explained a bit more the core_window_letterbox example

This commit is contained in:
Joao M Coelho 2019-08-02 13:35:10 +01:00
parent f81cb1a252
commit 85d8012393

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@ -29,7 +29,7 @@ int main(void)
int gameScreenWidth = 640; int gameScreenWidth = 640;
int gameScreenHeight = 480; int gameScreenHeight = 480;
// Render texture initialization // Render texture initialization, used to hold the rendering result so we can easily resize it
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight); RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
@ -59,7 +59,7 @@ int main(void)
BeginDrawing(); BeginDrawing();
ClearBackground(BLACK); ClearBackground(BLACK);
// Draw everything in the render texture // Draw everything in the render texture, note this will not be rendered on screen, yet
BeginTextureMode(target); BeginTextureMode(target);
ClearBackground(RAYWHITE); // Clear render texture background color ClearBackground(RAYWHITE); // Clear render texture background color