diff --git a/examples/Makefile b/examples/Makefile index c5bc8b74b..acb16b374 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -1,644 +1,6354 @@ -#************************************************************************************************** -# -# raylib makefile for multiple platforms -# -# This file supports building raylib examples for the following platforms: -# -# > PLATFORM_DESKTOP (GLFW backend): -# - Windows (Win32, Win64) -# - Linux (X11/Wayland desktop mode) -# - macOS/OSX (x64, arm64) -# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) -# > PLATFORM_DESKTOP_SDL (SDL backend): -# - Windows (Win32, Win64) -# - Linux (X11/Wayland desktop mode) -# - Others (not tested) -# > PLATFORM_WEB: -# - HTML5 (WebAssembly) -# > PLATFORM_DRM: -# - Raspberry Pi 0-5 (DRM/KMS) -# - Linux DRM subsystem (KMS mode) -# > PLATFORM_ANDROID: -# - Android (ARM, ARM64) -# -# Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** +# CMAKE generated file: DO NOT EDIT! +# Generated by "Unix Makefiles" Generator, CMake Version 3.28 -.PHONY: all clean +# Default target executed when no arguments are given to make. +default_target: all +.PHONY : default_target -# Define required environment variables -#------------------------------------------------------------------------------------------------ -# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP +# Allow only one "make -f Makefile2" at a time, but pass parallelism. +.NOTPARALLEL: -# Define required raylib variables -PROJECT_NAME ?= raylib_examples -RAYLIB_VERSION ?= 5.0.0 -RAYLIB_PATH ?= .. +#============================================================================= +# Special targets provided by cmake. -# Define raylib source code path -RAYLIB_SRC_PATH ?= ../src +# Disable implicit rules so canonical targets will work. +.SUFFIXES: -# Locations of raylib.h and libraylib.a/libraylib.so -# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD -RAYLIB_INCLUDE_PATH ?= /usr/local/include -RAYLIB_LIB_PATH ?= /usr/local/lib +# Disable VCS-based implicit rules. +% : %,v -# Library type compilation: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC +# Disable VCS-based implicit rules. +% : RCS/% -# Build mode for project: DEBUG or RELEASE -BUILD_MODE ?= RELEASE +# Disable VCS-based implicit rules. +% : RCS/%,v -# Use external GLFW library instead of rglfw module -USE_EXTERNAL_GLFW ?= FALSE +# Disable VCS-based implicit rules. +% : SCCS/s.% -# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally -# WARNING: Library is not included in raylib, it MUST be configured by users -SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/include -SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2-2.28.4/lib/x64 +# Disable VCS-based implicit rules. +% : s.% -# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) -# NOTE: This variable is only used for PLATFORM_OS: LINUX -USE_WAYLAND_DISPLAY ?= FALSE +.SUFFIXES: .hpux_make_needs_suffix_list -# PLATFORM_WEB: Default properties -BUILD_WEB_ASYNCIFY ?= TRUE -BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html -BUILD_WEB_HEAP_SIZE ?= 134217728 -BUILD_WEB_RESOURCES ?= TRUE -BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources +# Command-line flag to silence nested $(MAKE). +$(VERBOSE)MAKESILENT = -s -# Determine PLATFORM_OS when required -ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB)) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! - # ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS = WINDOWS - else - UNAMEOS = $(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS = LINUX - endif - ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS = BSD - endif - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS = OSX - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - UNAMEOS = $(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS = LINUX - endif -endif +#Suppress display of executed commands. +$(VERBOSE).SILENT: -# RAYLIB_PATH adjustment for LINUX platform -# TODO: Do we really need this? -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) - endif -endif +# A target that is always out of date. +cmake_force: +.PHONY : cmake_force -# Default path for raylib on Raspberry Pi -ifeq ($(PLATFORM),PLATFORM_DRM) - RAYLIB_PATH ?= /home/pi/raylib -endif +#============================================================================= +# Set environment variables for the build. -# Define raylib release directory for compiled library -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src +# The shell in which to execute make rules. +SHELL = /bin/sh -ifeq ($(PLATFORM),PLATFORM_WEB) - ifeq ($(PLATFORM_OS),WINDOWS) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) - endif -endif +# The CMake executable. +CMAKE_COMMAND = /usr/bin/cmake -# Define default C compiler: CC -#------------------------------------------------------------------------------------------------ -CC = gcc +# The command to remove a file. +RM = /usr/bin/cmake -E rm -f -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - # OSX default compiler - CC = clang - endif - ifeq ($(PLATFORM_OS),BSD) - # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler - CC = clang - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # HTML5 emscripten compiler - # WARNING: To compile to HTML5, code must be redesigned - # to use emscripten.h and emscripten_set_main_loop() - CC = emcc -endif +# Escaping for special characters. +EQUALS = = -# Define default make program: MAKE -#------------------------------------------------------------------------------------------------ -MAKE ?= make +# The top-level source directory on which CMake was run. +CMAKE_SOURCE_DIR = /home/js/raylib -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - MAKE = mingw32-make - endif -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKE = mingw32-make -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - MAKE = emmake make -endif +# The top-level build directory on which CMake was run. +CMAKE_BINARY_DIR = /home/js/raylib -# Define compiler flags: CFLAGS -#------------------------------------------------------------------------------------------------ -# -O1 defines optimization level -# -g include debug information on compilation -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result +#============================================================================= +# Targets provided globally by CMake. -ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g -D_DEBUG - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -sASSERTIONS=1 --profiling - endif -else - ifeq ($(PLATFORM),PLATFORM_WEB) - ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) - CFLAGS += -O3 - else - CFLAGS += -Os - endif - else - CFLAGS += -O2 - endif -endif +# Special rule for the target package +package: preinstall + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Run CPack packaging tool..." + cd /home/js/raylib && /usr/bin/cpack --config ./CPackConfig.cmake +.PHONY : package -# Additional flags for compiler (if desired) -# -Wextra enables some extra warning flags that are not enabled by -Wall -# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration -# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types -# -Werror=implicit-function-declaration catch function calls without prior declaration -#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - ifeq ($(RAYLIB_LIBTYPE),STATIC) - CFLAGS += -D_DEFAULT_SOURCE - endif - ifeq ($(RAYLIB_LIBTYPE),SHARED) - # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - CFLAGS += -std=gnu99 -DEGL_NO_X11 -endif +# Special rule for the target package +package/fast: package +.PHONY : package/fast -# Define include paths for required headers: INCLUDE_PATHS -# NOTE: Some external/extras libraries could be required (stb, easings...) -#------------------------------------------------------------------------------------------------ -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +# Special rule for the target package_source +package_source: + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Run CPack packaging tool for source..." + cd /home/js/raylib && /usr/bin/cpack --config ./CPackSourceConfig.cmake /home/js/raylib/CPackSourceConfig.cmake +.PHONY : package_source -# Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) - endif - ifeq ($(PLATFORM_OS),LINUX) - INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) - endif -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) - INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) - INCLUDE_PATHS += -I/usr/include/libdrm -endif +# Special rule for the target package_source +package_source/fast: package_source +.PHONY : package_source/fast -# Include GLFW required for examples/others/rlgl_standalone.c -ifeq ($(USE_EXTERNAL_GLFW),FALSE) -all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include -endif +# Special rule for the target test +test: + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running tests..." + /usr/bin/ctest --force-new-ctest-process $(ARGS) +.PHONY : test -# Define library paths containing required libs: LDFLAGS -#------------------------------------------------------------------------------------------------ -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src +# Special rule for the target test +test/fast: test +.PHONY : test/fast -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # NOTE: The resource .rc file contains windows executable icon and properties - LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data - # -Wl,--subsystem,windows hides the console window - ifeq ($(BUILD_MODE), RELEASE) - LDFLAGS += -Wl,--subsystem,windows - endif - endif - ifeq ($(PLATFORM_OS),LINUX) - LDFLAGS += -L$(RAYLIB_LIB_PATH) - endif - ifeq ($(PLATFORM_OS),BSD) - LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) - endif -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) - ifeq ($(PLATFORM_OS),WINDOWS) - # NOTE: The resource .rc file contains windows executable icon and properties - LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data - # -Wl,--subsystem,windows hides the console window - ifeq ($(BUILD_MODE), RELEASE) - LDFLAGS += -Wl,--subsystem,windows - endif - endif - LDFLAGS += -L$(SDL_LIBRARY_PATH) -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # -Os # size optimization - # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -sUSE_GLFW=3 # Use glfw3 library (context/input management) - # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) - # -sUSE_PTHREADS=1 # multithreading support - # -sWASM=0 # disable Web Assembly, emitted by default - # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS - # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) - # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading - # --profiling # include information for code profiling - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # --preload-file resources # specify a resources folder for data compilation - # --source-map-base # allow debugging in browser with source map - LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 +# Special rule for the target edit_cache +edit_cache: + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..." + /usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) +.PHONY : edit_cache - # Build using asyncify - ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) - LDFLAGS += -sASYNCIFY - endif +# Special rule for the target edit_cache +edit_cache/fast: edit_cache +.PHONY : edit_cache/fast - # Add resources building if required - ifeq ($(BUILD_WEB_RESOURCES),TRUE) - LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH) - endif +# Special rule for the target rebuild_cache +rebuild_cache: + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..." + /usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) +.PHONY : rebuild_cache - # Add debug mode flags if required - ifeq ($(BUILD_MODE),DEBUG) - LDFLAGS += -sASSERTIONS=1 --profiling - endif +# Special rule for the target rebuild_cache +rebuild_cache/fast: rebuild_cache +.PHONY : rebuild_cache/fast - # Define a custom shell .html and output extension - LDFLAGS += --shell-file $(BUILD_WEB_SHELL) - EXT = .html +# Special rule for the target list_install_components +list_install_components: + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\"" +.PHONY : list_install_components - # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, - # we can compile same code for ALL platforms with no change required, but, working on bigger - # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw - # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. +# Special rule for the target list_install_components +list_install_components/fast: list_install_components +.PHONY : list_install_components/fast -endif +# Special rule for the target install +install: preinstall + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..." + /usr/bin/cmake -P cmake_install.cmake +.PHONY : install -# Define libraries required on linking: LDLIBS -# NOTE: To link libraries (lib.so or lib.a), use -l -#------------------------------------------------------------------------------------------------ -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compilation - # NOTE: WinMM library required to set high-res timer resolution - LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libegl1-mesa-dev - LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt +# Special rule for the target install +install/fast: preinstall/fast + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..." + /usr/bin/cmake -P cmake_install.cmake +.PHONY : install/fast - # On X11 requires also below libraries - LDLIBS += -lX11 - # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them - #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor +# Special rule for the target install/local +install/local: preinstall + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..." + /usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake +.PHONY : install/local - # On Wayland windowing system, additional libraries requires - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) - LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon - endif - # Explicit link to libc - ifeq ($(RAYLIB_LIBTYPE),SHARED) - LDLIBS += -lc - endif +# Special rule for the target install/local +install/local/fast: preinstall/fast + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..." + /usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake +.PHONY : install/local/fast - # NOTE: On ARM 32bit arch, miniaudio requires atomics library - LDLIBS += -latomic - endif - ifeq ($(PLATFORM_OS),OSX) - # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo - endif - ifeq ($(PLATFORM_OS),BSD) - # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling - # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm +# Special rule for the target install/strip +install/strip: preinstall + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..." + /usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake +.PHONY : install/strip - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - endif - ifeq ($(USE_EXTERNAL_GLFW),TRUE) - # NOTE: It could require additional packages installed: libglfw3-dev - LDLIBS += -lglfw - endif -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compilation - LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32 - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libegl1-mesa-dev - LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt +# Special rule for the target install/strip +install/strip/fast: preinstall/fast + @$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..." + /usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake +.PHONY : install/strip/fast - # On X11 requires also below libraries - LDLIBS += -lX11 - # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them - #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor +# The main all target +all: cmake_check_build_system + cd /home/js/raylib && $(CMAKE_COMMAND) -E cmake_progress_start /home/js/raylib/CMakeFiles /home/js/raylib/examples//CMakeFiles/progress.marks + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/all + $(CMAKE_COMMAND) -E cmake_progress_start /home/js/raylib/CMakeFiles 0 +.PHONY : all - # On Wayland windowing system, additional libraries requires - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) - LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon - endif - # Explicit link to libc - ifeq ($(RAYLIB_LIBTYPE),SHARED) - LDLIBS += -lc - endif - - # NOTE: On ARM 32bit arch, miniaudio requires atomics library - LDLIBS += -latomic - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - # Libraries for DRM compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a -endif - -# Define source code object files required -#------------------------------------------------------------------------------------------------ -CORE = \ - core/core_2d_camera \ - core/core_2d_camera_mouse_zoom \ - core/core_2d_camera_platformer \ - core/core_2d_camera_split_screen \ - core/core_3d_camera_first_person \ - core/core_3d_camera_free \ - core/core_3d_camera_mode \ - core/core_3d_camera_split_screen \ - core/core_3d_picking \ - core/core_automation_events \ - core/core_basic_screen_manager \ - core/core_basic_window \ - core/core_custom_frame_control \ - core/core_custom_logging \ - core/core_drop_files \ - core/core_input_gamepad \ - core/core_input_gamepad_info \ - core/core_input_gestures \ - core/core_input_gestures_web \ - core/core_input_keys \ - core/core_input_mouse \ - core/core_input_mouse_wheel \ - core/core_input_multitouch \ - core/core_loading_thread \ - core/core_random_values \ - core/core_scissor_test \ - core/core_smooth_pixelperfect \ - core/core_storage_values \ - core/core_vr_simulator \ - core/core_window_flags \ - core/core_window_letterbox \ - core/core_window_should_close \ - core/core_world_screen - -SHAPES = \ - shapes/shapes_basic_shapes \ - shapes/shapes_bouncing_ball \ - shapes/shapes_collision_area \ - shapes/shapes_colors_palette \ - shapes/shapes_draw_circle_sector \ - shapes/shapes_draw_rectangle_rounded \ - shapes/shapes_draw_ring \ - shapes/shapes_easings_ball_anim \ - shapes/shapes_easings_box_anim \ - shapes/shapes_easings_rectangle_array \ - shapes/shapes_following_eyes \ - shapes/shapes_lines_bezier \ - shapes/shapes_logo_raylib \ - shapes/shapes_logo_raylib_anim \ - shapes/shapes_rectangle_scaling \ - shapes/shapes_splines_drawing \ - shapes/shapes_top_down_lights - -TEXTURES = \ - textures/textures_background_scrolling \ - textures/textures_blend_modes \ - textures/textures_bunnymark \ - textures/textures_draw_tiled \ - textures/textures_fog_of_war \ - textures/textures_gif_player \ - textures/textures_image_drawing \ - textures/textures_image_generation \ - textures/textures_image_kernel \ - textures/textures_image_loading \ - textures/textures_image_processing \ - textures/textures_image_rotate \ - textures/textures_image_text \ - textures/textures_logo_raylib \ - textures/textures_mouse_painting \ - textures/textures_npatch_drawing \ - textures/textures_particles_blending \ - textures/textures_polygon \ - textures/textures_raw_data \ - textures/textures_sprite_anim \ - textures/textures_sprite_button \ - textures/textures_sprite_explosion \ - textures/textures_srcrec_dstrec \ - textures/textures_svg_loading \ - textures/textures_textured_curve \ - textures/textures_to_image - -TEXT = \ - text/text_codepoints_loading \ - text/text_draw_3d \ - text/text_font_filters \ - text/text_font_loading \ - text/text_font_sdf \ - text/text_font_spritefont \ - text/text_format_text \ - text/text_input_box \ - text/text_raylib_fonts \ - text/text_rectangle_bounds \ - text/text_unicode \ - text/text_writing_anim - -MODELS = \ - models/models_animation \ - models/models_billboard \ - models/models_box_collisions \ - models/models_cubicmap \ - models/models_draw_cube_texture \ - models/models_first_person_maze \ - models/models_geometric_shapes \ - models/models_heightmap \ - models/models_loading \ - models/models_loading_gltf \ - models/models_loading_m3d \ - models/models_loading_vox \ - models/models_mesh_generation \ - models/models_mesh_picking \ - models/models_orthographic_projection \ - models/models_rlgl_solar_system \ - models/models_skybox \ - models/models_waving_cubes \ - models/models_yaw_pitch_roll - -SHADERS = \ - shaders/shaders_basic_lighting \ - shaders/shaders_custom_uniform \ - shaders/shaders_deferred_render \ - shaders/shaders_eratosthenes \ - shaders/shaders_fog \ - shaders/shaders_hot_reloading \ - shaders/shaders_hybrid_render \ - shaders/shaders_julia_set \ - shaders/shaders_lightmap \ - shaders/shaders_mesh_instancing \ - shaders/shaders_model_shader \ - shaders/shaders_multi_sample2d \ - shaders/shaders_palette_switch \ - shaders/shaders_postprocessing \ - shaders/shaders_raymarching \ - shaders/shaders_shadowmap \ - shaders/shaders_shapes_textures \ - shaders/shaders_simple_mask \ - shaders/shaders_spotlight \ - shaders/shaders_texture_drawing \ - shaders/shaders_texture_outline \ - shaders/shaders_texture_tiling \ - shaders/shaders_texture_waves \ - shaders/shaders_write_depth - -AUDIO = \ - audio/audio_mixed_processor \ - audio/audio_module_playing \ - audio/audio_music_stream \ - audio/audio_raw_stream \ - audio/audio_sound_loading \ - audio/audio_sound_multi \ - audio/audio_stream_effects - -OTHERS = \ - others/easings_testbed \ - others/embedded_files_loading \ - others/raylib_opengl_interop \ - others/raymath_vector_angle \ - others/rlgl_compute_shader \ - others/rlgl_standalone - -CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) - -# Define processes to execute -#------------------------------------------------------------------------------------------------ -# Default target entry -all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS) - -core: $(CORE) -shapes: $(SHAPES) -textures: $(TEXTURES) -text: $(TEXT) -models: $(MODELS) -shaders: $(SHADERS) -audio: $(AUDIO) -others: $(OTHERS) - -# Generic compilation pattern -# NOTE: Examples must be ready for Android compilation! -%: %.c -ifeq ($(PLATFORM),PLATFORM_ANDROID) - $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< -else ifeq ($(PLATFORM),PLATFORM_WEB) - $(MAKE) -f Makefile.Web $@ -else - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -endif - -# Clean everything +# The main clean target clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - del *.o *.exe /s - endif - ifeq ($(PLATFORM_OS),LINUX) - find . -type f -executable -delete - rm -fv *.o - endif - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - endif -endif -ifeq ($(PLATFORM),PLATFORM_DRM) - find . -type f -executable -delete - rm -fv *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - ifeq ($(PLATFORM_OS),WINDOWS) - del *.wasm *.html *.js *.data - else - rm -f */*.wasm */*.html */*.js */*.data - endif -endif - @echo Cleaning done + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/clean +.PHONY : clean + +# The main clean target +clean/fast: clean +.PHONY : clean/fast + +# Prepare targets for installation. +preinstall: all + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/preinstall +.PHONY : preinstall + +# Prepare targets for installation. +preinstall/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/preinstall +.PHONY : preinstall/fast + +# clear depends +depend: + cd /home/js/raylib && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1 +.PHONY : depend + +# Convenience name for target. +examples/CMakeFiles/audio_mixed_processor.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_mixed_processor.dir/rule +.PHONY : examples/CMakeFiles/audio_mixed_processor.dir/rule + +# Convenience name for target. +audio_mixed_processor: examples/CMakeFiles/audio_mixed_processor.dir/rule +.PHONY : audio_mixed_processor + +# fast build rule for target. +audio_mixed_processor/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_mixed_processor.dir/build.make examples/CMakeFiles/audio_mixed_processor.dir/build +.PHONY : audio_mixed_processor/fast + +# Convenience name for target. +examples/CMakeFiles/audio_module_playing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_module_playing.dir/rule +.PHONY : examples/CMakeFiles/audio_module_playing.dir/rule + +# Convenience name for target. +audio_module_playing: examples/CMakeFiles/audio_module_playing.dir/rule +.PHONY : audio_module_playing + +# fast build rule for target. +audio_module_playing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_module_playing.dir/build.make examples/CMakeFiles/audio_module_playing.dir/build +.PHONY : audio_module_playing/fast + +# Convenience name for target. +examples/CMakeFiles/audio_music_stream.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_music_stream.dir/rule +.PHONY : examples/CMakeFiles/audio_music_stream.dir/rule + +# Convenience name for target. +audio_music_stream: examples/CMakeFiles/audio_music_stream.dir/rule +.PHONY : audio_music_stream + +# fast build rule for target. +audio_music_stream/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_music_stream.dir/build.make examples/CMakeFiles/audio_music_stream.dir/build +.PHONY : audio_music_stream/fast + +# Convenience name for target. +examples/CMakeFiles/audio_raw_stream.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_raw_stream.dir/rule +.PHONY : examples/CMakeFiles/audio_raw_stream.dir/rule + +# Convenience name for target. +audio_raw_stream: examples/CMakeFiles/audio_raw_stream.dir/rule +.PHONY : audio_raw_stream + +# fast build rule for target. +audio_raw_stream/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_raw_stream.dir/build.make examples/CMakeFiles/audio_raw_stream.dir/build +.PHONY : audio_raw_stream/fast + +# Convenience name for target. +examples/CMakeFiles/audio_sound_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_sound_loading.dir/rule +.PHONY : examples/CMakeFiles/audio_sound_loading.dir/rule + +# Convenience name for target. +audio_sound_loading: examples/CMakeFiles/audio_sound_loading.dir/rule +.PHONY : audio_sound_loading + +# fast build rule for target. +audio_sound_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_loading.dir/build.make examples/CMakeFiles/audio_sound_loading.dir/build +.PHONY : audio_sound_loading/fast + +# Convenience name for target. +examples/CMakeFiles/audio_sound_multi.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_sound_multi.dir/rule +.PHONY : examples/CMakeFiles/audio_sound_multi.dir/rule + +# Convenience name for target. +audio_sound_multi: examples/CMakeFiles/audio_sound_multi.dir/rule +.PHONY : audio_sound_multi + +# fast build rule for target. +audio_sound_multi/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_multi.dir/build.make examples/CMakeFiles/audio_sound_multi.dir/build +.PHONY : audio_sound_multi/fast + +# Convenience name for target. +examples/CMakeFiles/audio_stream_effects.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/audio_stream_effects.dir/rule +.PHONY : examples/CMakeFiles/audio_stream_effects.dir/rule + +# Convenience name for target. +audio_stream_effects: examples/CMakeFiles/audio_stream_effects.dir/rule +.PHONY : audio_stream_effects + +# fast build rule for target. +audio_stream_effects/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_stream_effects.dir/build.make examples/CMakeFiles/audio_stream_effects.dir/build +.PHONY : audio_stream_effects/fast + +# Convenience name for target. +examples/CMakeFiles/core_2d_camera.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_2d_camera.dir/rule +.PHONY : examples/CMakeFiles/core_2d_camera.dir/rule + +# Convenience name for target. +core_2d_camera: examples/CMakeFiles/core_2d_camera.dir/rule +.PHONY : core_2d_camera + +# fast build rule for target. +core_2d_camera/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera.dir/build.make examples/CMakeFiles/core_2d_camera.dir/build +.PHONY : core_2d_camera/fast + +# Convenience name for target. +examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/rule +.PHONY : examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/rule + +# Convenience name for target. +core_2d_camera_mouse_zoom: examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/rule +.PHONY : core_2d_camera_mouse_zoom + +# fast build rule for target. +core_2d_camera_mouse_zoom/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build.make examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build +.PHONY : core_2d_camera_mouse_zoom/fast + +# Convenience name for target. +examples/CMakeFiles/core_2d_camera_platformer.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_2d_camera_platformer.dir/rule +.PHONY : examples/CMakeFiles/core_2d_camera_platformer.dir/rule + +# Convenience name for target. +core_2d_camera_platformer: examples/CMakeFiles/core_2d_camera_platformer.dir/rule +.PHONY : core_2d_camera_platformer + +# fast build rule for target. +core_2d_camera_platformer/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_platformer.dir/build.make examples/CMakeFiles/core_2d_camera_platformer.dir/build +.PHONY : core_2d_camera_platformer/fast + +# Convenience name for target. +examples/CMakeFiles/core_2d_camera_split_screen.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_2d_camera_split_screen.dir/rule +.PHONY : examples/CMakeFiles/core_2d_camera_split_screen.dir/rule + +# Convenience name for target. +core_2d_camera_split_screen: examples/CMakeFiles/core_2d_camera_split_screen.dir/rule +.PHONY : core_2d_camera_split_screen + +# fast build rule for target. +core_2d_camera_split_screen/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_split_screen.dir/build.make examples/CMakeFiles/core_2d_camera_split_screen.dir/build +.PHONY : core_2d_camera_split_screen/fast + +# Convenience name for target. +examples/CMakeFiles/core_3d_camera_first_person.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_3d_camera_first_person.dir/rule +.PHONY : examples/CMakeFiles/core_3d_camera_first_person.dir/rule + +# Convenience name for target. +core_3d_camera_first_person: examples/CMakeFiles/core_3d_camera_first_person.dir/rule +.PHONY : core_3d_camera_first_person + +# fast build rule for target. +core_3d_camera_first_person/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_first_person.dir/build.make examples/CMakeFiles/core_3d_camera_first_person.dir/build +.PHONY : core_3d_camera_first_person/fast + +# Convenience name for target. +examples/CMakeFiles/core_3d_camera_free.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_3d_camera_free.dir/rule +.PHONY : examples/CMakeFiles/core_3d_camera_free.dir/rule + +# Convenience name for target. +core_3d_camera_free: examples/CMakeFiles/core_3d_camera_free.dir/rule +.PHONY : core_3d_camera_free + +# fast build rule for target. +core_3d_camera_free/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_free.dir/build.make examples/CMakeFiles/core_3d_camera_free.dir/build +.PHONY : core_3d_camera_free/fast + +# Convenience name for target. +examples/CMakeFiles/core_3d_camera_mode.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_3d_camera_mode.dir/rule +.PHONY : examples/CMakeFiles/core_3d_camera_mode.dir/rule + +# Convenience name for target. +core_3d_camera_mode: examples/CMakeFiles/core_3d_camera_mode.dir/rule +.PHONY : core_3d_camera_mode + +# fast build rule for target. +core_3d_camera_mode/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_mode.dir/build.make examples/CMakeFiles/core_3d_camera_mode.dir/build +.PHONY : core_3d_camera_mode/fast + +# Convenience name for target. +examples/CMakeFiles/core_3d_camera_split_screen.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_3d_camera_split_screen.dir/rule +.PHONY : examples/CMakeFiles/core_3d_camera_split_screen.dir/rule + +# Convenience name for target. +core_3d_camera_split_screen: examples/CMakeFiles/core_3d_camera_split_screen.dir/rule +.PHONY : core_3d_camera_split_screen + +# fast build rule for target. +core_3d_camera_split_screen/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_split_screen.dir/build.make examples/CMakeFiles/core_3d_camera_split_screen.dir/build +.PHONY : core_3d_camera_split_screen/fast + +# Convenience name for target. +examples/CMakeFiles/core_3d_picking.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_3d_picking.dir/rule +.PHONY : examples/CMakeFiles/core_3d_picking.dir/rule + +# Convenience name for target. +core_3d_picking: examples/CMakeFiles/core_3d_picking.dir/rule +.PHONY : core_3d_picking + +# fast build rule for target. +core_3d_picking/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_picking.dir/build.make examples/CMakeFiles/core_3d_picking.dir/build +.PHONY : core_3d_picking/fast + +# Convenience name for target. +examples/CMakeFiles/core_automation_events.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_automation_events.dir/rule +.PHONY : examples/CMakeFiles/core_automation_events.dir/rule + +# Convenience name for target. +core_automation_events: examples/CMakeFiles/core_automation_events.dir/rule +.PHONY : core_automation_events + +# fast build rule for target. +core_automation_events/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_automation_events.dir/build.make examples/CMakeFiles/core_automation_events.dir/build +.PHONY : core_automation_events/fast + +# Convenience name for target. +examples/CMakeFiles/core_basic_screen_manager.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_basic_screen_manager.dir/rule +.PHONY : examples/CMakeFiles/core_basic_screen_manager.dir/rule + +# Convenience name for target. +core_basic_screen_manager: examples/CMakeFiles/core_basic_screen_manager.dir/rule +.PHONY : core_basic_screen_manager + +# fast build rule for target. +core_basic_screen_manager/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_screen_manager.dir/build.make examples/CMakeFiles/core_basic_screen_manager.dir/build +.PHONY : core_basic_screen_manager/fast + +# Convenience name for target. +examples/CMakeFiles/core_basic_window.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_basic_window.dir/rule +.PHONY : examples/CMakeFiles/core_basic_window.dir/rule + +# Convenience name for target. +core_basic_window: examples/CMakeFiles/core_basic_window.dir/rule +.PHONY : core_basic_window + +# fast build rule for target. +core_basic_window/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window.dir/build.make examples/CMakeFiles/core_basic_window.dir/build +.PHONY : core_basic_window/fast + +# Convenience name for target. +examples/CMakeFiles/core_basic_window_web.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_basic_window_web.dir/rule +.PHONY : examples/CMakeFiles/core_basic_window_web.dir/rule + +# Convenience name for target. +core_basic_window_web: examples/CMakeFiles/core_basic_window_web.dir/rule +.PHONY : core_basic_window_web + +# fast build rule for target. +core_basic_window_web/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window_web.dir/build.make examples/CMakeFiles/core_basic_window_web.dir/build +.PHONY : core_basic_window_web/fast + +# Convenience name for target. +examples/CMakeFiles/core_custom_frame_control.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_custom_frame_control.dir/rule +.PHONY : examples/CMakeFiles/core_custom_frame_control.dir/rule + +# Convenience name for target. +core_custom_frame_control: examples/CMakeFiles/core_custom_frame_control.dir/rule +.PHONY : core_custom_frame_control + +# fast build rule for target. +core_custom_frame_control/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_frame_control.dir/build.make examples/CMakeFiles/core_custom_frame_control.dir/build +.PHONY : core_custom_frame_control/fast + +# Convenience name for target. +examples/CMakeFiles/core_custom_logging.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_custom_logging.dir/rule +.PHONY : examples/CMakeFiles/core_custom_logging.dir/rule + +# Convenience name for target. +core_custom_logging: examples/CMakeFiles/core_custom_logging.dir/rule +.PHONY : core_custom_logging + +# fast build rule for target. +core_custom_logging/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_logging.dir/build.make examples/CMakeFiles/core_custom_logging.dir/build +.PHONY : core_custom_logging/fast + +# Convenience name for target. +examples/CMakeFiles/core_drop_files.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_drop_files.dir/rule +.PHONY : examples/CMakeFiles/core_drop_files.dir/rule + +# Convenience name for target. +core_drop_files: examples/CMakeFiles/core_drop_files.dir/rule +.PHONY : core_drop_files + +# fast build rule for target. +core_drop_files/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_drop_files.dir/build.make examples/CMakeFiles/core_drop_files.dir/build +.PHONY : core_drop_files/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_gamepad.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_gamepad.dir/rule +.PHONY : examples/CMakeFiles/core_input_gamepad.dir/rule + +# Convenience name for target. +core_input_gamepad: examples/CMakeFiles/core_input_gamepad.dir/rule +.PHONY : core_input_gamepad + +# fast build rule for target. +core_input_gamepad/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad.dir/build.make examples/CMakeFiles/core_input_gamepad.dir/build +.PHONY : core_input_gamepad/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_gamepad_info.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_gamepad_info.dir/rule +.PHONY : examples/CMakeFiles/core_input_gamepad_info.dir/rule + +# Convenience name for target. +core_input_gamepad_info: examples/CMakeFiles/core_input_gamepad_info.dir/rule +.PHONY : core_input_gamepad_info + +# fast build rule for target. +core_input_gamepad_info/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad_info.dir/build.make examples/CMakeFiles/core_input_gamepad_info.dir/build +.PHONY : core_input_gamepad_info/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_gestures.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_gestures.dir/rule +.PHONY : examples/CMakeFiles/core_input_gestures.dir/rule + +# Convenience name for target. +core_input_gestures: examples/CMakeFiles/core_input_gestures.dir/rule +.PHONY : core_input_gestures + +# fast build rule for target. +core_input_gestures/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures.dir/build.make examples/CMakeFiles/core_input_gestures.dir/build +.PHONY : core_input_gestures/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_gestures_web.