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src/platforms/rcore_headless.c
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src/platforms/rcore_headless.c
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/**********************************************************************************************
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*
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* rcore_<platform> template - Functions to manage window, graphics device and inputs
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*
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* PLATFORM: HEADLESS
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* - Headless mode for all OSes, platform independant
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* - All graphical/audio/input related functions do nothing
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*
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* LIMITATIONS:
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* - Limitation 01
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* - Limitation 02
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*
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* POSSIBLE IMPROVEMENTS:
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* - Improvement 01
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* - Improvement 02
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*
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* ADDITIONAL NOTES:
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* - TRACELOG() function is located in raylib [utils] module
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*
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* CONFIGURATION:
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* #define RCORE_PLATFORM_CUSTOM_FLAG
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* Custom flag for rcore on target platform -not used-
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*
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* DEPENDENCIES:
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* - <platform-specific SDK dependency>
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct {
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int unused;
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} PlatformData;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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bool InitGraphicsDevice(void); // Initialize graphics device
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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// NOTE: Functions declaration is provided by raylib.h
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Window and Graphics Device
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//----------------------------------------------------------------------------------
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// Check if application should close
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bool WindowShouldClose(void)
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{
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return true;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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TRACELOG(LOG_INFO, "ToggleFullscreen() not available on target platform");
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}
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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TRACELOG(LOG_INFO, "ToggleBorderlessWindowed() not available on target platform");
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}
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// Set window state: maximized, if resizable
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_INFO, "MaximizeWindow() not available on target platform");
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}
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// Set window state: minimized
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_INFO, "MinimizeWindow() not available on target platform");
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}
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// Restore window from being minimized/maximized
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void RestoreWindow(void)
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{
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TRACELOG(LOG_INFO, "RestoreWindow() not available on target platform");
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}
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// Set window configuration state using flags
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void SetWindowState(unsigned int flags)
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{
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TRACELOG(LOG_INFO, "SetWindowState() not available on target platform");
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}
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// Clear window configuration state flags
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void ClearWindowState(unsigned int flags)
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{
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TRACELOG(LOG_INFO, "ClearWindowState() not available on target platform");
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}
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// Set icon for window
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void SetWindowIcon(Image image)
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{
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TRACELOG(LOG_INFO, "SetWindowIcon() not available on target platform");
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}
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// Set icon for window
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void SetWindowIcons(Image *images, int count)
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{
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TRACELOG(LOG_INFO, "SetWindowIcons() not available on target platform");
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}
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// Set title for window
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void SetWindowTitle(const char *title)
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{
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CORE.Window.title = title;
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}
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// Set window position on screen (windowed mode)
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void SetWindowPosition(int x, int y)
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{
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TRACELOG(LOG_INFO, "SetWindowPosition() not available on target platform");
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}
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// Set monitor for the current window
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void SetWindowMonitor(int monitor)
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{
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TRACELOG(LOG_INFO, "SetWindowMonitor() not available on target platform");
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}
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMinSize(int width, int height)
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{
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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}
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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}
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// Set window dimensions
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void SetWindowSize(int width, int height)
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{
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TRACELOG(LOG_INFO, "SetWindowSize() not available on target platform");
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}
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// Set window opacity, value opacity is between 0.0 and 1.0
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void SetWindowOpacity(float opacity)
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{
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TRACELOG(LOG_INFO, "SetWindowOpacity() not available on target platform");
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}
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// Set window focused
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void SetWindowFocused(void)
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{
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TRACELOG(LOG_INFO, "SetWindowFocused() not available on target platform");
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}
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// Get native window handle
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void *GetWindowHandle(void)
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{
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TRACELOG(LOG_INFO, "GetWindowHandle() not available in headless mode");
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return NULL;
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}
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// Get number of monitors
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int GetMonitorCount(void)
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{
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TRACELOG(LOG_INFO, "GetMonitorCount() not available in headless mode");
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return 1;
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}
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// Get current monitor where window is placed
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int GetCurrentMonitor(void)
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{
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TRACELOG(LOG_INFO, "GetCurrentMonitor() not available in headless mode");
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return 0;
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}
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// Get selected monitor position
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Vector2 GetMonitorPosition(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorPosition() not available in headless mode");
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return (Vector2){ 0, 0 };
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}
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// Get selected monitor width (currently used by monitor)
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int GetMonitorWidth(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorWidth() not available in headless mode");
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return 0;
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}
