* which platform is picked. If the environment variable is not set, or is set
* to something other than `wayland` or `x11`, the regular detection mechanism
* will be used instead.
*
* @remark @x11 This function will set the `LC_CTYPE` category of the
* application locale according to the current environment if that category is
* still "C". This is because the "C" locale breaks Unicode text input.
@ -2222,8 +2290,12 @@ GLFWAPI void glfwInitHint(int hint, int value);
* To use the default allocator, call this function with a `NULL` argument.
*
* If you specify an allocator struct, every member must be a valid function
* pointer. If any member is `NULL`, this function emits @ref
* GLFW_INVALID_VALUE and the init allocator is unchanged.
* pointer. If any member is `NULL`, this function will emit @ref
* GLFW_INVALID_VALUE and the init allocator will be unchanged.
*
* The functions in the allocator must fulfil a number of requirements. See the
* documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
* GLFWdeallocatefun for details.
*
* @param[in] allocator The allocator to use at the next initialization, or
* `NULL` to use the default one.
@ -2590,9 +2662,10 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos,
* specified monitor.
*
* Some platforms do not provide accurate monitor size information, either
* because the monitor
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
* data is incorrect or because the driver does not report it accurately.
* because the monitor [EDID][] data is incorrect or because the driver does
* not report it accurately.
*
* [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
@ -2639,6 +2712,9 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland Fractional scaling information is not yet available for
* monitors, so this function only returns integer content scales.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
@ -2835,11 +2911,11 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] gamma The desired exponent.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
* @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@ -2859,11 +2935,11 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
* @return The current gamma ramp, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
* returning `NULL`.
*
* @pointer_lifetime The returned structure and its arrays are allocated and
@ -2898,8 +2974,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] ramp The gamma ramp to use.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
* and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark The size of the specified gamma ramp should match the size of the
* current ramp for that monitor.
@ -2907,7 +2983,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
* @remark @win32 The gamma ramp size must be 256.
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
* will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
*
* @pointer_lifetime The specified gamma ramp is copied before this function
* returns.
@ -3079,8 +3155,8 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark @win32 Window creation will fail if the Microsoft GDI software
* OpenGL implementation is the only one available.
@ -3102,23 +3178,35 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* @remark @macos The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
* For more information on bundles, see the
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
*
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
*
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
* at full resolution on Retina displays unless the
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
* application bundle's `Info.plist`. For more information, see
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
* in the Mac Developer Library. The GLFW test and example programs use
* a custom `Info.plist` template for this, which can be found as
* `CMake/Info.plist.in` in the source tree.
* [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
* Library. The GLFW test and example programs use a custom `Info.plist`
* template for this, which can be found as `CMake/Info.plist.in` in the source
* tree.
*
* [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
* window size and position may be overridden by previously saved values.
*
* @remark @wayland GLFW uses [libdecor][] where available to create its window
* decorations. This in turn uses server-side XDG decorations where available
* and provides high quality client-side decorations on compositors like GNOME.
* If both XDG decorations and libdecor are unavailable, GLFW falls back to
* a very simple set of window decorations that only support moving, resizing
* and the window manager's right-click menu.
*
* [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
*
* @remark @x11 Some window managers will not respect the placement of
* initially hidden windows.
*
@ -3135,20 +3223,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
* override this.
*
* @remark @wayland Compositors should implement the xdg-decoration protocol
* for GLFW to decorate the window properly. If this protocol isn't
* supported, or if the compositor prefers client-side decorations, a very
* simple fallback frame will be drawn using the wp_viewporter protocol. A
* compositor can still emit close, maximize or fullscreen events, using for
* instance a keybind mechanism. If neither of these protocols is supported,
* the window won't be decorated.
*
* @remark @wayland A full screen window will not attempt to change the mode,
* no matter what the requested size or refresh rate.
*
* @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
* to be implemented in the user's compositor.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_creation
@ -3231,6 +3305,38 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Returns the title of the specified window.
*
* This function returns the window title, encoded as UTF-8, of the specified
* window. This is the title set previously by @ref glfwCreateWindow
* or @ref glfwSetWindowTitle.
*
* @param[in] window The window to query.
* @return The UTF-8 encoded window title, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The returned title is currently a copy of the title last set by @ref
* glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
* additional text which may be appended by the platform or another program.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
* terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
* @sa @ref glfwSetWindowTitle
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
/*! @brief Sets the title of the specified window.
*
* This function sets the window title, encoded as UTF-8, of the specified