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_gestures_web.dir/rule +.PHONY : examples/CMakeFiles/core_input_gestures_web.dir/rule + +# Convenience name for target. +core_input_gestures_web: examples/CMakeFiles/core_input_gestures_web.dir/rule +.PHONY : core_input_gestures_web + +# fast build rule for target. +core_input_gestures_web/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures_web.dir/build.make examples/CMakeFiles/core_input_gestures_web.dir/build +.PHONY : core_input_gestures_web/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_keys.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_keys.dir/rule +.PHONY : examples/CMakeFiles/core_input_keys.dir/rule + +# Convenience name for target. +core_input_keys: examples/CMakeFiles/core_input_keys.dir/rule +.PHONY : core_input_keys + +# fast build rule for target. +core_input_keys/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_keys.dir/build.make examples/CMakeFiles/core_input_keys.dir/build +.PHONY : core_input_keys/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_mouse.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_mouse.dir/rule +.PHONY : examples/CMakeFiles/core_input_mouse.dir/rule + +# Convenience name for target. +core_input_mouse: examples/CMakeFiles/core_input_mouse.dir/rule +.PHONY : core_input_mouse + +# fast build rule for target. +core_input_mouse/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse.dir/build.make examples/CMakeFiles/core_input_mouse.dir/build +.PHONY : core_input_mouse/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_mouse_wheel.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_mouse_wheel.dir/rule +.PHONY : examples/CMakeFiles/core_input_mouse_wheel.dir/rule + +# Convenience name for target. +core_input_mouse_wheel: examples/CMakeFiles/core_input_mouse_wheel.dir/rule +.PHONY : core_input_mouse_wheel + +# fast build rule for target. +core_input_mouse_wheel/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse_wheel.dir/build.make examples/CMakeFiles/core_input_mouse_wheel.dir/build +.PHONY : core_input_mouse_wheel/fast + +# Convenience name for target. +examples/CMakeFiles/core_input_multitouch.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_input_multitouch.dir/rule +.PHONY : examples/CMakeFiles/core_input_multitouch.dir/rule + +# Convenience name for target. +core_input_multitouch: examples/CMakeFiles/core_input_multitouch.dir/rule +.PHONY : core_input_multitouch + +# fast build rule for target. +core_input_multitouch/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_multitouch.dir/build.make examples/CMakeFiles/core_input_multitouch.dir/build +.PHONY : core_input_multitouch/fast + +# Convenience name for target. +examples/CMakeFiles/core_loading_thread.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_loading_thread.dir/rule +.PHONY : examples/CMakeFiles/core_loading_thread.dir/rule + +# Convenience name for target. +core_loading_thread: examples/CMakeFiles/core_loading_thread.dir/rule +.PHONY : core_loading_thread + +# fast build rule for target. +core_loading_thread/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_loading_thread.dir/build.make examples/CMakeFiles/core_loading_thread.dir/build +.PHONY : core_loading_thread/fast + +# Convenience name for target. +examples/CMakeFiles/core_random_values.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_random_values.dir/rule +.PHONY : examples/CMakeFiles/core_random_values.dir/rule + +# Convenience name for target. +core_random_values: examples/CMakeFiles/core_random_values.dir/rule +.PHONY : core_random_values + +# fast build rule for target. +core_random_values/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_random_values.dir/build.make examples/CMakeFiles/core_random_values.dir/build +.PHONY : core_random_values/fast + +# Convenience name for target. +examples/CMakeFiles/core_scissor_test.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_scissor_test.dir/rule +.PHONY : examples/CMakeFiles/core_scissor_test.dir/rule + +# Convenience name for target. +core_scissor_test: examples/CMakeFiles/core_scissor_test.dir/rule +.PHONY : core_scissor_test + +# fast build rule for target. +core_scissor_test/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_scissor_test.dir/build.make examples/CMakeFiles/core_scissor_test.dir/build +.PHONY : core_scissor_test/fast + +# Convenience name for target. +examples/CMakeFiles/core_smooth_pixelperfect.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_smooth_pixelperfect.dir/rule +.PHONY : examples/CMakeFiles/core_smooth_pixelperfect.dir/rule + +# Convenience name for target. +core_smooth_pixelperfect: examples/CMakeFiles/core_smooth_pixelperfect.dir/rule +.PHONY : core_smooth_pixelperfect + +# fast build rule for target. +core_smooth_pixelperfect/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_smooth_pixelperfect.dir/build.make examples/CMakeFiles/core_smooth_pixelperfect.dir/build +.PHONY : core_smooth_pixelperfect/fast + +# Convenience name for target. +examples/CMakeFiles/core_storage_values.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_storage_values.dir/rule +.PHONY : examples/CMakeFiles/core_storage_values.dir/rule + +# Convenience name for target. +core_storage_values: examples/CMakeFiles/core_storage_values.dir/rule +.PHONY : core_storage_values + +# fast build rule for target. +core_storage_values/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_storage_values.dir/build.make examples/CMakeFiles/core_storage_values.dir/build +.PHONY : core_storage_values/fast + +# Convenience name for target. +examples/CMakeFiles/core_vr_simulator.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_vr_simulator.dir/rule +.PHONY : examples/CMakeFiles/core_vr_simulator.dir/rule + +# Convenience name for target. +core_vr_simulator: examples/CMakeFiles/core_vr_simulator.dir/rule +.PHONY : core_vr_simulator + +# fast build rule for target. +core_vr_simulator/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_vr_simulator.dir/build.make examples/CMakeFiles/core_vr_simulator.dir/build +.PHONY : core_vr_simulator/fast + +# Convenience name for target. +examples/CMakeFiles/core_window_flags.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_window_flags.dir/rule +.PHONY : examples/CMakeFiles/core_window_flags.dir/rule + +# Convenience name for target. +core_window_flags: examples/CMakeFiles/core_window_flags.dir/rule +.PHONY : core_window_flags + +# fast build rule for target. +core_window_flags/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_flags.dir/build.make examples/CMakeFiles/core_window_flags.dir/build +.PHONY : core_window_flags/fast + +# Convenience name for target. +examples/CMakeFiles/core_window_letterbox.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_window_letterbox.dir/rule +.PHONY : examples/CMakeFiles/core_window_letterbox.dir/rule + +# Convenience name for target. +core_window_letterbox: examples/CMakeFiles/core_window_letterbox.dir/rule +.PHONY : core_window_letterbox + +# fast build rule for target. +core_window_letterbox/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_letterbox.dir/build.make examples/CMakeFiles/core_window_letterbox.dir/build +.PHONY : core_window_letterbox/fast + +# Convenience name for target. +examples/CMakeFiles/core_window_should_close.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_window_should_close.dir/rule +.PHONY : examples/CMakeFiles/core_window_should_close.dir/rule + +# Convenience name for target. +core_window_should_close: examples/CMakeFiles/core_window_should_close.dir/rule +.PHONY : core_window_should_close + +# fast build rule for target. +core_window_should_close/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_should_close.dir/build.make examples/CMakeFiles/core_window_should_close.dir/build +.PHONY : core_window_should_close/fast + +# Convenience name for target. +examples/CMakeFiles/core_world_screen.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/core_world_screen.dir/rule +.PHONY : examples/CMakeFiles/core_world_screen.dir/rule + +# Convenience name for target. +core_world_screen: examples/CMakeFiles/core_world_screen.dir/rule +.PHONY : core_world_screen + +# fast build rule for target. +core_world_screen/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_world_screen.dir/build.make examples/CMakeFiles/core_world_screen.dir/build +.PHONY : core_world_screen/fast + +# Convenience name for target. +examples/CMakeFiles/models_animation.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_animation.dir/rule +.PHONY : examples/CMakeFiles/models_animation.dir/rule + +# Convenience name for target. +models_animation: examples/CMakeFiles/models_animation.dir/rule +.PHONY : models_animation + +# fast build rule for target. +models_animation/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation.dir/build.make examples/CMakeFiles/models_animation.dir/build +.PHONY : models_animation/fast + +# Convenience name for target. +examples/CMakeFiles/models_billboard.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_billboard.dir/rule +.PHONY : examples/CMakeFiles/models_billboard.dir/rule + +# Convenience name for target. +models_billboard: examples/CMakeFiles/models_billboard.dir/rule +.PHONY : models_billboard + +# fast build rule for target. +models_billboard/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_billboard.dir/build.make examples/CMakeFiles/models_billboard.dir/build +.PHONY : models_billboard/fast + +# Convenience name for target. +examples/CMakeFiles/models_box_collisions.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_box_collisions.dir/rule +.PHONY : examples/CMakeFiles/models_box_collisions.dir/rule + +# Convenience name for target. +models_box_collisions: examples/CMakeFiles/models_box_collisions.dir/rule +.PHONY : models_box_collisions + +# fast build rule for target. +models_box_collisions/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_box_collisions.dir/build.make examples/CMakeFiles/models_box_collisions.dir/build +.PHONY : models_box_collisions/fast + +# Convenience name for target. +examples/CMakeFiles/models_cubicmap.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_cubicmap.dir/rule +.PHONY : examples/CMakeFiles/models_cubicmap.dir/rule + +# Convenience name for target. +models_cubicmap: examples/CMakeFiles/models_cubicmap.dir/rule +.PHONY : models_cubicmap + +# fast build rule for target. +models_cubicmap/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_cubicmap.dir/build.make examples/CMakeFiles/models_cubicmap.dir/build +.PHONY : models_cubicmap/fast + +# Convenience name for target. +examples/CMakeFiles/models_draw_cube_texture.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_draw_cube_texture.dir/rule +.PHONY : examples/CMakeFiles/models_draw_cube_texture.dir/rule + +# Convenience name for target. +models_draw_cube_texture: examples/CMakeFiles/models_draw_cube_texture.dir/rule +.PHONY : models_draw_cube_texture + +# fast build rule for target. +models_draw_cube_texture/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_draw_cube_texture.dir/build.make examples/CMakeFiles/models_draw_cube_texture.dir/build +.PHONY : models_draw_cube_texture/fast + +# Convenience name for target. +examples/CMakeFiles/models_first_person_maze.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_first_person_maze.dir/rule +.PHONY : examples/CMakeFiles/models_first_person_maze.dir/rule + +# Convenience name for target. +models_first_person_maze: examples/CMakeFiles/models_first_person_maze.dir/rule +.PHONY : models_first_person_maze + +# fast build rule for target. +models_first_person_maze/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_first_person_maze.dir/build.make examples/CMakeFiles/models_first_person_maze.dir/build +.PHONY : models_first_person_maze/fast + +# Convenience name for target. +examples/CMakeFiles/models_geometric_shapes.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_geometric_shapes.dir/rule +.PHONY : examples/CMakeFiles/models_geometric_shapes.dir/rule + +# Convenience name for target. +models_geometric_shapes: examples/CMakeFiles/models_geometric_shapes.dir/rule +.PHONY : models_geometric_shapes + +# fast build rule for target. +models_geometric_shapes/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_geometric_shapes.dir/build.make examples/CMakeFiles/models_geometric_shapes.dir/build +.PHONY : models_geometric_shapes/fast + +# Convenience name for target. +examples/CMakeFiles/models_heightmap.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_heightmap.dir/rule +.PHONY : examples/CMakeFiles/models_heightmap.dir/rule + +# Convenience name for target. +models_heightmap: examples/CMakeFiles/models_heightmap.dir/rule +.PHONY : models_heightmap + +# fast build rule for target. +models_heightmap/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_heightmap.dir/build.make examples/CMakeFiles/models_heightmap.dir/build +.PHONY : models_heightmap/fast + +# Convenience name for target. +examples/CMakeFiles/models_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_loading.dir/rule +.PHONY : examples/CMakeFiles/models_loading.dir/rule + +# Convenience name for target. +models_loading: examples/CMakeFiles/models_loading.dir/rule +.PHONY : models_loading + +# fast build rule for target. +models_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading.dir/build.make examples/CMakeFiles/models_loading.dir/build +.PHONY : models_loading/fast + +# Convenience name for target. +examples/CMakeFiles/models_loading_gltf.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_loading_gltf.dir/rule +.PHONY : examples/CMakeFiles/models_loading_gltf.dir/rule + +# Convenience name for target. +models_loading_gltf: examples/CMakeFiles/models_loading_gltf.dir/rule +.PHONY : models_loading_gltf + +# fast build rule for target. +models_loading_gltf/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_gltf.dir/build.make examples/CMakeFiles/models_loading_gltf.dir/build +.PHONY : models_loading_gltf/fast + +# Convenience name for target. +examples/CMakeFiles/models_loading_m3d.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_loading_m3d.dir/rule +.PHONY : examples/CMakeFiles/models_loading_m3d.dir/rule + +# Convenience name for target. +models_loading_m3d: examples/CMakeFiles/models_loading_m3d.dir/rule +.PHONY : models_loading_m3d + +# fast build rule for target. +models_loading_m3d/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_m3d.dir/build.make examples/CMakeFiles/models_loading_m3d.dir/build +.PHONY : models_loading_m3d/fast + +# Convenience name for target. +examples/CMakeFiles/models_loading_vox.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_loading_vox.dir/rule +.PHONY : examples/CMakeFiles/models_loading_vox.dir/rule + +# Convenience name for target. +models_loading_vox: examples/CMakeFiles/models_loading_vox.dir/rule +.PHONY : models_loading_vox + +# fast build rule for target. +models_loading_vox/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_vox.dir/build.make examples/CMakeFiles/models_loading_vox.dir/build +.PHONY : models_loading_vox/fast + +# Convenience name for target. +examples/CMakeFiles/models_mesh_generation.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_mesh_generation.dir/rule +.PHONY : examples/CMakeFiles/models_mesh_generation.dir/rule + +# Convenience name for target. +models_mesh_generation: examples/CMakeFiles/models_mesh_generation.dir/rule +.PHONY : models_mesh_generation + +# fast build rule for target. +models_mesh_generation/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_generation.dir/build.make examples/CMakeFiles/models_mesh_generation.dir/build +.PHONY : models_mesh_generation/fast + +# Convenience name for target. +examples/CMakeFiles/models_mesh_picking.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_mesh_picking.dir/rule +.PHONY : examples/CMakeFiles/models_mesh_picking.dir/rule + +# Convenience name for target. +models_mesh_picking: examples/CMakeFiles/models_mesh_picking.dir/rule +.PHONY : models_mesh_picking + +# fast build rule for target. +models_mesh_picking/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_picking.dir/build.make examples/CMakeFiles/models_mesh_picking.dir/build +.PHONY : models_mesh_picking/fast + +# Convenience name for target. +examples/CMakeFiles/models_orthographic_projection.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_orthographic_projection.dir/rule +.PHONY : examples/CMakeFiles/models_orthographic_projection.dir/rule + +# Convenience name for target. +models_orthographic_projection: examples/CMakeFiles/models_orthographic_projection.dir/rule +.PHONY : models_orthographic_projection + +# fast build rule for target. +models_orthographic_projection/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_orthographic_projection.dir/build.make examples/CMakeFiles/models_orthographic_projection.dir/build +.PHONY : models_orthographic_projection/fast + +# Convenience name for target. +examples/CMakeFiles/models_rlgl_solar_system.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_rlgl_solar_system.dir/rule +.PHONY : examples/CMakeFiles/models_rlgl_solar_system.dir/rule + +# Convenience name for target. +models_rlgl_solar_system: examples/CMakeFiles/models_rlgl_solar_system.dir/rule +.PHONY : models_rlgl_solar_system + +# fast build rule for target. +models_rlgl_solar_system/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_rlgl_solar_system.dir/build.make examples/CMakeFiles/models_rlgl_solar_system.dir/build +.PHONY : models_rlgl_solar_system/fast + +# Convenience name for target. +examples/CMakeFiles/models_skybox.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_skybox.dir/rule +.PHONY : examples/CMakeFiles/models_skybox.dir/rule + +# Convenience name for target. +models_skybox: examples/CMakeFiles/models_skybox.dir/rule +.PHONY : models_skybox + +# fast build rule for target. +models_skybox/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_skybox.dir/build.make examples/CMakeFiles/models_skybox.dir/build +.PHONY : models_skybox/fast + +# Convenience name for target. +examples/CMakeFiles/models_waving_cubes.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_waving_cubes.dir/rule +.PHONY : examples/CMakeFiles/models_waving_cubes.dir/rule + +# Convenience name for target. +models_waving_cubes: examples/CMakeFiles/models_waving_cubes.dir/rule +.PHONY : models_waving_cubes + +# fast build rule for target. +models_waving_cubes/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_waving_cubes.dir/build.make examples/CMakeFiles/models_waving_cubes.dir/build +.PHONY : models_waving_cubes/fast + +# Convenience name for target. +examples/CMakeFiles/models_yaw_pitch_roll.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/models_yaw_pitch_roll.dir/rule +.PHONY : examples/CMakeFiles/models_yaw_pitch_roll.dir/rule + +# Convenience name for target. +models_yaw_pitch_roll: examples/CMakeFiles/models_yaw_pitch_roll.dir/rule +.PHONY : models_yaw_pitch_roll + +# fast build rule for target. +models_yaw_pitch_roll/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_yaw_pitch_roll.dir/build.make examples/CMakeFiles/models_yaw_pitch_roll.dir/build +.PHONY : models_yaw_pitch_roll/fast + +# Convenience name for target. +examples/CMakeFiles/easings_testbed.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/easings_testbed.dir/rule +.PHONY : examples/CMakeFiles/easings_testbed.dir/rule + +# Convenience name for target. +easings_testbed: examples/CMakeFiles/easings_testbed.dir/rule +.PHONY : easings_testbed + +# fast build rule for target. +easings_testbed/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/easings_testbed.dir/build.make examples/CMakeFiles/easings_testbed.dir/build +.PHONY : easings_testbed/fast + +# Convenience name for target. +examples/CMakeFiles/embedded_files_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/embedded_files_loading.dir/rule +.PHONY : examples/CMakeFiles/embedded_files_loading.dir/rule + +# Convenience name for target. +embedded_files_loading: examples/CMakeFiles/embedded_files_loading.dir/rule +.PHONY : embedded_files_loading + +# fast build rule for target. +embedded_files_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/embedded_files_loading.dir/build.make examples/CMakeFiles/embedded_files_loading.dir/build +.PHONY : embedded_files_loading/fast + +# Convenience name for target. +examples/CMakeFiles/raylib_opengl_interop.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/raylib_opengl_interop.dir/rule +.PHONY : examples/CMakeFiles/raylib_opengl_interop.dir/rule + +# Convenience name for target. +raylib_opengl_interop: examples/CMakeFiles/raylib_opengl_interop.dir/rule +.PHONY : raylib_opengl_interop + +# fast build rule for target. +raylib_opengl_interop/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raylib_opengl_interop.dir/build.make examples/CMakeFiles/raylib_opengl_interop.dir/build +.PHONY : raylib_opengl_interop/fast + +# Convenience name for target. +examples/CMakeFiles/raymath_vector_angle.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/raymath_vector_angle.dir/rule +.PHONY : examples/CMakeFiles/raymath_vector_angle.dir/rule + +# Convenience name for target. +raymath_vector_angle: examples/CMakeFiles/raymath_vector_angle.dir/rule +.PHONY : raymath_vector_angle + +# fast build rule for target. +raymath_vector_angle/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raymath_vector_angle.dir/build.make examples/CMakeFiles/raymath_vector_angle.dir/build +.PHONY : raymath_vector_angle/fast + +# Convenience name for target. +examples/CMakeFiles/rlgl_compute_shader.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/rlgl_compute_shader.dir/rule +.PHONY : examples/CMakeFiles/rlgl_compute_shader.dir/rule + +# Convenience name for target. +rlgl_compute_shader: examples/CMakeFiles/rlgl_compute_shader.dir/rule +.PHONY : rlgl_compute_shader + +# fast build rule for target. +rlgl_compute_shader/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_compute_shader.dir/build.make examples/CMakeFiles/rlgl_compute_shader.dir/build +.PHONY : rlgl_compute_shader/fast + +# Convenience name for target. +examples/CMakeFiles/rlgl_standalone.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/rlgl_standalone.dir/rule +.PHONY : examples/CMakeFiles/rlgl_standalone.dir/rule + +# Convenience name for target. +rlgl_standalone: examples/CMakeFiles/rlgl_standalone.dir/rule +.PHONY : rlgl_standalone + +# fast build rule for target. +rlgl_standalone/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_standalone.dir/build.make examples/CMakeFiles/rlgl_standalone.dir/build +.PHONY : rlgl_standalone/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_basic_lighting.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_basic_lighting.dir/rule +.PHONY : examples/CMakeFiles/shaders_basic_lighting.dir/rule + +# Convenience name for target. +shaders_basic_lighting: examples/CMakeFiles/shaders_basic_lighting.dir/rule +.PHONY : shaders_basic_lighting + +# fast build rule for target. +shaders_basic_lighting/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_lighting.dir/build.make examples/CMakeFiles/shaders_basic_lighting.dir/build +.PHONY : shaders_basic_lighting/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_basic_pbr.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_basic_pbr.dir/rule +.PHONY : examples/CMakeFiles/shaders_basic_pbr.dir/rule + +# Convenience name for target. +shaders_basic_pbr: examples/CMakeFiles/shaders_basic_pbr.dir/rule +.PHONY : shaders_basic_pbr + +# fast build rule for target. +shaders_basic_pbr/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_pbr.dir/build.make examples/CMakeFiles/shaders_basic_pbr.dir/build +.PHONY : shaders_basic_pbr/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_custom_uniform.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_custom_uniform.dir/rule +.PHONY : examples/CMakeFiles/shaders_custom_uniform.dir/rule + +# Convenience name for target. +shaders_custom_uniform: examples/CMakeFiles/shaders_custom_uniform.dir/rule +.PHONY : shaders_custom_uniform + +# fast build rule for target. +shaders_custom_uniform/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_custom_uniform.dir/build.make examples/CMakeFiles/shaders_custom_uniform.dir/build +.PHONY : shaders_custom_uniform/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_deferred_render.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_deferred_render.dir/rule +.PHONY : examples/CMakeFiles/shaders_deferred_render.dir/rule + +# Convenience name for target. +shaders_deferred_render: examples/CMakeFiles/shaders_deferred_render.dir/rule +.PHONY : shaders_deferred_render + +# fast build rule for target. +shaders_deferred_render/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_deferred_render.dir/build.make examples/CMakeFiles/shaders_deferred_render.dir/build +.PHONY : shaders_deferred_render/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_eratosthenes.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_eratosthenes.dir/rule +.PHONY : examples/CMakeFiles/shaders_eratosthenes.dir/rule + +# Convenience name for target. +shaders_eratosthenes: examples/CMakeFiles/shaders_eratosthenes.dir/rule +.PHONY : shaders_eratosthenes + +# fast build rule for target. +shaders_eratosthenes/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_eratosthenes.dir/build.make examples/CMakeFiles/shaders_eratosthenes.dir/build +.PHONY : shaders_eratosthenes/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_fog.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_fog.dir/rule +.PHONY : examples/CMakeFiles/shaders_fog.dir/rule + +# Convenience name for target. +shaders_fog: examples/CMakeFiles/shaders_fog.dir/rule +.PHONY : shaders_fog + +# fast build rule for target. +shaders_fog/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_fog.dir/build.make examples/CMakeFiles/shaders_fog.dir/build +.PHONY : shaders_fog/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_hot_reloading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_hot_reloading.dir/rule +.PHONY : examples/CMakeFiles/shaders_hot_reloading.dir/rule + +# Convenience name for target. +shaders_hot_reloading: examples/CMakeFiles/shaders_hot_reloading.dir/rule +.PHONY : shaders_hot_reloading + +# fast build rule for target. +shaders_hot_reloading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hot_reloading.dir/build.make examples/CMakeFiles/shaders_hot_reloading.dir/build +.PHONY : shaders_hot_reloading/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_hybrid_render.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_hybrid_render.dir/rule +.PHONY : examples/CMakeFiles/shaders_hybrid_render.dir/rule + +# Convenience name for target. +shaders_hybrid_render: examples/CMakeFiles/shaders_hybrid_render.dir/rule +.PHONY : shaders_hybrid_render + +# fast build rule for target. +shaders_hybrid_render/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hybrid_render.dir/build.make examples/CMakeFiles/shaders_hybrid_render.dir/build +.PHONY : shaders_hybrid_render/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_julia_set.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_julia_set.dir/rule +.PHONY : examples/CMakeFiles/shaders_julia_set.dir/rule + +# Convenience name for target. +shaders_julia_set: examples/CMakeFiles/shaders_julia_set.dir/rule +.PHONY : shaders_julia_set + +# fast build rule for target. +shaders_julia_set/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_julia_set.dir/build.make examples/CMakeFiles/shaders_julia_set.dir/build +.PHONY : shaders_julia_set/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_lightmap.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_lightmap.dir/rule +.PHONY : examples/CMakeFiles/shaders_lightmap.dir/rule + +# Convenience name for target. +shaders_lightmap: examples/CMakeFiles/shaders_lightmap.dir/rule +.PHONY : shaders_lightmap + +# fast build rule for target. +shaders_lightmap/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_lightmap.dir/build.make examples/CMakeFiles/shaders_lightmap.dir/build +.PHONY : shaders_lightmap/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_mesh_instancing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_mesh_instancing.dir/rule +.PHONY : examples/CMakeFiles/shaders_mesh_instancing.dir/rule + +# Convenience name for target. +shaders_mesh_instancing: examples/CMakeFiles/shaders_mesh_instancing.dir/rule +.PHONY : shaders_mesh_instancing + +# fast build rule for target. +shaders_mesh_instancing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_mesh_instancing.dir/build.make examples/CMakeFiles/shaders_mesh_instancing.dir/build +.PHONY : shaders_mesh_instancing/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_model_shader.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_model_shader.dir/rule +.PHONY : examples/CMakeFiles/shaders_model_shader.dir/rule + +# Convenience name for target. +shaders_model_shader: examples/CMakeFiles/shaders_model_shader.dir/rule +.PHONY : shaders_model_shader + +# fast build rule for target. +shaders_model_shader/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_model_shader.dir/build.make examples/CMakeFiles/shaders_model_shader.dir/build +.PHONY : shaders_model_shader/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_multi_sample2d.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_multi_sample2d.dir/rule +.PHONY : examples/CMakeFiles/shaders_multi_sample2d.dir/rule + +# Convenience name for target. +shaders_multi_sample2d: examples/CMakeFiles/shaders_multi_sample2d.dir/rule +.PHONY : shaders_multi_sample2d + +# fast build rule for target. +shaders_multi_sample2d/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_multi_sample2d.dir/build.make examples/CMakeFiles/shaders_multi_sample2d.dir/build +.PHONY : shaders_multi_sample2d/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_palette_switch.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_palette_switch.dir/rule +.PHONY : examples/CMakeFiles/shaders_palette_switch.dir/rule + +# Convenience name for target. +shaders_palette_switch: examples/CMakeFiles/shaders_palette_switch.dir/rule +.PHONY : shaders_palette_switch + +# fast build rule for target. +shaders_palette_switch/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_palette_switch.dir/build.make examples/CMakeFiles/shaders_palette_switch.dir/build +.PHONY : shaders_palette_switch/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_postprocessing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_postprocessing.dir/rule +.PHONY : examples/CMakeFiles/shaders_postprocessing.dir/rule + +# Convenience name for target. +shaders_postprocessing: examples/CMakeFiles/shaders_postprocessing.dir/rule +.PHONY : shaders_postprocessing + +# fast build rule for target. +shaders_postprocessing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_postprocessing.dir/build.make examples/CMakeFiles/shaders_postprocessing.dir/build +.PHONY : shaders_postprocessing/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_raymarching.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_raymarching.dir/rule +.PHONY : examples/CMakeFiles/shaders_raymarching.dir/rule + +# Convenience name for target. +shaders_raymarching: examples/CMakeFiles/shaders_raymarching.dir/rule +.PHONY : shaders_raymarching + +# fast build rule for target. +shaders_raymarching/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_raymarching.dir/build.make examples/CMakeFiles/shaders_raymarching.dir/build +.PHONY : shaders_raymarching/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_shadowmap.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_shadowmap.dir/rule +.PHONY : examples/CMakeFiles/shaders_shadowmap.dir/rule + +# Convenience name for target. +shaders_shadowmap: examples/CMakeFiles/shaders_shadowmap.dir/rule +.PHONY : shaders_shadowmap + +# fast build rule for target. +shaders_shadowmap/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shadowmap.dir/build.make examples/CMakeFiles/shaders_shadowmap.dir/build +.PHONY : shaders_shadowmap/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_shapes_textures.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_shapes_textures.dir/rule +.PHONY : examples/CMakeFiles/shaders_shapes_textures.dir/rule + +# Convenience name for target. +shaders_shapes_textures: examples/CMakeFiles/shaders_shapes_textures.dir/rule +.PHONY : shaders_shapes_textures + +# fast build rule for target. +shaders_shapes_textures/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shapes_textures.dir/build.make examples/CMakeFiles/shaders_shapes_textures.dir/build +.PHONY : shaders_shapes_textures/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_simple_mask.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_simple_mask.dir/rule +.PHONY : examples/CMakeFiles/shaders_simple_mask.dir/rule + +# Convenience name for target. +shaders_simple_mask: examples/CMakeFiles/shaders_simple_mask.dir/rule +.PHONY : shaders_simple_mask + +# fast build rule for target. +shaders_simple_mask/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_simple_mask.dir/build.make examples/CMakeFiles/shaders_simple_mask.dir/build +.PHONY : shaders_simple_mask/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_spotlight.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_spotlight.dir/rule +.PHONY : examples/CMakeFiles/shaders_spotlight.dir/rule + +# Convenience name for target. +shaders_spotlight: examples/CMakeFiles/shaders_spotlight.dir/rule +.PHONY : shaders_spotlight + +# fast build rule for target. +shaders_spotlight/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_spotlight.dir/build.make examples/CMakeFiles/shaders_spotlight.dir/build +.PHONY : shaders_spotlight/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_texture_drawing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_texture_drawing.dir/rule +.PHONY : examples/CMakeFiles/shaders_texture_drawing.dir/rule + +# Convenience name for target. +shaders_texture_drawing: examples/CMakeFiles/shaders_texture_drawing.dir/rule +.PHONY : shaders_texture_drawing + +# fast build rule for target. +shaders_texture_drawing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_drawing.dir/build.make examples/CMakeFiles/shaders_texture_drawing.dir/build +.PHONY : shaders_texture_drawing/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_texture_outline.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_texture_outline.dir/rule +.PHONY : examples/CMakeFiles/shaders_texture_outline.dir/rule + +# Convenience name for target. +shaders_texture_outline: examples/CMakeFiles/shaders_texture_outline.dir/rule +.PHONY : shaders_texture_outline + +# fast build rule for target. +shaders_texture_outline/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_outline.dir/build.make examples/CMakeFiles/shaders_texture_outline.dir/build +.PHONY : shaders_texture_outline/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_texture_tiling.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_texture_tiling.dir/rule +.PHONY : examples/CMakeFiles/shaders_texture_tiling.dir/rule + +# Convenience name for target. +shaders_texture_tiling: examples/CMakeFiles/shaders_texture_tiling.dir/rule +.PHONY : shaders_texture_tiling + +# fast build rule for target. +shaders_texture_tiling/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_tiling.dir/build.make examples/CMakeFiles/shaders_texture_tiling.dir/build +.PHONY : shaders_texture_tiling/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_texture_waves.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_texture_waves.dir/rule +.PHONY : examples/CMakeFiles/shaders_texture_waves.dir/rule + +# Convenience name for target. +shaders_texture_waves: examples/CMakeFiles/shaders_texture_waves.dir/rule +.PHONY : shaders_texture_waves + +# fast build rule for target. +shaders_texture_waves/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_waves.dir/build.make examples/CMakeFiles/shaders_texture_waves.dir/build +.PHONY : shaders_texture_waves/fast + +# Convenience name for target. +examples/CMakeFiles/shaders_write_depth.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shaders_write_depth.dir/rule +.PHONY : examples/CMakeFiles/shaders_write_depth.dir/rule + +# Convenience name for target. +shaders_write_depth: examples/CMakeFiles/shaders_write_depth.dir/rule +.PHONY : shaders_write_depth + +# fast build rule for target. +shaders_write_depth/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_write_depth.dir/build.make examples/CMakeFiles/shaders_write_depth.dir/build +.PHONY : shaders_write_depth/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_basic_shapes.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_basic_shapes.dir/rule +.PHONY : examples/CMakeFiles/shapes_basic_shapes.dir/rule + +# Convenience name for target. +shapes_basic_shapes: examples/CMakeFiles/shapes_basic_shapes.dir/rule +.PHONY : shapes_basic_shapes + +# fast build rule for target. +shapes_basic_shapes/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_basic_shapes.dir/build.make examples/CMakeFiles/shapes_basic_shapes.dir/build +.PHONY : shapes_basic_shapes/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_bouncing_ball.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_bouncing_ball.dir/rule +.PHONY : examples/CMakeFiles/shapes_bouncing_ball.dir/rule + +# Convenience name for target. +shapes_bouncing_ball: examples/CMakeFiles/shapes_bouncing_ball.dir/rule +.PHONY : shapes_bouncing_ball + +# fast build rule for target. +shapes_bouncing_ball/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_bouncing_ball.dir/build.make examples/CMakeFiles/shapes_bouncing_ball.dir/build +.PHONY : shapes_bouncing_ball/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_collision_area.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_collision_area.dir/rule +.PHONY : examples/CMakeFiles/shapes_collision_area.dir/rule + +# Convenience name for target. +shapes_collision_area: examples/CMakeFiles/shapes_collision_area.dir/rule +.PHONY : shapes_collision_area + +# fast build rule for target. +shapes_collision_area/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_collision_area.dir/build.make examples/CMakeFiles/shapes_collision_area.dir/build +.PHONY : shapes_collision_area/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_colors_palette.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_colors_palette.dir/rule +.PHONY : examples/CMakeFiles/shapes_colors_palette.dir/rule + +# Convenience name for target. +shapes_colors_palette: examples/CMakeFiles/shapes_colors_palette.dir/rule +.PHONY : shapes_colors_palette + +# fast build rule for target. +shapes_colors_palette/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_colors_palette.dir/build.make examples/CMakeFiles/shapes_colors_palette.dir/build +.PHONY : shapes_colors_palette/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_draw_circle_sector.