ADDED: example: shapes_recursive_tree
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@ -559,6 +559,7 @@ SHAPES = \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_recursive_tree \
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shapes/shapes_ring_drawing \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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@ -559,6 +559,7 @@ SHAPES = \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_recursive_tree \
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shapes/shapes_ring_drawing \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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@ -868,6 +869,9 @@ shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
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shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 172]
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## EXAMPLES COLLECTION [TOTAL: 173]
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### category: core [40]
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@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
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| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
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### category: shapes [23]
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### category: shapes [24]
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
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@ -84,6 +84,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
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| [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shapes_easings_ball](shapes/shapes_easings_ball.c) | <img src="shapes/shapes_easings_ball.png" alt="shapes_easings_ball" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shapes_easings_box](shapes/shapes_easings_box.c) | <img src="shapes/shapes_easings_box.png" alt="shapes_easings_box" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shapes_recursive_tree](shapes/shapes_recursive_tree.c) | <img src="shapes/shapes_recursive_tree.png" alt="shapes_recursive_tree" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev| [Jopestpe](https://github.com/jopestpe) |
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| [shapes_easings_rectangles](shapes/shapes_easings_rectangles.c) | <img src="shapes/shapes_easings_rectangles.png" alt="shapes_easings_rectangles" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [shapes_ring_drawing](shapes/shapes_ring_drawing.c) | <img src="shapes/shapes_ring_drawing.png" alt="shapes_ring_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
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| [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) | <img src="shapes/shapes_circle_sector_drawing.png" alt="shapes_circle_sector_drawing" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
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@ -60,6 +60,7 @@ shapes;shapes_following_eyes;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@
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shapes;shapes_easings_ball;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_easings_box;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_easings_rectangles;★★★☆;2.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
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shapes;shapes_recursive_tree;★★★☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
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shapes;shapes_ring_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
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shapes;shapes_circle_sector_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
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shapes;shapes_rounded_rectangle_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
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103
examples/shapes/shapes_recursive_tree.c
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examples/shapes/shapes_recursive_tree.c
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@ -0,0 +1,103 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - shapes recursive tree
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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*
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* Example contributed by Jopestpe (@jopestpe)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2025 Jopestpe (@jopestpe)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h" // Required for GUI controls
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float theta;
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float thick = 1.0f;
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float branchDecay = 0.66f;
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bool bezier = false;
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void Branch(Vector2 start, float length, float angle) {
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length *= branchDecay;
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if (length > 2) {
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Vector2 end = {
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start.x + length * sinf(angle),
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start.y - length * cosf(angle)
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};
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if(!bezier) DrawLineEx(start, end, thick, RED);
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else DrawLineBezier(start, end, thick, RED);
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Branch(end, length, angle + theta);
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Branch(end, length, angle - theta);
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}
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}
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree");
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Vector2 start = { (screenWidth / 2.0f) - 125, screenHeight };
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Vector2 end = { (screenWidth / 2.0f) - 125, screenHeight - 120.0f };
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float angle = 0.0f;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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float a = (angle / screenWidth) * 90.0f;
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theta = a * (PI / 180.0f);
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
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// Draw GUI controls
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//------------------------------------------------------------------------------
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GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.2f", angle), &angle, 0, 1600);
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GuiSliderBar((Rectangle){ 640, 70, 120, 20}, "Thick", TextFormat("%.2f", thick), &thick, 1, 8);
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GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Branch Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
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GuiCheckBox((Rectangle){ 640, 130, 20, 20 }, "Bezier", &bezier);
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//------------------------------------------------------------------------------
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DrawLineEx(start, end, thick, RED);
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Branch(end, 120.0f, 0.0f);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/shapes/shapes_recursive_tree.png
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BIN
examples/shapes/shapes_recursive_tree.png
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