Fix memory leak in LoadGLTF when model has no bones

This commit is contained in:
Victor 2026-03-07 09:11:50 +01:00
parent 99cab6d3a7
commit 8cef7be939

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@ -5511,8 +5511,10 @@ static Model LoadGLTF(const char *fileName)
if (dracoCompression)
{
return model;
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName);
cgltf_free(data);
UnloadFileData(fileData);
return model;
}
TRACELOG(LOG_DEBUG, " > Primitives (triangles only) count based on hierarchy : %i", primitivesCount);
@ -6334,6 +6336,14 @@ static Model LoadGLTF(const char *fileName)
for (int j = 0; j < model.skeleton.boneCount; j++) model.boneMatrices[j] = MatrixIdentity();
//----------------------------------------------------------------------------------------------------
if (model.skeleton.boneCount == 0)
{
RL_FREE(model.currentPose);
RL_FREE(model.boneMatrices);
model.currentPose = NULL;
model.boneMatrices = NULL;
}
// Free all cgltf loaded data
cgltf_free(data);
}