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_draw_circle_sector.dir/rule +.PHONY : examples/CMakeFiles/shapes_draw_circle_sector.dir/rule + +# Convenience name for target. +shapes_draw_circle_sector: examples/CMakeFiles/shapes_draw_circle_sector.dir/rule +.PHONY : shapes_draw_circle_sector + +# fast build rule for target. +shapes_draw_circle_sector/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_circle_sector.dir/build.make examples/CMakeFiles/shapes_draw_circle_sector.dir/build +.PHONY : shapes_draw_circle_sector/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/rule +.PHONY : examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/rule + +# Convenience name for target. +shapes_draw_rectangle_rounded: examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/rule +.PHONY : shapes_draw_rectangle_rounded + +# fast build rule for target. +shapes_draw_rectangle_rounded/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/build.make examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/build +.PHONY : shapes_draw_rectangle_rounded/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_draw_ring.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_draw_ring.dir/rule +.PHONY : examples/CMakeFiles/shapes_draw_ring.dir/rule + +# Convenience name for target. +shapes_draw_ring: examples/CMakeFiles/shapes_draw_ring.dir/rule +.PHONY : shapes_draw_ring + +# fast build rule for target. +shapes_draw_ring/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_ring.dir/build.make examples/CMakeFiles/shapes_draw_ring.dir/build +.PHONY : shapes_draw_ring/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_easings_ball_anim.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_easings_ball_anim.dir/rule +.PHONY : examples/CMakeFiles/shapes_easings_ball_anim.dir/rule + +# Convenience name for target. +shapes_easings_ball_anim: examples/CMakeFiles/shapes_easings_ball_anim.dir/rule +.PHONY : shapes_easings_ball_anim + +# fast build rule for target. +shapes_easings_ball_anim/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_ball_anim.dir/build.make examples/CMakeFiles/shapes_easings_ball_anim.dir/build +.PHONY : shapes_easings_ball_anim/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_easings_box_anim.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_easings_box_anim.dir/rule +.PHONY : examples/CMakeFiles/shapes_easings_box_anim.dir/rule + +# Convenience name for target. +shapes_easings_box_anim: examples/CMakeFiles/shapes_easings_box_anim.dir/rule +.PHONY : shapes_easings_box_anim + +# fast build rule for target. +shapes_easings_box_anim/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_box_anim.dir/build.make examples/CMakeFiles/shapes_easings_box_anim.dir/build +.PHONY : shapes_easings_box_anim/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_easings_rectangle_array.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_easings_rectangle_array.dir/rule +.PHONY : examples/CMakeFiles/shapes_easings_rectangle_array.dir/rule + +# Convenience name for target. +shapes_easings_rectangle_array: examples/CMakeFiles/shapes_easings_rectangle_array.dir/rule +.PHONY : shapes_easings_rectangle_array + +# fast build rule for target. +shapes_easings_rectangle_array/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_rectangle_array.dir/build.make examples/CMakeFiles/shapes_easings_rectangle_array.dir/build +.PHONY : shapes_easings_rectangle_array/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_following_eyes.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_following_eyes.dir/rule +.PHONY : examples/CMakeFiles/shapes_following_eyes.dir/rule + +# Convenience name for target. +shapes_following_eyes: examples/CMakeFiles/shapes_following_eyes.dir/rule +.PHONY : shapes_following_eyes + +# fast build rule for target. +shapes_following_eyes/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_following_eyes.dir/build.make examples/CMakeFiles/shapes_following_eyes.dir/build +.PHONY : shapes_following_eyes/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_lines_bezier.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_lines_bezier.dir/rule +.PHONY : examples/CMakeFiles/shapes_lines_bezier.dir/rule + +# Convenience name for target. +shapes_lines_bezier: examples/CMakeFiles/shapes_lines_bezier.dir/rule +.PHONY : shapes_lines_bezier + +# fast build rule for target. +shapes_lines_bezier/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_lines_bezier.dir/build.make examples/CMakeFiles/shapes_lines_bezier.dir/build +.PHONY : shapes_lines_bezier/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_logo_raylib.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_logo_raylib.dir/rule +.PHONY : examples/CMakeFiles/shapes_logo_raylib.dir/rule + +# Convenience name for target. +shapes_logo_raylib: examples/CMakeFiles/shapes_logo_raylib.dir/rule +.PHONY : shapes_logo_raylib + +# fast build rule for target. +shapes_logo_raylib/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib.dir/build.make examples/CMakeFiles/shapes_logo_raylib.dir/build +.PHONY : shapes_logo_raylib/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_logo_raylib_anim.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_logo_raylib_anim.dir/rule +.PHONY : examples/CMakeFiles/shapes_logo_raylib_anim.dir/rule + +# Convenience name for target. +shapes_logo_raylib_anim: examples/CMakeFiles/shapes_logo_raylib_anim.dir/rule +.PHONY : shapes_logo_raylib_anim + +# fast build rule for target. +shapes_logo_raylib_anim/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib_anim.dir/build.make examples/CMakeFiles/shapes_logo_raylib_anim.dir/build +.PHONY : shapes_logo_raylib_anim/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_rectangle_scaling.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_rectangle_scaling.dir/rule +.PHONY : examples/CMakeFiles/shapes_rectangle_scaling.dir/rule + +# Convenience name for target. +shapes_rectangle_scaling: examples/CMakeFiles/shapes_rectangle_scaling.dir/rule +.PHONY : shapes_rectangle_scaling + +# fast build rule for target. +shapes_rectangle_scaling/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rectangle_scaling.dir/build.make examples/CMakeFiles/shapes_rectangle_scaling.dir/build +.PHONY : shapes_rectangle_scaling/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_splines_drawing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_splines_drawing.dir/rule +.PHONY : examples/CMakeFiles/shapes_splines_drawing.dir/rule + +# Convenience name for target. +shapes_splines_drawing: examples/CMakeFiles/shapes_splines_drawing.dir/rule +.PHONY : shapes_splines_drawing + +# fast build rule for target. +shapes_splines_drawing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_splines_drawing.dir/build.make examples/CMakeFiles/shapes_splines_drawing.dir/build +.PHONY : shapes_splines_drawing/fast + +# Convenience name for target. +examples/CMakeFiles/shapes_top_down_lights.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/shapes_top_down_lights.dir/rule +.PHONY : examples/CMakeFiles/shapes_top_down_lights.dir/rule + +# Convenience name for target. +shapes_top_down_lights: examples/CMakeFiles/shapes_top_down_lights.dir/rule +.PHONY : shapes_top_down_lights + +# fast build rule for target. +shapes_top_down_lights/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_top_down_lights.dir/build.make examples/CMakeFiles/shapes_top_down_lights.dir/build +.PHONY : shapes_top_down_lights/fast + +# Convenience name for target. +examples/CMakeFiles/text_codepoints_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_codepoints_loading.dir/rule +.PHONY : examples/CMakeFiles/text_codepoints_loading.dir/rule + +# Convenience name for target. +text_codepoints_loading: examples/CMakeFiles/text_codepoints_loading.dir/rule +.PHONY : text_codepoints_loading + +# fast build rule for target. +text_codepoints_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_codepoints_loading.dir/build.make examples/CMakeFiles/text_codepoints_loading.dir/build +.PHONY : text_codepoints_loading/fast + +# Convenience name for target. +examples/CMakeFiles/text_draw_3d.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_draw_3d.dir/rule +.PHONY : examples/CMakeFiles/text_draw_3d.dir/rule + +# Convenience name for target. +text_draw_3d: examples/CMakeFiles/text_draw_3d.dir/rule +.PHONY : text_draw_3d + +# fast build rule for target. +text_draw_3d/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_draw_3d.dir/build.make examples/CMakeFiles/text_draw_3d.dir/build +.PHONY : text_draw_3d/fast + +# Convenience name for target. +examples/CMakeFiles/text_font_filters.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_font_filters.dir/rule +.PHONY : examples/CMakeFiles/text_font_filters.dir/rule + +# Convenience name for target. +text_font_filters: examples/CMakeFiles/text_font_filters.dir/rule +.PHONY : text_font_filters + +# fast build rule for target. +text_font_filters/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_filters.dir/build.make examples/CMakeFiles/text_font_filters.dir/build +.PHONY : text_font_filters/fast + +# Convenience name for target. +examples/CMakeFiles/text_font_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_font_loading.dir/rule +.PHONY : examples/CMakeFiles/text_font_loading.dir/rule + +# Convenience name for target. +text_font_loading: examples/CMakeFiles/text_font_loading.dir/rule +.PHONY : text_font_loading + +# fast build rule for target. +text_font_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_loading.dir/build.make examples/CMakeFiles/text_font_loading.dir/build +.PHONY : text_font_loading/fast + +# Convenience name for target. +examples/CMakeFiles/text_font_sdf.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_font_sdf.dir/rule +.PHONY : examples/CMakeFiles/text_font_sdf.dir/rule + +# Convenience name for target. +text_font_sdf: examples/CMakeFiles/text_font_sdf.dir/rule +.PHONY : text_font_sdf + +# fast build rule for target. +text_font_sdf/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_sdf.dir/build.make examples/CMakeFiles/text_font_sdf.dir/build +.PHONY : text_font_sdf/fast + +# Convenience name for target. +examples/CMakeFiles/text_font_spritefont.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_font_spritefont.dir/rule +.PHONY : examples/CMakeFiles/text_font_spritefont.dir/rule + +# Convenience name for target. +text_font_spritefont: examples/CMakeFiles/text_font_spritefont.dir/rule +.PHONY : text_font_spritefont + +# fast build rule for target. +text_font_spritefont/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_spritefont.dir/build.make examples/CMakeFiles/text_font_spritefont.dir/build +.PHONY : text_font_spritefont/fast + +# Convenience name for target. +examples/CMakeFiles/text_format_text.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_format_text.dir/rule +.PHONY : examples/CMakeFiles/text_format_text.dir/rule + +# Convenience name for target. +text_format_text: examples/CMakeFiles/text_format_text.dir/rule +.PHONY : text_format_text + +# fast build rule for target. +text_format_text/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_format_text.dir/build.make examples/CMakeFiles/text_format_text.dir/build +.PHONY : text_format_text/fast + +# Convenience name for target. +examples/CMakeFiles/text_input_box.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_input_box.dir/rule +.PHONY : examples/CMakeFiles/text_input_box.dir/rule + +# Convenience name for target. +text_input_box: examples/CMakeFiles/text_input_box.dir/rule +.PHONY : text_input_box + +# fast build rule for target. +text_input_box/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_input_box.dir/build.make examples/CMakeFiles/text_input_box.dir/build +.PHONY : text_input_box/fast + +# Convenience name for target. +examples/CMakeFiles/text_raylib_fonts.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_raylib_fonts.dir/rule +.PHONY : examples/CMakeFiles/text_raylib_fonts.dir/rule + +# Convenience name for target. +text_raylib_fonts: examples/CMakeFiles/text_raylib_fonts.dir/rule +.PHONY : text_raylib_fonts + +# fast build rule for target. +text_raylib_fonts/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_raylib_fonts.dir/build.make examples/CMakeFiles/text_raylib_fonts.dir/build +.PHONY : text_raylib_fonts/fast + +# Convenience name for target. +examples/CMakeFiles/text_rectangle_bounds.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_rectangle_bounds.dir/rule +.PHONY : examples/CMakeFiles/text_rectangle_bounds.dir/rule + +# Convenience name for target. +text_rectangle_bounds: examples/CMakeFiles/text_rectangle_bounds.dir/rule +.PHONY : text_rectangle_bounds + +# fast build rule for target. +text_rectangle_bounds/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_rectangle_bounds.dir/build.make examples/CMakeFiles/text_rectangle_bounds.dir/build +.PHONY : text_rectangle_bounds/fast + +# Convenience name for target. +examples/CMakeFiles/text_unicode.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_unicode.dir/rule +.PHONY : examples/CMakeFiles/text_unicode.dir/rule + +# Convenience name for target. +text_unicode: examples/CMakeFiles/text_unicode.dir/rule +.PHONY : text_unicode + +# fast build rule for target. +text_unicode/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_unicode.dir/build.make examples/CMakeFiles/text_unicode.dir/build +.PHONY : text_unicode/fast + +# Convenience name for target. +examples/CMakeFiles/text_writing_anim.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/text_writing_anim.dir/rule +.PHONY : examples/CMakeFiles/text_writing_anim.dir/rule + +# Convenience name for target. +text_writing_anim: examples/CMakeFiles/text_writing_anim.dir/rule +.PHONY : text_writing_anim + +# fast build rule for target. +text_writing_anim/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_writing_anim.dir/build.make examples/CMakeFiles/text_writing_anim.dir/build +.PHONY : text_writing_anim/fast + +# Convenience name for target. +examples/CMakeFiles/textures_background_scrolling.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_background_scrolling.dir/rule +.PHONY : examples/CMakeFiles/textures_background_scrolling.dir/rule + +# Convenience name for target. +textures_background_scrolling: examples/CMakeFiles/textures_background_scrolling.dir/rule +.PHONY : textures_background_scrolling + +# fast build rule for target. +textures_background_scrolling/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_background_scrolling.dir/build.make examples/CMakeFiles/textures_background_scrolling.dir/build +.PHONY : textures_background_scrolling/fast + +# Convenience name for target. +examples/CMakeFiles/textures_blend_modes.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_blend_modes.dir/rule +.PHONY : examples/CMakeFiles/textures_blend_modes.dir/rule + +# Convenience name for target. +textures_blend_modes: examples/CMakeFiles/textures_blend_modes.dir/rule +.PHONY : textures_blend_modes + +# fast build rule for target. +textures_blend_modes/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_blend_modes.dir/build.make examples/CMakeFiles/textures_blend_modes.dir/build +.PHONY : textures_blend_modes/fast + +# Convenience name for target. +examples/CMakeFiles/textures_bunnymark.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_bunnymark.dir/rule +.PHONY : examples/CMakeFiles/textures_bunnymark.dir/rule + +# Convenience name for target. +textures_bunnymark: examples/CMakeFiles/textures_bunnymark.dir/rule +.PHONY : textures_bunnymark + +# fast build rule for target. +textures_bunnymark/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_bunnymark.dir/build.make examples/CMakeFiles/textures_bunnymark.dir/build +.PHONY : textures_bunnymark/fast + +# Convenience name for target. +examples/CMakeFiles/textures_draw_tiled.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_draw_tiled.dir/rule +.PHONY : examples/CMakeFiles/textures_draw_tiled.dir/rule + +# Convenience name for target. +textures_draw_tiled: examples/CMakeFiles/textures_draw_tiled.dir/rule +.PHONY : textures_draw_tiled + +# fast build rule for target. +textures_draw_tiled/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_draw_tiled.dir/build.make examples/CMakeFiles/textures_draw_tiled.dir/build +.PHONY : textures_draw_tiled/fast + +# Convenience name for target. +examples/CMakeFiles/textures_fog_of_war.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_fog_of_war.dir/rule +.PHONY : examples/CMakeFiles/textures_fog_of_war.dir/rule + +# Convenience name for target. +textures_fog_of_war: examples/CMakeFiles/textures_fog_of_war.dir/rule +.PHONY : textures_fog_of_war + +# fast build rule for target. +textures_fog_of_war/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_fog_of_war.dir/build.make examples/CMakeFiles/textures_fog_of_war.dir/build +.PHONY : textures_fog_of_war/fast + +# Convenience name for target. +examples/CMakeFiles/textures_gif_player.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_gif_player.dir/rule +.PHONY : examples/CMakeFiles/textures_gif_player.dir/rule + +# Convenience name for target. +textures_gif_player: examples/CMakeFiles/textures_gif_player.dir/rule +.PHONY : textures_gif_player + +# fast build rule for target. +textures_gif_player/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_gif_player.dir/build.make examples/CMakeFiles/textures_gif_player.dir/build +.PHONY : textures_gif_player/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_drawing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_drawing.dir/rule +.PHONY : examples/CMakeFiles/textures_image_drawing.dir/rule + +# Convenience name for target. +textures_image_drawing: examples/CMakeFiles/textures_image_drawing.dir/rule +.PHONY : textures_image_drawing + +# fast build rule for target. +textures_image_drawing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_drawing.dir/build.make examples/CMakeFiles/textures_image_drawing.dir/build +.PHONY : textures_image_drawing/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_generation.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_generation.dir/rule +.PHONY : examples/CMakeFiles/textures_image_generation.dir/rule + +# Convenience name for target. +textures_image_generation: examples/CMakeFiles/textures_image_generation.dir/rule +.PHONY : textures_image_generation + +# fast build rule for target. +textures_image_generation/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_generation.dir/build.make examples/CMakeFiles/textures_image_generation.dir/build +.PHONY : textures_image_generation/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_kernel.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_kernel.dir/rule +.PHONY : examples/CMakeFiles/textures_image_kernel.dir/rule + +# Convenience name for target. +textures_image_kernel: examples/CMakeFiles/textures_image_kernel.dir/rule +.PHONY : textures_image_kernel + +# fast build rule for target. +textures_image_kernel/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_kernel.dir/build.make examples/CMakeFiles/textures_image_kernel.dir/build +.PHONY : textures_image_kernel/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_loading.dir/rule +.PHONY : examples/CMakeFiles/textures_image_loading.dir/rule + +# Convenience name for target. +textures_image_loading: examples/CMakeFiles/textures_image_loading.dir/rule +.PHONY : textures_image_loading + +# fast build rule for target. +textures_image_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_loading.dir/build.make examples/CMakeFiles/textures_image_loading.dir/build +.PHONY : textures_image_loading/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_processing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_processing.dir/rule +.PHONY : examples/CMakeFiles/textures_image_processing.dir/rule + +# Convenience name for target. +textures_image_processing: examples/CMakeFiles/textures_image_processing.dir/rule +.PHONY : textures_image_processing + +# fast build rule for target. +textures_image_processing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_processing.dir/build.make examples/CMakeFiles/textures_image_processing.dir/build +.PHONY : textures_image_processing/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_rotate.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_rotate.dir/rule +.PHONY : examples/CMakeFiles/textures_image_rotate.dir/rule + +# Convenience name for target. +textures_image_rotate: examples/CMakeFiles/textures_image_rotate.dir/rule +.PHONY : textures_image_rotate + +# fast build rule for target. +textures_image_rotate/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_rotate.dir/build.make examples/CMakeFiles/textures_image_rotate.dir/build +.PHONY : textures_image_rotate/fast + +# Convenience name for target. +examples/CMakeFiles/textures_image_text.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_image_text.dir/rule +.PHONY : examples/CMakeFiles/textures_image_text.dir/rule + +# Convenience name for target. +textures_image_text: examples/CMakeFiles/textures_image_text.dir/rule +.PHONY : textures_image_text + +# fast build rule for target. +textures_image_text/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_text.dir/build.make examples/CMakeFiles/textures_image_text.dir/build +.PHONY : textures_image_text/fast + +# Convenience name for target. +examples/CMakeFiles/textures_logo_raylib.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_logo_raylib.dir/rule +.PHONY : examples/CMakeFiles/textures_logo_raylib.dir/rule + +# Convenience name for target. +textures_logo_raylib: examples/CMakeFiles/textures_logo_raylib.dir/rule +.PHONY : textures_logo_raylib + +# fast build rule for target. +textures_logo_raylib/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_logo_raylib.dir/build.make examples/CMakeFiles/textures_logo_raylib.dir/build +.PHONY : textures_logo_raylib/fast + +# Convenience name for target. +examples/CMakeFiles/textures_mouse_painting.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_mouse_painting.dir/rule +.PHONY : examples/CMakeFiles/textures_mouse_painting.dir/rule + +# Convenience name for target. +textures_mouse_painting: examples/CMakeFiles/textures_mouse_painting.dir/rule +.PHONY : textures_mouse_painting + +# fast build rule for target. +textures_mouse_painting/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_mouse_painting.dir/build.make examples/CMakeFiles/textures_mouse_painting.dir/build +.PHONY : textures_mouse_painting/fast + +# Convenience name for target. +examples/CMakeFiles/textures_npatch_drawing.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_npatch_drawing.dir/rule +.PHONY : examples/CMakeFiles/textures_npatch_drawing.dir/rule + +# Convenience name for target. +textures_npatch_drawing: examples/CMakeFiles/textures_npatch_drawing.dir/rule +.PHONY : textures_npatch_drawing + +# fast build rule for target. +textures_npatch_drawing/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_npatch_drawing.dir/build.make examples/CMakeFiles/textures_npatch_drawing.dir/build +.PHONY : textures_npatch_drawing/fast + +# Convenience name for target. +examples/CMakeFiles/textures_particles_blending.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_particles_blending.dir/rule +.PHONY : examples/CMakeFiles/textures_particles_blending.dir/rule + +# Convenience name for target. +textures_particles_blending: examples/CMakeFiles/textures_particles_blending.dir/rule +.PHONY : textures_particles_blending + +# fast build rule for target. +textures_particles_blending/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_particles_blending.dir/build.make examples/CMakeFiles/textures_particles_blending.dir/build +.PHONY : textures_particles_blending/fast + +# Convenience name for target. +examples/CMakeFiles/textures_polygon.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_polygon.dir/rule +.PHONY : examples/CMakeFiles/textures_polygon.dir/rule + +# Convenience name for target. +textures_polygon: examples/CMakeFiles/textures_polygon.dir/rule +.PHONY : textures_polygon + +# fast build rule for target. +textures_polygon/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_polygon.dir/build.make examples/CMakeFiles/textures_polygon.dir/build +.PHONY : textures_polygon/fast + +# Convenience name for target. +examples/CMakeFiles/textures_raw_data.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_raw_data.dir/rule +.PHONY : examples/CMakeFiles/textures_raw_data.dir/rule + +# Convenience name for target. +textures_raw_data: examples/CMakeFiles/textures_raw_data.dir/rule +.PHONY : textures_raw_data + +# fast build rule for target. +textures_raw_data/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_raw_data.dir/build.make examples/CMakeFiles/textures_raw_data.dir/build +.PHONY : textures_raw_data/fast + +# Convenience name for target. +examples/CMakeFiles/textures_sprite_anim.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_sprite_anim.dir/rule +.PHONY : examples/CMakeFiles/textures_sprite_anim.dir/rule + +# Convenience name for target. +textures_sprite_anim: examples/CMakeFiles/textures_sprite_anim.dir/rule +.PHONY : textures_sprite_anim + +# fast build rule for target. +textures_sprite_anim/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_anim.dir/build.make examples/CMakeFiles/textures_sprite_anim.dir/build +.PHONY : textures_sprite_anim/fast + +# Convenience name for target. +examples/CMakeFiles/textures_sprite_button.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_sprite_button.dir/rule +.PHONY : examples/CMakeFiles/textures_sprite_button.dir/rule + +# Convenience name for target. +textures_sprite_button: examples/CMakeFiles/textures_sprite_button.dir/rule +.PHONY : textures_sprite_button + +# fast build rule for target. +textures_sprite_button/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_button.dir/build.make examples/CMakeFiles/textures_sprite_button.dir/build +.PHONY : textures_sprite_button/fast + +# Convenience name for target. +examples/CMakeFiles/textures_sprite_explosion.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_sprite_explosion.dir/rule +.PHONY : examples/CMakeFiles/textures_sprite_explosion.dir/rule + +# Convenience name for target. +textures_sprite_explosion: examples/CMakeFiles/textures_sprite_explosion.dir/rule +.PHONY : textures_sprite_explosion + +# fast build rule for target. +textures_sprite_explosion/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_explosion.dir/build.make examples/CMakeFiles/textures_sprite_explosion.dir/build +.PHONY : textures_sprite_explosion/fast + +# Convenience name for target. +examples/CMakeFiles/textures_srcrec_dstrec.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_srcrec_dstrec.dir/rule +.PHONY : examples/CMakeFiles/textures_srcrec_dstrec.dir/rule + +# Convenience name for target. +textures_srcrec_dstrec: examples/CMakeFiles/textures_srcrec_dstrec.dir/rule +.PHONY : textures_srcrec_dstrec + +# fast build rule for target. +textures_srcrec_dstrec/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_srcrec_dstrec.dir/build.make examples/CMakeFiles/textures_srcrec_dstrec.dir/build +.PHONY : textures_srcrec_dstrec/fast + +# Convenience name for target. +examples/CMakeFiles/textures_svg_loading.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_svg_loading.dir/rule +.PHONY : examples/CMakeFiles/textures_svg_loading.dir/rule + +# Convenience name for target. +textures_svg_loading: examples/CMakeFiles/textures_svg_loading.dir/rule +.PHONY : textures_svg_loading + +# fast build rule for target. +textures_svg_loading/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_svg_loading.dir/build.make examples/CMakeFiles/textures_svg_loading.dir/build +.PHONY : textures_svg_loading/fast + +# Convenience name for target. +examples/CMakeFiles/textures_textured_curve.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_textured_curve.dir/rule +.PHONY : examples/CMakeFiles/textures_textured_curve.dir/rule + +# Convenience name for target. +textures_textured_curve: examples/CMakeFiles/textures_textured_curve.dir/rule +.PHONY : textures_textured_curve + +# fast build rule for target. +textures_textured_curve/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_textured_curve.dir/build.make examples/CMakeFiles/textures_textured_curve.dir/build +.PHONY : textures_textured_curve/fast + +# Convenience name for target. +examples/CMakeFiles/textures_to_image.dir/rule: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 examples/CMakeFiles/textures_to_image.dir/rule +.PHONY : examples/CMakeFiles/textures_to_image.dir/rule + +# Convenience name for target. +textures_to_image: examples/CMakeFiles/textures_to_image.dir/rule +.PHONY : textures_to_image + +# fast build rule for target. +textures_to_image/fast: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_to_image.dir/build.make examples/CMakeFiles/textures_to_image.dir/build +.PHONY : textures_to_image/fast + +audio/audio_mixed_processor.o: audio/audio_mixed_processor.c.o +.PHONY : audio/audio_mixed_processor.o + +# target to build an object file +audio/audio_mixed_processor.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_mixed_processor.dir/build.make examples/CMakeFiles/audio_mixed_processor.dir/audio/audio_mixed_processor.c.o +.PHONY : audio/audio_mixed_processor.c.o + +audio/audio_mixed_processor.i: audio/audio_mixed_processor.c.i +.PHONY : audio/audio_mixed_processor.i + +# target to preprocess a source file +audio/audio_mixed_processor.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_mixed_processor.dir/build.make examples/CMakeFiles/audio_mixed_processor.dir/audio/audio_mixed_processor.c.i +.PHONY : audio/audio_mixed_processor.c.i + +audio/audio_mixed_processor.s: audio/audio_mixed_processor.c.s +.PHONY : audio/audio_mixed_processor.s + +# target to generate assembly for a file +audio/audio_mixed_processor.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_mixed_processor.dir/build.make examples/CMakeFiles/audio_mixed_processor.dir/audio/audio_mixed_processor.c.s +.PHONY : audio/audio_mixed_processor.c.s + +audio/audio_module_playing.o: audio/audio_module_playing.c.o +.PHONY : audio/audio_module_playing.o + +# target to build an object file +audio/audio_module_playing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_module_playing.dir/build.make examples/CMakeFiles/audio_module_playing.dir/audio/audio_module_playing.c.o +.PHONY : audio/audio_module_playing.c.o + +audio/audio_module_playing.i: audio/audio_module_playing.c.i +.PHONY : audio/audio_module_playing.i + +# target to preprocess a source file +audio/audio_module_playing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_module_playing.dir/build.make examples/CMakeFiles/audio_module_playing.dir/audio/audio_module_playing.c.i +.PHONY : audio/audio_module_playing.c.i + +audio/audio_module_playing.s: audio/audio_module_playing.c.s +.PHONY : audio/audio_module_playing.s + +# target to generate assembly for a file +audio/audio_module_playing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_module_playing.dir/build.make examples/CMakeFiles/audio_module_playing.dir/audio/audio_module_playing.c.s +.PHONY : audio/audio_module_playing.c.s + +audio/audio_music_stream.o: audio/audio_music_stream.c.o +.PHONY : audio/audio_music_stream.o + +# target to build an object file +audio/audio_music_stream.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_music_stream.dir/build.make examples/CMakeFiles/audio_music_stream.dir/audio/audio_music_stream.c.o +.PHONY : audio/audio_music_stream.c.o + +audio/audio_music_stream.i: audio/audio_music_stream.c.i +.PHONY : audio/audio_music_stream.i + +# target to preprocess a source file +audio/audio_music_stream.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_music_stream.dir/build.make examples/CMakeFiles/audio_music_stream.dir/audio/audio_music_stream.c.i +.PHONY : audio/audio_music_stream.c.i + +audio/audio_music_stream.s: audio/audio_music_stream.c.s +.PHONY : audio/audio_music_stream.s + +# target to generate assembly for a file +audio/audio_music_stream.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_music_stream.dir/build.make examples/CMakeFiles/audio_music_stream.dir/audio/audio_music_stream.c.s +.PHONY : audio/audio_music_stream.c.s + +audio/audio_raw_stream.o: audio/audio_raw_stream.c.o +.PHONY : audio/audio_raw_stream.o + +# target to build an object file +audio/audio_raw_stream.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_raw_stream.dir/build.make examples/CMakeFiles/audio_raw_stream.dir/audio/audio_raw_stream.c.o +.PHONY : audio/audio_raw_stream.c.o + +audio/audio_raw_stream.i: audio/audio_raw_stream.c.i +.PHONY : audio/audio_raw_stream.i + +# target to preprocess a source file +audio/audio_raw_stream.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_raw_stream.dir/build.make examples/CMakeFiles/audio_raw_stream.dir/audio/audio_raw_stream.c.i +.PHONY : audio/audio_raw_stream.c.i + +audio/audio_raw_stream.s: audio/audio_raw_stream.c.s +.PHONY : audio/audio_raw_stream.s + +# target to generate assembly for a file +audio/audio_raw_stream.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_raw_stream.dir/build.make examples/CMakeFiles/audio_raw_stream.dir/audio/audio_raw_stream.c.s +.PHONY : audio/audio_raw_stream.c.s + +audio/audio_sound_loading.o: audio/audio_sound_loading.c.o +.PHONY : audio/audio_sound_loading.o + +# target to build an object file +audio/audio_sound_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_loading.dir/build.make examples/CMakeFiles/audio_sound_loading.dir/audio/audio_sound_loading.c.o +.PHONY : audio/audio_sound_loading.c.o + +audio/audio_sound_loading.i: audio/audio_sound_loading.c.i +.PHONY : audio/audio_sound_loading.i + +# target to preprocess a source file +audio/audio_sound_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_loading.dir/build.make examples/CMakeFiles/audio_sound_loading.dir/audio/audio_sound_loading.c.i +.PHONY : audio/audio_sound_loading.c.i + +audio/audio_sound_loading.s: audio/audio_sound_loading.c.s +.PHONY : audio/audio_sound_loading.s + +# target to generate assembly for a file +audio/audio_sound_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_loading.dir/build.make examples/CMakeFiles/audio_sound_loading.dir/audio/audio_sound_loading.c.s +.PHONY : audio/audio_sound_loading.c.s + +audio/audio_sound_multi.o: audio/audio_sound_multi.c.o +.PHONY : audio/audio_sound_multi.o + +# target to build an object file +audio/audio_sound_multi.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_multi.dir/build.make examples/CMakeFiles/audio_sound_multi.dir/audio/audio_sound_multi.c.o +.PHONY : audio/audio_sound_multi.c.o + +audio/audio_sound_multi.i: audio/audio_sound_multi.c.i +.PHONY : audio/audio_sound_multi.i + +# target to preprocess a source file +audio/audio_sound_multi.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_multi.dir/build.make examples/CMakeFiles/audio_sound_multi.dir/audio/audio_sound_multi.c.i +.PHONY : audio/audio_sound_multi.c.i + +audio/audio_sound_multi.s: audio/audio_sound_multi.c.s +.PHONY : audio/audio_sound_multi.s + +# target to generate assembly for a file +audio/audio_sound_multi.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_sound_multi.dir/build.make examples/CMakeFiles/audio_sound_multi.dir/audio/audio_sound_multi.c.s +.PHONY : audio/audio_sound_multi.c.s + +audio/audio_stream_effects.o: audio/audio_stream_effects.c.o +.PHONY : audio/audio_stream_effects.o + +# target to build an object file +audio/audio_stream_effects.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_stream_effects.dir/build.make examples/CMakeFiles/audio_stream_effects.dir/audio/audio_stream_effects.c.o +.PHONY : audio/audio_stream_effects.c.o + +audio/audio_stream_effects.i: audio/audio_stream_effects.c.i +.PHONY : audio/audio_stream_effects.i + +# target to preprocess a source file +audio/audio_stream_effects.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_stream_effects.dir/build.make examples/CMakeFiles/audio_stream_effects.dir/audio/audio_stream_effects.c.i +.PHONY : audio/audio_stream_effects.c.i + +audio/audio_stream_effects.s: audio/audio_stream_effects.c.s +.PHONY : audio/audio_stream_effects.s + +# target to generate assembly for a file +audio/audio_stream_effects.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/audio_stream_effects.dir/build.make examples/CMakeFiles/audio_stream_effects.dir/audio/audio_stream_effects.c.s +.PHONY : audio/audio_stream_effects.c.s + +core/core_2d_camera.o: core/core_2d_camera.c.o +.PHONY : core/core_2d_camera.o + +# target to build an object file +core/core_2d_camera.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera.dir/build.make examples/CMakeFiles/core_2d_camera.dir/core/core_2d_camera.c.o +.PHONY : core/core_2d_camera.c.o + +core/core_2d_camera.i: core/core_2d_camera.c.i +.PHONY : core/core_2d_camera.i + +# target to preprocess a source file +core/core_2d_camera.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera.dir/build.make examples/CMakeFiles/core_2d_camera.dir/core/core_2d_camera.c.i +.PHONY : core/core_2d_camera.c.i + +core/core_2d_camera.s: core/core_2d_camera.c.s +.PHONY : core/core_2d_camera.s + +# target to generate assembly for a file +core/core_2d_camera.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera.dir/build.make examples/CMakeFiles/core_2d_camera.dir/core/core_2d_camera.c.s +.PHONY : core/core_2d_camera.c.s + +core/core_2d_camera_mouse_zoom.o: core/core_2d_camera_mouse_zoom.c.o +.PHONY : core/core_2d_camera_mouse_zoom.o + +# target to build an object file +core/core_2d_camera_mouse_zoom.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build.make examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/core/core_2d_camera_mouse_zoom.c.o +.PHONY : core/core_2d_camera_mouse_zoom.c.o + +core/core_2d_camera_mouse_zoom.i: core/core_2d_camera_mouse_zoom.c.i +.PHONY : core/core_2d_camera_mouse_zoom.i + +# target to preprocess a source file +core/core_2d_camera_mouse_zoom.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build.make examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/core/core_2d_camera_mouse_zoom.c.i +.PHONY : core/core_2d_camera_mouse_zoom.c.i + +core/core_2d_camera_mouse_zoom.s: core/core_2d_camera_mouse_zoom.c.s +.PHONY : core/core_2d_camera_mouse_zoom.s + +# target to generate assembly for a file +core/core_2d_camera_mouse_zoom.