@ -3248,6 +3354,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_title
* @sa @ref glfwGetWindowTitle
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
@ -3287,8 +3394,9 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
* @remark @macos Regular windows do not have icons on macOS. This function
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
* the application bundle's icon. For more information on bundles, see the
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
*
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
*
* @remark @wayland There is no existing protocol to change an icon, the
* window will thus inherit the one defined in the application's desktop file.
@ -3512,9 +3620,6 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland A full screen window will not attempt to change the mode,
* no matter what the requested size.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_size
@ -3846,11 +3951,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*
* @param[in] window The window to give input focus.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland It is not possible for an application to set the input
* focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
* @remark @wayland The compositor will likely ignore focus requests unless
* another window created by the same application already has input focus.
*
* @thread_safety This function must only be called from the main thread.
*
@ -3955,9 +4060,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* @remark @wayland The desired window position is ignored, as there is no way
* for an application to set this property.
*
* @remark @wayland Setting the window to full screen will not attempt to
* change the mode, no matter what the requested size or refresh rate.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_monitor
@ -4030,11 +4132,15 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
* GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
* value, even if that value is ignored by the current mode of the window.
*
* @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
* not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_attribs
@ -4709,8 +4815,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void);
* @param[in] scancode The scancode of the key to query.
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @remark The contents of the returned string may change when a keyboard
* layout change event is received.
@ -4732,15 +4838,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode);
*
* This function returns the platform-specific scancode of the specified key.
*
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
* method will return `-1`.
* If the specified [key token](@ref keys) corresponds to a physical key not
* supported on the current platform then this method will return `-1`.
* Calling this function with anything other than a key token will return `-1`
* and generate a @ref GLFW_INVALID_ENUM error.
*
* @param[in] key Any [named key](@ref keys).
* @return The platform-specific scancode for the key, or `-1` if an
* [error](@ref error_handling) occurred.
* @param[in] key Any [key token](@ref keys).
* @return The platform-specific scancode for the key, or `-1` if the key is
* not supported on the current platform or an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function may be called from any thread.
*
@ -4881,11 +4990,11 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
* content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland This function will only work when the cursor mode is
* `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
* `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@ -5049,9 +5158,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
* [character callback](@ref glfwSetCharCallback) instead.
*
* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys. You can tell these events from user-generated
* events by the fact that the synthetic ones are generated after the focus
* loss event has been processed, i.e. after the
* events for all pressed keys with associated key tokens. You can tell these
* events from user-generated events by the fact that the synthetic ones are
* generated after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* The scancode of a key is specific to that platform or sometimes even to that
@ -5332,8 +5441,6 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun ca
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland File drop is currently unimplemented.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref path_drop
@ -5800,6 +5907,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @win32 The clipboard on Windows has a single global lock for reading and
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
* It is safe to try this multiple times.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
@ -5828,6 +5940,11 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @remark @win32 The clipboard on Windows has a single global lock for reading and
* writing. GLFW tries to acquire it a few times, which is almost always enough. If it
* cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
* It is safe to try this multiple times.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
@ -5950,12 +6067,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
* thread.
*
* This function makes the OpenGL or OpenGL ES context of the specified window
* current on the calling thread. A context must only be made current on
* a single thread at a time and each thread can have only a single current
* context at a time.
* current on the calling thread. It can also detach the current context from
* the calling thread without making a new one current by passing in `NULL`.
*
* When moving a context between threads, you must make it non-current on the
* old thread before making it current on the new one.
* A context must only be made current on a single thread at a time and each
* thread can have only a single current context at a time. Making a context
* current detaches any previously current context on the calling thread.
*
* When moving a context between threads, you must detach it (make it
* non-current) on the old thread before making it current on the new one.
*
* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
@ -5970,6 +6090,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
* @param[in] window The window whose context to make current, or `NULL` to
* detach the current context.
*
* @remarks If the previously current context was created via a different
* context creation API than the one passed to this function, GLFW will still
* detach the previous one from its API before making the new one current.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*

