Put GLFW in relative mouse mode when the cursor is disabled.

This commit is contained in:
Jeffery Myers 2024-03-17 13:46:05 -07:00
parent 9a8d73e6c3
commit 887b943ad5

View File

@ -972,6 +972,9 @@ void EnableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
if (glfwRawMouseMotionSupported())
glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
CORE.Input.Mouse.cursorHidden = false; CORE.Input.Mouse.cursorHidden = false;
} }
@ -983,6 +986,9 @@ void DisableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
if (glfwRawMouseMotionSupported())
glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
CORE.Input.Mouse.cursorHidden = true; CORE.Input.Mouse.cursorHidden = true;
} }