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/build.make examples/CMakeFiles/core_2d_camera_mouse_zoom.dir/core/core_2d_camera_mouse_zoom.c.s +.PHONY : core/core_2d_camera_mouse_zoom.c.s + +core/core_2d_camera_platformer.o: core/core_2d_camera_platformer.c.o +.PHONY : core/core_2d_camera_platformer.o + +# target to build an object file +core/core_2d_camera_platformer.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_platformer.dir/build.make examples/CMakeFiles/core_2d_camera_platformer.dir/core/core_2d_camera_platformer.c.o +.PHONY : core/core_2d_camera_platformer.c.o + +core/core_2d_camera_platformer.i: core/core_2d_camera_platformer.c.i +.PHONY : core/core_2d_camera_platformer.i + +# target to preprocess a source file +core/core_2d_camera_platformer.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_platformer.dir/build.make examples/CMakeFiles/core_2d_camera_platformer.dir/core/core_2d_camera_platformer.c.i +.PHONY : core/core_2d_camera_platformer.c.i + +core/core_2d_camera_platformer.s: core/core_2d_camera_platformer.c.s +.PHONY : core/core_2d_camera_platformer.s + +# target to generate assembly for a file +core/core_2d_camera_platformer.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_platformer.dir/build.make examples/CMakeFiles/core_2d_camera_platformer.dir/core/core_2d_camera_platformer.c.s +.PHONY : core/core_2d_camera_platformer.c.s + +core/core_2d_camera_split_screen.o: core/core_2d_camera_split_screen.c.o +.PHONY : core/core_2d_camera_split_screen.o + +# target to build an object file +core/core_2d_camera_split_screen.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_split_screen.dir/build.make examples/CMakeFiles/core_2d_camera_split_screen.dir/core/core_2d_camera_split_screen.c.o +.PHONY : core/core_2d_camera_split_screen.c.o + +core/core_2d_camera_split_screen.i: core/core_2d_camera_split_screen.c.i +.PHONY : core/core_2d_camera_split_screen.i + +# target to preprocess a source file +core/core_2d_camera_split_screen.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_split_screen.dir/build.make examples/CMakeFiles/core_2d_camera_split_screen.dir/core/core_2d_camera_split_screen.c.i +.PHONY : core/core_2d_camera_split_screen.c.i + +core/core_2d_camera_split_screen.s: core/core_2d_camera_split_screen.c.s +.PHONY : core/core_2d_camera_split_screen.s + +# target to generate assembly for a file +core/core_2d_camera_split_screen.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_2d_camera_split_screen.dir/build.make examples/CMakeFiles/core_2d_camera_split_screen.dir/core/core_2d_camera_split_screen.c.s +.PHONY : core/core_2d_camera_split_screen.c.s + +core/core_3d_camera_first_person.o: core/core_3d_camera_first_person.c.o +.PHONY : core/core_3d_camera_first_person.o + +# target to build an object file +core/core_3d_camera_first_person.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_first_person.dir/build.make examples/CMakeFiles/core_3d_camera_first_person.dir/core/core_3d_camera_first_person.c.o +.PHONY : core/core_3d_camera_first_person.c.o + +core/core_3d_camera_first_person.i: core/core_3d_camera_first_person.c.i +.PHONY : core/core_3d_camera_first_person.i + +# target to preprocess a source file +core/core_3d_camera_first_person.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_first_person.dir/build.make examples/CMakeFiles/core_3d_camera_first_person.dir/core/core_3d_camera_first_person.c.i +.PHONY : core/core_3d_camera_first_person.c.i + +core/core_3d_camera_first_person.s: core/core_3d_camera_first_person.c.s +.PHONY : core/core_3d_camera_first_person.s + +# target to generate assembly for a file +core/core_3d_camera_first_person.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_first_person.dir/build.make examples/CMakeFiles/core_3d_camera_first_person.dir/core/core_3d_camera_first_person.c.s +.PHONY : core/core_3d_camera_first_person.c.s + +core/core_3d_camera_free.o: core/core_3d_camera_free.c.o +.PHONY : core/core_3d_camera_free.o + +# target to build an object file +core/core_3d_camera_free.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_free.dir/build.make examples/CMakeFiles/core_3d_camera_free.dir/core/core_3d_camera_free.c.o +.PHONY : core/core_3d_camera_free.c.o + +core/core_3d_camera_free.i: core/core_3d_camera_free.c.i +.PHONY : core/core_3d_camera_free.i + +# target to preprocess a source file +core/core_3d_camera_free.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_free.dir/build.make examples/CMakeFiles/core_3d_camera_free.dir/core/core_3d_camera_free.c.i +.PHONY : core/core_3d_camera_free.c.i + +core/core_3d_camera_free.s: core/core_3d_camera_free.c.s +.PHONY : core/core_3d_camera_free.s + +# target to generate assembly for a file +core/core_3d_camera_free.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_free.dir/build.make examples/CMakeFiles/core_3d_camera_free.dir/core/core_3d_camera_free.c.s +.PHONY : core/core_3d_camera_free.c.s + +core/core_3d_camera_mode.o: core/core_3d_camera_mode.c.o +.PHONY : core/core_3d_camera_mode.o + +# target to build an object file +core/core_3d_camera_mode.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_mode.dir/build.make examples/CMakeFiles/core_3d_camera_mode.dir/core/core_3d_camera_mode.c.o +.PHONY : core/core_3d_camera_mode.c.o + +core/core_3d_camera_mode.i: core/core_3d_camera_mode.c.i +.PHONY : core/core_3d_camera_mode.i + +# target to preprocess a source file +core/core_3d_camera_mode.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_mode.dir/build.make examples/CMakeFiles/core_3d_camera_mode.dir/core/core_3d_camera_mode.c.i +.PHONY : core/core_3d_camera_mode.c.i + +core/core_3d_camera_mode.s: core/core_3d_camera_mode.c.s +.PHONY : core/core_3d_camera_mode.s + +# target to generate assembly for a file +core/core_3d_camera_mode.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_mode.dir/build.make examples/CMakeFiles/core_3d_camera_mode.dir/core/core_3d_camera_mode.c.s +.PHONY : core/core_3d_camera_mode.c.s + +core/core_3d_camera_split_screen.o: core/core_3d_camera_split_screen.c.o +.PHONY : core/core_3d_camera_split_screen.o + +# target to build an object file +core/core_3d_camera_split_screen.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_split_screen.dir/build.make examples/CMakeFiles/core_3d_camera_split_screen.dir/core/core_3d_camera_split_screen.c.o +.PHONY : core/core_3d_camera_split_screen.c.o + +core/core_3d_camera_split_screen.i: core/core_3d_camera_split_screen.c.i +.PHONY : core/core_3d_camera_split_screen.i + +# target to preprocess a source file +core/core_3d_camera_split_screen.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_split_screen.dir/build.make examples/CMakeFiles/core_3d_camera_split_screen.dir/core/core_3d_camera_split_screen.c.i +.PHONY : core/core_3d_camera_split_screen.c.i + +core/core_3d_camera_split_screen.s: core/core_3d_camera_split_screen.c.s +.PHONY : core/core_3d_camera_split_screen.s + +# target to generate assembly for a file +core/core_3d_camera_split_screen.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_camera_split_screen.dir/build.make examples/CMakeFiles/core_3d_camera_split_screen.dir/core/core_3d_camera_split_screen.c.s +.PHONY : core/core_3d_camera_split_screen.c.s + +core/core_3d_picking.o: core/core_3d_picking.c.o +.PHONY : core/core_3d_picking.o + +# target to build an object file +core/core_3d_picking.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_picking.dir/build.make examples/CMakeFiles/core_3d_picking.dir/core/core_3d_picking.c.o +.PHONY : core/core_3d_picking.c.o + +core/core_3d_picking.i: core/core_3d_picking.c.i +.PHONY : core/core_3d_picking.i + +# target to preprocess a source file +core/core_3d_picking.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_picking.dir/build.make examples/CMakeFiles/core_3d_picking.dir/core/core_3d_picking.c.i +.PHONY : core/core_3d_picking.c.i + +core/core_3d_picking.s: core/core_3d_picking.c.s +.PHONY : core/core_3d_picking.s + +# target to generate assembly for a file +core/core_3d_picking.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_3d_picking.dir/build.make examples/CMakeFiles/core_3d_picking.dir/core/core_3d_picking.c.s +.PHONY : core/core_3d_picking.c.s + +core/core_automation_events.o: core/core_automation_events.c.o +.PHONY : core/core_automation_events.o + +# target to build an object file +core/core_automation_events.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_automation_events.dir/build.make examples/CMakeFiles/core_automation_events.dir/core/core_automation_events.c.o +.PHONY : core/core_automation_events.c.o + +core/core_automation_events.i: core/core_automation_events.c.i +.PHONY : core/core_automation_events.i + +# target to preprocess a source file +core/core_automation_events.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_automation_events.dir/build.make examples/CMakeFiles/core_automation_events.dir/core/core_automation_events.c.i +.PHONY : core/core_automation_events.c.i + +core/core_automation_events.s: core/core_automation_events.c.s +.PHONY : core/core_automation_events.s + +# target to generate assembly for a file +core/core_automation_events.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_automation_events.dir/build.make examples/CMakeFiles/core_automation_events.dir/core/core_automation_events.c.s +.PHONY : core/core_automation_events.c.s + +core/core_basic_screen_manager.o: core/core_basic_screen_manager.c.o +.PHONY : core/core_basic_screen_manager.o + +# target to build an object file +core/core_basic_screen_manager.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_screen_manager.dir/build.make examples/CMakeFiles/core_basic_screen_manager.dir/core/core_basic_screen_manager.c.o +.PHONY : core/core_basic_screen_manager.c.o + +core/core_basic_screen_manager.i: core/core_basic_screen_manager.c.i +.PHONY : core/core_basic_screen_manager.i + +# target to preprocess a source file +core/core_basic_screen_manager.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_screen_manager.dir/build.make examples/CMakeFiles/core_basic_screen_manager.dir/core/core_basic_screen_manager.c.i +.PHONY : core/core_basic_screen_manager.c.i + +core/core_basic_screen_manager.s: core/core_basic_screen_manager.c.s +.PHONY : core/core_basic_screen_manager.s + +# target to generate assembly for a file +core/core_basic_screen_manager.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_screen_manager.dir/build.make examples/CMakeFiles/core_basic_screen_manager.dir/core/core_basic_screen_manager.c.s +.PHONY : core/core_basic_screen_manager.c.s + +core/core_basic_window.o: core/core_basic_window.c.o +.PHONY : core/core_basic_window.o + +# target to build an object file +core/core_basic_window.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window.dir/build.make examples/CMakeFiles/core_basic_window.dir/core/core_basic_window.c.o +.PHONY : core/core_basic_window.c.o + +core/core_basic_window.i: core/core_basic_window.c.i +.PHONY : core/core_basic_window.i + +# target to preprocess a source file +core/core_basic_window.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window.dir/build.make examples/CMakeFiles/core_basic_window.dir/core/core_basic_window.c.i +.PHONY : core/core_basic_window.c.i + +core/core_basic_window.s: core/core_basic_window.c.s +.PHONY : core/core_basic_window.s + +# target to generate assembly for a file +core/core_basic_window.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window.dir/build.make examples/CMakeFiles/core_basic_window.dir/core/core_basic_window.c.s +.PHONY : core/core_basic_window.c.s + +core/core_basic_window_web.o: core/core_basic_window_web.c.o +.PHONY : core/core_basic_window_web.o + +# target to build an object file +core/core_basic_window_web.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window_web.dir/build.make examples/CMakeFiles/core_basic_window_web.dir/core/core_basic_window_web.c.o +.PHONY : core/core_basic_window_web.c.o + +core/core_basic_window_web.i: core/core_basic_window_web.c.i +.PHONY : core/core_basic_window_web.i + +# target to preprocess a source file +core/core_basic_window_web.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window_web.dir/build.make examples/CMakeFiles/core_basic_window_web.dir/core/core_basic_window_web.c.i +.PHONY : core/core_basic_window_web.c.i + +core/core_basic_window_web.s: core/core_basic_window_web.c.s +.PHONY : core/core_basic_window_web.s + +# target to generate assembly for a file +core/core_basic_window_web.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_basic_window_web.dir/build.make examples/CMakeFiles/core_basic_window_web.dir/core/core_basic_window_web.c.s +.PHONY : core/core_basic_window_web.c.s + +core/core_custom_frame_control.o: core/core_custom_frame_control.c.o +.PHONY : core/core_custom_frame_control.o + +# target to build an object file +core/core_custom_frame_control.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_frame_control.dir/build.make examples/CMakeFiles/core_custom_frame_control.dir/core/core_custom_frame_control.c.o +.PHONY : core/core_custom_frame_control.c.o + +core/core_custom_frame_control.i: core/core_custom_frame_control.c.i +.PHONY : core/core_custom_frame_control.i + +# target to preprocess a source file +core/core_custom_frame_control.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_frame_control.dir/build.make examples/CMakeFiles/core_custom_frame_control.dir/core/core_custom_frame_control.c.i +.PHONY : core/core_custom_frame_control.c.i + +core/core_custom_frame_control.s: core/core_custom_frame_control.c.s +.PHONY : core/core_custom_frame_control.s + +# target to generate assembly for a file +core/core_custom_frame_control.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_frame_control.dir/build.make examples/CMakeFiles/core_custom_frame_control.dir/core/core_custom_frame_control.c.s +.PHONY : core/core_custom_frame_control.c.s + +core/core_custom_logging.o: core/core_custom_logging.c.o +.PHONY : core/core_custom_logging.o + +# target to build an object file +core/core_custom_logging.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_logging.dir/build.make examples/CMakeFiles/core_custom_logging.dir/core/core_custom_logging.c.o +.PHONY : core/core_custom_logging.c.o + +core/core_custom_logging.i: core/core_custom_logging.c.i +.PHONY : core/core_custom_logging.i + +# target to preprocess a source file +core/core_custom_logging.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_logging.dir/build.make examples/CMakeFiles/core_custom_logging.dir/core/core_custom_logging.c.i +.PHONY : core/core_custom_logging.c.i + +core/core_custom_logging.s: core/core_custom_logging.c.s +.PHONY : core/core_custom_logging.s + +# target to generate assembly for a file +core/core_custom_logging.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_custom_logging.dir/build.make examples/CMakeFiles/core_custom_logging.dir/core/core_custom_logging.c.s +.PHONY : core/core_custom_logging.c.s + +core/core_drop_files.o: core/core_drop_files.c.o +.PHONY : core/core_drop_files.o + +# target to build an object file +core/core_drop_files.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_drop_files.dir/build.make examples/CMakeFiles/core_drop_files.dir/core/core_drop_files.c.o +.PHONY : core/core_drop_files.c.o + +core/core_drop_files.i: core/core_drop_files.c.i +.PHONY : core/core_drop_files.i + +# target to preprocess a source file +core/core_drop_files.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_drop_files.dir/build.make examples/CMakeFiles/core_drop_files.dir/core/core_drop_files.c.i +.PHONY : core/core_drop_files.c.i + +core/core_drop_files.s: core/core_drop_files.c.s +.PHONY : core/core_drop_files.s + +# target to generate assembly for a file +core/core_drop_files.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_drop_files.dir/build.make examples/CMakeFiles/core_drop_files.dir/core/core_drop_files.c.s +.PHONY : core/core_drop_files.c.s + +core/core_input_gamepad.o: core/core_input_gamepad.c.o +.PHONY : core/core_input_gamepad.o + +# target to build an object file +core/core_input_gamepad.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad.dir/build.make examples/CMakeFiles/core_input_gamepad.dir/core/core_input_gamepad.c.o +.PHONY : core/core_input_gamepad.c.o + +core/core_input_gamepad.i: core/core_input_gamepad.c.i +.PHONY : core/core_input_gamepad.i + +# target to preprocess a source file +core/core_input_gamepad.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad.dir/build.make examples/CMakeFiles/core_input_gamepad.dir/core/core_input_gamepad.c.i +.PHONY : core/core_input_gamepad.c.i + +core/core_input_gamepad.s: core/core_input_gamepad.c.s +.PHONY : core/core_input_gamepad.s + +# target to generate assembly for a file +core/core_input_gamepad.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad.dir/build.make examples/CMakeFiles/core_input_gamepad.dir/core/core_input_gamepad.c.s +.PHONY : core/core_input_gamepad.c.s + +core/core_input_gamepad_info.o: core/core_input_gamepad_info.c.o +.PHONY : core/core_input_gamepad_info.o + +# target to build an object file +core/core_input_gamepad_info.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad_info.dir/build.make examples/CMakeFiles/core_input_gamepad_info.dir/core/core_input_gamepad_info.c.o +.PHONY : core/core_input_gamepad_info.c.o + +core/core_input_gamepad_info.i: core/core_input_gamepad_info.c.i +.PHONY : core/core_input_gamepad_info.i + +# target to preprocess a source file +core/core_input_gamepad_info.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad_info.dir/build.make examples/CMakeFiles/core_input_gamepad_info.dir/core/core_input_gamepad_info.c.i +.PHONY : core/core_input_gamepad_info.c.i + +core/core_input_gamepad_info.s: core/core_input_gamepad_info.c.s +.PHONY : core/core_input_gamepad_info.s + +# target to generate assembly for a file +core/core_input_gamepad_info.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gamepad_info.dir/build.make examples/CMakeFiles/core_input_gamepad_info.dir/core/core_input_gamepad_info.c.s +.PHONY : core/core_input_gamepad_info.c.s + +core/core_input_gestures.o: core/core_input_gestures.c.o +.PHONY : core/core_input_gestures.o + +# target to build an object file +core/core_input_gestures.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures.dir/build.make examples/CMakeFiles/core_input_gestures.dir/core/core_input_gestures.c.o +.PHONY : core/core_input_gestures.c.o + +core/core_input_gestures.i: core/core_input_gestures.c.i +.PHONY : core/core_input_gestures.i + +# target to preprocess a source file +core/core_input_gestures.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures.dir/build.make examples/CMakeFiles/core_input_gestures.dir/core/core_input_gestures.c.i +.PHONY : core/core_input_gestures.c.i + +core/core_input_gestures.s: core/core_input_gestures.c.s +.PHONY : core/core_input_gestures.s + +# target to generate assembly for a file +core/core_input_gestures.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures.dir/build.make examples/CMakeFiles/core_input_gestures.dir/core/core_input_gestures.c.s +.PHONY : core/core_input_gestures.c.s + +core/core_input_gestures_web.o: core/core_input_gestures_web.c.o +.PHONY : core/core_input_gestures_web.o + +# target to build an object file +core/core_input_gestures_web.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures_web.dir/build.make examples/CMakeFiles/core_input_gestures_web.dir/core/core_input_gestures_web.c.o +.PHONY : core/core_input_gestures_web.c.o + +core/core_input_gestures_web.i: core/core_input_gestures_web.c.i +.PHONY : core/core_input_gestures_web.i + +# target to preprocess a source file +core/core_input_gestures_web.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures_web.dir/build.make examples/CMakeFiles/core_input_gestures_web.dir/core/core_input_gestures_web.c.i +.PHONY : core/core_input_gestures_web.c.i + +core/core_input_gestures_web.s: core/core_input_gestures_web.c.s +.PHONY : core/core_input_gestures_web.s + +# target to generate assembly for a file +core/core_input_gestures_web.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_gestures_web.dir/build.make examples/CMakeFiles/core_input_gestures_web.dir/core/core_input_gestures_web.c.s +.PHONY : core/core_input_gestures_web.c.s + +core/core_input_keys.o: core/core_input_keys.c.o +.PHONY : core/core_input_keys.o + +# target to build an object file +core/core_input_keys.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_keys.dir/build.make examples/CMakeFiles/core_input_keys.dir/core/core_input_keys.c.o +.PHONY : core/core_input_keys.c.o + +core/core_input_keys.i: core/core_input_keys.c.i +.PHONY : core/core_input_keys.i + +# target to preprocess a source file +core/core_input_keys.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_keys.dir/build.make examples/CMakeFiles/core_input_keys.dir/core/core_input_keys.c.i +.PHONY : core/core_input_keys.c.i + +core/core_input_keys.s: core/core_input_keys.c.s +.PHONY : core/core_input_keys.s + +# target to generate assembly for a file +core/core_input_keys.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_keys.dir/build.make examples/CMakeFiles/core_input_keys.dir/core/core_input_keys.c.s +.PHONY : core/core_input_keys.c.s + +core/core_input_mouse.o: core/core_input_mouse.c.o +.PHONY : core/core_input_mouse.o + +# target to build an object file +core/core_input_mouse.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse.dir/build.make examples/CMakeFiles/core_input_mouse.dir/core/core_input_mouse.c.o +.PHONY : core/core_input_mouse.c.o + +core/core_input_mouse.i: core/core_input_mouse.c.i +.PHONY : core/core_input_mouse.i + +# target to preprocess a source file +core/core_input_mouse.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse.dir/build.make examples/CMakeFiles/core_input_mouse.dir/core/core_input_mouse.c.i +.PHONY : core/core_input_mouse.c.i + +core/core_input_mouse.s: core/core_input_mouse.c.s +.PHONY : core/core_input_mouse.s + +# target to generate assembly for a file +core/core_input_mouse.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse.dir/build.make examples/CMakeFiles/core_input_mouse.dir/core/core_input_mouse.c.s +.PHONY : core/core_input_mouse.c.s + +core/core_input_mouse_wheel.o: core/core_input_mouse_wheel.c.o +.PHONY : core/core_input_mouse_wheel.o + +# target to build an object file +core/core_input_mouse_wheel.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse_wheel.dir/build.make examples/CMakeFiles/core_input_mouse_wheel.dir/core/core_input_mouse_wheel.c.o +.PHONY : core/core_input_mouse_wheel.c.o + +core/core_input_mouse_wheel.i: core/core_input_mouse_wheel.c.i +.PHONY : core/core_input_mouse_wheel.i + +# target to preprocess a source file +core/core_input_mouse_wheel.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse_wheel.dir/build.make examples/CMakeFiles/core_input_mouse_wheel.dir/core/core_input_mouse_wheel.c.i +.PHONY : core/core_input_mouse_wheel.c.i + +core/core_input_mouse_wheel.s: core/core_input_mouse_wheel.c.s +.PHONY : core/core_input_mouse_wheel.s + +# target to generate assembly for a file +core/core_input_mouse_wheel.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_mouse_wheel.dir/build.make examples/CMakeFiles/core_input_mouse_wheel.dir/core/core_input_mouse_wheel.c.s +.PHONY : core/core_input_mouse_wheel.c.s + +core/core_input_multitouch.o: core/core_input_multitouch.c.o +.PHONY : core/core_input_multitouch.o + +# target to build an object file +core/core_input_multitouch.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_multitouch.dir/build.make examples/CMakeFiles/core_input_multitouch.dir/core/core_input_multitouch.c.o +.PHONY : core/core_input_multitouch.c.o + +core/core_input_multitouch.i: core/core_input_multitouch.c.i +.PHONY : core/core_input_multitouch.i + +# target to preprocess a source file +core/core_input_multitouch.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_multitouch.dir/build.make examples/CMakeFiles/core_input_multitouch.dir/core/core_input_multitouch.c.i +.PHONY : core/core_input_multitouch.c.i + +core/core_input_multitouch.s: core/core_input_multitouch.c.s +.PHONY : core/core_input_multitouch.s + +# target to generate assembly for a file +core/core_input_multitouch.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_input_multitouch.dir/build.make examples/CMakeFiles/core_input_multitouch.dir/core/core_input_multitouch.c.s +.PHONY : core/core_input_multitouch.c.s + +core/core_loading_thread.o: core/core_loading_thread.c.o +.PHONY : core/core_loading_thread.o + +# target to build an object file +core/core_loading_thread.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_loading_thread.dir/build.make examples/CMakeFiles/core_loading_thread.dir/core/core_loading_thread.c.o +.PHONY : core/core_loading_thread.c.o + +core/core_loading_thread.i: core/core_loading_thread.c.i +.PHONY : core/core_loading_thread.i + +# target to preprocess a source file +core/core_loading_thread.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_loading_thread.dir/build.make examples/CMakeFiles/core_loading_thread.dir/core/core_loading_thread.c.i +.PHONY : core/core_loading_thread.c.i + +core/core_loading_thread.s: core/core_loading_thread.c.s +.PHONY : core/core_loading_thread.s + +# target to generate assembly for a file +core/core_loading_thread.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_loading_thread.dir/build.make examples/CMakeFiles/core_loading_thread.dir/core/core_loading_thread.c.s +.PHONY : core/core_loading_thread.c.s + +core/core_random_values.o: core/core_random_values.c.o +.PHONY : core/core_random_values.o + +# target to build an object file +core/core_random_values.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_random_values.dir/build.make examples/CMakeFiles/core_random_values.dir/core/core_random_values.c.o +.PHONY : core/core_random_values.c.o + +core/core_random_values.i: core/core_random_values.c.i +.PHONY : core/core_random_values.i + +# target to preprocess a source file +core/core_random_values.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_random_values.dir/build.make examples/CMakeFiles/core_random_values.dir/core/core_random_values.c.i +.PHONY : core/core_random_values.c.i + +core/core_random_values.s: core/core_random_values.c.s +.PHONY : core/core_random_values.s + +# target to generate assembly for a file +core/core_random_values.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_random_values.dir/build.make examples/CMakeFiles/core_random_values.dir/core/core_random_values.c.s +.PHONY : core/core_random_values.c.s + +core/core_scissor_test.o: core/core_scissor_test.c.o +.PHONY : core/core_scissor_test.o + +# target to build an object file +core/core_scissor_test.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_scissor_test.dir/build.make examples/CMakeFiles/core_scissor_test.dir/core/core_scissor_test.c.o +.PHONY : core/core_scissor_test.c.o + +core/core_scissor_test.i: core/core_scissor_test.c.i +.PHONY : core/core_scissor_test.i + +# target to preprocess a source file +core/core_scissor_test.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_scissor_test.dir/build.make examples/CMakeFiles/core_scissor_test.dir/core/core_scissor_test.c.i +.PHONY : core/core_scissor_test.c.i + +core/core_scissor_test.s: core/core_scissor_test.c.s +.PHONY : core/core_scissor_test.s + +# target to generate assembly for a file +core/core_scissor_test.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_scissor_test.dir/build.make examples/CMakeFiles/core_scissor_test.dir/core/core_scissor_test.c.s +.PHONY : core/core_scissor_test.c.s + +core/core_smooth_pixelperfect.o: core/core_smooth_pixelperfect.c.o +.PHONY : core/core_smooth_pixelperfect.o + +# target to build an object file +core/core_smooth_pixelperfect.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_smooth_pixelperfect.dir/build.make examples/CMakeFiles/core_smooth_pixelperfect.dir/core/core_smooth_pixelperfect.c.o +.PHONY : core/core_smooth_pixelperfect.c.o + +core/core_smooth_pixelperfect.i: core/core_smooth_pixelperfect.c.i +.PHONY : core/core_smooth_pixelperfect.i + +# target to preprocess a source file +core/core_smooth_pixelperfect.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_smooth_pixelperfect.dir/build.make examples/CMakeFiles/core_smooth_pixelperfect.dir/core/core_smooth_pixelperfect.c.i +.PHONY : core/core_smooth_pixelperfect.c.i + +core/core_smooth_pixelperfect.s: core/core_smooth_pixelperfect.c.s +.PHONY : core/core_smooth_pixelperfect.s + +# target to generate assembly for a file +core/core_smooth_pixelperfect.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_smooth_pixelperfect.dir/build.make examples/CMakeFiles/core_smooth_pixelperfect.dir/core/core_smooth_pixelperfect.c.s +.PHONY : core/core_smooth_pixelperfect.c.s + +core/core_storage_values.o: core/core_storage_values.c.o +.PHONY : core/core_storage_values.o + +# target to build an object file +core/core_storage_values.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_storage_values.dir/build.make examples/CMakeFiles/core_storage_values.dir/core/core_storage_values.c.o +.PHONY : core/core_storage_values.c.o + +core/core_storage_values.i: core/core_storage_values.c.i +.PHONY : core/core_storage_values.i + +# target to preprocess a source file +core/core_storage_values.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_storage_values.dir/build.make examples/CMakeFiles/core_storage_values.dir/core/core_storage_values.c.i +.PHONY : core/core_storage_values.c.i + +core/core_storage_values.s: core/core_storage_values.c.s +.PHONY : core/core_storage_values.s + +# target to generate assembly for a file +core/core_storage_values.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_storage_values.dir/build.make examples/CMakeFiles/core_storage_values.dir/core/core_storage_values.c.s +.PHONY : core/core_storage_values.c.s + +core/core_vr_simulator.o: core/core_vr_simulator.c.o +.PHONY : core/core_vr_simulator.o + +# target to build an object file +core/core_vr_simulator.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_vr_simulator.dir/build.make examples/CMakeFiles/core_vr_simulator.dir/core/core_vr_simulator.c.o +.PHONY : core/core_vr_simulator.c.o + +core/core_vr_simulator.i: core/core_vr_simulator.c.i +.PHONY : core/core_vr_simulator.i + +# target to preprocess a source file +core/core_vr_simulator.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_vr_simulator.dir/build.make examples/CMakeFiles/core_vr_simulator.dir/core/core_vr_simulator.c.i +.PHONY : core/core_vr_simulator.c.i + +core/core_vr_simulator.s: core/core_vr_simulator.c.s +.PHONY : core/core_vr_simulator.s + +# target to generate assembly for a file +core/core_vr_simulator.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_vr_simulator.dir/build.make examples/CMakeFiles/core_vr_simulator.dir/core/core_vr_simulator.c.s +.PHONY : core/core_vr_simulator.c.s + +core/core_window_flags.o: core/core_window_flags.c.o +.PHONY : core/core_window_flags.o + +# target to build an object file +core/core_window_flags.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_flags.dir/build.make examples/CMakeFiles/core_window_flags.dir/core/core_window_flags.c.o +.PHONY : core/core_window_flags.c.o + +core/core_window_flags.i: core/core_window_flags.c.i +.PHONY : core/core_window_flags.i + +# target to preprocess a source file +core/core_window_flags.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_flags.dir/build.make examples/CMakeFiles/core_window_flags.dir/core/core_window_flags.c.i +.PHONY : core/core_window_flags.c.i + +core/core_window_flags.s: core/core_window_flags.c.s +.PHONY : core/core_window_flags.s + +# target to generate assembly for a file +core/core_window_flags.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_flags.dir/build.make examples/CMakeFiles/core_window_flags.dir/core/core_window_flags.c.s +.PHONY : core/core_window_flags.c.s + +core/core_window_letterbox.o: core/core_window_letterbox.c.o +.PHONY : core/core_window_letterbox.o + +# target to build an object file +core/core_window_letterbox.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_letterbox.dir/build.make examples/CMakeFiles/core_window_letterbox.dir/core/core_window_letterbox.c.o +.PHONY : core/core_window_letterbox.c.o + +core/core_window_letterbox.i: core/core_window_letterbox.c.i +.PHONY : core/core_window_letterbox.i + +# target to preprocess a source file +core/core_window_letterbox.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_letterbox.dir/build.make examples/CMakeFiles/core_window_letterbox.dir/core/core_window_letterbox.c.i +.PHONY : core/core_window_letterbox.c.i + +core/core_window_letterbox.s: core/core_window_letterbox.c.s +.PHONY : core/core_window_letterbox.s + +# target to generate assembly for a file +core/core_window_letterbox.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_letterbox.dir/build.make examples/CMakeFiles/core_window_letterbox.dir/core/core_window_letterbox.c.s +.PHONY : core/core_window_letterbox.c.s + +core/core_window_should_close.o: core/core_window_should_close.c.o +.PHONY : core/core_window_should_close.o + +# target to build an object file +core/core_window_should_close.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_should_close.dir/build.make examples/CMakeFiles/core_window_should_close.dir/core/core_window_should_close.c.o +.PHONY : core/core_window_should_close.c.o + +core/core_window_should_close.i: core/core_window_should_close.c.i +.PHONY : core/core_window_should_close.i + +# target to preprocess a source file +core/core_window_should_close.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_should_close.dir/build.make examples/CMakeFiles/core_window_should_close.dir/core/core_window_should_close.c.i +.PHONY : core/core_window_should_close.c.i + +core/core_window_should_close.s: core/core_window_should_close.c.s +.PHONY : core/core_window_should_close.s + +# target to generate assembly for a file +core/core_window_should_close.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_window_should_close.dir/build.make examples/CMakeFiles/core_window_should_close.dir/core/core_window_should_close.c.s +.PHONY : core/core_window_should_close.c.s + +core/core_world_screen.o: core/core_world_screen.c.o +.PHONY : core/core_world_screen.o + +# target to build an object file +core/core_world_screen.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_world_screen.dir/build.make examples/CMakeFiles/core_world_screen.dir/core/core_world_screen.c.o +.PHONY : core/core_world_screen.c.o + +core/core_world_screen.i: core/core_world_screen.c.i +.PHONY : core/core_world_screen.i + +# target to preprocess a source file +core/core_world_screen.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_world_screen.dir/build.make examples/CMakeFiles/core_world_screen.dir/core/core_world_screen.c.i +.PHONY : core/core_world_screen.c.i + +core/core_world_screen.s: core/core_world_screen.c.s +.PHONY : core/core_world_screen.s + +# target to generate assembly for a file +core/core_world_screen.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/core_world_screen.dir/build.make examples/CMakeFiles/core_world_screen.dir/core/core_world_screen.c.s +.PHONY : core/core_world_screen.c.s + +models/models_animation.o: models/models_animation.c.o +.PHONY : models/models_animation.o + +# target to build an object file +models/models_animation.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation.dir/build.make examples/CMakeFiles/models_animation.dir/models/models_animation.c.o +.PHONY : models/models_animation.c.o + +models/models_animation.i: models/models_animation.c.i +.PHONY : models/models_animation.i + +# target to preprocess a source file +models/models_animation.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation.dir/build.make examples/CMakeFiles/models_animation.dir/models/models_animation.c.i +.PHONY : models/models_animation.c.i + +models/models_animation.s: models/models_animation.c.s +.PHONY : models/models_animation.s + +# target to generate assembly for a file +models/models_animation.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_animation.dir/build.make examples/CMakeFiles/models_animation.dir/models/models_animation.c.s +.PHONY : models/models_animation.c.s + +models/models_billboard.o: models/models_billboard.c.o +.PHONY : models/models_billboard.o + +# target to build an object file +models/models_billboard.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_billboard.dir/build.make examples/CMakeFiles/models_billboard.dir/models/models_billboard.c.o +.PHONY : models/models_billboard.c.o + +models/models_billboard.i: models/models_billboard.c.i +.PHONY : models/models_billboard.i + +# target to preprocess a source file +models/models_billboard.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_billboard.dir/build.make examples/CMakeFiles/models_billboard.dir/models/models_billboard.c.i +.PHONY : models/models_billboard.c.i + +models/models_billboard.s: models/models_billboard.c.s +.PHONY : models/models_billboard.s + +# target to generate assembly for a file +models/models_billboard.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_billboard.dir/build.make examples/CMakeFiles/models_billboard.dir/models/models_billboard.c.s +.PHONY : models/models_billboard.c.s + +models/models_box_collisions.o: models/models_box_collisions.c.o +.PHONY : models/models_box_collisions.o + +# target to build an object file +models/models_box_collisions.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_box_collisions.dir/build.make examples/CMakeFiles/models_box_collisions.dir/models/models_box_collisions.c.o +.PHONY : models/models_box_collisions.c.o + +models/models_box_collisions.i: models/models_box_collisions.c.i +.PHONY : models/models_box_collisions.i + +# target to preprocess a source file +models/models_box_collisions.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_box_collisions.dir/build.make examples/CMakeFiles/models_box_collisions.dir/models/models_box_collisions.c.i +.PHONY : models/models_box_collisions.c.i + +models/models_box_collisions.s: models/models_box_collisions.c.s +.PHONY : models/models_box_collisions.s + +# target to generate assembly for a file +models/models_box_collisions.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_box_collisions.dir/build.make examples/CMakeFiles/models_box_collisions.dir/models/models_box_collisions.c.s +.PHONY : models/models_box_collisions.c.s + +models/models_cubicmap.o: models/models_cubicmap.c.o +.PHONY : models/models_cubicmap.o + +# target to build an object file +models/models_cubicmap.