View File

@ -169,7 +169,8 @@ extern "C" {
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -186,7 +187,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -202,7 +204,8 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@ -228,8 +231,8 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
@ -255,7 +258,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -271,7 +275,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -281,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
/*! @brief Returns the `NSView` of the specified window.
*
* @return The `NSView` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.4.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
@ -289,8 +311,8 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -308,7 +330,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -324,7 +347,8 @@ GLFWAPI Display* glfwGetX11Display(void);
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -340,7 +364,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -356,7 +381,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -371,8 +397,8 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
@ -397,8 +423,8 @@ GLFWAPI void glfwSetX11SelectionString(const char* string);
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
@ -424,8 +450,8 @@ GLFWAPI const char* glfwGetX11SelectionString(void);
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -441,8 +467,8 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -460,7 +486,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -476,7 +503,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -492,7 +520,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -529,8 +558,8 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -546,8 +575,8 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -572,8 +601,8 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -596,8 +625,8 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
@ -613,8 +642,8 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_NO_WINDOW_CONTEXT.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.

View File

@ -72,47 +72,38 @@ if (GLFW_BUILD_WAYLAND)
endif()
find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
if (NOT WAYLAND_SCANNER_EXECUTABLE)
message(FATAL_ERROR "Failed to find wayland-scanner")
endif()
include(FindPkgConfig)
pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
pkg_get_variable(WAYLAND_CLIENT_PKGDATADIR wayland-client pkgdatadir)
macro(generate_wayland_protocol protocol_file)
set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}")
macro(wayland_generate protocol_file output_file)
add_custom_command(OUTPUT "${output_file}.h"
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_file}" "${output_file}.h"
DEPENDS "${protocol_file}"
string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file})
string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file})
add_custom_command(OUTPUT ${header_file}
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file}
DEPENDS "${protocol_path}"
VERBATIM)
add_custom_command(OUTPUT "${output_file}-code.h"
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}-code.h"
DEPENDS "${protocol_file}"
add_custom_command(OUTPUT ${code_file}
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file}
DEPENDS "${protocol_path}"
VERBATIM)
target_sources(glfw PRIVATE "${output_file}.h" "${output_file}-code.h")
target_sources(glfw PRIVATE ${header_file} ${code_file})
endmacro()
wayland_generate(
"${WAYLAND_CLIENT_PKGDATADIR}/wayland.xml"
"${GLFW_BINARY_DIR}/src/wayland-client-protocol")
wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml"
"${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol")
wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
"${GLFW_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol")
wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml"
"${GLFW_BINARY_DIR}/src/wayland-viewporter-client-protocol")
wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
"${GLFW_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol")
wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
"${GLFW_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol")
wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
"${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol")
generate_wayland_protocol("wayland.xml")
generate_wayland_protocol("viewporter.xml")
generate_wayland_protocol("xdg-shell.xml")
generate_wayland_protocol("idle-inhibit-unstable-v1.xml")
generate_wayland_protocol("pointer-constraints-unstable-v1.xml")
generate_wayland_protocol("relative-pointer-unstable-v1.xml")
generate_wayland_protocol("fractional-scale-v1.xml")
generate_wayland_protocol("xdg-activation-v1.xml")
generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
endif()
if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
@ -126,6 +117,7 @@ if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
else()
set(GLFW_LIB_NAME glfw3)
endif()
set(GLFW_LIB_NAME_SUFFIX "")
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
@ -166,6 +158,8 @@ if (GLFW_BUILD_COCOA)
endif()
if (GLFW_BUILD_WAYLAND)
include(FindPkgConfig)
pkg_check_modules(Wayland REQUIRED
wayland-client>=0.2.7
wayland-cursor>=0.2.7
@ -245,17 +239,6 @@ if (UNIX AND NOT APPLE)
endif()
endif()
# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
# source files that VS will build (Clang ignores this because we set -std=c99)
if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
set_source_files_properties(context.c init.c input.c monitor.c platform.c vulkan.c
window.c null_init.c null_joystick.c null_monitor.c
null_window.c win32_init.c win32_joystick.c win32_module.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
endif()
if (WIN32)
if (GLFW_USE_HYBRID_HPG)
target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG)
@ -300,25 +283,9 @@ if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
# Workaround for VS 2008 not shipping with stdint.h
if (MSVC90)
target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
# Check for the DirectX 9 SDK as it is not included with VS 2008
if (MSVC90)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
endif()
# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (GLFW_BUILD_SHARED_LIBRARY)
@ -337,6 +304,7 @@ if (GLFW_BUILD_SHARED_LIBRARY)
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
set (GLFW_LIB_NAME_SUFFIX "dll")
target_compile_definitions(glfw INTERFACE GLFW_DLL)
endif()

