Add GetRandomFloat
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src/rcore.c
13
src/rcore.c
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@ -2812,6 +2812,19 @@ int GetRandomValue(int min, int max)
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return (rand()%(abs(max - min) + 1) + min);
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return (rand()%(abs(max - min) + 1) + min);
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}
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}
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// Get a random float value between min and max (both included)
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float GetRandomFloat(float min, float max)
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{
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if (min > max)
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{
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float tmp = max;
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max = min;
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min = tmp;
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}
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return min + ((float)rand() / (float)RAND_MAX) * (max - min);
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}
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// Set the seed for the random number generator
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// Set the seed for the random number generator
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void SetRandomSeed(unsigned int seed)
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void SetRandomSeed(unsigned int seed)
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{
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{
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