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_cubicmap.dir/build.make examples/CMakeFiles/models_cubicmap.dir/models/models_cubicmap.c.o +.PHONY : models/models_cubicmap.c.o + +models/models_cubicmap.i: models/models_cubicmap.c.i +.PHONY : models/models_cubicmap.i + +# target to preprocess a source file +models/models_cubicmap.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_cubicmap.dir/build.make examples/CMakeFiles/models_cubicmap.dir/models/models_cubicmap.c.i +.PHONY : models/models_cubicmap.c.i + +models/models_cubicmap.s: models/models_cubicmap.c.s +.PHONY : models/models_cubicmap.s + +# target to generate assembly for a file +models/models_cubicmap.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_cubicmap.dir/build.make examples/CMakeFiles/models_cubicmap.dir/models/models_cubicmap.c.s +.PHONY : models/models_cubicmap.c.s + +models/models_draw_cube_texture.o: models/models_draw_cube_texture.c.o +.PHONY : models/models_draw_cube_texture.o + +# target to build an object file +models/models_draw_cube_texture.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_draw_cube_texture.dir/build.make examples/CMakeFiles/models_draw_cube_texture.dir/models/models_draw_cube_texture.c.o +.PHONY : models/models_draw_cube_texture.c.o + +models/models_draw_cube_texture.i: models/models_draw_cube_texture.c.i +.PHONY : models/models_draw_cube_texture.i + +# target to preprocess a source file +models/models_draw_cube_texture.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_draw_cube_texture.dir/build.make examples/CMakeFiles/models_draw_cube_texture.dir/models/models_draw_cube_texture.c.i +.PHONY : models/models_draw_cube_texture.c.i + +models/models_draw_cube_texture.s: models/models_draw_cube_texture.c.s +.PHONY : models/models_draw_cube_texture.s + +# target to generate assembly for a file +models/models_draw_cube_texture.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_draw_cube_texture.dir/build.make examples/CMakeFiles/models_draw_cube_texture.dir/models/models_draw_cube_texture.c.s +.PHONY : models/models_draw_cube_texture.c.s + +models/models_first_person_maze.o: models/models_first_person_maze.c.o +.PHONY : models/models_first_person_maze.o + +# target to build an object file +models/models_first_person_maze.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_first_person_maze.dir/build.make examples/CMakeFiles/models_first_person_maze.dir/models/models_first_person_maze.c.o +.PHONY : models/models_first_person_maze.c.o + +models/models_first_person_maze.i: models/models_first_person_maze.c.i +.PHONY : models/models_first_person_maze.i + +# target to preprocess a source file +models/models_first_person_maze.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_first_person_maze.dir/build.make examples/CMakeFiles/models_first_person_maze.dir/models/models_first_person_maze.c.i +.PHONY : models/models_first_person_maze.c.i + +models/models_first_person_maze.s: models/models_first_person_maze.c.s +.PHONY : models/models_first_person_maze.s + +# target to generate assembly for a file +models/models_first_person_maze.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_first_person_maze.dir/build.make examples/CMakeFiles/models_first_person_maze.dir/models/models_first_person_maze.c.s +.PHONY : models/models_first_person_maze.c.s + +models/models_geometric_shapes.o: models/models_geometric_shapes.c.o +.PHONY : models/models_geometric_shapes.o + +# target to build an object file +models/models_geometric_shapes.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_geometric_shapes.dir/build.make examples/CMakeFiles/models_geometric_shapes.dir/models/models_geometric_shapes.c.o +.PHONY : models/models_geometric_shapes.c.o + +models/models_geometric_shapes.i: models/models_geometric_shapes.c.i +.PHONY : models/models_geometric_shapes.i + +# target to preprocess a source file +models/models_geometric_shapes.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_geometric_shapes.dir/build.make examples/CMakeFiles/models_geometric_shapes.dir/models/models_geometric_shapes.c.i +.PHONY : models/models_geometric_shapes.c.i + +models/models_geometric_shapes.s: models/models_geometric_shapes.c.s +.PHONY : models/models_geometric_shapes.s + +# target to generate assembly for a file +models/models_geometric_shapes.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_geometric_shapes.dir/build.make examples/CMakeFiles/models_geometric_shapes.dir/models/models_geometric_shapes.c.s +.PHONY : models/models_geometric_shapes.c.s + +models/models_heightmap.o: models/models_heightmap.c.o +.PHONY : models/models_heightmap.o + +# target to build an object file +models/models_heightmap.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_heightmap.dir/build.make examples/CMakeFiles/models_heightmap.dir/models/models_heightmap.c.o +.PHONY : models/models_heightmap.c.o + +models/models_heightmap.i: models/models_heightmap.c.i +.PHONY : models/models_heightmap.i + +# target to preprocess a source file +models/models_heightmap.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_heightmap.dir/build.make examples/CMakeFiles/models_heightmap.dir/models/models_heightmap.c.i +.PHONY : models/models_heightmap.c.i + +models/models_heightmap.s: models/models_heightmap.c.s +.PHONY : models/models_heightmap.s + +# target to generate assembly for a file +models/models_heightmap.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_heightmap.dir/build.make examples/CMakeFiles/models_heightmap.dir/models/models_heightmap.c.s +.PHONY : models/models_heightmap.c.s + +models/models_loading.o: models/models_loading.c.o +.PHONY : models/models_loading.o + +# target to build an object file +models/models_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading.dir/build.make examples/CMakeFiles/models_loading.dir/models/models_loading.c.o +.PHONY : models/models_loading.c.o + +models/models_loading.i: models/models_loading.c.i +.PHONY : models/models_loading.i + +# target to preprocess a source file +models/models_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading.dir/build.make examples/CMakeFiles/models_loading.dir/models/models_loading.c.i +.PHONY : models/models_loading.c.i + +models/models_loading.s: models/models_loading.c.s +.PHONY : models/models_loading.s + +# target to generate assembly for a file +models/models_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading.dir/build.make examples/CMakeFiles/models_loading.dir/models/models_loading.c.s +.PHONY : models/models_loading.c.s + +models/models_loading_gltf.o: models/models_loading_gltf.c.o +.PHONY : models/models_loading_gltf.o + +# target to build an object file +models/models_loading_gltf.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_gltf.dir/build.make examples/CMakeFiles/models_loading_gltf.dir/models/models_loading_gltf.c.o +.PHONY : models/models_loading_gltf.c.o + +models/models_loading_gltf.i: models/models_loading_gltf.c.i +.PHONY : models/models_loading_gltf.i + +# target to preprocess a source file +models/models_loading_gltf.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_gltf.dir/build.make examples/CMakeFiles/models_loading_gltf.dir/models/models_loading_gltf.c.i +.PHONY : models/models_loading_gltf.c.i + +models/models_loading_gltf.s: models/models_loading_gltf.c.s +.PHONY : models/models_loading_gltf.s + +# target to generate assembly for a file +models/models_loading_gltf.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_gltf.dir/build.make examples/CMakeFiles/models_loading_gltf.dir/models/models_loading_gltf.c.s +.PHONY : models/models_loading_gltf.c.s + +models/models_loading_m3d.o: models/models_loading_m3d.c.o +.PHONY : models/models_loading_m3d.o + +# target to build an object file +models/models_loading_m3d.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_m3d.dir/build.make examples/CMakeFiles/models_loading_m3d.dir/models/models_loading_m3d.c.o +.PHONY : models/models_loading_m3d.c.o + +models/models_loading_m3d.i: models/models_loading_m3d.c.i +.PHONY : models/models_loading_m3d.i + +# target to preprocess a source file +models/models_loading_m3d.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_m3d.dir/build.make examples/CMakeFiles/models_loading_m3d.dir/models/models_loading_m3d.c.i +.PHONY : models/models_loading_m3d.c.i + +models/models_loading_m3d.s: models/models_loading_m3d.c.s +.PHONY : models/models_loading_m3d.s + +# target to generate assembly for a file +models/models_loading_m3d.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_m3d.dir/build.make examples/CMakeFiles/models_loading_m3d.dir/models/models_loading_m3d.c.s +.PHONY : models/models_loading_m3d.c.s + +models/models_loading_vox.o: models/models_loading_vox.c.o +.PHONY : models/models_loading_vox.o + +# target to build an object file +models/models_loading_vox.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_vox.dir/build.make examples/CMakeFiles/models_loading_vox.dir/models/models_loading_vox.c.o +.PHONY : models/models_loading_vox.c.o + +models/models_loading_vox.i: models/models_loading_vox.c.i +.PHONY : models/models_loading_vox.i + +# target to preprocess a source file +models/models_loading_vox.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_vox.dir/build.make examples/CMakeFiles/models_loading_vox.dir/models/models_loading_vox.c.i +.PHONY : models/models_loading_vox.c.i + +models/models_loading_vox.s: models/models_loading_vox.c.s +.PHONY : models/models_loading_vox.s + +# target to generate assembly for a file +models/models_loading_vox.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_loading_vox.dir/build.make examples/CMakeFiles/models_loading_vox.dir/models/models_loading_vox.c.s +.PHONY : models/models_loading_vox.c.s + +models/models_mesh_generation.o: models/models_mesh_generation.c.o +.PHONY : models/models_mesh_generation.o + +# target to build an object file +models/models_mesh_generation.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_generation.dir/build.make examples/CMakeFiles/models_mesh_generation.dir/models/models_mesh_generation.c.o +.PHONY : models/models_mesh_generation.c.o + +models/models_mesh_generation.i: models/models_mesh_generation.c.i +.PHONY : models/models_mesh_generation.i + +# target to preprocess a source file +models/models_mesh_generation.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_generation.dir/build.make examples/CMakeFiles/models_mesh_generation.dir/models/models_mesh_generation.c.i +.PHONY : models/models_mesh_generation.c.i + +models/models_mesh_generation.s: models/models_mesh_generation.c.s +.PHONY : models/models_mesh_generation.s + +# target to generate assembly for a file +models/models_mesh_generation.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_generation.dir/build.make examples/CMakeFiles/models_mesh_generation.dir/models/models_mesh_generation.c.s +.PHONY : models/models_mesh_generation.c.s + +models/models_mesh_picking.o: models/models_mesh_picking.c.o +.PHONY : models/models_mesh_picking.o + +# target to build an object file +models/models_mesh_picking.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_picking.dir/build.make examples/CMakeFiles/models_mesh_picking.dir/models/models_mesh_picking.c.o +.PHONY : models/models_mesh_picking.c.o + +models/models_mesh_picking.i: models/models_mesh_picking.c.i +.PHONY : models/models_mesh_picking.i + +# target to preprocess a source file +models/models_mesh_picking.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_picking.dir/build.make examples/CMakeFiles/models_mesh_picking.dir/models/models_mesh_picking.c.i +.PHONY : models/models_mesh_picking.c.i + +models/models_mesh_picking.s: models/models_mesh_picking.c.s +.PHONY : models/models_mesh_picking.s + +# target to generate assembly for a file +models/models_mesh_picking.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_mesh_picking.dir/build.make examples/CMakeFiles/models_mesh_picking.dir/models/models_mesh_picking.c.s +.PHONY : models/models_mesh_picking.c.s + +models/models_orthographic_projection.o: models/models_orthographic_projection.c.o +.PHONY : models/models_orthographic_projection.o + +# target to build an object file +models/models_orthographic_projection.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_orthographic_projection.dir/build.make examples/CMakeFiles/models_orthographic_projection.dir/models/models_orthographic_projection.c.o +.PHONY : models/models_orthographic_projection.c.o + +models/models_orthographic_projection.i: models/models_orthographic_projection.c.i +.PHONY : models/models_orthographic_projection.i + +# target to preprocess a source file +models/models_orthographic_projection.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_orthographic_projection.dir/build.make examples/CMakeFiles/models_orthographic_projection.dir/models/models_orthographic_projection.c.i +.PHONY : models/models_orthographic_projection.c.i + +models/models_orthographic_projection.s: models/models_orthographic_projection.c.s +.PHONY : models/models_orthographic_projection.s + +# target to generate assembly for a file +models/models_orthographic_projection.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_orthographic_projection.dir/build.make examples/CMakeFiles/models_orthographic_projection.dir/models/models_orthographic_projection.c.s +.PHONY : models/models_orthographic_projection.c.s + +models/models_rlgl_solar_system.o: models/models_rlgl_solar_system.c.o +.PHONY : models/models_rlgl_solar_system.o + +# target to build an object file +models/models_rlgl_solar_system.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_rlgl_solar_system.dir/build.make examples/CMakeFiles/models_rlgl_solar_system.dir/models/models_rlgl_solar_system.c.o +.PHONY : models/models_rlgl_solar_system.c.o + +models/models_rlgl_solar_system.i: models/models_rlgl_solar_system.c.i +.PHONY : models/models_rlgl_solar_system.i + +# target to preprocess a source file +models/models_rlgl_solar_system.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_rlgl_solar_system.dir/build.make examples/CMakeFiles/models_rlgl_solar_system.dir/models/models_rlgl_solar_system.c.i +.PHONY : models/models_rlgl_solar_system.c.i + +models/models_rlgl_solar_system.s: models/models_rlgl_solar_system.c.s +.PHONY : models/models_rlgl_solar_system.s + +# target to generate assembly for a file +models/models_rlgl_solar_system.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_rlgl_solar_system.dir/build.make examples/CMakeFiles/models_rlgl_solar_system.dir/models/models_rlgl_solar_system.c.s +.PHONY : models/models_rlgl_solar_system.c.s + +models/models_skybox.o: models/models_skybox.c.o +.PHONY : models/models_skybox.o + +# target to build an object file +models/models_skybox.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_skybox.dir/build.make examples/CMakeFiles/models_skybox.dir/models/models_skybox.c.o +.PHONY : models/models_skybox.c.o + +models/models_skybox.i: models/models_skybox.c.i +.PHONY : models/models_skybox.i + +# target to preprocess a source file +models/models_skybox.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_skybox.dir/build.make examples/CMakeFiles/models_skybox.dir/models/models_skybox.c.i +.PHONY : models/models_skybox.c.i + +models/models_skybox.s: models/models_skybox.c.s +.PHONY : models/models_skybox.s + +# target to generate assembly for a file +models/models_skybox.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_skybox.dir/build.make examples/CMakeFiles/models_skybox.dir/models/models_skybox.c.s +.PHONY : models/models_skybox.c.s + +models/models_waving_cubes.o: models/models_waving_cubes.c.o +.PHONY : models/models_waving_cubes.o + +# target to build an object file +models/models_waving_cubes.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_waving_cubes.dir/build.make examples/CMakeFiles/models_waving_cubes.dir/models/models_waving_cubes.c.o +.PHONY : models/models_waving_cubes.c.o + +models/models_waving_cubes.i: models/models_waving_cubes.c.i +.PHONY : models/models_waving_cubes.i + +# target to preprocess a source file +models/models_waving_cubes.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_waving_cubes.dir/build.make examples/CMakeFiles/models_waving_cubes.dir/models/models_waving_cubes.c.i +.PHONY : models/models_waving_cubes.c.i + +models/models_waving_cubes.s: models/models_waving_cubes.c.s +.PHONY : models/models_waving_cubes.s + +# target to generate assembly for a file +models/models_waving_cubes.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_waving_cubes.dir/build.make examples/CMakeFiles/models_waving_cubes.dir/models/models_waving_cubes.c.s +.PHONY : models/models_waving_cubes.c.s + +models/models_yaw_pitch_roll.o: models/models_yaw_pitch_roll.c.o +.PHONY : models/models_yaw_pitch_roll.o + +# target to build an object file +models/models_yaw_pitch_roll.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_yaw_pitch_roll.dir/build.make examples/CMakeFiles/models_yaw_pitch_roll.dir/models/models_yaw_pitch_roll.c.o +.PHONY : models/models_yaw_pitch_roll.c.o + +models/models_yaw_pitch_roll.i: models/models_yaw_pitch_roll.c.i +.PHONY : models/models_yaw_pitch_roll.i + +# target to preprocess a source file +models/models_yaw_pitch_roll.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_yaw_pitch_roll.dir/build.make examples/CMakeFiles/models_yaw_pitch_roll.dir/models/models_yaw_pitch_roll.c.i +.PHONY : models/models_yaw_pitch_roll.c.i + +models/models_yaw_pitch_roll.s: models/models_yaw_pitch_roll.c.s +.PHONY : models/models_yaw_pitch_roll.s + +# target to generate assembly for a file +models/models_yaw_pitch_roll.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/models_yaw_pitch_roll.dir/build.make examples/CMakeFiles/models_yaw_pitch_roll.dir/models/models_yaw_pitch_roll.c.s +.PHONY : models/models_yaw_pitch_roll.c.s + +others/easings_testbed.o: others/easings_testbed.c.o +.PHONY : others/easings_testbed.o + +# target to build an object file +others/easings_testbed.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/easings_testbed.dir/build.make examples/CMakeFiles/easings_testbed.dir/others/easings_testbed.c.o +.PHONY : others/easings_testbed.c.o + +others/easings_testbed.i: others/easings_testbed.c.i +.PHONY : others/easings_testbed.i + +# target to preprocess a source file +others/easings_testbed.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/easings_testbed.dir/build.make examples/CMakeFiles/easings_testbed.dir/others/easings_testbed.c.i +.PHONY : others/easings_testbed.c.i + +others/easings_testbed.s: others/easings_testbed.c.s +.PHONY : others/easings_testbed.s + +# target to generate assembly for a file +others/easings_testbed.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/easings_testbed.dir/build.make examples/CMakeFiles/easings_testbed.dir/others/easings_testbed.c.s +.PHONY : others/easings_testbed.c.s + +others/embedded_files_loading.o: others/embedded_files_loading.c.o +.PHONY : others/embedded_files_loading.o + +# target to build an object file +others/embedded_files_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/embedded_files_loading.dir/build.make examples/CMakeFiles/embedded_files_loading.dir/others/embedded_files_loading.c.o +.PHONY : others/embedded_files_loading.c.o + +others/embedded_files_loading.i: others/embedded_files_loading.c.i +.PHONY : others/embedded_files_loading.i + +# target to preprocess a source file +others/embedded_files_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/embedded_files_loading.dir/build.make examples/CMakeFiles/embedded_files_loading.dir/others/embedded_files_loading.c.i +.PHONY : others/embedded_files_loading.c.i + +others/embedded_files_loading.s: others/embedded_files_loading.c.s +.PHONY : others/embedded_files_loading.s + +# target to generate assembly for a file +others/embedded_files_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/embedded_files_loading.dir/build.make examples/CMakeFiles/embedded_files_loading.dir/others/embedded_files_loading.c.s +.PHONY : others/embedded_files_loading.c.s + +others/raylib_opengl_interop.o: others/raylib_opengl_interop.c.o +.PHONY : others/raylib_opengl_interop.o + +# target to build an object file +others/raylib_opengl_interop.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raylib_opengl_interop.dir/build.make examples/CMakeFiles/raylib_opengl_interop.dir/others/raylib_opengl_interop.c.o +.PHONY : others/raylib_opengl_interop.c.o + +others/raylib_opengl_interop.i: others/raylib_opengl_interop.c.i +.PHONY : others/raylib_opengl_interop.i + +# target to preprocess a source file +others/raylib_opengl_interop.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raylib_opengl_interop.dir/build.make examples/CMakeFiles/raylib_opengl_interop.dir/others/raylib_opengl_interop.c.i +.PHONY : others/raylib_opengl_interop.c.i + +others/raylib_opengl_interop.s: others/raylib_opengl_interop.c.s +.PHONY : others/raylib_opengl_interop.s + +# target to generate assembly for a file +others/raylib_opengl_interop.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raylib_opengl_interop.dir/build.make examples/CMakeFiles/raylib_opengl_interop.dir/others/raylib_opengl_interop.c.s +.PHONY : others/raylib_opengl_interop.c.s + +others/raymath_vector_angle.o: others/raymath_vector_angle.c.o +.PHONY : others/raymath_vector_angle.o + +# target to build an object file +others/raymath_vector_angle.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raymath_vector_angle.dir/build.make examples/CMakeFiles/raymath_vector_angle.dir/others/raymath_vector_angle.c.o +.PHONY : others/raymath_vector_angle.c.o + +others/raymath_vector_angle.i: others/raymath_vector_angle.c.i +.PHONY : others/raymath_vector_angle.i + +# target to preprocess a source file +others/raymath_vector_angle.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raymath_vector_angle.dir/build.make examples/CMakeFiles/raymath_vector_angle.dir/others/raymath_vector_angle.c.i +.PHONY : others/raymath_vector_angle.c.i + +others/raymath_vector_angle.s: others/raymath_vector_angle.c.s +.PHONY : others/raymath_vector_angle.s + +# target to generate assembly for a file +others/raymath_vector_angle.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/raymath_vector_angle.dir/build.make examples/CMakeFiles/raymath_vector_angle.dir/others/raymath_vector_angle.c.s +.PHONY : others/raymath_vector_angle.c.s + +others/rlgl_compute_shader.o: others/rlgl_compute_shader.c.o +.PHONY : others/rlgl_compute_shader.o + +# target to build an object file +others/rlgl_compute_shader.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_compute_shader.dir/build.make examples/CMakeFiles/rlgl_compute_shader.dir/others/rlgl_compute_shader.c.o +.PHONY : others/rlgl_compute_shader.c.o + +others/rlgl_compute_shader.i: others/rlgl_compute_shader.c.i +.PHONY : others/rlgl_compute_shader.i + +# target to preprocess a source file +others/rlgl_compute_shader.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_compute_shader.dir/build.make examples/CMakeFiles/rlgl_compute_shader.dir/others/rlgl_compute_shader.c.i +.PHONY : others/rlgl_compute_shader.c.i + +others/rlgl_compute_shader.s: others/rlgl_compute_shader.c.s +.PHONY : others/rlgl_compute_shader.s + +# target to generate assembly for a file +others/rlgl_compute_shader.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_compute_shader.dir/build.make examples/CMakeFiles/rlgl_compute_shader.dir/others/rlgl_compute_shader.c.s +.PHONY : others/rlgl_compute_shader.c.s + +others/rlgl_standalone.o: others/rlgl_standalone.c.o +.PHONY : others/rlgl_standalone.o + +# target to build an object file +others/rlgl_standalone.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_standalone.dir/build.make examples/CMakeFiles/rlgl_standalone.dir/others/rlgl_standalone.c.o +.PHONY : others/rlgl_standalone.c.o + +others/rlgl_standalone.i: others/rlgl_standalone.c.i +.PHONY : others/rlgl_standalone.i + +# target to preprocess a source file +others/rlgl_standalone.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_standalone.dir/build.make examples/CMakeFiles/rlgl_standalone.dir/others/rlgl_standalone.c.i +.PHONY : others/rlgl_standalone.c.i + +others/rlgl_standalone.s: others/rlgl_standalone.c.s +.PHONY : others/rlgl_standalone.s + +# target to generate assembly for a file +others/rlgl_standalone.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/rlgl_standalone.dir/build.make examples/CMakeFiles/rlgl_standalone.dir/others/rlgl_standalone.c.s +.PHONY : others/rlgl_standalone.c.s + +shaders/shaders_basic_lighting.o: shaders/shaders_basic_lighting.c.o +.PHONY : shaders/shaders_basic_lighting.o + +# target to build an object file +shaders/shaders_basic_lighting.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_lighting.dir/build.make examples/CMakeFiles/shaders_basic_lighting.dir/shaders/shaders_basic_lighting.c.o +.PHONY : shaders/shaders_basic_lighting.c.o + +shaders/shaders_basic_lighting.i: shaders/shaders_basic_lighting.c.i +.PHONY : shaders/shaders_basic_lighting.i + +# target to preprocess a source file +shaders/shaders_basic_lighting.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_lighting.dir/build.make examples/CMakeFiles/shaders_basic_lighting.dir/shaders/shaders_basic_lighting.c.i +.PHONY : shaders/shaders_basic_lighting.c.i + +shaders/shaders_basic_lighting.s: shaders/shaders_basic_lighting.c.s +.PHONY : shaders/shaders_basic_lighting.s + +# target to generate assembly for a file +shaders/shaders_basic_lighting.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_lighting.dir/build.make examples/CMakeFiles/shaders_basic_lighting.dir/shaders/shaders_basic_lighting.c.s +.PHONY : shaders/shaders_basic_lighting.c.s + +shaders/shaders_basic_pbr.o: shaders/shaders_basic_pbr.c.o +.PHONY : shaders/shaders_basic_pbr.o + +# target to build an object file +shaders/shaders_basic_pbr.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_pbr.dir/build.make examples/CMakeFiles/shaders_basic_pbr.dir/shaders/shaders_basic_pbr.c.o +.PHONY : shaders/shaders_basic_pbr.c.o + +shaders/shaders_basic_pbr.i: shaders/shaders_basic_pbr.c.i +.PHONY : shaders/shaders_basic_pbr.i + +# target to preprocess a source file +shaders/shaders_basic_pbr.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_pbr.dir/build.make examples/CMakeFiles/shaders_basic_pbr.dir/shaders/shaders_basic_pbr.c.i +.PHONY : shaders/shaders_basic_pbr.c.i + +shaders/shaders_basic_pbr.s: shaders/shaders_basic_pbr.c.s +.PHONY : shaders/shaders_basic_pbr.s + +# target to generate assembly for a file +shaders/shaders_basic_pbr.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_basic_pbr.dir/build.make examples/CMakeFiles/shaders_basic_pbr.dir/shaders/shaders_basic_pbr.c.s +.PHONY : shaders/shaders_basic_pbr.c.s + +shaders/shaders_custom_uniform.o: shaders/shaders_custom_uniform.c.o +.PHONY : shaders/shaders_custom_uniform.o + +# target to build an object file +shaders/shaders_custom_uniform.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_custom_uniform.dir/build.make examples/CMakeFiles/shaders_custom_uniform.dir/shaders/shaders_custom_uniform.c.o +.PHONY : shaders/shaders_custom_uniform.c.o + +shaders/shaders_custom_uniform.i: shaders/shaders_custom_uniform.c.i +.PHONY : shaders/shaders_custom_uniform.i + +# target to preprocess a source file +shaders/shaders_custom_uniform.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_custom_uniform.dir/build.make examples/CMakeFiles/shaders_custom_uniform.dir/shaders/shaders_custom_uniform.c.i +.PHONY : shaders/shaders_custom_uniform.c.i + +shaders/shaders_custom_uniform.s: shaders/shaders_custom_uniform.c.s +.PHONY : shaders/shaders_custom_uniform.s + +# target to generate assembly for a file +shaders/shaders_custom_uniform.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_custom_uniform.dir/build.make examples/CMakeFiles/shaders_custom_uniform.dir/shaders/shaders_custom_uniform.c.s +.PHONY : shaders/shaders_custom_uniform.c.s + +shaders/shaders_deferred_render.o: shaders/shaders_deferred_render.c.o +.PHONY : shaders/shaders_deferred_render.o + +# target to build an object file +shaders/shaders_deferred_render.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_deferred_render.dir/build.make examples/CMakeFiles/shaders_deferred_render.dir/shaders/shaders_deferred_render.c.o +.PHONY : shaders/shaders_deferred_render.c.o + +shaders/shaders_deferred_render.i: shaders/shaders_deferred_render.c.i +.PHONY : shaders/shaders_deferred_render.i + +# target to preprocess a source file +shaders/shaders_deferred_render.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_deferred_render.dir/build.make examples/CMakeFiles/shaders_deferred_render.dir/shaders/shaders_deferred_render.c.i +.PHONY : shaders/shaders_deferred_render.c.i + +shaders/shaders_deferred_render.s: shaders/shaders_deferred_render.c.s +.PHONY : shaders/shaders_deferred_render.s + +# target to generate assembly for a file +shaders/shaders_deferred_render.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_deferred_render.dir/build.make examples/CMakeFiles/shaders_deferred_render.dir/shaders/shaders_deferred_render.c.s +.PHONY : shaders/shaders_deferred_render.c.s + +shaders/shaders_eratosthenes.o: shaders/shaders_eratosthenes.c.o +.PHONY : shaders/shaders_eratosthenes.o + +# target to build an object file +shaders/shaders_eratosthenes.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_eratosthenes.dir/build.make examples/CMakeFiles/shaders_eratosthenes.dir/shaders/shaders_eratosthenes.c.o +.PHONY : shaders/shaders_eratosthenes.c.o + +shaders/shaders_eratosthenes.i: shaders/shaders_eratosthenes.c.i +.PHONY : shaders/shaders_eratosthenes.i + +# target to preprocess a source file +shaders/shaders_eratosthenes.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_eratosthenes.dir/build.make examples/CMakeFiles/shaders_eratosthenes.dir/shaders/shaders_eratosthenes.c.i +.PHONY : shaders/shaders_eratosthenes.c.i + +shaders/shaders_eratosthenes.s: shaders/shaders_eratosthenes.c.s +.PHONY : shaders/shaders_eratosthenes.s + +# target to generate assembly for a file +shaders/shaders_eratosthenes.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_eratosthenes.dir/build.make examples/CMakeFiles/shaders_eratosthenes.dir/shaders/shaders_eratosthenes.c.s +.PHONY : shaders/shaders_eratosthenes.c.s + +shaders/shaders_fog.o: shaders/shaders_fog.c.o +.PHONY : shaders/shaders_fog.o + +# target to build an object file +shaders/shaders_fog.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_fog.dir/build.make examples/CMakeFiles/shaders_fog.dir/shaders/shaders_fog.c.o +.PHONY : shaders/shaders_fog.c.o + +shaders/shaders_fog.i: shaders/shaders_fog.c.i +.PHONY : shaders/shaders_fog.i + +# target to preprocess a source file +shaders/shaders_fog.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_fog.dir/build.make examples/CMakeFiles/shaders_fog.dir/shaders/shaders_fog.c.i +.PHONY : shaders/shaders_fog.c.i + +shaders/shaders_fog.s: shaders/shaders_fog.c.s +.PHONY : shaders/shaders_fog.s + +# target to generate assembly for a file +shaders/shaders_fog.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_fog.dir/build.make examples/CMakeFiles/shaders_fog.dir/shaders/shaders_fog.c.s +.PHONY : shaders/shaders_fog.c.s + +shaders/shaders_hot_reloading.o: shaders/shaders_hot_reloading.c.o +.PHONY : shaders/shaders_hot_reloading.o + +# target to build an object file +shaders/shaders_hot_reloading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hot_reloading.dir/build.make examples/CMakeFiles/shaders_hot_reloading.dir/shaders/shaders_hot_reloading.c.o +.PHONY : shaders/shaders_hot_reloading.c.o + +shaders/shaders_hot_reloading.i: shaders/shaders_hot_reloading.c.i +.PHONY : shaders/shaders_hot_reloading.i + +# target to preprocess a source file +shaders/shaders_hot_reloading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hot_reloading.dir/build.make examples/CMakeFiles/shaders_hot_reloading.dir/shaders/shaders_hot_reloading.c.i +.PHONY : shaders/shaders_hot_reloading.c.i + +shaders/shaders_hot_reloading.s: shaders/shaders_hot_reloading.c.s +.PHONY : shaders/shaders_hot_reloading.s + +# target to generate assembly for a file +shaders/shaders_hot_reloading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hot_reloading.dir/build.make examples/CMakeFiles/shaders_hot_reloading.dir/shaders/shaders_hot_reloading.c.s +.PHONY : shaders/shaders_hot_reloading.c.s + +shaders/shaders_hybrid_render.o: shaders/shaders_hybrid_render.c.o +.PHONY : shaders/shaders_hybrid_render.o + +# target to build an object file +shaders/shaders_hybrid_render.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hybrid_render.dir/build.make examples/CMakeFiles/shaders_hybrid_render.dir/shaders/shaders_hybrid_render.c.o +.PHONY : shaders/shaders_hybrid_render.c.o + +shaders/shaders_hybrid_render.i: shaders/shaders_hybrid_render.c.i +.PHONY : shaders/shaders_hybrid_render.i + +# target to preprocess a source file +shaders/shaders_hybrid_render.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hybrid_render.dir/build.make examples/CMakeFiles/shaders_hybrid_render.dir/shaders/shaders_hybrid_render.c.i +.PHONY : shaders/shaders_hybrid_render.c.i + +shaders/shaders_hybrid_render.s: shaders/shaders_hybrid_render.c.s +.PHONY : shaders/shaders_hybrid_render.s + +# target to generate assembly for a file +shaders/shaders_hybrid_render.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_hybrid_render.dir/build.make examples/CMakeFiles/shaders_hybrid_render.dir/shaders/shaders_hybrid_render.c.s +.PHONY : shaders/shaders_hybrid_render.c.s + +shaders/shaders_julia_set.o: shaders/shaders_julia_set.c.o +.PHONY : shaders/shaders_julia_set.o + +# target to build an object file +shaders/shaders_julia_set.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_julia_set.dir/build.make examples/CMakeFiles/shaders_julia_set.dir/shaders/shaders_julia_set.c.o +.PHONY : shaders/shaders_julia_set.c.o + +shaders/shaders_julia_set.i: shaders/shaders_julia_set.c.i +.PHONY : shaders/shaders_julia_set.i + +# target to preprocess a source file +shaders/shaders_julia_set.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_julia_set.dir/build.make examples/CMakeFiles/shaders_julia_set.dir/shaders/shaders_julia_set.c.i +.PHONY : shaders/shaders_julia_set.c.i + +shaders/shaders_julia_set.s: shaders/shaders_julia_set.c.s +.PHONY : shaders/shaders_julia_set.s + +# target to generate assembly for a file +shaders/shaders_julia_set.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_julia_set.dir/build.make examples/CMakeFiles/shaders_julia_set.dir/shaders/shaders_julia_set.c.s +.PHONY : shaders/shaders_julia_set.c.s + +shaders/shaders_lightmap.o: shaders/shaders_lightmap.c.o +.PHONY : shaders/shaders_lightmap.o + +# target to build an object file +shaders/shaders_lightmap.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_lightmap.dir/build.make examples/CMakeFiles/shaders_lightmap.dir/shaders/shaders_lightmap.c.o +.PHONY : shaders/shaders_lightmap.c.o + +shaders/shaders_lightmap.i: shaders/shaders_lightmap.c.i +.PHONY : shaders/shaders_lightmap.i + +# target to preprocess a source file +shaders/shaders_lightmap.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_lightmap.dir/build.make examples/CMakeFiles/shaders_lightmap.dir/shaders/shaders_lightmap.c.i +.PHONY : shaders/shaders_lightmap.c.i + +shaders/shaders_lightmap.s: shaders/shaders_lightmap.c.s +.PHONY : shaders/shaders_lightmap.s + +# target to generate assembly for a file +shaders/shaders_lightmap.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_lightmap.dir/build.make examples/CMakeFiles/shaders_lightmap.dir/shaders/shaders_lightmap.c.s +.PHONY : shaders/shaders_lightmap.c.s + +shaders/shaders_mesh_instancing.o: shaders/shaders_mesh_instancing.c.o +.PHONY : shaders/shaders_mesh_instancing.o + +# target to build an object file +shaders/shaders_mesh_instancing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_mesh_instancing.dir/build.make examples/CMakeFiles/shaders_mesh_instancing.dir/shaders/shaders_mesh_instancing.c.o +.PHONY : shaders/shaders_mesh_instancing.c.o + +shaders/shaders_mesh_instancing.i: shaders/shaders_mesh_instancing.c.i +.PHONY : shaders/shaders_mesh_instancing.i + +# target to preprocess a source file +shaders/shaders_mesh_instancing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_mesh_instancing.dir/build.make examples/CMakeFiles/shaders_mesh_instancing.dir/shaders/shaders_mesh_instancing.c.i +.PHONY : shaders/shaders_mesh_instancing.c.i + +shaders/shaders_mesh_instancing.s: shaders/shaders_mesh_instancing.c.s +.PHONY : shaders/shaders_mesh_instancing.s + +# target to generate assembly for a file +shaders/shaders_mesh_instancing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_mesh_instancing.dir/build.make examples/CMakeFiles/shaders_mesh_instancing.dir/shaders/shaders_mesh_instancing.c.s +.PHONY : shaders/shaders_mesh_instancing.c.s + +shaders/shaders_model_shader.o: shaders/shaders_model_shader.c.o +.PHONY : shaders/shaders_model_shader.o + +# target to build an object file +shaders/shaders_model_shader.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_model_shader.dir/build.make examples/CMakeFiles/shaders_model_shader.dir/shaders/shaders_model_shader.c.o +.PHONY : shaders/shaders_model_shader.c.o + +shaders/shaders_model_shader.i: shaders/shaders_model_shader.c.i +.PHONY : shaders/shaders_model_shader.i + +# target to preprocess a source file +shaders/shaders_model_shader.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_model_shader.dir/build.make examples/CMakeFiles/shaders_model_shader.dir/shaders/shaders_model_shader.c.i +.PHONY : shaders/shaders_model_shader.c.i + +shaders/shaders_model_shader.s: shaders/shaders_model_shader.c.s +.PHONY : shaders/shaders_model_shader.s + +# target to generate assembly for a file +shaders/shaders_model_shader.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_model_shader.dir/build.make examples/CMakeFiles/shaders_model_shader.dir/shaders/shaders_model_shader.c.s +.PHONY : shaders/shaders_model_shader.c.s + +shaders/shaders_multi_sample2d.o: shaders/shaders_multi_sample2d.c.o +.PHONY : shaders/shaders_multi_sample2d.o + +# target to build an object file +shaders/shaders_multi_sample2d.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_multi_sample2d.dir/build.make examples/CMakeFiles/shaders_multi_sample2d.dir/shaders/shaders_multi_sample2d.c.o +.PHONY : shaders/shaders_multi_sample2d.c.o + +shaders/shaders_multi_sample2d.i: shaders/shaders_multi_sample2d.c.i +.PHONY : shaders/shaders_multi_sample2d.i + +# target to preprocess a source file +shaders/shaders_multi_sample2d.