View File

@ -1,7 +1,8 @@
//========================================================================
// GLFW 3.4 macOS - www.glfw.org
// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2024 M374LX <wilsalx@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -23,10 +24,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <sys/param.h> // For MAXPATHLEN
// Needed for _NSGetProgname
@ -174,7 +176,7 @@ static void createMenuBar(void)
// Create key code translation tables
//
static void createKeyTables(void)
static void createKeyTablesCocoa(void)
{
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
@ -492,78 +494,78 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
{
const _GLFWplatform cocoa =
{
GLFW_PLATFORM_COCOA,
_glfwInitCocoa,
_glfwTerminateCocoa,
_glfwGetCursorPosCocoa,
_glfwSetCursorPosCocoa,
_glfwSetCursorModeCocoa,
_glfwSetRawMouseMotionCocoa,
_glfwRawMouseMotionSupportedCocoa,
_glfwCreateCursorCocoa,
_glfwCreateStandardCursorCocoa,
_glfwDestroyCursorCocoa,
_glfwSetCursorCocoa,
_glfwGetScancodeNameCocoa,
_glfwGetKeyScancodeCocoa,
_glfwSetClipboardStringCocoa,
_glfwGetClipboardStringCocoa,
_glfwInitJoysticksCocoa,
_glfwTerminateJoysticksCocoa,
_glfwPollJoystickCocoa,
_glfwGetMappingNameCocoa,
_glfwUpdateGamepadGUIDCocoa,
_glfwFreeMonitorCocoa,
_glfwGetMonitorPosCocoa,
_glfwGetMonitorContentScaleCocoa,
_glfwGetMonitorWorkareaCocoa,
_glfwGetVideoModesCocoa,
_glfwGetVideoModeCocoa,
_glfwGetGammaRampCocoa,
_glfwSetGammaRampCocoa,
_glfwCreateWindowCocoa,
_glfwDestroyWindowCocoa,
_glfwSetWindowTitleCocoa,
_glfwSetWindowIconCocoa,
_glfwGetWindowPosCocoa,
_glfwSetWindowPosCocoa,
_glfwGetWindowSizeCocoa,
_glfwSetWindowSizeCocoa,
_glfwSetWindowSizeLimitsCocoa,
_glfwSetWindowAspectRatioCocoa,
_glfwGetFramebufferSizeCocoa,
_glfwGetWindowFrameSizeCocoa,
_glfwGetWindowContentScaleCocoa,
_glfwIconifyWindowCocoa,
_glfwRestoreWindowCocoa,
_glfwMaximizeWindowCocoa,
_glfwShowWindowCocoa,
_glfwHideWindowCocoa,
_glfwRequestWindowAttentionCocoa,
_glfwFocusWindowCocoa,
_glfwSetWindowMonitorCocoa,
_glfwWindowFocusedCocoa,
_glfwWindowIconifiedCocoa,
_glfwWindowVisibleCocoa,
_glfwWindowMaximizedCocoa,
_glfwWindowHoveredCocoa,
_glfwFramebufferTransparentCocoa,
_glfwGetWindowOpacityCocoa,
_glfwSetWindowResizableCocoa,
_glfwSetWindowDecoratedCocoa,
_glfwSetWindowFloatingCocoa,
_glfwSetWindowOpacityCocoa,
_glfwSetWindowMousePassthroughCocoa,
_glfwPollEventsCocoa,
_glfwWaitEventsCocoa,
_glfwWaitEventsTimeoutCocoa,
_glfwPostEmptyEventCocoa,
_glfwGetEGLPlatformCocoa,
_glfwGetEGLNativeDisplayCocoa,
_glfwGetEGLNativeWindowCocoa,
_glfwGetRequiredInstanceExtensionsCocoa,
_glfwGetPhysicalDevicePresentationSupportCocoa,
_glfwCreateWindowSurfaceCocoa,
.platformID = GLFW_PLATFORM_COCOA,
.init = _glfwInitCocoa,
.terminate = _glfwTerminateCocoa,
.getCursorPos = _glfwGetCursorPosCocoa,
.setCursorPos = _glfwSetCursorPosCocoa,
.setCursorMode = _glfwSetCursorModeCocoa,
.setRawMouseMotion = _glfwSetRawMouseMotionCocoa,
.rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa,
.createCursor = _glfwCreateCursorCocoa,
.createStandardCursor = _glfwCreateStandardCursorCocoa,
.destroyCursor = _glfwDestroyCursorCocoa,
.setCursor = _glfwSetCursorCocoa,
.getScancodeName = _glfwGetScancodeNameCocoa,
.getKeyScancode = _glfwGetKeyScancodeCocoa,
.setClipboardString = _glfwSetClipboardStringCocoa,
.getClipboardString = _glfwGetClipboardStringCocoa,
.initJoysticks = _glfwInitJoysticksCocoa,
.terminateJoysticks = _glfwTerminateJoysticksCocoa,
.pollJoystick = _glfwPollJoystickCocoa,
.getMappingName = _glfwGetMappingNameCocoa,
.updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa,
.freeMonitor = _glfwFreeMonitorCocoa,
.getMonitorPos = _glfwGetMonitorPosCocoa,
.getMonitorContentScale = _glfwGetMonitorContentScaleCocoa,
.getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa,
.getVideoModes = _glfwGetVideoModesCocoa,
.getVideoMode = _glfwGetVideoModeCocoa,
.getGammaRamp = _glfwGetGammaRampCocoa,
.setGammaRamp = _glfwSetGammaRampCocoa,
.createWindow = _glfwCreateWindowCocoa,
.destroyWindow = _glfwDestroyWindowCocoa,
.setWindowTitle = _glfwSetWindowTitleCocoa,
.setWindowIcon = _glfwSetWindowIconCocoa,
.getWindowPos = _glfwGetWindowPosCocoa,
.setWindowPos = _glfwSetWindowPosCocoa,
.getWindowSize = _glfwGetWindowSizeCocoa,
.setWindowSize = _glfwSetWindowSizeCocoa,
.setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa,
.setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa,
.getFramebufferSize = _glfwGetFramebufferSizeCocoa,
.getWindowFrameSize = _glfwGetWindowFrameSizeCocoa,
.getWindowContentScale = _glfwGetWindowContentScaleCocoa,
.iconifyWindow = _glfwIconifyWindowCocoa,
.restoreWindow = _glfwRestoreWindowCocoa,
.maximizeWindow = _glfwMaximizeWindowCocoa,
.showWindow = _glfwShowWindowCocoa,
.hideWindow = _glfwHideWindowCocoa,
.requestWindowAttention = _glfwRequestWindowAttentionCocoa,
.focusWindow = _glfwFocusWindowCocoa,
.setWindowMonitor = _glfwSetWindowMonitorCocoa,
.windowFocused = _glfwWindowFocusedCocoa,
.windowIconified = _glfwWindowIconifiedCocoa,
.windowVisible = _glfwWindowVisibleCocoa,
.windowMaximized = _glfwWindowMaximizedCocoa,
.windowHovered = _glfwWindowHoveredCocoa,
.framebufferTransparent = _glfwFramebufferTransparentCocoa,
.getWindowOpacity = _glfwGetWindowOpacityCocoa,
.setWindowResizable = _glfwSetWindowResizableCocoa,
.setWindowDecorated = _glfwSetWindowDecoratedCocoa,
.setWindowFloating = _glfwSetWindowFloatingCocoa,
.setWindowOpacity = _glfwSetWindowOpacityCocoa,
.setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa,
.pollEvents = _glfwPollEventsCocoa,
.waitEvents = _glfwWaitEventsCocoa,
.waitEventsTimeout = _glfwWaitEventsTimeoutCocoa,
.postEmptyEvent = _glfwPostEmptyEventCocoa,
.getEGLPlatform = _glfwGetEGLPlatformCocoa,
.getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa,
.getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa,
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa,
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa,
.createWindowSurface = _glfwCreateWindowSurfaceCocoa
};
*platform = cocoa;
@ -617,7 +619,7 @@ int _glfwInitCocoa(void)
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
createKeyTables();
createKeyTablesCocoa();
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfw.ns.eventSource)
@ -690,3 +692,5 @@ void _glfwTerminateCocoa(void)
} // autoreleasepool
}
#endif // _GLFW_COCOA

