adding build files
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@ -566,7 +566,8 @@ SHAPES = \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_triangle_strip \
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shapes/shapes_vector_angle
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shapes/shapes_vector_angle \
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shapes/shapes_simple_particles
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -566,7 +566,8 @@ SHAPES = \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_triangle_strip \
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shapes/shapes_vector_angle
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shapes/shapes_vector_angle \
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shapes/shapes_simple_particles
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -895,6 +896,9 @@ shapes/shapes_triangle_strip: shapes/shapes_triangle_strip.c
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shapes/shapes_vector_angle: shapes/shapes_vector_angle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_simple_particles: shapes/shapes_simple_particles.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile TEXTURES examples
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textures/textures_background_scrolling: textures/textures_background_scrolling.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 175]
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## EXAMPLES COLLECTION [TOTAL: 176]
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### category: core [40]
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@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
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| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
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### category: shapes [26]
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### category: shapes [27]
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
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@ -98,6 +98,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
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| [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
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| [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
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| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐☆☆☆ | 5.6 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
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### category: textures [26]
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@ -182,3 +182,4 @@ others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@ar
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others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
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others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
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shapes;shapes_simple_particles;★☆☆☆;5.6;5.6;2025;2025;"Aanjishnu Bhattacharyya";@NimComPoo-04
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