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_multi_sample2d.dir/build.make examples/CMakeFiles/shaders_multi_sample2d.dir/shaders/shaders_multi_sample2d.c.i +.PHONY : shaders/shaders_multi_sample2d.c.i + +shaders/shaders_multi_sample2d.s: shaders/shaders_multi_sample2d.c.s +.PHONY : shaders/shaders_multi_sample2d.s + +# target to generate assembly for a file +shaders/shaders_multi_sample2d.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_multi_sample2d.dir/build.make examples/CMakeFiles/shaders_multi_sample2d.dir/shaders/shaders_multi_sample2d.c.s +.PHONY : shaders/shaders_multi_sample2d.c.s + +shaders/shaders_palette_switch.o: shaders/shaders_palette_switch.c.o +.PHONY : shaders/shaders_palette_switch.o + +# target to build an object file +shaders/shaders_palette_switch.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_palette_switch.dir/build.make examples/CMakeFiles/shaders_palette_switch.dir/shaders/shaders_palette_switch.c.o +.PHONY : shaders/shaders_palette_switch.c.o + +shaders/shaders_palette_switch.i: shaders/shaders_palette_switch.c.i +.PHONY : shaders/shaders_palette_switch.i + +# target to preprocess a source file +shaders/shaders_palette_switch.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_palette_switch.dir/build.make examples/CMakeFiles/shaders_palette_switch.dir/shaders/shaders_palette_switch.c.i +.PHONY : shaders/shaders_palette_switch.c.i + +shaders/shaders_palette_switch.s: shaders/shaders_palette_switch.c.s +.PHONY : shaders/shaders_palette_switch.s + +# target to generate assembly for a file +shaders/shaders_palette_switch.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_palette_switch.dir/build.make examples/CMakeFiles/shaders_palette_switch.dir/shaders/shaders_palette_switch.c.s +.PHONY : shaders/shaders_palette_switch.c.s + +shaders/shaders_postprocessing.o: shaders/shaders_postprocessing.c.o +.PHONY : shaders/shaders_postprocessing.o + +# target to build an object file +shaders/shaders_postprocessing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_postprocessing.dir/build.make examples/CMakeFiles/shaders_postprocessing.dir/shaders/shaders_postprocessing.c.o +.PHONY : shaders/shaders_postprocessing.c.o + +shaders/shaders_postprocessing.i: shaders/shaders_postprocessing.c.i +.PHONY : shaders/shaders_postprocessing.i + +# target to preprocess a source file +shaders/shaders_postprocessing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_postprocessing.dir/build.make examples/CMakeFiles/shaders_postprocessing.dir/shaders/shaders_postprocessing.c.i +.PHONY : shaders/shaders_postprocessing.c.i + +shaders/shaders_postprocessing.s: shaders/shaders_postprocessing.c.s +.PHONY : shaders/shaders_postprocessing.s + +# target to generate assembly for a file +shaders/shaders_postprocessing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_postprocessing.dir/build.make examples/CMakeFiles/shaders_postprocessing.dir/shaders/shaders_postprocessing.c.s +.PHONY : shaders/shaders_postprocessing.c.s + +shaders/shaders_raymarching.o: shaders/shaders_raymarching.c.o +.PHONY : shaders/shaders_raymarching.o + +# target to build an object file +shaders/shaders_raymarching.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_raymarching.dir/build.make examples/CMakeFiles/shaders_raymarching.dir/shaders/shaders_raymarching.c.o +.PHONY : shaders/shaders_raymarching.c.o + +shaders/shaders_raymarching.i: shaders/shaders_raymarching.c.i +.PHONY : shaders/shaders_raymarching.i + +# target to preprocess a source file +shaders/shaders_raymarching.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_raymarching.dir/build.make examples/CMakeFiles/shaders_raymarching.dir/shaders/shaders_raymarching.c.i +.PHONY : shaders/shaders_raymarching.c.i + +shaders/shaders_raymarching.s: shaders/shaders_raymarching.c.s +.PHONY : shaders/shaders_raymarching.s + +# target to generate assembly for a file +shaders/shaders_raymarching.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_raymarching.dir/build.make examples/CMakeFiles/shaders_raymarching.dir/shaders/shaders_raymarching.c.s +.PHONY : shaders/shaders_raymarching.c.s + +shaders/shaders_shadowmap.o: shaders/shaders_shadowmap.c.o +.PHONY : shaders/shaders_shadowmap.o + +# target to build an object file +shaders/shaders_shadowmap.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shadowmap.dir/build.make examples/CMakeFiles/shaders_shadowmap.dir/shaders/shaders_shadowmap.c.o +.PHONY : shaders/shaders_shadowmap.c.o + +shaders/shaders_shadowmap.i: shaders/shaders_shadowmap.c.i +.PHONY : shaders/shaders_shadowmap.i + +# target to preprocess a source file +shaders/shaders_shadowmap.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shadowmap.dir/build.make examples/CMakeFiles/shaders_shadowmap.dir/shaders/shaders_shadowmap.c.i +.PHONY : shaders/shaders_shadowmap.c.i + +shaders/shaders_shadowmap.s: shaders/shaders_shadowmap.c.s +.PHONY : shaders/shaders_shadowmap.s + +# target to generate assembly for a file +shaders/shaders_shadowmap.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shadowmap.dir/build.make examples/CMakeFiles/shaders_shadowmap.dir/shaders/shaders_shadowmap.c.s +.PHONY : shaders/shaders_shadowmap.c.s + +shaders/shaders_shapes_textures.o: shaders/shaders_shapes_textures.c.o +.PHONY : shaders/shaders_shapes_textures.o + +# target to build an object file +shaders/shaders_shapes_textures.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shapes_textures.dir/build.make examples/CMakeFiles/shaders_shapes_textures.dir/shaders/shaders_shapes_textures.c.o +.PHONY : shaders/shaders_shapes_textures.c.o + +shaders/shaders_shapes_textures.i: shaders/shaders_shapes_textures.c.i +.PHONY : shaders/shaders_shapes_textures.i + +# target to preprocess a source file +shaders/shaders_shapes_textures.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shapes_textures.dir/build.make examples/CMakeFiles/shaders_shapes_textures.dir/shaders/shaders_shapes_textures.c.i +.PHONY : shaders/shaders_shapes_textures.c.i + +shaders/shaders_shapes_textures.s: shaders/shaders_shapes_textures.c.s +.PHONY : shaders/shaders_shapes_textures.s + +# target to generate assembly for a file +shaders/shaders_shapes_textures.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_shapes_textures.dir/build.make examples/CMakeFiles/shaders_shapes_textures.dir/shaders/shaders_shapes_textures.c.s +.PHONY : shaders/shaders_shapes_textures.c.s + +shaders/shaders_simple_mask.o: shaders/shaders_simple_mask.c.o +.PHONY : shaders/shaders_simple_mask.o + +# target to build an object file +shaders/shaders_simple_mask.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_simple_mask.dir/build.make examples/CMakeFiles/shaders_simple_mask.dir/shaders/shaders_simple_mask.c.o +.PHONY : shaders/shaders_simple_mask.c.o + +shaders/shaders_simple_mask.i: shaders/shaders_simple_mask.c.i +.PHONY : shaders/shaders_simple_mask.i + +# target to preprocess a source file +shaders/shaders_simple_mask.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_simple_mask.dir/build.make examples/CMakeFiles/shaders_simple_mask.dir/shaders/shaders_simple_mask.c.i +.PHONY : shaders/shaders_simple_mask.c.i + +shaders/shaders_simple_mask.s: shaders/shaders_simple_mask.c.s +.PHONY : shaders/shaders_simple_mask.s + +# target to generate assembly for a file +shaders/shaders_simple_mask.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_simple_mask.dir/build.make examples/CMakeFiles/shaders_simple_mask.dir/shaders/shaders_simple_mask.c.s +.PHONY : shaders/shaders_simple_mask.c.s + +shaders/shaders_spotlight.o: shaders/shaders_spotlight.c.o +.PHONY : shaders/shaders_spotlight.o + +# target to build an object file +shaders/shaders_spotlight.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_spotlight.dir/build.make examples/CMakeFiles/shaders_spotlight.dir/shaders/shaders_spotlight.c.o +.PHONY : shaders/shaders_spotlight.c.o + +shaders/shaders_spotlight.i: shaders/shaders_spotlight.c.i +.PHONY : shaders/shaders_spotlight.i + +# target to preprocess a source file +shaders/shaders_spotlight.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_spotlight.dir/build.make examples/CMakeFiles/shaders_spotlight.dir/shaders/shaders_spotlight.c.i +.PHONY : shaders/shaders_spotlight.c.i + +shaders/shaders_spotlight.s: shaders/shaders_spotlight.c.s +.PHONY : shaders/shaders_spotlight.s + +# target to generate assembly for a file +shaders/shaders_spotlight.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_spotlight.dir/build.make examples/CMakeFiles/shaders_spotlight.dir/shaders/shaders_spotlight.c.s +.PHONY : shaders/shaders_spotlight.c.s + +shaders/shaders_texture_drawing.o: shaders/shaders_texture_drawing.c.o +.PHONY : shaders/shaders_texture_drawing.o + +# target to build an object file +shaders/shaders_texture_drawing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_drawing.dir/build.make examples/CMakeFiles/shaders_texture_drawing.dir/shaders/shaders_texture_drawing.c.o +.PHONY : shaders/shaders_texture_drawing.c.o + +shaders/shaders_texture_drawing.i: shaders/shaders_texture_drawing.c.i +.PHONY : shaders/shaders_texture_drawing.i + +# target to preprocess a source file +shaders/shaders_texture_drawing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_drawing.dir/build.make examples/CMakeFiles/shaders_texture_drawing.dir/shaders/shaders_texture_drawing.c.i +.PHONY : shaders/shaders_texture_drawing.c.i + +shaders/shaders_texture_drawing.s: shaders/shaders_texture_drawing.c.s +.PHONY : shaders/shaders_texture_drawing.s + +# target to generate assembly for a file +shaders/shaders_texture_drawing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_drawing.dir/build.make examples/CMakeFiles/shaders_texture_drawing.dir/shaders/shaders_texture_drawing.c.s +.PHONY : shaders/shaders_texture_drawing.c.s + +shaders/shaders_texture_outline.o: shaders/shaders_texture_outline.c.o +.PHONY : shaders/shaders_texture_outline.o + +# target to build an object file +shaders/shaders_texture_outline.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_outline.dir/build.make examples/CMakeFiles/shaders_texture_outline.dir/shaders/shaders_texture_outline.c.o +.PHONY : shaders/shaders_texture_outline.c.o + +shaders/shaders_texture_outline.i: shaders/shaders_texture_outline.c.i +.PHONY : shaders/shaders_texture_outline.i + +# target to preprocess a source file +shaders/shaders_texture_outline.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_outline.dir/build.make examples/CMakeFiles/shaders_texture_outline.dir/shaders/shaders_texture_outline.c.i +.PHONY : shaders/shaders_texture_outline.c.i + +shaders/shaders_texture_outline.s: shaders/shaders_texture_outline.c.s +.PHONY : shaders/shaders_texture_outline.s + +# target to generate assembly for a file +shaders/shaders_texture_outline.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_outline.dir/build.make examples/CMakeFiles/shaders_texture_outline.dir/shaders/shaders_texture_outline.c.s +.PHONY : shaders/shaders_texture_outline.c.s + +shaders/shaders_texture_tiling.o: shaders/shaders_texture_tiling.c.o +.PHONY : shaders/shaders_texture_tiling.o + +# target to build an object file +shaders/shaders_texture_tiling.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_tiling.dir/build.make examples/CMakeFiles/shaders_texture_tiling.dir/shaders/shaders_texture_tiling.c.o +.PHONY : shaders/shaders_texture_tiling.c.o + +shaders/shaders_texture_tiling.i: shaders/shaders_texture_tiling.c.i +.PHONY : shaders/shaders_texture_tiling.i + +# target to preprocess a source file +shaders/shaders_texture_tiling.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_tiling.dir/build.make examples/CMakeFiles/shaders_texture_tiling.dir/shaders/shaders_texture_tiling.c.i +.PHONY : shaders/shaders_texture_tiling.c.i + +shaders/shaders_texture_tiling.s: shaders/shaders_texture_tiling.c.s +.PHONY : shaders/shaders_texture_tiling.s + +# target to generate assembly for a file +shaders/shaders_texture_tiling.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_tiling.dir/build.make examples/CMakeFiles/shaders_texture_tiling.dir/shaders/shaders_texture_tiling.c.s +.PHONY : shaders/shaders_texture_tiling.c.s + +shaders/shaders_texture_waves.o: shaders/shaders_texture_waves.c.o +.PHONY : shaders/shaders_texture_waves.o + +# target to build an object file +shaders/shaders_texture_waves.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_waves.dir/build.make examples/CMakeFiles/shaders_texture_waves.dir/shaders/shaders_texture_waves.c.o +.PHONY : shaders/shaders_texture_waves.c.o + +shaders/shaders_texture_waves.i: shaders/shaders_texture_waves.c.i +.PHONY : shaders/shaders_texture_waves.i + +# target to preprocess a source file +shaders/shaders_texture_waves.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_waves.dir/build.make examples/CMakeFiles/shaders_texture_waves.dir/shaders/shaders_texture_waves.c.i +.PHONY : shaders/shaders_texture_waves.c.i + +shaders/shaders_texture_waves.s: shaders/shaders_texture_waves.c.s +.PHONY : shaders/shaders_texture_waves.s + +# target to generate assembly for a file +shaders/shaders_texture_waves.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_texture_waves.dir/build.make examples/CMakeFiles/shaders_texture_waves.dir/shaders/shaders_texture_waves.c.s +.PHONY : shaders/shaders_texture_waves.c.s + +shaders/shaders_write_depth.o: shaders/shaders_write_depth.c.o +.PHONY : shaders/shaders_write_depth.o + +# target to build an object file +shaders/shaders_write_depth.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_write_depth.dir/build.make examples/CMakeFiles/shaders_write_depth.dir/shaders/shaders_write_depth.c.o +.PHONY : shaders/shaders_write_depth.c.o + +shaders/shaders_write_depth.i: shaders/shaders_write_depth.c.i +.PHONY : shaders/shaders_write_depth.i + +# target to preprocess a source file +shaders/shaders_write_depth.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_write_depth.dir/build.make examples/CMakeFiles/shaders_write_depth.dir/shaders/shaders_write_depth.c.i +.PHONY : shaders/shaders_write_depth.c.i + +shaders/shaders_write_depth.s: shaders/shaders_write_depth.c.s +.PHONY : shaders/shaders_write_depth.s + +# target to generate assembly for a file +shaders/shaders_write_depth.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shaders_write_depth.dir/build.make examples/CMakeFiles/shaders_write_depth.dir/shaders/shaders_write_depth.c.s +.PHONY : shaders/shaders_write_depth.c.s + +shapes/shapes_basic_shapes.o: shapes/shapes_basic_shapes.c.o +.PHONY : shapes/shapes_basic_shapes.o + +# target to build an object file +shapes/shapes_basic_shapes.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_basic_shapes.dir/build.make examples/CMakeFiles/shapes_basic_shapes.dir/shapes/shapes_basic_shapes.c.o +.PHONY : shapes/shapes_basic_shapes.c.o + +shapes/shapes_basic_shapes.i: shapes/shapes_basic_shapes.c.i +.PHONY : shapes/shapes_basic_shapes.i + +# target to preprocess a source file +shapes/shapes_basic_shapes.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_basic_shapes.dir/build.make examples/CMakeFiles/shapes_basic_shapes.dir/shapes/shapes_basic_shapes.c.i +.PHONY : shapes/shapes_basic_shapes.c.i + +shapes/shapes_basic_shapes.s: shapes/shapes_basic_shapes.c.s +.PHONY : shapes/shapes_basic_shapes.s + +# target to generate assembly for a file +shapes/shapes_basic_shapes.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_basic_shapes.dir/build.make examples/CMakeFiles/shapes_basic_shapes.dir/shapes/shapes_basic_shapes.c.s +.PHONY : shapes/shapes_basic_shapes.c.s + +shapes/shapes_bouncing_ball.o: shapes/shapes_bouncing_ball.c.o +.PHONY : shapes/shapes_bouncing_ball.o + +# target to build an object file +shapes/shapes_bouncing_ball.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_bouncing_ball.dir/build.make examples/CMakeFiles/shapes_bouncing_ball.dir/shapes/shapes_bouncing_ball.c.o +.PHONY : shapes/shapes_bouncing_ball.c.o + +shapes/shapes_bouncing_ball.i: shapes/shapes_bouncing_ball.c.i +.PHONY : shapes/shapes_bouncing_ball.i + +# target to preprocess a source file +shapes/shapes_bouncing_ball.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_bouncing_ball.dir/build.make examples/CMakeFiles/shapes_bouncing_ball.dir/shapes/shapes_bouncing_ball.c.i +.PHONY : shapes/shapes_bouncing_ball.c.i + +shapes/shapes_bouncing_ball.s: shapes/shapes_bouncing_ball.c.s +.PHONY : shapes/shapes_bouncing_ball.s + +# target to generate assembly for a file +shapes/shapes_bouncing_ball.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_bouncing_ball.dir/build.make examples/CMakeFiles/shapes_bouncing_ball.dir/shapes/shapes_bouncing_ball.c.s +.PHONY : shapes/shapes_bouncing_ball.c.s + +shapes/shapes_collision_area.o: shapes/shapes_collision_area.c.o +.PHONY : shapes/shapes_collision_area.o + +# target to build an object file +shapes/shapes_collision_area.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_collision_area.dir/build.make examples/CMakeFiles/shapes_collision_area.dir/shapes/shapes_collision_area.c.o +.PHONY : shapes/shapes_collision_area.c.o + +shapes/shapes_collision_area.i: shapes/shapes_collision_area.c.i +.PHONY : shapes/shapes_collision_area.i + +# target to preprocess a source file +shapes/shapes_collision_area.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_collision_area.dir/build.make examples/CMakeFiles/shapes_collision_area.dir/shapes/shapes_collision_area.c.i +.PHONY : shapes/shapes_collision_area.c.i + +shapes/shapes_collision_area.s: shapes/shapes_collision_area.c.s +.PHONY : shapes/shapes_collision_area.s + +# target to generate assembly for a file +shapes/shapes_collision_area.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_collision_area.dir/build.make examples/CMakeFiles/shapes_collision_area.dir/shapes/shapes_collision_area.c.s +.PHONY : shapes/shapes_collision_area.c.s + +shapes/shapes_colors_palette.o: shapes/shapes_colors_palette.c.o +.PHONY : shapes/shapes_colors_palette.o + +# target to build an object file +shapes/shapes_colors_palette.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_colors_palette.dir/build.make examples/CMakeFiles/shapes_colors_palette.dir/shapes/shapes_colors_palette.c.o +.PHONY : shapes/shapes_colors_palette.c.o + +shapes/shapes_colors_palette.i: shapes/shapes_colors_palette.c.i +.PHONY : shapes/shapes_colors_palette.i + +# target to preprocess a source file +shapes/shapes_colors_palette.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_colors_palette.dir/build.make examples/CMakeFiles/shapes_colors_palette.dir/shapes/shapes_colors_palette.c.i +.PHONY : shapes/shapes_colors_palette.c.i + +shapes/shapes_colors_palette.s: shapes/shapes_colors_palette.c.s +.PHONY : shapes/shapes_colors_palette.s + +# target to generate assembly for a file +shapes/shapes_colors_palette.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_colors_palette.dir/build.make examples/CMakeFiles/shapes_colors_palette.dir/shapes/shapes_colors_palette.c.s +.PHONY : shapes/shapes_colors_palette.c.s + +shapes/shapes_draw_circle_sector.o: shapes/shapes_draw_circle_sector.c.o +.PHONY : shapes/shapes_draw_circle_sector.o + +# target to build an object file +shapes/shapes_draw_circle_sector.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_circle_sector.dir/build.make examples/CMakeFiles/shapes_draw_circle_sector.dir/shapes/shapes_draw_circle_sector.c.o +.PHONY : shapes/shapes_draw_circle_sector.c.o + +shapes/shapes_draw_circle_sector.i: shapes/shapes_draw_circle_sector.c.i +.PHONY : shapes/shapes_draw_circle_sector.i + +# target to preprocess a source file +shapes/shapes_draw_circle_sector.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_circle_sector.dir/build.make examples/CMakeFiles/shapes_draw_circle_sector.dir/shapes/shapes_draw_circle_sector.c.i +.PHONY : shapes/shapes_draw_circle_sector.c.i + +shapes/shapes_draw_circle_sector.s: shapes/shapes_draw_circle_sector.c.s +.PHONY : shapes/shapes_draw_circle_sector.s + +# target to generate assembly for a file +shapes/shapes_draw_circle_sector.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_circle_sector.dir/build.make examples/CMakeFiles/shapes_draw_circle_sector.dir/shapes/shapes_draw_circle_sector.c.s +.PHONY : shapes/shapes_draw_circle_sector.c.s + +shapes/shapes_draw_rectangle_rounded.o: shapes/shapes_draw_rectangle_rounded.c.o +.PHONY : shapes/shapes_draw_rectangle_rounded.o + +# target to build an object file +shapes/shapes_draw_rectangle_rounded.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/build.make examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/shapes/shapes_draw_rectangle_rounded.c.o +.PHONY : shapes/shapes_draw_rectangle_rounded.c.o + +shapes/shapes_draw_rectangle_rounded.i: shapes/shapes_draw_rectangle_rounded.c.i +.PHONY : shapes/shapes_draw_rectangle_rounded.i + +# target to preprocess a source file +shapes/shapes_draw_rectangle_rounded.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/build.make examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/shapes/shapes_draw_rectangle_rounded.c.i +.PHONY : shapes/shapes_draw_rectangle_rounded.c.i + +shapes/shapes_draw_rectangle_rounded.s: shapes/shapes_draw_rectangle_rounded.c.s +.PHONY : shapes/shapes_draw_rectangle_rounded.s + +# target to generate assembly for a file +shapes/shapes_draw_rectangle_rounded.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/build.make examples/CMakeFiles/shapes_draw_rectangle_rounded.dir/shapes/shapes_draw_rectangle_rounded.c.s +.PHONY : shapes/shapes_draw_rectangle_rounded.c.s + +shapes/shapes_draw_ring.o: shapes/shapes_draw_ring.c.o +.PHONY : shapes/shapes_draw_ring.o + +# target to build an object file +shapes/shapes_draw_ring.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_ring.dir/build.make examples/CMakeFiles/shapes_draw_ring.dir/shapes/shapes_draw_ring.c.o +.PHONY : shapes/shapes_draw_ring.c.o + +shapes/shapes_draw_ring.i: shapes/shapes_draw_ring.c.i +.PHONY : shapes/shapes_draw_ring.i + +# target to preprocess a source file +shapes/shapes_draw_ring.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_ring.dir/build.make examples/CMakeFiles/shapes_draw_ring.dir/shapes/shapes_draw_ring.c.i +.PHONY : shapes/shapes_draw_ring.c.i + +shapes/shapes_draw_ring.s: shapes/shapes_draw_ring.c.s +.PHONY : shapes/shapes_draw_ring.s + +# target to generate assembly for a file +shapes/shapes_draw_ring.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_draw_ring.dir/build.make examples/CMakeFiles/shapes_draw_ring.dir/shapes/shapes_draw_ring.c.s +.PHONY : shapes/shapes_draw_ring.c.s + +shapes/shapes_easings_ball_anim.o: shapes/shapes_easings_ball_anim.c.o +.PHONY : shapes/shapes_easings_ball_anim.o + +# target to build an object file +shapes/shapes_easings_ball_anim.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_ball_anim.dir/build.make examples/CMakeFiles/shapes_easings_ball_anim.dir/shapes/shapes_easings_ball_anim.c.o +.PHONY : shapes/shapes_easings_ball_anim.c.o + +shapes/shapes_easings_ball_anim.i: shapes/shapes_easings_ball_anim.c.i +.PHONY : shapes/shapes_easings_ball_anim.i + +# target to preprocess a source file +shapes/shapes_easings_ball_anim.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_ball_anim.dir/build.make examples/CMakeFiles/shapes_easings_ball_anim.dir/shapes/shapes_easings_ball_anim.c.i +.PHONY : shapes/shapes_easings_ball_anim.c.i + +shapes/shapes_easings_ball_anim.s: shapes/shapes_easings_ball_anim.c.s +.PHONY : shapes/shapes_easings_ball_anim.s + +# target to generate assembly for a file +shapes/shapes_easings_ball_anim.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_ball_anim.dir/build.make examples/CMakeFiles/shapes_easings_ball_anim.dir/shapes/shapes_easings_ball_anim.c.s +.PHONY : shapes/shapes_easings_ball_anim.c.s + +shapes/shapes_easings_box_anim.o: shapes/shapes_easings_box_anim.c.o +.PHONY : shapes/shapes_easings_box_anim.o + +# target to build an object file +shapes/shapes_easings_box_anim.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_box_anim.dir/build.make examples/CMakeFiles/shapes_easings_box_anim.dir/shapes/shapes_easings_box_anim.c.o +.PHONY : shapes/shapes_easings_box_anim.c.o + +shapes/shapes_easings_box_anim.i: shapes/shapes_easings_box_anim.c.i +.PHONY : shapes/shapes_easings_box_anim.i + +# target to preprocess a source file +shapes/shapes_easings_box_anim.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_box_anim.dir/build.make examples/CMakeFiles/shapes_easings_box_anim.dir/shapes/shapes_easings_box_anim.c.i +.PHONY : shapes/shapes_easings_box_anim.c.i + +shapes/shapes_easings_box_anim.s: shapes/shapes_easings_box_anim.c.s +.PHONY : shapes/shapes_easings_box_anim.s + +# target to generate assembly for a file +shapes/shapes_easings_box_anim.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_box_anim.dir/build.make examples/CMakeFiles/shapes_easings_box_anim.dir/shapes/shapes_easings_box_anim.c.s +.PHONY : shapes/shapes_easings_box_anim.c.s + +shapes/shapes_easings_rectangle_array.o: shapes/shapes_easings_rectangle_array.c.o +.PHONY : shapes/shapes_easings_rectangle_array.o + +# target to build an object file +shapes/shapes_easings_rectangle_array.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_rectangle_array.dir/build.make examples/CMakeFiles/shapes_easings_rectangle_array.dir/shapes/shapes_easings_rectangle_array.c.o +.PHONY : shapes/shapes_easings_rectangle_array.c.o + +shapes/shapes_easings_rectangle_array.i: shapes/shapes_easings_rectangle_array.c.i +.PHONY : shapes/shapes_easings_rectangle_array.i + +# target to preprocess a source file +shapes/shapes_easings_rectangle_array.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_rectangle_array.dir/build.make examples/CMakeFiles/shapes_easings_rectangle_array.dir/shapes/shapes_easings_rectangle_array.c.i +.PHONY : shapes/shapes_easings_rectangle_array.c.i + +shapes/shapes_easings_rectangle_array.s: shapes/shapes_easings_rectangle_array.c.s +.PHONY : shapes/shapes_easings_rectangle_array.s + +# target to generate assembly for a file +shapes/shapes_easings_rectangle_array.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_easings_rectangle_array.dir/build.make examples/CMakeFiles/shapes_easings_rectangle_array.dir/shapes/shapes_easings_rectangle_array.c.s +.PHONY : shapes/shapes_easings_rectangle_array.c.s + +shapes/shapes_following_eyes.o: shapes/shapes_following_eyes.c.o +.PHONY : shapes/shapes_following_eyes.o + +# target to build an object file +shapes/shapes_following_eyes.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_following_eyes.dir/build.make examples/CMakeFiles/shapes_following_eyes.dir/shapes/shapes_following_eyes.c.o +.PHONY : shapes/shapes_following_eyes.c.o + +shapes/shapes_following_eyes.i: shapes/shapes_following_eyes.c.i +.PHONY : shapes/shapes_following_eyes.i + +# target to preprocess a source file +shapes/shapes_following_eyes.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_following_eyes.dir/build.make examples/CMakeFiles/shapes_following_eyes.dir/shapes/shapes_following_eyes.c.i +.PHONY : shapes/shapes_following_eyes.c.i + +shapes/shapes_following_eyes.s: shapes/shapes_following_eyes.c.s +.PHONY : shapes/shapes_following_eyes.s + +# target to generate assembly for a file +shapes/shapes_following_eyes.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_following_eyes.dir/build.make examples/CMakeFiles/shapes_following_eyes.dir/shapes/shapes_following_eyes.c.s +.PHONY : shapes/shapes_following_eyes.c.s + +shapes/shapes_lines_bezier.o: shapes/shapes_lines_bezier.c.o +.PHONY : shapes/shapes_lines_bezier.o + +# target to build an object file +shapes/shapes_lines_bezier.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_lines_bezier.dir/build.make examples/CMakeFiles/shapes_lines_bezier.dir/shapes/shapes_lines_bezier.c.o +.PHONY : shapes/shapes_lines_bezier.c.o + +shapes/shapes_lines_bezier.i: shapes/shapes_lines_bezier.c.i +.PHONY : shapes/shapes_lines_bezier.i + +# target to preprocess a source file +shapes/shapes_lines_bezier.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_lines_bezier.dir/build.make examples/CMakeFiles/shapes_lines_bezier.dir/shapes/shapes_lines_bezier.c.i +.PHONY : shapes/shapes_lines_bezier.c.i + +shapes/shapes_lines_bezier.s: shapes/shapes_lines_bezier.c.s +.PHONY : shapes/shapes_lines_bezier.s + +# target to generate assembly for a file +shapes/shapes_lines_bezier.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_lines_bezier.dir/build.make examples/CMakeFiles/shapes_lines_bezier.dir/shapes/shapes_lines_bezier.c.s +.PHONY : shapes/shapes_lines_bezier.c.s + +shapes/shapes_logo_raylib.o: shapes/shapes_logo_raylib.c.o +.PHONY : shapes/shapes_logo_raylib.o + +# target to build an object file +shapes/shapes_logo_raylib.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib.dir/build.make examples/CMakeFiles/shapes_logo_raylib.dir/shapes/shapes_logo_raylib.c.o +.PHONY : shapes/shapes_logo_raylib.c.o + +shapes/shapes_logo_raylib.i: shapes/shapes_logo_raylib.c.i +.PHONY : shapes/shapes_logo_raylib.i + +# target to preprocess a source file +shapes/shapes_logo_raylib.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib.dir/build.make examples/CMakeFiles/shapes_logo_raylib.dir/shapes/shapes_logo_raylib.c.i +.PHONY : shapes/shapes_logo_raylib.c.i + +shapes/shapes_logo_raylib.s: shapes/shapes_logo_raylib.c.s +.PHONY : shapes/shapes_logo_raylib.s + +# target to generate assembly for a file +shapes/shapes_logo_raylib.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib.dir/build.make examples/CMakeFiles/shapes_logo_raylib.dir/shapes/shapes_logo_raylib.c.s +.PHONY : shapes/shapes_logo_raylib.c.s + +shapes/shapes_logo_raylib_anim.o: shapes/shapes_logo_raylib_anim.c.o +.PHONY : shapes/shapes_logo_raylib_anim.o + +# target to build an object file +shapes/shapes_logo_raylib_anim.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib_anim.dir/build.make examples/CMakeFiles/shapes_logo_raylib_anim.dir/shapes/shapes_logo_raylib_anim.c.o +.PHONY : shapes/shapes_logo_raylib_anim.c.o + +shapes/shapes_logo_raylib_anim.i: shapes/shapes_logo_raylib_anim.c.i +.PHONY : shapes/shapes_logo_raylib_anim.i + +# target to preprocess a source file +shapes/shapes_logo_raylib_anim.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib_anim.dir/build.make examples/CMakeFiles/shapes_logo_raylib_anim.dir/shapes/shapes_logo_raylib_anim.c.i +.PHONY : shapes/shapes_logo_raylib_anim.c.i + +shapes/shapes_logo_raylib_anim.s: shapes/shapes_logo_raylib_anim.c.s +.PHONY : shapes/shapes_logo_raylib_anim.s + +# target to generate assembly for a file +shapes/shapes_logo_raylib_anim.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_logo_raylib_anim.dir/build.make examples/CMakeFiles/shapes_logo_raylib_anim.dir/shapes/shapes_logo_raylib_anim.c.s +.PHONY : shapes/shapes_logo_raylib_anim.c.s + +shapes/shapes_rectangle_scaling.o: shapes/shapes_rectangle_scaling.c.o +.PHONY : shapes/shapes_rectangle_scaling.o + +# target to build an object file +shapes/shapes_rectangle_scaling.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rectangle_scaling.dir/build.make examples/CMakeFiles/shapes_rectangle_scaling.dir/shapes/shapes_rectangle_scaling.c.o +.PHONY : shapes/shapes_rectangle_scaling.c.o + +shapes/shapes_rectangle_scaling.i: shapes/shapes_rectangle_scaling.c.i +.PHONY : shapes/shapes_rectangle_scaling.i + +# target to preprocess a source file +shapes/shapes_rectangle_scaling.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rectangle_scaling.dir/build.make examples/CMakeFiles/shapes_rectangle_scaling.dir/shapes/shapes_rectangle_scaling.c.i +.PHONY : shapes/shapes_rectangle_scaling.c.i + +shapes/shapes_rectangle_scaling.s: shapes/shapes_rectangle_scaling.c.s +.PHONY : shapes/shapes_rectangle_scaling.s + +# target to generate assembly for a file +shapes/shapes_rectangle_scaling.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_rectangle_scaling.dir/build.make examples/CMakeFiles/shapes_rectangle_scaling.dir/shapes/shapes_rectangle_scaling.c.s +.PHONY : shapes/shapes_rectangle_scaling.c.s + +shapes/shapes_splines_drawing.o: shapes/shapes_splines_drawing.c.o +.PHONY : shapes/shapes_splines_drawing.o + +# target to build an object file +shapes/shapes_splines_drawing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_splines_drawing.dir/build.make examples/CMakeFiles/shapes_splines_drawing.dir/shapes/shapes_splines_drawing.c.o +.PHONY : shapes/shapes_splines_drawing.c.o + +shapes/shapes_splines_drawing.i: shapes/shapes_splines_drawing.c.i +.PHONY : shapes/shapes_splines_drawing.i + +# target to preprocess a source file +shapes/shapes_splines_drawing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_splines_drawing.dir/build.make examples/CMakeFiles/shapes_splines_drawing.dir/shapes/shapes_splines_drawing.c.i +.PHONY : shapes/shapes_splines_drawing.c.i + +shapes/shapes_splines_drawing.s: shapes/shapes_splines_drawing.c.s +.PHONY : shapes/shapes_splines_drawing.s + +# target to generate assembly for a file +shapes/shapes_splines_drawing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_splines_drawing.dir/build.make examples/CMakeFiles/shapes_splines_drawing.dir/shapes/shapes_splines_drawing.c.s +.PHONY : shapes/shapes_splines_drawing.c.s + +shapes/shapes_top_down_lights.o: shapes/shapes_top_down_lights.c.o +.PHONY : shapes/shapes_top_down_lights.o + +# target to build an object file +shapes/shapes_top_down_lights.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_top_down_lights.dir/build.make examples/CMakeFiles/shapes_top_down_lights.dir/shapes/shapes_top_down_lights.c.o +.PHONY : shapes/shapes_top_down_lights.c.o + +shapes/shapes_top_down_lights.i: shapes/shapes_top_down_lights.c.i +.PHONY : shapes/shapes_top_down_lights.i + +# target to preprocess a source file +shapes/shapes_top_down_lights.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_top_down_lights.dir/build.make examples/CMakeFiles/shapes_top_down_lights.dir/shapes/shapes_top_down_lights.c.i +.PHONY : shapes/shapes_top_down_lights.c.i + +shapes/shapes_top_down_lights.s: shapes/shapes_top_down_lights.c.s +.PHONY : shapes/shapes_top_down_lights.s + +# target to generate assembly for a file +shapes/shapes_top_down_lights.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/shapes_top_down_lights.dir/build.make examples/CMakeFiles/shapes_top_down_lights.dir/shapes/shapes_top_down_lights.c.s +.PHONY : shapes/shapes_top_down_lights.c.s + +text/text_codepoints_loading.o: text/text_codepoints_loading.c.o +.PHONY : text/text_codepoints_loading.o + +# target to build an object file +text/text_codepoints_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_codepoints_loading.dir/build.make examples/CMakeFiles/text_codepoints_loading.dir/text/text_codepoints_loading.c.o +.PHONY : text/text_codepoints_loading.c.o + +text/text_codepoints_loading.i: text/text_codepoints_loading.c.i +.PHONY : text/text_codepoints_loading.i + +# target to preprocess a source file +text/text_codepoints_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_codepoints_loading.dir/build.make examples/CMakeFiles/text_codepoints_loading.dir/text/text_codepoints_loading.c.i +.PHONY : text/text_codepoints_loading.c.i + +text/text_codepoints_loading.s: text/text_codepoints_loading.c.s +.PHONY : text/text_codepoints_loading.s + +# target to generate assembly for a file +text/text_codepoints_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_codepoints_loading.dir/build.make examples/CMakeFiles/text_codepoints_loading.dir/text/text_codepoints_loading.c.s +.PHONY : text/text_codepoints_loading.c.s + +text/text_draw_3d.o: text/text_draw_3d.c.o +.PHONY : text/text_draw_3d.o + +# target to build an object file +text/text_draw_3d.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_draw_3d.dir/build.make examples/CMakeFiles/text_draw_3d.dir/text/text_draw_3d.c.o +.PHONY : text/text_draw_3d.c.o + +text/text_draw_3d.i: text/text_draw_3d.c.i +.PHONY : text/text_draw_3d.i + +# target to preprocess a source file +text/text_draw_3d.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_draw_3d.dir/build.make examples/CMakeFiles/text_draw_3d.dir/text/text_draw_3d.c.i +.PHONY : text/text_draw_3d.c.i + +text/text_draw_3d.s: text/text_draw_3d.c.s +.PHONY : text/text_draw_3d.s + +# target to generate assembly for a file +text/text_draw_3d.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_draw_3d.dir/build.make examples/CMakeFiles/text_draw_3d.dir/text/text_draw_3d.c.s +.PHONY : text/text_draw_3d.c.s + +text/text_font_filters.o: text/text_font_filters.c.o +.PHONY : text/text_font_filters.o + +# target to build an object file +text/text_font_filters.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_filters.dir/build.make examples/CMakeFiles/text_font_filters.dir/text/text_font_filters.c.o +.PHONY : text/text_font_filters.c.o + +text/text_font_filters.i: text/text_font_filters.c.i +.PHONY : text/text_font_filters.i + +# target to preprocess a source file +text/text_font_filters.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_filters.dir/build.make examples/CMakeFiles/text_font_filters.dir/text/text_font_filters.c.i +.PHONY : text/text_font_filters.c.i + +text/text_font_filters.s: text/text_font_filters.c.s +.PHONY : text/text_font_filters.s + +# target to generate assembly for a file +text/text_font_filters.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_filters.dir/build.make examples/CMakeFiles/text_font_filters.dir/text/text_font_filters.c.s +.PHONY : text/text_font_filters.c.s + +text/text_font_loading.o: text/text_font_loading.c.o +.PHONY : text/text_font_loading.o + +# target to build an object file +text/text_font_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_loading.dir/build.make examples/CMakeFiles/text_font_loading.dir/text/text_font_loading.c.o +.PHONY : text/text_font_loading.c.o + +text/text_font_loading.i: text/text_font_loading.c.i +.PHONY : text/text_font_loading.i + +# target to preprocess a source file +text/text_font_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_loading.dir/build.make examples/CMakeFiles/text_font_loading.dir/text/text_font_loading.c.i +.PHONY : text/text_font_loading.c.i + +text/text_font_loading.s: text/text_font_loading.c.s +.PHONY : text/text_font_loading.s + +# target to generate assembly for a file +text/text_font_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_loading.dir/build.make examples/CMakeFiles/text_font_loading.dir/text/text_font_loading.c.s +.PHONY : text/text_font_loading.c.s + +text/text_font_sdf.o: text/text_font_sdf.c.o +.PHONY : text/text_font_sdf.o + +# target to build an object file +text/text_font_sdf.