View File

@ -31,8 +31,6 @@
#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
#define GLFW_BUILD_COCOA_MAPPINGS
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS

View File

@ -24,11 +24,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h>
#include <ctype.h>
#include <string.h>
@ -134,6 +134,14 @@ static void matchCallback(void* context,
return;
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
// It is reportedly possible for this to fail on macOS 13 Ventura
// if the application does not have input monitoring permissions
if (!elements)
return;
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
@ -177,9 +185,6 @@ static void matchCallback(void* context,
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (CFIndex i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)
@ -476,3 +481,5 @@ void _glfwUpdateGamepadGUIDCocoa(char* guid)
}
}
#endif // _GLFW_COCOA

View File

@ -1,8 +1,9 @@
//========================================================================
// GLFW 3.4 macOS - www.glfw.org
// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2024 M374LX <wilsalx@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,11 +25,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <stdlib.h>
#include <limits.h>
#include <math.h>
@ -549,13 +550,20 @@ GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count)
} // autoreleasepool
}
void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
@autoreleasepool {
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
if (!native)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to query display mode");
return GLFW_FALSE;
}
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native);
return GLFW_TRUE;
} // autoreleasepool
}
@ -622,6 +630,15 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized");
return kCGNullDirectDisplay;
}
return monitor->ns.displayID;
}
#endif // _GLFW_COCOA

View File

@ -145,7 +145,7 @@ typedef struct _GLFWwindowNS
GLFWbool maximized;
GLFWbool occluded;
GLFWbool retina;
GLFWbool scaleFramebuffer;
// Cached window properties to filter out duplicate events
int width, height;
@ -281,7 +281,7 @@ void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count);
void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);

View File

@ -23,11 +23,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_COCOA_TIMER)
#include <mach/mach_time.h>
@ -53,3 +53,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
return _glfw.timer.ns.frequency;
}
#endif // GLFW_BUILD_COCOA_TIMER