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// Get selected monitor height (currently used by monitor)
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int GetMonitorHeight(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorHeight() not available in headless mode");
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return 0;
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}
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// Get selected monitor physical width in millimetres
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int GetMonitorPhysicalWidth(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorPhysicalWidth() not available in headless mode");
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return 0;
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}
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// Get selected monitor physical height in millimetres
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int GetMonitorPhysicalHeight(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorPhysicalHeight() not available in headless mode");
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return 0;
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}
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// Get selected monitor refresh rate
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int GetMonitorRefreshRate(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorRefreshRate() not available in headless mode");
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return 0;
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}
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// Get the human-readable, UTF-8 encoded name of the selected monitor
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const char *GetMonitorName(int monitor)
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{
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TRACELOG(LOG_INFO, "GetMonitorName() not available in headless mode");
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return "";
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}
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// Get window position XY on monitor
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Vector2 GetWindowPosition(void)
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{
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TRACELOG(LOG_INFO, "GetWindowPosition() not available in headless mode");
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return (Vector2){ 0, 0 };
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}
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// Get window scale DPI factor for current monitor
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Vector2 GetWindowScaleDPI(void)
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{
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TRACELOG(LOG_INFO, "GetWindowScaleDPI() not available in headless mode");
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return (Vector2){ 1.0f, 1.0f };
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}
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// Set clipboard text content
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void SetClipboardText(const char *text)
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{
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TRACELOG(LOG_INFO, "SetClipboardText() not available in headless mode");
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}
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// Get clipboard text content
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// NOTE: returned string is allocated and freed by GLFW
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const char *GetClipboardText(void)
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{
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TRACELOG(LOG_INFO, "GetClipboardText() not available in headless mode");
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return NULL;
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}
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// Get clipboard image
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Image GetClipboardImage(void)
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{
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Image image = { 0 };
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TRACELOG(LOG_INFO, "GetClipboardImage() not available in headless mode");
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return image;
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}
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// Show mouse cursor
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void ShowCursor(void)
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{
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CORE.Input.Mouse.cursorHidden = false;
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}
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// Hides mouse cursor
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void HideCursor(void)
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{
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CORE.Input.Mouse.cursorHidden = true;
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}
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// Enables cursor (unlock cursor)
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void EnableCursor(void)
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{
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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CORE.Input.Mouse.cursorHidden = false;
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}
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// Disables cursor (lock cursor)
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void DisableCursor(void)
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{
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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CORE.Input.Mouse.cursorHidden = true;
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}
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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{
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Misc
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//----------------------------------------------------------------------------------
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// Get elapsed time measure in seconds since InitTimer()
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double GetTime(void)
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{
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double time = 0.0;
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struct timespec ts = { 0 };
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clock_gettime(CLOCK_MONOTONIC, &ts);
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unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
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time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
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return time;
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}
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// Open URL with default system browser (if available)
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// NOTE: This function is only safe to use if you control the URL given.
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// A user could craft a malicious string performing another action.
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// Only call this function yourself not with user input or make sure to check the string yourself.
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// Ref: https://github.com/raysan5/raylib/issues/686
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void OpenURL(const char *url)
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{
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TRACELOG(LOG_INFO, "PLATFORM: URL: Cannot open URL in headless mode");
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Inputs
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//----------------------------------------------------------------------------------
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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TRACELOG(LOG_INFO, "SetGamepadMappings() not available in headless mode");
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return 0;
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}
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_INFO, "SetGamepadVibration() not available in headless mode");
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}
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// Set mouse position XY
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void SetMousePosition(int x, int y)
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{
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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}
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// Set mouse cursor
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void SetMouseCursor(int cursor)
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{
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TRACELOG(LOG_INFO, "SetMouseCursor() not available in headless mode");
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}
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// Get physical key name.
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const char *GetKeyName(int key)
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{
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TRACELOG(LOG_INFO, "GetKeyName() not available in headless mode");
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return "";
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}
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// Register all input events
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void PollInputEvents(void)
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{
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TRACELOG(LOG_INFO, "PLATFORM: EVENTS: Cannot poll events in headless mode");
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}
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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// Initialize platform: graphics, inputs and more
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int InitPlatform(void)
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{
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TRACELOG(LOG_INFO, "PLATFORM: HEADLESS: No initialization required");
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return 0;
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}
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// Close platform
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void ClosePlatform(void)
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{
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}
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// EOF
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