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_sdf.dir/build.make examples/CMakeFiles/text_font_sdf.dir/text/text_font_sdf.c.o +.PHONY : text/text_font_sdf.c.o + +text/text_font_sdf.i: text/text_font_sdf.c.i +.PHONY : text/text_font_sdf.i + +# target to preprocess a source file +text/text_font_sdf.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_sdf.dir/build.make examples/CMakeFiles/text_font_sdf.dir/text/text_font_sdf.c.i +.PHONY : text/text_font_sdf.c.i + +text/text_font_sdf.s: text/text_font_sdf.c.s +.PHONY : text/text_font_sdf.s + +# target to generate assembly for a file +text/text_font_sdf.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_sdf.dir/build.make examples/CMakeFiles/text_font_sdf.dir/text/text_font_sdf.c.s +.PHONY : text/text_font_sdf.c.s + +text/text_font_spritefont.o: text/text_font_spritefont.c.o +.PHONY : text/text_font_spritefont.o + +# target to build an object file +text/text_font_spritefont.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_spritefont.dir/build.make examples/CMakeFiles/text_font_spritefont.dir/text/text_font_spritefont.c.o +.PHONY : text/text_font_spritefont.c.o + +text/text_font_spritefont.i: text/text_font_spritefont.c.i +.PHONY : text/text_font_spritefont.i + +# target to preprocess a source file +text/text_font_spritefont.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_spritefont.dir/build.make examples/CMakeFiles/text_font_spritefont.dir/text/text_font_spritefont.c.i +.PHONY : text/text_font_spritefont.c.i + +text/text_font_spritefont.s: text/text_font_spritefont.c.s +.PHONY : text/text_font_spritefont.s + +# target to generate assembly for a file +text/text_font_spritefont.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_font_spritefont.dir/build.make examples/CMakeFiles/text_font_spritefont.dir/text/text_font_spritefont.c.s +.PHONY : text/text_font_spritefont.c.s + +text/text_format_text.o: text/text_format_text.c.o +.PHONY : text/text_format_text.o + +# target to build an object file +text/text_format_text.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_format_text.dir/build.make examples/CMakeFiles/text_format_text.dir/text/text_format_text.c.o +.PHONY : text/text_format_text.c.o + +text/text_format_text.i: text/text_format_text.c.i +.PHONY : text/text_format_text.i + +# target to preprocess a source file +text/text_format_text.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_format_text.dir/build.make examples/CMakeFiles/text_format_text.dir/text/text_format_text.c.i +.PHONY : text/text_format_text.c.i + +text/text_format_text.s: text/text_format_text.c.s +.PHONY : text/text_format_text.s + +# target to generate assembly for a file +text/text_format_text.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_format_text.dir/build.make examples/CMakeFiles/text_format_text.dir/text/text_format_text.c.s +.PHONY : text/text_format_text.c.s + +text/text_input_box.o: text/text_input_box.c.o +.PHONY : text/text_input_box.o + +# target to build an object file +text/text_input_box.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_input_box.dir/build.make examples/CMakeFiles/text_input_box.dir/text/text_input_box.c.o +.PHONY : text/text_input_box.c.o + +text/text_input_box.i: text/text_input_box.c.i +.PHONY : text/text_input_box.i + +# target to preprocess a source file +text/text_input_box.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_input_box.dir/build.make examples/CMakeFiles/text_input_box.dir/text/text_input_box.c.i +.PHONY : text/text_input_box.c.i + +text/text_input_box.s: text/text_input_box.c.s +.PHONY : text/text_input_box.s + +# target to generate assembly for a file +text/text_input_box.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_input_box.dir/build.make examples/CMakeFiles/text_input_box.dir/text/text_input_box.c.s +.PHONY : text/text_input_box.c.s + +text/text_raylib_fonts.o: text/text_raylib_fonts.c.o +.PHONY : text/text_raylib_fonts.o + +# target to build an object file +text/text_raylib_fonts.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_raylib_fonts.dir/build.make examples/CMakeFiles/text_raylib_fonts.dir/text/text_raylib_fonts.c.o +.PHONY : text/text_raylib_fonts.c.o + +text/text_raylib_fonts.i: text/text_raylib_fonts.c.i +.PHONY : text/text_raylib_fonts.i + +# target to preprocess a source file +text/text_raylib_fonts.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_raylib_fonts.dir/build.make examples/CMakeFiles/text_raylib_fonts.dir/text/text_raylib_fonts.c.i +.PHONY : text/text_raylib_fonts.c.i + +text/text_raylib_fonts.s: text/text_raylib_fonts.c.s +.PHONY : text/text_raylib_fonts.s + +# target to generate assembly for a file +text/text_raylib_fonts.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_raylib_fonts.dir/build.make examples/CMakeFiles/text_raylib_fonts.dir/text/text_raylib_fonts.c.s +.PHONY : text/text_raylib_fonts.c.s + +text/text_rectangle_bounds.o: text/text_rectangle_bounds.c.o +.PHONY : text/text_rectangle_bounds.o + +# target to build an object file +text/text_rectangle_bounds.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_rectangle_bounds.dir/build.make examples/CMakeFiles/text_rectangle_bounds.dir/text/text_rectangle_bounds.c.o +.PHONY : text/text_rectangle_bounds.c.o + +text/text_rectangle_bounds.i: text/text_rectangle_bounds.c.i +.PHONY : text/text_rectangle_bounds.i + +# target to preprocess a source file +text/text_rectangle_bounds.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_rectangle_bounds.dir/build.make examples/CMakeFiles/text_rectangle_bounds.dir/text/text_rectangle_bounds.c.i +.PHONY : text/text_rectangle_bounds.c.i + +text/text_rectangle_bounds.s: text/text_rectangle_bounds.c.s +.PHONY : text/text_rectangle_bounds.s + +# target to generate assembly for a file +text/text_rectangle_bounds.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_rectangle_bounds.dir/build.make examples/CMakeFiles/text_rectangle_bounds.dir/text/text_rectangle_bounds.c.s +.PHONY : text/text_rectangle_bounds.c.s + +text/text_unicode.o: text/text_unicode.c.o +.PHONY : text/text_unicode.o + +# target to build an object file +text/text_unicode.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_unicode.dir/build.make examples/CMakeFiles/text_unicode.dir/text/text_unicode.c.o +.PHONY : text/text_unicode.c.o + +text/text_unicode.i: text/text_unicode.c.i +.PHONY : text/text_unicode.i + +# target to preprocess a source file +text/text_unicode.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_unicode.dir/build.make examples/CMakeFiles/text_unicode.dir/text/text_unicode.c.i +.PHONY : text/text_unicode.c.i + +text/text_unicode.s: text/text_unicode.c.s +.PHONY : text/text_unicode.s + +# target to generate assembly for a file +text/text_unicode.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_unicode.dir/build.make examples/CMakeFiles/text_unicode.dir/text/text_unicode.c.s +.PHONY : text/text_unicode.c.s + +text/text_writing_anim.o: text/text_writing_anim.c.o +.PHONY : text/text_writing_anim.o + +# target to build an object file +text/text_writing_anim.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_writing_anim.dir/build.make examples/CMakeFiles/text_writing_anim.dir/text/text_writing_anim.c.o +.PHONY : text/text_writing_anim.c.o + +text/text_writing_anim.i: text/text_writing_anim.c.i +.PHONY : text/text_writing_anim.i + +# target to preprocess a source file +text/text_writing_anim.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_writing_anim.dir/build.make examples/CMakeFiles/text_writing_anim.dir/text/text_writing_anim.c.i +.PHONY : text/text_writing_anim.c.i + +text/text_writing_anim.s: text/text_writing_anim.c.s +.PHONY : text/text_writing_anim.s + +# target to generate assembly for a file +text/text_writing_anim.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/text_writing_anim.dir/build.make examples/CMakeFiles/text_writing_anim.dir/text/text_writing_anim.c.s +.PHONY : text/text_writing_anim.c.s + +textures/textures_background_scrolling.o: textures/textures_background_scrolling.c.o +.PHONY : textures/textures_background_scrolling.o + +# target to build an object file +textures/textures_background_scrolling.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_background_scrolling.dir/build.make examples/CMakeFiles/textures_background_scrolling.dir/textures/textures_background_scrolling.c.o +.PHONY : textures/textures_background_scrolling.c.o + +textures/textures_background_scrolling.i: textures/textures_background_scrolling.c.i +.PHONY : textures/textures_background_scrolling.i + +# target to preprocess a source file +textures/textures_background_scrolling.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_background_scrolling.dir/build.make examples/CMakeFiles/textures_background_scrolling.dir/textures/textures_background_scrolling.c.i +.PHONY : textures/textures_background_scrolling.c.i + +textures/textures_background_scrolling.s: textures/textures_background_scrolling.c.s +.PHONY : textures/textures_background_scrolling.s + +# target to generate assembly for a file +textures/textures_background_scrolling.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_background_scrolling.dir/build.make examples/CMakeFiles/textures_background_scrolling.dir/textures/textures_background_scrolling.c.s +.PHONY : textures/textures_background_scrolling.c.s + +textures/textures_blend_modes.o: textures/textures_blend_modes.c.o +.PHONY : textures/textures_blend_modes.o + +# target to build an object file +textures/textures_blend_modes.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_blend_modes.dir/build.make examples/CMakeFiles/textures_blend_modes.dir/textures/textures_blend_modes.c.o +.PHONY : textures/textures_blend_modes.c.o + +textures/textures_blend_modes.i: textures/textures_blend_modes.c.i +.PHONY : textures/textures_blend_modes.i + +# target to preprocess a source file +textures/textures_blend_modes.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_blend_modes.dir/build.make examples/CMakeFiles/textures_blend_modes.dir/textures/textures_blend_modes.c.i +.PHONY : textures/textures_blend_modes.c.i + +textures/textures_blend_modes.s: textures/textures_blend_modes.c.s +.PHONY : textures/textures_blend_modes.s + +# target to generate assembly for a file +textures/textures_blend_modes.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_blend_modes.dir/build.make examples/CMakeFiles/textures_blend_modes.dir/textures/textures_blend_modes.c.s +.PHONY : textures/textures_blend_modes.c.s + +textures/textures_bunnymark.o: textures/textures_bunnymark.c.o +.PHONY : textures/textures_bunnymark.o + +# target to build an object file +textures/textures_bunnymark.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_bunnymark.dir/build.make examples/CMakeFiles/textures_bunnymark.dir/textures/textures_bunnymark.c.o +.PHONY : textures/textures_bunnymark.c.o + +textures/textures_bunnymark.i: textures/textures_bunnymark.c.i +.PHONY : textures/textures_bunnymark.i + +# target to preprocess a source file +textures/textures_bunnymark.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_bunnymark.dir/build.make examples/CMakeFiles/textures_bunnymark.dir/textures/textures_bunnymark.c.i +.PHONY : textures/textures_bunnymark.c.i + +textures/textures_bunnymark.s: textures/textures_bunnymark.c.s +.PHONY : textures/textures_bunnymark.s + +# target to generate assembly for a file +textures/textures_bunnymark.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_bunnymark.dir/build.make examples/CMakeFiles/textures_bunnymark.dir/textures/textures_bunnymark.c.s +.PHONY : textures/textures_bunnymark.c.s + +textures/textures_draw_tiled.o: textures/textures_draw_tiled.c.o +.PHONY : textures/textures_draw_tiled.o + +# target to build an object file +textures/textures_draw_tiled.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_draw_tiled.dir/build.make examples/CMakeFiles/textures_draw_tiled.dir/textures/textures_draw_tiled.c.o +.PHONY : textures/textures_draw_tiled.c.o + +textures/textures_draw_tiled.i: textures/textures_draw_tiled.c.i +.PHONY : textures/textures_draw_tiled.i + +# target to preprocess a source file +textures/textures_draw_tiled.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_draw_tiled.dir/build.make examples/CMakeFiles/textures_draw_tiled.dir/textures/textures_draw_tiled.c.i +.PHONY : textures/textures_draw_tiled.c.i + +textures/textures_draw_tiled.s: textures/textures_draw_tiled.c.s +.PHONY : textures/textures_draw_tiled.s + +# target to generate assembly for a file +textures/textures_draw_tiled.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_draw_tiled.dir/build.make examples/CMakeFiles/textures_draw_tiled.dir/textures/textures_draw_tiled.c.s +.PHONY : textures/textures_draw_tiled.c.s + +textures/textures_fog_of_war.o: textures/textures_fog_of_war.c.o +.PHONY : textures/textures_fog_of_war.o + +# target to build an object file +textures/textures_fog_of_war.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_fog_of_war.dir/build.make examples/CMakeFiles/textures_fog_of_war.dir/textures/textures_fog_of_war.c.o +.PHONY : textures/textures_fog_of_war.c.o + +textures/textures_fog_of_war.i: textures/textures_fog_of_war.c.i +.PHONY : textures/textures_fog_of_war.i + +# target to preprocess a source file +textures/textures_fog_of_war.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_fog_of_war.dir/build.make examples/CMakeFiles/textures_fog_of_war.dir/textures/textures_fog_of_war.c.i +.PHONY : textures/textures_fog_of_war.c.i + +textures/textures_fog_of_war.s: textures/textures_fog_of_war.c.s +.PHONY : textures/textures_fog_of_war.s + +# target to generate assembly for a file +textures/textures_fog_of_war.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_fog_of_war.dir/build.make examples/CMakeFiles/textures_fog_of_war.dir/textures/textures_fog_of_war.c.s +.PHONY : textures/textures_fog_of_war.c.s + +textures/textures_gif_player.o: textures/textures_gif_player.c.o +.PHONY : textures/textures_gif_player.o + +# target to build an object file +textures/textures_gif_player.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_gif_player.dir/build.make examples/CMakeFiles/textures_gif_player.dir/textures/textures_gif_player.c.o +.PHONY : textures/textures_gif_player.c.o + +textures/textures_gif_player.i: textures/textures_gif_player.c.i +.PHONY : textures/textures_gif_player.i + +# target to preprocess a source file +textures/textures_gif_player.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_gif_player.dir/build.make examples/CMakeFiles/textures_gif_player.dir/textures/textures_gif_player.c.i +.PHONY : textures/textures_gif_player.c.i + +textures/textures_gif_player.s: textures/textures_gif_player.c.s +.PHONY : textures/textures_gif_player.s + +# target to generate assembly for a file +textures/textures_gif_player.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_gif_player.dir/build.make examples/CMakeFiles/textures_gif_player.dir/textures/textures_gif_player.c.s +.PHONY : textures/textures_gif_player.c.s + +textures/textures_image_drawing.o: textures/textures_image_drawing.c.o +.PHONY : textures/textures_image_drawing.o + +# target to build an object file +textures/textures_image_drawing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_drawing.dir/build.make examples/CMakeFiles/textures_image_drawing.dir/textures/textures_image_drawing.c.o +.PHONY : textures/textures_image_drawing.c.o + +textures/textures_image_drawing.i: textures/textures_image_drawing.c.i +.PHONY : textures/textures_image_drawing.i + +# target to preprocess a source file +textures/textures_image_drawing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_drawing.dir/build.make examples/CMakeFiles/textures_image_drawing.dir/textures/textures_image_drawing.c.i +.PHONY : textures/textures_image_drawing.c.i + +textures/textures_image_drawing.s: textures/textures_image_drawing.c.s +.PHONY : textures/textures_image_drawing.s + +# target to generate assembly for a file +textures/textures_image_drawing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_drawing.dir/build.make examples/CMakeFiles/textures_image_drawing.dir/textures/textures_image_drawing.c.s +.PHONY : textures/textures_image_drawing.c.s + +textures/textures_image_generation.o: textures/textures_image_generation.c.o +.PHONY : textures/textures_image_generation.o + +# target to build an object file +textures/textures_image_generation.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_generation.dir/build.make examples/CMakeFiles/textures_image_generation.dir/textures/textures_image_generation.c.o +.PHONY : textures/textures_image_generation.c.o + +textures/textures_image_generation.i: textures/textures_image_generation.c.i +.PHONY : textures/textures_image_generation.i + +# target to preprocess a source file +textures/textures_image_generation.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_generation.dir/build.make examples/CMakeFiles/textures_image_generation.dir/textures/textures_image_generation.c.i +.PHONY : textures/textures_image_generation.c.i + +textures/textures_image_generation.s: textures/textures_image_generation.c.s +.PHONY : textures/textures_image_generation.s + +# target to generate assembly for a file +textures/textures_image_generation.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_generation.dir/build.make examples/CMakeFiles/textures_image_generation.dir/textures/textures_image_generation.c.s +.PHONY : textures/textures_image_generation.c.s + +textures/textures_image_kernel.o: textures/textures_image_kernel.c.o +.PHONY : textures/textures_image_kernel.o + +# target to build an object file +textures/textures_image_kernel.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_kernel.dir/build.make examples/CMakeFiles/textures_image_kernel.dir/textures/textures_image_kernel.c.o +.PHONY : textures/textures_image_kernel.c.o + +textures/textures_image_kernel.i: textures/textures_image_kernel.c.i +.PHONY : textures/textures_image_kernel.i + +# target to preprocess a source file +textures/textures_image_kernel.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_kernel.dir/build.make examples/CMakeFiles/textures_image_kernel.dir/textures/textures_image_kernel.c.i +.PHONY : textures/textures_image_kernel.c.i + +textures/textures_image_kernel.s: textures/textures_image_kernel.c.s +.PHONY : textures/textures_image_kernel.s + +# target to generate assembly for a file +textures/textures_image_kernel.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_kernel.dir/build.make examples/CMakeFiles/textures_image_kernel.dir/textures/textures_image_kernel.c.s +.PHONY : textures/textures_image_kernel.c.s + +textures/textures_image_loading.o: textures/textures_image_loading.c.o +.PHONY : textures/textures_image_loading.o + +# target to build an object file +textures/textures_image_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_loading.dir/build.make examples/CMakeFiles/textures_image_loading.dir/textures/textures_image_loading.c.o +.PHONY : textures/textures_image_loading.c.o + +textures/textures_image_loading.i: textures/textures_image_loading.c.i +.PHONY : textures/textures_image_loading.i + +# target to preprocess a source file +textures/textures_image_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_loading.dir/build.make examples/CMakeFiles/textures_image_loading.dir/textures/textures_image_loading.c.i +.PHONY : textures/textures_image_loading.c.i + +textures/textures_image_loading.s: textures/textures_image_loading.c.s +.PHONY : textures/textures_image_loading.s + +# target to generate assembly for a file +textures/textures_image_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_loading.dir/build.make examples/CMakeFiles/textures_image_loading.dir/textures/textures_image_loading.c.s +.PHONY : textures/textures_image_loading.c.s + +textures/textures_image_processing.o: textures/textures_image_processing.c.o +.PHONY : textures/textures_image_processing.o + +# target to build an object file +textures/textures_image_processing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_processing.dir/build.make examples/CMakeFiles/textures_image_processing.dir/textures/textures_image_processing.c.o +.PHONY : textures/textures_image_processing.c.o + +textures/textures_image_processing.i: textures/textures_image_processing.c.i +.PHONY : textures/textures_image_processing.i + +# target to preprocess a source file +textures/textures_image_processing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_processing.dir/build.make examples/CMakeFiles/textures_image_processing.dir/textures/textures_image_processing.c.i +.PHONY : textures/textures_image_processing.c.i + +textures/textures_image_processing.s: textures/textures_image_processing.c.s +.PHONY : textures/textures_image_processing.s + +# target to generate assembly for a file +textures/textures_image_processing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_processing.dir/build.make examples/CMakeFiles/textures_image_processing.dir/textures/textures_image_processing.c.s +.PHONY : textures/textures_image_processing.c.s + +textures/textures_image_rotate.o: textures/textures_image_rotate.c.o +.PHONY : textures/textures_image_rotate.o + +# target to build an object file +textures/textures_image_rotate.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_rotate.dir/build.make examples/CMakeFiles/textures_image_rotate.dir/textures/textures_image_rotate.c.o +.PHONY : textures/textures_image_rotate.c.o + +textures/textures_image_rotate.i: textures/textures_image_rotate.c.i +.PHONY : textures/textures_image_rotate.i + +# target to preprocess a source file +textures/textures_image_rotate.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_rotate.dir/build.make examples/CMakeFiles/textures_image_rotate.dir/textures/textures_image_rotate.c.i +.PHONY : textures/textures_image_rotate.c.i + +textures/textures_image_rotate.s: textures/textures_image_rotate.c.s +.PHONY : textures/textures_image_rotate.s + +# target to generate assembly for a file +textures/textures_image_rotate.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_rotate.dir/build.make examples/CMakeFiles/textures_image_rotate.dir/textures/textures_image_rotate.c.s +.PHONY : textures/textures_image_rotate.c.s + +textures/textures_image_text.o: textures/textures_image_text.c.o +.PHONY : textures/textures_image_text.o + +# target to build an object file +textures/textures_image_text.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_text.dir/build.make examples/CMakeFiles/textures_image_text.dir/textures/textures_image_text.c.o +.PHONY : textures/textures_image_text.c.o + +textures/textures_image_text.i: textures/textures_image_text.c.i +.PHONY : textures/textures_image_text.i + +# target to preprocess a source file +textures/textures_image_text.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_text.dir/build.make examples/CMakeFiles/textures_image_text.dir/textures/textures_image_text.c.i +.PHONY : textures/textures_image_text.c.i + +textures/textures_image_text.s: textures/textures_image_text.c.s +.PHONY : textures/textures_image_text.s + +# target to generate assembly for a file +textures/textures_image_text.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_image_text.dir/build.make examples/CMakeFiles/textures_image_text.dir/textures/textures_image_text.c.s +.PHONY : textures/textures_image_text.c.s + +textures/textures_logo_raylib.o: textures/textures_logo_raylib.c.o +.PHONY : textures/textures_logo_raylib.o + +# target to build an object file +textures/textures_logo_raylib.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_logo_raylib.dir/build.make examples/CMakeFiles/textures_logo_raylib.dir/textures/textures_logo_raylib.c.o +.PHONY : textures/textures_logo_raylib.c.o + +textures/textures_logo_raylib.i: textures/textures_logo_raylib.c.i +.PHONY : textures/textures_logo_raylib.i + +# target to preprocess a source file +textures/textures_logo_raylib.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_logo_raylib.dir/build.make examples/CMakeFiles/textures_logo_raylib.dir/textures/textures_logo_raylib.c.i +.PHONY : textures/textures_logo_raylib.c.i + +textures/textures_logo_raylib.s: textures/textures_logo_raylib.c.s +.PHONY : textures/textures_logo_raylib.s + +# target to generate assembly for a file +textures/textures_logo_raylib.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_logo_raylib.dir/build.make examples/CMakeFiles/textures_logo_raylib.dir/textures/textures_logo_raylib.c.s +.PHONY : textures/textures_logo_raylib.c.s + +textures/textures_mouse_painting.o: textures/textures_mouse_painting.c.o +.PHONY : textures/textures_mouse_painting.o + +# target to build an object file +textures/textures_mouse_painting.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_mouse_painting.dir/build.make examples/CMakeFiles/textures_mouse_painting.dir/textures/textures_mouse_painting.c.o +.PHONY : textures/textures_mouse_painting.c.o + +textures/textures_mouse_painting.i: textures/textures_mouse_painting.c.i +.PHONY : textures/textures_mouse_painting.i + +# target to preprocess a source file +textures/textures_mouse_painting.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_mouse_painting.dir/build.make examples/CMakeFiles/textures_mouse_painting.dir/textures/textures_mouse_painting.c.i +.PHONY : textures/textures_mouse_painting.c.i + +textures/textures_mouse_painting.s: textures/textures_mouse_painting.c.s +.PHONY : textures/textures_mouse_painting.s + +# target to generate assembly for a file +textures/textures_mouse_painting.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_mouse_painting.dir/build.make examples/CMakeFiles/textures_mouse_painting.dir/textures/textures_mouse_painting.c.s +.PHONY : textures/textures_mouse_painting.c.s + +textures/textures_npatch_drawing.o: textures/textures_npatch_drawing.c.o +.PHONY : textures/textures_npatch_drawing.o + +# target to build an object file +textures/textures_npatch_drawing.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_npatch_drawing.dir/build.make examples/CMakeFiles/textures_npatch_drawing.dir/textures/textures_npatch_drawing.c.o +.PHONY : textures/textures_npatch_drawing.c.o + +textures/textures_npatch_drawing.i: textures/textures_npatch_drawing.c.i +.PHONY : textures/textures_npatch_drawing.i + +# target to preprocess a source file +textures/textures_npatch_drawing.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_npatch_drawing.dir/build.make examples/CMakeFiles/textures_npatch_drawing.dir/textures/textures_npatch_drawing.c.i +.PHONY : textures/textures_npatch_drawing.c.i + +textures/textures_npatch_drawing.s: textures/textures_npatch_drawing.c.s +.PHONY : textures/textures_npatch_drawing.s + +# target to generate assembly for a file +textures/textures_npatch_drawing.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_npatch_drawing.dir/build.make examples/CMakeFiles/textures_npatch_drawing.dir/textures/textures_npatch_drawing.c.s +.PHONY : textures/textures_npatch_drawing.c.s + +textures/textures_particles_blending.o: textures/textures_particles_blending.c.o +.PHONY : textures/textures_particles_blending.o + +# target to build an object file +textures/textures_particles_blending.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_particles_blending.dir/build.make examples/CMakeFiles/textures_particles_blending.dir/textures/textures_particles_blending.c.o +.PHONY : textures/textures_particles_blending.c.o + +textures/textures_particles_blending.i: textures/textures_particles_blending.c.i +.PHONY : textures/textures_particles_blending.i + +# target to preprocess a source file +textures/textures_particles_blending.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_particles_blending.dir/build.make examples/CMakeFiles/textures_particles_blending.dir/textures/textures_particles_blending.c.i +.PHONY : textures/textures_particles_blending.c.i + +textures/textures_particles_blending.s: textures/textures_particles_blending.c.s +.PHONY : textures/textures_particles_blending.s + +# target to generate assembly for a file +textures/textures_particles_blending.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_particles_blending.dir/build.make examples/CMakeFiles/textures_particles_blending.dir/textures/textures_particles_blending.c.s +.PHONY : textures/textures_particles_blending.c.s + +textures/textures_polygon.o: textures/textures_polygon.c.o +.PHONY : textures/textures_polygon.o + +# target to build an object file +textures/textures_polygon.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_polygon.dir/build.make examples/CMakeFiles/textures_polygon.dir/textures/textures_polygon.c.o +.PHONY : textures/textures_polygon.c.o + +textures/textures_polygon.i: textures/textures_polygon.c.i +.PHONY : textures/textures_polygon.i + +# target to preprocess a source file +textures/textures_polygon.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_polygon.dir/build.make examples/CMakeFiles/textures_polygon.dir/textures/textures_polygon.c.i +.PHONY : textures/textures_polygon.c.i + +textures/textures_polygon.s: textures/textures_polygon.c.s +.PHONY : textures/textures_polygon.s + +# target to generate assembly for a file +textures/textures_polygon.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_polygon.dir/build.make examples/CMakeFiles/textures_polygon.dir/textures/textures_polygon.c.s +.PHONY : textures/textures_polygon.c.s + +textures/textures_raw_data.o: textures/textures_raw_data.c.o +.PHONY : textures/textures_raw_data.o + +# target to build an object file +textures/textures_raw_data.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_raw_data.dir/build.make examples/CMakeFiles/textures_raw_data.dir/textures/textures_raw_data.c.o +.PHONY : textures/textures_raw_data.c.o + +textures/textures_raw_data.i: textures/textures_raw_data.c.i +.PHONY : textures/textures_raw_data.i + +# target to preprocess a source file +textures/textures_raw_data.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_raw_data.dir/build.make examples/CMakeFiles/textures_raw_data.dir/textures/textures_raw_data.c.i +.PHONY : textures/textures_raw_data.c.i + +textures/textures_raw_data.s: textures/textures_raw_data.c.s +.PHONY : textures/textures_raw_data.s + +# target to generate assembly for a file +textures/textures_raw_data.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_raw_data.dir/build.make examples/CMakeFiles/textures_raw_data.dir/textures/textures_raw_data.c.s +.PHONY : textures/textures_raw_data.c.s + +textures/textures_sprite_anim.o: textures/textures_sprite_anim.c.o +.PHONY : textures/textures_sprite_anim.o + +# target to build an object file +textures/textures_sprite_anim.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_anim.dir/build.make examples/CMakeFiles/textures_sprite_anim.dir/textures/textures_sprite_anim.c.o +.PHONY : textures/textures_sprite_anim.c.o + +textures/textures_sprite_anim.i: textures/textures_sprite_anim.c.i +.PHONY : textures/textures_sprite_anim.i + +# target to preprocess a source file +textures/textures_sprite_anim.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_anim.dir/build.make examples/CMakeFiles/textures_sprite_anim.dir/textures/textures_sprite_anim.c.i +.PHONY : textures/textures_sprite_anim.c.i + +textures/textures_sprite_anim.s: textures/textures_sprite_anim.c.s +.PHONY : textures/textures_sprite_anim.s + +# target to generate assembly for a file +textures/textures_sprite_anim.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_anim.dir/build.make examples/CMakeFiles/textures_sprite_anim.dir/textures/textures_sprite_anim.c.s +.PHONY : textures/textures_sprite_anim.c.s + +textures/textures_sprite_button.o: textures/textures_sprite_button.c.o +.PHONY : textures/textures_sprite_button.o + +# target to build an object file +textures/textures_sprite_button.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_button.dir/build.make examples/CMakeFiles/textures_sprite_button.dir/textures/textures_sprite_button.c.o +.PHONY : textures/textures_sprite_button.c.o + +textures/textures_sprite_button.i: textures/textures_sprite_button.c.i +.PHONY : textures/textures_sprite_button.i + +# target to preprocess a source file +textures/textures_sprite_button.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_button.dir/build.make examples/CMakeFiles/textures_sprite_button.dir/textures/textures_sprite_button.c.i +.PHONY : textures/textures_sprite_button.c.i + +textures/textures_sprite_button.s: textures/textures_sprite_button.c.s +.PHONY : textures/textures_sprite_button.s + +# target to generate assembly for a file +textures/textures_sprite_button.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_button.dir/build.make examples/CMakeFiles/textures_sprite_button.dir/textures/textures_sprite_button.c.s +.PHONY : textures/textures_sprite_button.c.s + +textures/textures_sprite_explosion.o: textures/textures_sprite_explosion.c.o +.PHONY : textures/textures_sprite_explosion.o + +# target to build an object file +textures/textures_sprite_explosion.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_explosion.dir/build.make examples/CMakeFiles/textures_sprite_explosion.dir/textures/textures_sprite_explosion.c.o +.PHONY : textures/textures_sprite_explosion.c.o + +textures/textures_sprite_explosion.i: textures/textures_sprite_explosion.c.i +.PHONY : textures/textures_sprite_explosion.i + +# target to preprocess a source file +textures/textures_sprite_explosion.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_explosion.dir/build.make examples/CMakeFiles/textures_sprite_explosion.dir/textures/textures_sprite_explosion.c.i +.PHONY : textures/textures_sprite_explosion.c.i + +textures/textures_sprite_explosion.s: textures/textures_sprite_explosion.c.s +.PHONY : textures/textures_sprite_explosion.s + +# target to generate assembly for a file +textures/textures_sprite_explosion.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_sprite_explosion.dir/build.make examples/CMakeFiles/textures_sprite_explosion.dir/textures/textures_sprite_explosion.c.s +.PHONY : textures/textures_sprite_explosion.c.s + +textures/textures_srcrec_dstrec.o: textures/textures_srcrec_dstrec.c.o +.PHONY : textures/textures_srcrec_dstrec.o + +# target to build an object file +textures/textures_srcrec_dstrec.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_srcrec_dstrec.dir/build.make examples/CMakeFiles/textures_srcrec_dstrec.dir/textures/textures_srcrec_dstrec.c.o +.PHONY : textures/textures_srcrec_dstrec.c.o + +textures/textures_srcrec_dstrec.i: textures/textures_srcrec_dstrec.c.i +.PHONY : textures/textures_srcrec_dstrec.i + +# target to preprocess a source file +textures/textures_srcrec_dstrec.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_srcrec_dstrec.dir/build.make examples/CMakeFiles/textures_srcrec_dstrec.dir/textures/textures_srcrec_dstrec.c.i +.PHONY : textures/textures_srcrec_dstrec.c.i + +textures/textures_srcrec_dstrec.s: textures/textures_srcrec_dstrec.c.s +.PHONY : textures/textures_srcrec_dstrec.s + +# target to generate assembly for a file +textures/textures_srcrec_dstrec.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_srcrec_dstrec.dir/build.make examples/CMakeFiles/textures_srcrec_dstrec.dir/textures/textures_srcrec_dstrec.c.s +.PHONY : textures/textures_srcrec_dstrec.c.s + +textures/textures_svg_loading.o: textures/textures_svg_loading.c.o +.PHONY : textures/textures_svg_loading.o + +# target to build an object file +textures/textures_svg_loading.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_svg_loading.dir/build.make examples/CMakeFiles/textures_svg_loading.dir/textures/textures_svg_loading.c.o +.PHONY : textures/textures_svg_loading.c.o + +textures/textures_svg_loading.i: textures/textures_svg_loading.c.i +.PHONY : textures/textures_svg_loading.i + +# target to preprocess a source file +textures/textures_svg_loading.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_svg_loading.dir/build.make examples/CMakeFiles/textures_svg_loading.dir/textures/textures_svg_loading.c.i +.PHONY : textures/textures_svg_loading.c.i + +textures/textures_svg_loading.s: textures/textures_svg_loading.c.s +.PHONY : textures/textures_svg_loading.s + +# target to generate assembly for a file +textures/textures_svg_loading.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_svg_loading.dir/build.make examples/CMakeFiles/textures_svg_loading.dir/textures/textures_svg_loading.c.s +.PHONY : textures/textures_svg_loading.c.s + +textures/textures_textured_curve.o: textures/textures_textured_curve.c.o +.PHONY : textures/textures_textured_curve.o + +# target to build an object file +textures/textures_textured_curve.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_textured_curve.dir/build.make examples/CMakeFiles/textures_textured_curve.dir/textures/textures_textured_curve.c.o +.PHONY : textures/textures_textured_curve.c.o + +textures/textures_textured_curve.i: textures/textures_textured_curve.c.i +.PHONY : textures/textures_textured_curve.i + +# target to preprocess a source file +textures/textures_textured_curve.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_textured_curve.dir/build.make examples/CMakeFiles/textures_textured_curve.dir/textures/textures_textured_curve.c.i +.PHONY : textures/textures_textured_curve.c.i + +textures/textures_textured_curve.s: textures/textures_textured_curve.c.s +.PHONY : textures/textures_textured_curve.s + +# target to generate assembly for a file +textures/textures_textured_curve.