View File

@ -23,11 +23,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <float.h>
#include <string.h>
@ -111,7 +111,7 @@ static void updateCursorMode(_GLFWwindow* window)
// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
static void acquireMonitorCocoa(_GLFWwindow* window)
{
_glfwSetVideoModeCocoa(window->monitor, &window->videoMode);
const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
@ -127,7 +127,7 @@ static void acquireMonitor(_GLFWwindow* window)
// Remove the window and restore the original video mode
//
static void releaseMonitor(_GLFWwindow* window)
static void releaseMonitorCocoa(_GLFWwindow* window)
{
if (window->monitor->window != window)
return;
@ -158,7 +158,7 @@ static int translateFlags(NSUInteger flags)
// Translates a macOS keycode to a GLFW keycode
//
static int translateKey(unsigned int key)
static int translateKeyCocoa(unsigned int key)
{
if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
return GLFW_KEY_UNKNOWN;
@ -277,7 +277,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidMiniaturize:(NSNotification *)notification
{
if (window->monitor)
releaseMonitor(window);
releaseMonitorCocoa(window);
_glfwInputWindowIconify(window, GLFW_TRUE);
}
@ -285,7 +285,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidDeminiaturize:(NSNotification *)notification
{
if (window->monitor)
acquireMonitor(window);
acquireMonitorCocoa(window);
_glfwInputWindowIconify(window, GLFW_FALSE);
}
@ -309,10 +309,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
if ([window->ns.object respondsToSelector:@selector(occlusionState)])
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
}
#endif
}
@end
@ -508,7 +513,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
if (window->ns.retina && window->ns.layer)
if (window->ns.scaleFramebuffer && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
window->ns.xscale = xscale;
@ -556,7 +561,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)keyDown:(NSEvent *)event
{
const int key = translateKey([event keyCode]);
const int key = translateKeyCocoa([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
@ -569,7 +574,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
int action;
const unsigned int modifierFlags =
[event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
const int key = translateKey([event keyCode]);
const int key = translateKeyCocoa([event keyCode]);
const int mods = translateFlags(modifierFlags);
const NSUInteger keyFlag = translateKeyToModifierFlag(key);
@ -588,7 +593,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)keyUp:(NSEvent *)event
{
const int key = translateKey([event keyCode]);
const int key = translateKeyCocoa([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
}
@ -867,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
window->ns.retina = wndconfig->ns.retina;
window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer;
if (fbconfig->transparent)
{
@ -961,7 +966,7 @@ GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window,
{
_glfwShowWindowCocoa(window);
_glfwFocusWindowCocoa(window);
acquireMonitor(window);
acquireMonitorCocoa(window);
if (wndconfig->centerCursor)
_glfwCenterCursorInContentArea(window);
@ -991,7 +996,7 @@ void _glfwDestroyWindowCocoa(_GLFWwindow* window)
[window->ns.object orderOut:nil];
if (window->monitor)
releaseMonitor(window);
releaseMonitorCocoa(window);
if (window->context.destroy)
window->context.destroy(window);
@ -1078,7 +1083,7 @@ void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height)
if (window->monitor)
{
if (window->monitor->window == window)
acquireMonitor(window);
acquireMonitorCocoa(window);
}
else
{
@ -1247,7 +1252,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
if (monitor)
{
if (monitor->window == window)
acquireMonitor(window);
acquireMonitorCocoa(window);
}
else
{
@ -1265,7 +1270,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
}
if (window->monitor)
releaseMonitor(window);
releaseMonitorCocoa(window);
_glfwInputWindowMonitor(window, monitor);
@ -1277,7 +1282,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
if (window->monitor)
{
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable);
styleMask |= NSWindowStyleMaskBorderless;
}
else
@ -1303,7 +1308,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
[window->ns.object setHasShadow:NO];
acquireMonitor(window);
acquireMonitorCocoa(window);
}
else
{
@ -1652,14 +1657,15 @@ const char* _glfwGetScancodeNameCocoa(int scancode)
{
@autoreleasepool {
if (scancode < 0 || scancode > 0xff ||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
if (scancode < 0 || scancode > 0xff)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
const int key = _glfw.ns.keycodes[scancode];
if (key == GLFW_KEY_UNKNOWN)
return NULL;
UInt32 deadKeyState = 0;
UniChar characters[4];
@ -1963,7 +1969,7 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
if (window->ns.retina)
if (window->ns.scaleFramebuffer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
[window->ns.view setLayer:window->ns.layer];
@ -2041,9 +2047,26 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Cocoa: Platform not initialized");
return NULL;
return nil;
}
return window->ns.object;
}
GLFWAPI id glfwGetCocoaView(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Cocoa: Platform not initialized");
return nil;
}
return window->ns.view;
}
#endif // _GLFW_COCOA

View File

@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -363,6 +361,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window);
if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
return GLFW_FALSE;
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv");

