Update raymath.h
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@ -713,6 +713,32 @@ RMAPI Vector3 Vector3Normalize(Vector3 v)
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return result;
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}
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//Calculate the projection of the vector v1 on to v2
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RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2)
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{
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float v1dv2 = (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z);
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float v2dv2 = (v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
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float mag = v1dv2 / v2dv2;
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Vector3 result = { v2.x * mag ,v2.y * mag,v2.z * mag };
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return result;
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}
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//Calculate the rejection of the vector v1 on to v2
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RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2)
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{
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float v1dv2 = (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z);
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float v2dv2 = (v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
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float mag = v1dv2 / v2dv2;
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Vector3 result = { v1.x - (v2.x * mag) ,v1.y-(v2.y * mag),v1.z - (v2.z * mag) };
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return result;
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}
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// Orthonormalize provided vectors
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// Makes vectors normalized and orthogonal to each other
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// Gram-Schmidt function implementation
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