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_textured_curve.dir/build.make examples/CMakeFiles/textures_textured_curve.dir/textures/textures_textured_curve.c.s +.PHONY : textures/textures_textured_curve.c.s + +textures/textures_to_image.o: textures/textures_to_image.c.o +.PHONY : textures/textures_to_image.o + +# target to build an object file +textures/textures_to_image.c.o: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_to_image.dir/build.make examples/CMakeFiles/textures_to_image.dir/textures/textures_to_image.c.o +.PHONY : textures/textures_to_image.c.o + +textures/textures_to_image.i: textures/textures_to_image.c.i +.PHONY : textures/textures_to_image.i + +# target to preprocess a source file +textures/textures_to_image.c.i: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_to_image.dir/build.make examples/CMakeFiles/textures_to_image.dir/textures/textures_to_image.c.i +.PHONY : textures/textures_to_image.c.i + +textures/textures_to_image.s: textures/textures_to_image.c.s +.PHONY : textures/textures_to_image.s + +# target to generate assembly for a file +textures/textures_to_image.c.s: + cd /home/js/raylib && $(MAKE) $(MAKESILENT) -f examples/CMakeFiles/textures_to_image.dir/build.make examples/CMakeFiles/textures_to_image.dir/textures/textures_to_image.c.s +.PHONY : textures/textures_to_image.c.s + +# Help Target +help: + @echo "The following are some of the valid targets for this Makefile:" + @echo "... all (the default if no target is provided)" + @echo "... clean" + @echo "... depend" + @echo "... edit_cache" + @echo "... install" + @echo "... install/local" + @echo "... install/strip" + @echo "... list_install_components" + @echo "... package" + @echo "... package_source" + @echo "... rebuild_cache" + @echo "... test" + @echo "... audio_mixed_processor" + @echo "... audio_module_playing" + @echo "... audio_music_stream" + @echo "... audio_raw_stream" + @echo "... audio_sound_loading" + @echo "... audio_sound_multi" + @echo "... audio_stream_effects" + @echo "... core_2d_camera" + @echo "... core_2d_camera_mouse_zoom" + @echo "... core_2d_camera_platformer" + @echo "... core_2d_camera_split_screen" + @echo "... core_3d_camera_first_person" + @echo "... core_3d_camera_free" + @echo "... core_3d_camera_mode" + @echo "... core_3d_camera_split_screen" + @echo "... core_3d_picking" + @echo "... core_automation_events" + @echo "... core_basic_screen_manager" + @echo "... core_basic_window" + @echo "... core_basic_window_web" + @echo "... core_custom_frame_control" + @echo "... core_custom_logging" + @echo "... core_drop_files" + @echo "... core_input_gamepad" + @echo "... core_input_gamepad_info" + @echo "... core_input_gestures" + @echo "... core_input_gestures_web" + @echo "... core_input_keys" + @echo "... core_input_mouse" + @echo "... core_input_mouse_wheel" + @echo "... core_input_multitouch" + @echo "... core_loading_thread" + @echo "... core_random_values" + @echo "... core_scissor_test" + @echo "... core_smooth_pixelperfect" + @echo "... core_storage_values" + @echo "... core_vr_simulator" + @echo "... core_window_flags" + @echo "... core_window_letterbox" + @echo "... core_window_should_close" + @echo "... core_world_screen" + @echo "... easings_testbed" + @echo "... embedded_files_loading" + @echo "... models_animation" + @echo "... models_billboard" + @echo "... models_box_collisions" + @echo "... models_cubicmap" + @echo "... models_draw_cube_texture" + @echo "... models_first_person_maze" + @echo "... models_geometric_shapes" + @echo "... models_heightmap" + @echo "... models_loading" + @echo "... models_loading_gltf" + @echo "... models_loading_m3d" + @echo "... models_loading_vox" + @echo "... models_mesh_generation" + @echo "... models_mesh_picking" + @echo "... models_orthographic_projection" + @echo "... models_rlgl_solar_system" + @echo "... models_skybox" + @echo "... models_waving_cubes" + @echo "... models_yaw_pitch_roll" + @echo "... raylib_opengl_interop" + @echo "... raymath_vector_angle" + @echo "... rlgl_compute_shader" + @echo "... rlgl_standalone" + @echo "... shaders_basic_lighting" + @echo "... shaders_basic_pbr" + @echo "... shaders_custom_uniform" + @echo "... shaders_deferred_render" + @echo "... shaders_eratosthenes" + @echo "... shaders_fog" + @echo "... shaders_hot_reloading" + @echo "... shaders_hybrid_render" + @echo "... shaders_julia_set" + @echo "... shaders_lightmap" + @echo "... shaders_mesh_instancing" + @echo "... shaders_model_shader" + @echo "... shaders_multi_sample2d" + @echo "... shaders_palette_switch" + @echo "... shaders_postprocessing" + @echo "... shaders_raymarching" + @echo "... shaders_shadowmap" + @echo "... shaders_shapes_textures" + @echo "... shaders_simple_mask" + @echo "... shaders_spotlight" + @echo "... shaders_texture_drawing" + @echo "... shaders_texture_outline" + @echo "... shaders_texture_tiling" + @echo "... shaders_texture_waves" + @echo "... shaders_write_depth" + @echo "... shapes_basic_shapes" + @echo "... shapes_bouncing_ball" + @echo "... shapes_collision_area" + @echo "... shapes_colors_palette" + @echo "... shapes_draw_circle_sector" + @echo "... shapes_draw_rectangle_rounded" + @echo "... shapes_draw_ring" + @echo "... shapes_easings_ball_anim" + @echo "... shapes_easings_box_anim" + @echo "... shapes_easings_rectangle_array" + @echo "... shapes_following_eyes" + @echo "... shapes_lines_bezier" + @echo "... shapes_logo_raylib" + @echo "... shapes_logo_raylib_anim" + @echo "... shapes_rectangle_scaling" + @echo "... shapes_splines_drawing" + @echo "... shapes_top_down_lights" + @echo "... text_codepoints_loading" + @echo "... text_draw_3d" + @echo "... text_font_filters" + @echo "... text_font_loading" + @echo "... text_font_sdf" + @echo "... text_font_spritefont" + @echo "... text_format_text" + @echo "... text_input_box" + @echo "... text_raylib_fonts" + @echo "... text_rectangle_bounds" + @echo "... text_unicode" + @echo "... text_writing_anim" + @echo "... textures_background_scrolling" + @echo "... textures_blend_modes" + @echo "... textures_bunnymark" + @echo "... textures_draw_tiled" + @echo "... textures_fog_of_war" + @echo "... textures_gif_player" + @echo "... textures_image_drawing" + @echo "... textures_image_generation" + @echo "... textures_image_kernel" + @echo "... textures_image_loading" + @echo "... textures_image_processing" + @echo "... textures_image_rotate" + @echo "... textures_image_text" + @echo "... textures_logo_raylib" + @echo "... textures_mouse_painting" + @echo "... textures_npatch_drawing" + @echo "... textures_particles_blending" + @echo "... textures_polygon" + @echo "... textures_raw_data" + @echo "... textures_sprite_anim" + @echo "... textures_sprite_button" + @echo "... textures_sprite_explosion" + @echo "... textures_srcrec_dstrec" + @echo "... textures_svg_loading" + @echo "... textures_textured_curve" + @echo "... textures_to_image" + @echo "... audio/audio_mixed_processor.o" + @echo "... audio/audio_mixed_processor.i" + @echo "... audio/audio_mixed_processor.s" + @echo "... audio/audio_module_playing.o" + @echo "... audio/audio_module_playing.i" + @echo "... audio/audio_module_playing.s" + @echo "... audio/audio_music_stream.o" + @echo "... audio/audio_music_stream.i" + @echo "... audio/audio_music_stream.s" + @echo "... audio/audio_raw_stream.o" + @echo "... audio/audio_raw_stream.i" + @echo "... audio/audio_raw_stream.s" + @echo "... audio/audio_sound_loading.o" + @echo "... audio/audio_sound_loading.i" + @echo "... audio/audio_sound_loading.s" + @echo "... audio/audio_sound_multi.o" + @echo "... audio/audio_sound_multi.i" + @echo "... audio/audio_sound_multi.s" + @echo "... audio/audio_stream_effects.o" + @echo "... audio/audio_stream_effects.i" + @echo "... audio/audio_stream_effects.s" + @echo "... core/core_2d_camera.o" + @echo "... core/core_2d_camera.i" + @echo "... core/core_2d_camera.s" + @echo "... core/core_2d_camera_mouse_zoom.o" + @echo "... core/core_2d_camera_mouse_zoom.i" + @echo "... core/core_2d_camera_mouse_zoom.s" + @echo "... core/core_2d_camera_platformer.o" + @echo "... core/core_2d_camera_platformer.i" + @echo "... core/core_2d_camera_platformer.s" + @echo "... core/core_2d_camera_split_screen.o" + @echo "... core/core_2d_camera_split_screen.i" + @echo "... core/core_2d_camera_split_screen.s" + @echo "... core/core_3d_camera_first_person.o" + @echo "... core/core_3d_camera_first_person.i" + @echo "... core/core_3d_camera_first_person.s" + @echo "... core/core_3d_camera_free.o" + @echo "... core/core_3d_camera_free.i" + @echo "... core/core_3d_camera_free.s" + @echo "... core/core_3d_camera_mode.o" + @echo "... core/core_3d_camera_mode.i" + @echo "... core/core_3d_camera_mode.s" + @echo "... core/core_3d_camera_split_screen.o" + @echo "... core/core_3d_camera_split_screen.i" + @echo "... core/core_3d_camera_split_screen.s" + @echo "... core/core_3d_picking.o" + @echo "... core/core_3d_picking.i" + @echo "... core/core_3d_picking.s" + @echo "... core/core_automation_events.o" + @echo "... core/core_automation_events.i" + @echo "... core/core_automation_events.s" + @echo "... core/core_basic_screen_manager.o" + @echo "... core/core_basic_screen_manager.i" + @echo "... core/core_basic_screen_manager.s" + @echo "... core/core_basic_window.o" + @echo "... core/core_basic_window.i" + @echo "... core/core_basic_window.s" + @echo "... core/core_basic_window_web.o" + @echo "... core/core_basic_window_web.i" + @echo "... core/core_basic_window_web.s" + @echo "... core/core_custom_frame_control.o" + @echo "... core/core_custom_frame_control.i" + @echo "... core/core_custom_frame_control.s" + @echo "... core/core_custom_logging.o" + @echo "... core/core_custom_logging.i" + @echo "... core/core_custom_logging.s" + @echo "... core/core_drop_files.o" + @echo "... core/core_drop_files.i" + @echo "... core/core_drop_files.s" + @echo "... core/core_input_gamepad.o" + @echo "... core/core_input_gamepad.i" + @echo "... core/core_input_gamepad.s" + @echo "... core/core_input_gamepad_info.o" + @echo "... core/core_input_gamepad_info.i" + @echo "... core/core_input_gamepad_info.s" + @echo "... core/core_input_gestures.o" + @echo "... core/core_input_gestures.i" + @echo "... core/core_input_gestures.s" + @echo "... core/core_input_gestures_web.o" + @echo "... core/core_input_gestures_web.i" + @echo "... core/core_input_gestures_web.s" + @echo "... core/core_input_keys.o" + @echo "... core/core_input_keys.i" + @echo "... core/core_input_keys.s" + @echo "... core/core_input_mouse.o" + @echo "... core/core_input_mouse.i" + @echo "... core/core_input_mouse.s" + @echo "... core/core_input_mouse_wheel.o" + @echo "... core/core_input_mouse_wheel.i" + @echo "... core/core_input_mouse_wheel.s" + @echo "... core/core_input_multitouch.o" + @echo "... core/core_input_multitouch.i" + @echo "... core/core_input_multitouch.s" + @echo "... core/core_loading_thread.o" + @echo "... core/core_loading_thread.i" + @echo "... core/core_loading_thread.s" + @echo "... core/core_random_values.o" + @echo "... core/core_random_values.i" + @echo "... core/core_random_values.s" + @echo "... core/core_scissor_test.o" + @echo "... core/core_scissor_test.i" + @echo "... core/core_scissor_test.s" + @echo "... core/core_smooth_pixelperfect.o" + @echo "... core/core_smooth_pixelperfect.i" + @echo "... core/core_smooth_pixelperfect.s" + @echo "... core/core_storage_values.o" + @echo "... core/core_storage_values.i" + @echo "... core/core_storage_values.s" + @echo "... core/core_vr_simulator.o" + @echo "... core/core_vr_simulator.i" + @echo "... core/core_vr_simulator.s" + @echo "... core/core_window_flags.o" + @echo "... core/core_window_flags.i" + @echo "... core/core_window_flags.s" + @echo "... core/core_window_letterbox.o" + @echo "... core/core_window_letterbox.i" + @echo "... core/core_window_letterbox.s" + @echo "... core/core_window_should_close.o" + @echo "... core/core_window_should_close.i" + @echo "... core/core_window_should_close.s" + @echo "... core/core_world_screen.o" + @echo "... core/core_world_screen.i" + @echo "... core/core_world_screen.s" + @echo "... models/models_animation.o" + @echo "... models/models_animation.i" + @echo "... models/models_animation.s" + @echo "... models/models_billboard.o" + @echo "... models/models_billboard.i" + @echo "... models/models_billboard.s" + @echo "... models/models_box_collisions.o" + @echo "... models/models_box_collisions.i" + @echo "... models/models_box_collisions.s" + @echo "... models/models_cubicmap.o" + @echo "... models/models_cubicmap.i" + @echo "... models/models_cubicmap.s" + @echo "... models/models_draw_cube_texture.o" + @echo "... models/models_draw_cube_texture.i" + @echo "... models/models_draw_cube_texture.s" + @echo "... models/models_first_person_maze.o" + @echo "... models/models_first_person_maze.i" + @echo "... models/models_first_person_maze.s" + @echo "... models/models_geometric_shapes.o" + @echo "... models/models_geometric_shapes.i" + @echo "... models/models_geometric_shapes.s" + @echo "... models/models_heightmap.o" + @echo "... models/models_heightmap.i" + @echo "... models/models_heightmap.s" + @echo "... models/models_loading.o" + @echo "... models/models_loading.i" + @echo "... models/models_loading.s" + @echo "... models/models_loading_gltf.o" + @echo "... models/models_loading_gltf.i" + @echo "... models/models_loading_gltf.s" + @echo "... models/models_loading_m3d.o" + @echo "... models/models_loading_m3d.i" + @echo "... models/models_loading_m3d.s" + @echo "... models/models_loading_vox.o" + @echo "... models/models_loading_vox.i" + @echo "... models/models_loading_vox.s" + @echo "... models/models_mesh_generation.o" + @echo "... models/models_mesh_generation.i" + @echo "... models/models_mesh_generation.s" + @echo "... models/models_mesh_picking.o" + @echo "... models/models_mesh_picking.i" + @echo "... models/models_mesh_picking.s" + @echo "... models/models_orthographic_projection.o" + @echo "... models/models_orthographic_projection.i" + @echo "... models/models_orthographic_projection.s" + @echo "... models/models_rlgl_solar_system.o" + @echo "... models/models_rlgl_solar_system.i" + @echo "... models/models_rlgl_solar_system.s" + @echo "... models/models_skybox.o" + @echo "... models/models_skybox.i" + @echo "... models/models_skybox.s" + @echo "... models/models_waving_cubes.o" + @echo "... models/models_waving_cubes.i" + @echo "... models/models_waving_cubes.s" + @echo "... models/models_yaw_pitch_roll.o" + @echo "... models/models_yaw_pitch_roll.i" + @echo "... models/models_yaw_pitch_roll.s" + @echo "... others/easings_testbed.o" + @echo "... others/easings_testbed.i" + @echo "... others/easings_testbed.s" + @echo "... others/embedded_files_loading.o" + @echo "... others/embedded_files_loading.i" + @echo "... others/embedded_files_loading.s" + @echo "... others/raylib_opengl_interop.o" + @echo "... others/raylib_opengl_interop.i" + @echo "... others/raylib_opengl_interop.s" + @echo "... others/raymath_vector_angle.o" + @echo "... others/raymath_vector_angle.i" + @echo "... others/raymath_vector_angle.s" + @echo "... others/rlgl_compute_shader.o" + @echo "... others/rlgl_compute_shader.i" + @echo "... others/rlgl_compute_shader.s" + @echo "... others/rlgl_standalone.o" + @echo "... others/rlgl_standalone.i" + @echo "... others/rlgl_standalone.s" + @echo "... shaders/shaders_basic_lighting.o" + @echo "... shaders/shaders_basic_lighting.i" + @echo "... shaders/shaders_basic_lighting.s" + @echo "... shaders/shaders_basic_pbr.o" + @echo "... shaders/shaders_basic_pbr.i" + @echo "... shaders/shaders_basic_pbr.s" + @echo "... shaders/shaders_custom_uniform.o" + @echo "... shaders/shaders_custom_uniform.i" + @echo "... shaders/shaders_custom_uniform.s" + @echo "... shaders/shaders_deferred_render.o" + @echo "... shaders/shaders_deferred_render.i" + @echo "... shaders/shaders_deferred_render.s" + @echo "... shaders/shaders_eratosthenes.o" + @echo "... shaders/shaders_eratosthenes.i" + @echo "... shaders/shaders_eratosthenes.s" + @echo "... shaders/shaders_fog.o" + @echo "... shaders/shaders_fog.i" + @echo "... shaders/shaders_fog.s" + @echo "... shaders/shaders_hot_reloading.o" + @echo "... shaders/shaders_hot_reloading.i" + @echo "... shaders/shaders_hot_reloading.s" + @echo "... shaders/shaders_hybrid_render.o" + @echo "... shaders/shaders_hybrid_render.i" + @echo "... shaders/shaders_hybrid_render.s" + @echo "... shaders/shaders_julia_set.o" + @echo "... shaders/shaders_julia_set.i" + @echo "... shaders/shaders_julia_set.s" + @echo "... shaders/shaders_lightmap.o" + @echo "... shaders/shaders_lightmap.i" + @echo "... shaders/shaders_lightmap.s" + @echo "... shaders/shaders_mesh_instancing.o" + @echo "... shaders/shaders_mesh_instancing.i" + @echo "... shaders/shaders_mesh_instancing.s" + @echo "... shaders/shaders_model_shader.o" + @echo "... shaders/shaders_model_shader.i" + @echo "... shaders/shaders_model_shader.s" + @echo "... shaders/shaders_multi_sample2d.o" + @echo "... shaders/shaders_multi_sample2d.i" + @echo "... shaders/shaders_multi_sample2d.s" + @echo "... shaders/shaders_palette_switch.o" + @echo "... shaders/shaders_palette_switch.i" + @echo "... shaders/shaders_palette_switch.s" + @echo "... shaders/shaders_postprocessing.o" + @echo "... shaders/shaders_postprocessing.i" + @echo "... shaders/shaders_postprocessing.s" + @echo "... shaders/shaders_raymarching.o" + @echo "... shaders/shaders_raymarching.i" + @echo "... shaders/shaders_raymarching.s" + @echo "... shaders/shaders_shadowmap.o" + @echo "... shaders/shaders_shadowmap.i" + @echo "... shaders/shaders_shadowmap.s" + @echo "... shaders/shaders_shapes_textures.o" + @echo "... shaders/shaders_shapes_textures.i" + @echo "... shaders/shaders_shapes_textures.s" + @echo "... shaders/shaders_simple_mask.o" + @echo "... shaders/shaders_simple_mask.i" + @echo "... shaders/shaders_simple_mask.s" + @echo "... shaders/shaders_spotlight.o" + @echo "... shaders/shaders_spotlight.i" + @echo "... shaders/shaders_spotlight.s" + @echo "... shaders/shaders_texture_drawing.o" + @echo "... shaders/shaders_texture_drawing.i" + @echo "... shaders/shaders_texture_drawing.s" + @echo "... shaders/shaders_texture_outline.o" + @echo "... shaders/shaders_texture_outline.i" + @echo "... shaders/shaders_texture_outline.s" + @echo "... shaders/shaders_texture_tiling.o" + @echo "... shaders/shaders_texture_tiling.i" + @echo "... shaders/shaders_texture_tiling.s" + @echo "... shaders/shaders_texture_waves.o" + @echo "... shaders/shaders_texture_waves.i" + @echo "... shaders/shaders_texture_waves.s" + @echo "... shaders/shaders_write_depth.o" + @echo "... shaders/shaders_write_depth.i" + @echo "... shaders/shaders_write_depth.s" + @echo "... shapes/shapes_basic_shapes.o" + @echo "... shapes/shapes_basic_shapes.i" + @echo "... shapes/shapes_basic_shapes.s" + @echo "... shapes/shapes_bouncing_ball.o" + @echo "... shapes/shapes_bouncing_ball.i" + @echo "... shapes/shapes_bouncing_ball.s" + @echo "... shapes/shapes_collision_area.o" + @echo "... shapes/shapes_collision_area.i" + @echo "... shapes/shapes_collision_area.s" + @echo "... shapes/shapes_colors_palette.o" + @echo "... shapes/shapes_colors_palette.i" + @echo "... shapes/shapes_colors_palette.s" + @echo "... shapes/shapes_draw_circle_sector.o" + @echo "... shapes/shapes_draw_circle_sector.i" + @echo "... shapes/shapes_draw_circle_sector.s" + @echo "... shapes/shapes_draw_rectangle_rounded.o" + @echo "... shapes/shapes_draw_rectangle_rounded.i" + @echo "... shapes/shapes_draw_rectangle_rounded.s" + @echo "... shapes/shapes_draw_ring.o" + @echo "... shapes/shapes_draw_ring.i" + @echo "... shapes/shapes_draw_ring.s" + @echo "... shapes/shapes_easings_ball_anim.o" + @echo "... shapes/shapes_easings_ball_anim.i" + @echo "... shapes/shapes_easings_ball_anim.s" + @echo "... shapes/shapes_easings_box_anim.o" + @echo "... shapes/shapes_easings_box_anim.i" + @echo "... shapes/shapes_easings_box_anim.s" + @echo "... shapes/shapes_easings_rectangle_array.o" + @echo "... shapes/shapes_easings_rectangle_array.i" + @echo "... shapes/shapes_easings_rectangle_array.s" + @echo "... shapes/shapes_following_eyes.o" + @echo "... shapes/shapes_following_eyes.i" + @echo "... shapes/shapes_following_eyes.s" + @echo "... shapes/shapes_lines_bezier.o" + @echo "... shapes/shapes_lines_bezier.i" + @echo "... shapes/shapes_lines_bezier.s" + @echo "... shapes/shapes_logo_raylib.o" + @echo "... shapes/shapes_logo_raylib.i" + @echo "... shapes/shapes_logo_raylib.s" + @echo "... shapes/shapes_logo_raylib_anim.o" + @echo "... shapes/shapes_logo_raylib_anim.i" + @echo "... shapes/shapes_logo_raylib_anim.s" + @echo "... shapes/shapes_rectangle_scaling.o" + @echo "... shapes/shapes_rectangle_scaling.i" + @echo "... shapes/shapes_rectangle_scaling.s" + @echo "... shapes/shapes_splines_drawing.o" + @echo "... shapes/shapes_splines_drawing.i" + @echo "... shapes/shapes_splines_drawing.s" + @echo "... shapes/shapes_top_down_lights.o" + @echo "... shapes/shapes_top_down_lights.i" + @echo "... shapes/shapes_top_down_lights.s" + @echo "... text/text_codepoints_loading.o" + @echo "... text/text_codepoints_loading.i" + @echo "... text/text_codepoints_loading.s" + @echo "... text/text_draw_3d.o" + @echo "... text/text_draw_3d.i" + @echo "... text/text_draw_3d.s" + @echo "... text/text_font_filters.o" + @echo "... text/text_font_filters.i" + @echo "... text/text_font_filters.s" + @echo "... text/text_font_loading.o" + @echo "... text/text_font_loading.i" + @echo "... text/text_font_loading.s" + @echo "... text/text_font_sdf.o" + @echo "... text/text_font_sdf.i" + @echo "... text/text_font_sdf.s" + @echo "... text/text_font_spritefont.o" + @echo "... text/text_font_spritefont.i" + @echo "... text/text_font_spritefont.s" + @echo "... text/text_format_text.o" + @echo "... text/text_format_text.i" + @echo "... text/text_format_text.s" + @echo "... text/text_input_box.o" + @echo "... text/text_input_box.i" + @echo "... text/text_input_box.s" + @echo "... text/text_raylib_fonts.o" + @echo "... text/text_raylib_fonts.i" + @echo "... text/text_raylib_fonts.s" + @echo "... text/text_rectangle_bounds.o" + @echo "... text/text_rectangle_bounds.i" + @echo "... text/text_rectangle_bounds.s" + @echo "... text/text_unicode.o" + @echo "... text/text_unicode.i" + @echo "... text/text_unicode.s" + @echo "... text/text_writing_anim.o" + @echo "... text/text_writing_anim.i" + @echo "... text/text_writing_anim.s" + @echo "... textures/textures_background_scrolling.o" + @echo "... textures/textures_background_scrolling.i" + @echo "... textures/textures_background_scrolling.s" + @echo "... textures/textures_blend_modes.o" + @echo "... textures/textures_blend_modes.i" + @echo "... textures/textures_blend_modes.s" + @echo "... textures/textures_bunnymark.o" + @echo "... textures/textures_bunnymark.i" + @echo "... textures/textures_bunnymark.s" + @echo "... textures/textures_draw_tiled.o" + @echo "... textures/textures_draw_tiled.i" + @echo "... textures/textures_draw_tiled.s" + @echo "... textures/textures_fog_of_war.o" + @echo "... textures/textures_fog_of_war.i" + @echo "... textures/textures_fog_of_war.s" + @echo "... textures/textures_gif_player.o" + @echo "... textures/textures_gif_player.i" + @echo "... textures/textures_gif_player.s" + @echo "... textures/textures_image_drawing.o" + @echo "... textures/textures_image_drawing.i" + @echo "... textures/textures_image_drawing.s" + @echo "... textures/textures_image_generation.o" + @echo "... textures/textures_image_generation.i" + @echo "... textures/textures_image_generation.s" + @echo "... textures/textures_image_kernel.o" + @echo "... textures/textures_image_kernel.i" + @echo "... textures/textures_image_kernel.s" + @echo "... textures/textures_image_loading.o" + @echo "... textures/textures_image_loading.i" + @echo "... textures/textures_image_loading.s" + @echo "... textures/textures_image_processing.o" + @echo "... textures/textures_image_processing.i" + @echo "... textures/textures_image_processing.s" + @echo "... textures/textures_image_rotate.o" + @echo "... textures/textures_image_rotate.i" + @echo "... textures/textures_image_rotate.s" + @echo "... textures/textures_image_text.o" + @echo "... textures/textures_image_text.i" + @echo "... textures/textures_image_text.s" + @echo "... textures/textures_logo_raylib.o" + @echo "... textures/textures_logo_raylib.i" + @echo "... textures/textures_logo_raylib.s" + @echo "... textures/textures_mouse_painting.o" + @echo "... textures/textures_mouse_painting.i" + @echo "... textures/textures_mouse_painting.s" + @echo "... textures/textures_npatch_drawing.o" + @echo "... textures/textures_npatch_drawing.i" + @echo "... textures/textures_npatch_drawing.s" + @echo "... textures/textures_particles_blending.o" + @echo "... textures/textures_particles_blending.i" + @echo "... textures/textures_particles_blending.s" + @echo "... textures/textures_polygon.o" + @echo "... textures/textures_polygon.i" + @echo "... textures/textures_polygon.s" + @echo "... textures/textures_raw_data.o" + @echo "... textures/textures_raw_data.i" + @echo "... textures/textures_raw_data.s" + @echo "... textures/textures_sprite_anim.o" + @echo "... textures/textures_sprite_anim.i" + @echo "... textures/textures_sprite_anim.s" + @echo "... textures/textures_sprite_button.o" + @echo "... textures/textures_sprite_button.i" + @echo "... textures/textures_sprite_button.s" + @echo "... textures/textures_sprite_explosion.o" + @echo "... textures/textures_sprite_explosion.i" + @echo "... textures/textures_sprite_explosion.s" + @echo "... textures/textures_srcrec_dstrec.o" + @echo "... textures/textures_srcrec_dstrec.i" + @echo "... textures/textures_srcrec_dstrec.s" + @echo "... textures/textures_svg_loading.o" + @echo "... textures/textures_svg_loading.i" + @echo "... textures/textures_svg_loading.s" + @echo "... textures/textures_textured_curve.o" + @echo "... textures/textures_textured_curve.i" + @echo "... textures/textures_textured_curve.s" + @echo "... textures/textures_to_image.o" + @echo "... textures/textures_to_image.i" + @echo "... textures/textures_to_image.s" +.PHONY : help + + + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + cd /home/js/raylib && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 35b18ace4..b10678764 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -34,6 +34,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type int cameraMode = CAMERA_FIRST_PERSON; @@ -203,4 +204,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index 9899dbdb5..fde709946 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c index 0600fd330..3a9427662 100644 --- a/examples/core/core_3d_camera_mode.c +++ b/examples/core/core_3d_camera_mode.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; @@ -75,4 +76,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_3d_camera_split_screen.c b/examples/core/core_3d_camera_split_screen.c index 5294e8949..42c16820a 100644 --- a/examples/core/core_3d_camera_split_screen.c +++ b/examples/core/core_3d_camera_split_screen.c @@ -29,6 +29,7 @@ int main(void) // Setup player 1 camera and screen Camera cameraPlayer1 = { 0 }; + cameraPlayer1.sensitivity = 0.003f; cameraPlayer1.fovy = 45.0f; cameraPlayer1.up.y = 1.0f; cameraPlayer1.target.y = 1.0f; @@ -39,6 +40,7 @@ int main(void) // Setup player two camera and screen Camera cameraPlayer2 = { 0 }; + cameraPlayer2.sensitivity = 0.003f; cameraPlayer2.fovy = 45.0f; cameraPlayer2.up.y = 1.0f; cameraPlayer2.target.y = 3.0f; @@ -171,4 +173,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index fa6fcaec3..71175930e 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index c98fce931..9befe26a1 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -94,6 +94,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector camera.fovy = 60.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; @@ -147,4 +148,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 82fa31281..d4d3a495d 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; @@ -82,4 +83,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 76998d1ec..9f713f245 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -39,6 +39,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 237e1b69d..53ed6389b 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -32,6 +32,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Texture2D bill = LoadTexture("resources/billboard.png"); // Our billboard texture @@ -108,4 +109,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_box_collisions.c b/examples/models/models_box_collisions.c index 936f65f38..3447694b7 100644 --- a/examples/models/models_box_collisions.c +++ b/examples/models/models_box_collisions.c @@ -26,7 +26,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); // Define the camera to look into our 3d world - Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0.003f, 0 }; Vector3 playerPosition = { 0.0f, 1.0f, 2.0f }; Vector3 playerSize = { 1.0f, 2.0f, 1.0f }; @@ -123,4 +123,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 2cbb7bf32..b8adcadcb 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) diff --git a/examples/models/models_draw_cube_texture.c b/examples/models/models_draw_cube_texture.c index edcd4b7f8..fbc32ef5e 100644 --- a/examples/models/models_draw_cube_texture.c +++ b/examples/models/models_draw_cube_texture.c @@ -39,6 +39,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; + camera.sensitivity = 0.003f; camera.projection = CAMERA_PERSPECTIVE; // Load texture to be applied to the cubes sides @@ -242,4 +243,4 @@ void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, f rlEnd(); rlSetTexture(0); -} \ No newline at end of file +} diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 80a2c88e5..61103e6c6 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -34,6 +34,7 @@ int main(void) camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + camera.sensitivity = 0.003f; // Camera sensitivity Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) diff --git a/examples/models/models_geometric_shapes.c b/examples/models/models_geometric_shapes.c index 7f66a69fe..6984b2ddc 100644 --- a/examples/models/models_geometric_shapes.c +++ b/examples/models/models_geometric_shapes.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; + camera.sensitivity = 0.003f; camera.projection = CAMERA_PERSPECTIVE; SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -85,4 +86,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index d59e82814..5b1bf8af1 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -31,6 +31,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) @@ -87,4 +88,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 8b4002d18..e7405a5d6 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -44,6 +44,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 10.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera mode type Model model = LoadModel("resources/models/obj/castle.obj"); // Load model @@ -150,4 +151,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index e85b30e6c..9f30c7e28 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -38,6 +38,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load gltf model diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index 6091d95f8..acc1a8362 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -37,6 +37,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.4f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index b830c492d..50503e6b0 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -43,6 +43,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load MagicaVoxel files diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 59aebe7c9..c3db1fff3 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -61,7 +61,7 @@ int main(void) for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Define the camera to look into our 3d world - Camera camera = { { 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { { 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0.003f, 0 }; // Model drawing position Vector3 position = { 0.0f, 0.0f, 0.0f }; diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 4530d58a1..99992e58f 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -36,6 +36,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Ray ray = { 0 }; // Picking ray @@ -243,4 +244,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c index b0f74413d..73f4ef6c3 100644 --- a/examples/models/models_orthographic_projection.c +++ b/examples/models/models_orthographic_projection.c @@ -31,7 +31,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); // Define the camera to look into our 3d world - Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE }; + Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, 0.003f, CAMERA_PERSPECTIVE }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_rlgl_solar_system.c b/examples/models/models_rlgl_solar_system.c index 7b35263ac..c65f77a45 100644 --- a/examples/models/models_rlgl_solar_system.c +++ b/examples/models/models_rlgl_solar_system.c @@ -47,6 +47,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type float rotationSpeed = 0.2f; // General system rotation speed diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index 1b8aad9a9..8f1cef4db 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -43,6 +43,7 @@ int main(void) camera.target = (Vector3){ 4.0f, 1.0f, 4.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load skybox model diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c index 5dc1fc4aa..2958c4e03 100644 --- a/examples/models/models_waving_cubes.c +++ b/examples/models/models_waving_cubes.c @@ -35,6 +35,7 @@ int main() camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 70.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Specify the amount of blocks in each direction diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c index 91a11f73c..4653e408f 100644 --- a/examples/models/models_yaw_pitch_roll.c +++ b/examples/models/models_yaw_pitch_roll.c @@ -35,6 +35,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 30.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera type Model model = LoadModel("resources/models/obj/plane.obj"); // Load model diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index 60d140598..2cc19c40a 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -89,6 +89,7 @@ typedef struct Camera { Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic + float sensitivity; // Camera sensitivity int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC } Camera; @@ -181,6 +182,7 @@ int main(void) camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.sensitivity = 0.003f; // Camera sensitivity camera.fovy = 45.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; // Cube default position (center) diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index 5b567f651..8a43e1675 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -50,6 +50,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load plane model from a generated mesh diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c index d025ab8a9..f45e86895 100644 --- a/examples/shaders/shaders_basic_pbr.c +++ b/examples/shaders/shaders_basic_pbr.c @@ -92,6 +92,7 @@ int main() camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load PBR shader and setup all required locations diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 9d991bd1a..24a01fef2 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -46,6 +46,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/barracks.obj"); // Load OBJ model @@ -126,4 +127,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 1c2db7b50..bd7b8cbda 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -69,6 +69,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 60.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load plane model from a generated mesh diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index ad514077d..332c450d4 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -50,6 +50,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load models and texture diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 97c773f1d..5029b9833 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -80,6 +80,7 @@ int main(void) .target = (Vector3){ 0.0f, 0.5f, 0.0f }, // Camera looking at point .up = (Vector3){ 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target) .fovy = 45.0f, // Camera field-of-view Y + .sensitivity = 0.003f, // Camera sensitivity .projection = CAMERA_PERSPECTIVE // Camera projection type }; @@ -205,4 +206,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target) // queried and deleted before deleting framebuffer rlUnloadFramebuffer(target.id); } -} \ No newline at end of file +} diff --git a/examples/shaders/shaders_lightmap.c b/examples/shaders/shaders_lightmap.c index 01b80a6fb..df14c1507 100644 --- a/examples/shaders/shaders_lightmap.c +++ b/examples/shaders/shaders_lightmap.c @@ -50,6 +50,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Mesh mesh = GenMeshPlane((float)MAP_SIZE, (float)MAP_SIZE, 1, 1); diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c index eb42cb471..632eb2a10 100644 --- a/examples/shaders/shaders_mesh_instancing.c +++ b/examples/shaders/shaders_mesh_instancing.c @@ -48,6 +48,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Define mesh to be instanced diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index bf2c112be..5c2f439e2 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -46,6 +46,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.0f, -1.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model @@ -104,4 +105,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 54ffae931..8fba87a93 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -80,6 +80,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Model model = LoadModel("resources/models/church.obj"); // Load OBJ model diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 812d683e6..d78ee8b04 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -40,6 +40,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.7f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 65.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load raymarching shader diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index 11e0ac2e7..80b46c9bf 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -47,6 +47,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Define our three models to show the shader on diff --git a/examples/shaders/shaders_texture_tiling.c b/examples/shaders/shaders_texture_tiling.c index 0d07bdff9..926dea23f 100644 --- a/examples/shaders/shaders_texture_tiling.c +++ b/examples/shaders/shaders_texture_tiling.c @@ -39,6 +39,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load a cube model diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index 531a7bfa6..bfcde0948 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -56,6 +56,7 @@ int main(void) .target = (Vector3){ 0.0f, 0.5f, 0.0f }, // Camera looking at point .up = (Vector3){ 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target) .fovy = 45.0f, // Camera field-of-view Y + .sensitivity = 0.003f, // Camera sensitivity .projection = CAMERA_PERSPECTIVE // Camera projection type }; @@ -164,4 +165,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target) // queried and deleted before deleting framebuffer rlUnloadFramebuffer(target.id); } -} \ No newline at end of file +} diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index b279f1b36..58581244d 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -96,6 +96,7 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y + camera.sensitivity = 0.003f; // Camera sensitivity camera.projection = CAMERA_PERSPECTIVE; // Camera projection type int camera_mode = CAMERA_ORBITAL;