View File

@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -88,13 +86,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib)
// Return the EGLConfig most closely matching the specified hints
//
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
const _GLFWfbconfig* fbconfig,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
int i, nativeCount, usableCount, apiBit;
GLFWbool wrongApiAvailable = GLFW_FALSE;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
apiBit = EGL_OPENGL_ES_BIT;
else
apiBit = EGL_OPENGL_ES2_BIT;
}
else
apiBit = EGL_OPENGL_BIT;
if (fbconfig->stereo)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported");
return GLFW_FALSE;
}
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
@ -132,7 +147,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
if (!vi.visualid)
continue;
if (desired->transparent)
if (fbconfig->transparent)
{
int count;
XVisualInfo* vis =
@ -146,23 +161,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
}
#endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API)
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit))
{
if (ctxconfig->major == 1)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (ctxconfig->client == GLFW_OPENGL_API)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
wrongApiAvailable = GLFW_TRUE;
continue;
}
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
@ -182,22 +184,51 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
// with an alpha channel to ensure the buffer is opaque
if (!_glfw.egl.EXT_present_opaque)
{
if (!desired->transparent && u->alphaBits > 0)
if (!fbconfig->transparent && u->alphaBits > 0)
continue;
}
}
#endif // _GLFW_WAYLAND
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = desired->doublebuffer;
u->doublebuffer = fbconfig->doublebuffer;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
if (closest)
*result = (EGLConfig) closest->handle;
else
{
if (wrongApiAvailable)
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 1.x");
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 2 or later");
}
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL");
}
}
else
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
}
}
_glfw_free(nativeConfigs);
_glfw_free(usableConfigs);
@ -278,6 +309,7 @@ static int extensionSupportedEGL(const char* extension)
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (window->context.egl.client)
{
@ -550,11 +582,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
share = ctxconfig->share->context.egl.handle;
if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
@ -611,18 +639,18 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (mask)
SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
@ -674,8 +702,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (!fbconfig->doublebuffer)
SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
if (_glfw.egl.EXT_present_opaque)
SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
if (_glfw.egl.EXT_present_opaque)
SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
}
SET_ATTRIB(EGL_NONE, EGL_NONE);
@ -815,11 +846,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);

View File

@ -24,11 +24,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_X11)
#include <string.h>
#include <stdlib.h>
#include <assert.h>
@ -190,6 +190,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
static void swapIntervalGLX(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (_glfw.glx.EXT_swap_control)
{
@ -714,3 +715,5 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
return window->context.glx.window;
}
#endif // _GLFW_X11

View File

@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -51,16 +49,22 @@ static GLFWerrorfun _glfwErrorCallback;
static GLFWallocator _glfwInitAllocator;
static _GLFWinitconfig _glfwInitHints =
{
GLFW_TRUE, // hat buttons
GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
GLFW_ANY_PLATFORM, // preferred platform
NULL, // vkGetInstanceProcAddr function
.hatButtons = GLFW_TRUE,
.angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE,
.platformID = GLFW_ANY_PLATFORM,
.vulkanLoader = NULL,
.ns =
{
GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir
.menubar = GLFW_TRUE,
.chdir = GLFW_TRUE
},
.x11 =
{
GLFW_TRUE, // X11 XCB Vulkan surface
.xcbVulkanSurface = GLFW_TRUE,
},
.wl =
{
.libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR
},
};
@ -242,30 +246,6 @@ int _glfw_max(int a, int b)
return a > b ? a : b;
}
float _glfw_fminf(float a, float b)
{
if (a != a)
return b;
else if (b != b)
return a;
else if (a < b)
return a;
else
return b;
}
float _glfw_fmaxf(float a, float b)
{
if (a != a)
return b;
else if (b != b)
return a;
else if (a > b)
return a;
else
return b;
}
void* _glfw_calloc(size_t count, size_t size)
{
if (count && size)
@ -479,6 +459,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
case GLFW_X11_XCB_VULKAN_SURFACE:
_glfwInitHints.x11.xcbVulkanSurface = value;
return;
case GLFW_WAYLAND_LIBDECOR:
_glfwInitHints.wl.libdecorMode = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM,

View File

@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "mappings.h"
@ -462,10 +460,11 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
assert(hat >= 0);
assert(hat < js->hatCount);
// Valid hat values only use the least significant nibble and have at most two bits
// set, which can be considered adjacent plus an arbitrary rotation within the nibble
// Valid hat values only use the least significant nibble
assert((value & 0xf0) == 0);
assert((value & ((value << 2) | (value >> 2))) == 0);
// Valid hat values do not have both bits of an axis set
assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0);
assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0);
base = js->buttonCount + hat * 4;
@ -701,6 +700,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
if (key != GLFW_KEY_UNKNOWN)
{
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return NULL;
}
if (key != GLFW_KEY_KP_EQUAL &&
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
@ -716,12 +721,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
GLFWAPI int glfwGetKeyScancode(int key)
{
_GLFW_REQUIRE_INIT_OR_RETURN(-1);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return GLFW_RELEASE;
return -1;
}
return _glfw.platform.getKeyScancode(key);
@ -1433,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{

View File

@ -108,12 +108,6 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
#if defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
#else
#define EGLAPIENTRY
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
@ -200,22 +194,22 @@ typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (APIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
@ -233,8 +227,8 @@ typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
@ -330,12 +324,8 @@ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const c
#include "platform.h"
// Constructs a version number string from the public header macros
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
GLFW_VERSION_MINOR, \
GLFW_VERSION_REVISION)
#define GLFW_NATIVE_INCLUDE_NONE
#include "../include/GLFW/glfw3native.h"
// Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT() \
@ -386,6 +376,9 @@ struct _GLFWinitconfig
struct {
GLFWbool xcbVulkanSurface;
} x11;
struct {
int libdecorMode;
} wl;
};
// Window configuration
@ -412,8 +405,8 @@ struct _GLFWwndconfig
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
GLFWbool scaleFramebuffer;
struct {
GLFWbool retina;
char frameName[256];
} ns;
struct {
@ -422,6 +415,7 @@ struct _GLFWwndconfig
} x11;
struct {
GLFWbool keymenu;
GLFWbool showDefault;
} win32;
struct {
char appId[256];
@ -541,6 +535,7 @@ struct _GLFWwindow
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
_GLFWcursor* cursor;
char* title;
int minwidth, minheight;
int maxwidth, maxheight;
@ -705,7 +700,7 @@ struct _GLFWplatform
void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*);
void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*);
GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*);
void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*);
GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*);
void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*);
// window
@ -1007,8 +1002,6 @@ char** _glfwParseUriList(char* text, int* count);
char* _glfw_strdup(const char* source);
int _glfw_min(int a, int b);
int _glfw_max(int a, int b);
float _glfw_fminf(float a, float b);
float _glfw_fmaxf(float a, float b);
void* _glfw_calloc(size_t count, size_t size);
void* _glfw_realloc(void* pointer, size_t size);

View File

@ -24,11 +24,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/inotify.h>
@ -135,7 +135,7 @@ static GLFWbool openJoystickDevice(const char* path)
}
_GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC);
if (linjs.fd == -1)
return GLFW_FALSE;
@ -324,7 +324,8 @@ GLFWbool _glfwInitJoysticksLinux(void)
// Continue without device connection notifications if inotify fails
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
_glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0);
if (!_glfw.linjs.regexCompiled)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
@ -376,8 +377,10 @@ void _glfwTerminateJoysticksLinux(void)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linjs.inotify);
regfree(&_glfw.linjs.regex);
}
if (_glfw.linjs.regexCompiled)
regfree(&_glfw.linjs.regex);
}
GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode)
@ -429,3 +432,5 @@ void _glfwUpdateGamepadGUIDLinux(char* guid)
{
}
#endif // GLFW_BUILD_LINUX_JOYSTICK

View File

@ -31,8 +31,6 @@
#define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs;
#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs;
#define GLFW_BUILD_LINUX_MAPPINGS
// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
@ -52,6 +50,7 @@ typedef struct _GLFWlibraryLinux
int inotify;
int watch;
regex_t regex;
GLFWbool regexCompiled;
GLFWbool dropped;
} _GLFWlibraryLinux;

File diff suppressed because it is too large Load Diff

View File

@ -60,7 +60,7 @@
const char* _glfwDefaultMappings[] =
{
#if defined(GLFW_BUILD_WIN32_MAPPINGS)
#if defined(_GLFW_WIN32)
@GLFW_WIN32_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
@ -69,14 +69,14 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // GLFW_BUILD_WIN32_MAPPINGS
#endif // _GLFW_WIN32
#if defined(GLFW_BUILD_COCOA_MAPPINGS)
#if defined(_GLFW_COCOA)
@GLFW_COCOA_MAPPINGS@
#endif // GLFW_BUILD_COCOA_MAPPINGS
#endif // _GLFW_COCOA
#if defined(GLFW_BUILD_LINUX_MAPPINGS)
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
@GLFW_LINUX_MAPPINGS@
#endif // GLFW_BUILD_LINUX_MAPPINGS
#endif // GLFW_BUILD_LINUX_JOYSTICK
};

View File

@ -24,8 +24,6 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -452,7 +450,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfw.platform.getVideoMode(monitor, &monitor->currentMode);
if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode))
return NULL;
return &monitor->currentMode;
}
@ -489,7 +489,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
// Apply gamma curve
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
value = _glfw_fminf(value, 65535.f);
value = fminf(value, 65535.f);
values[i] = (unsigned short) value;
}

View File

@ -23,11 +23,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h>
#include <math.h>
@ -81,11 +81,10 @@ static void swapIntervalNSGL(int interval)
@autoreleasepool {
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window)
{
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
}
assert(window != NULL);
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
} // autoreleasepool
}
@ -162,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"NSGL: OpenGL ES is not available on macOS");
"NSGL: OpenGL ES is not available via NSGL");
return GLFW_FALSE;
}
@ -176,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
}
}
if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The compatibility profile is not available on macOS");
return GLFW_FALSE;
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by
// macOS but are not a hard constraint, so ignore and continue
@ -334,7 +340,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity];
}
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer];
[window->context.nsgl.object setView:window->ns.view];
@ -374,3 +380,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
return window->context.nsgl.object;
}
#endif // _GLFW_COCOA

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