Fix example shapes/shapes_splines_drawing for bezier splines.

This commit is contained in:
spelufo 2024-02-04 10:12:47 -03:00
parent ae00434e1c
commit 8488606cb6

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@ -63,7 +63,7 @@ int main(void)
Vector2 *focusedControlPoint = NULL; Vector2 *focusedControlPoint = NULL;
// Cubic Bezier control points initialization // Cubic Bezier control points initialization
ControlPoint control[MAX_SPLINE_POINTS] = { 0 }; ControlPoint control[MAX_SPLINE_POINTS-1] = { 0 };
for (int i = 0; i < pointCount - 1; i++) for (int i = 0; i < pointCount - 1; i++)
{ {
control[i].start = (Vector2){ points[i].x + 50, points[i].y }; control[i].start = (Vector2){ points[i].x + 50, points[i].y };
@ -88,6 +88,9 @@ int main(void)
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS)) if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS))
{ {
points[pointCount] = GetMousePosition(); points[pointCount] = GetMousePosition();
int i = pointCount - 1;
control[i].start = (Vector2){ points[i].x + 50, points[i].y };
control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y };
pointCount++; pointCount++;
} }
@ -114,7 +117,7 @@ int main(void)
if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1)) if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
{ {
// Spline control point focus and selection logic // Spline control point focus and selection logic
for (int i = 0; i < pointCount; i++) for (int i = 0; i < pointCount - 1; i++)
{ {
if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f)) if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f))
{ {
@ -186,10 +189,20 @@ int main(void)
else if (splineTypeActive == SPLINE_BEZIER) else if (splineTypeActive == SPLINE_BEZIER)
{ {
// Draw spline: cubic-bezier (with control points) // Draw spline: cubic-bezier (with control points)
Vector2 fullPoints[3*(MAX_SPLINE_POINTS-1)+1] = {0};
for (int i = 0; i < pointCount-1; i++) {
fullPoints[3*i] = points[i];
fullPoints[3*i+1] = control[i].start;
fullPoints[3*i+2] = control[i].end;
}
fullPoints[3*(pointCount-1)] = points[pointCount-1],
DrawSplineBezierCubic(fullPoints, 3*(pointCount-1)+1, splineThickness, RED);
for (int i = 0; i < pointCount - 1; i++) for (int i = 0; i < pointCount - 1; i++)
{ {
// Drawing individual segments, not considering thickness connection compensation // Drawing individual segments, not considering thickness connection compensation
DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED); // DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
// Every cubic bezier point should have two control points // Every cubic bezier point should have two control points
DrawCircleV(control[i].start, 6, GOLD); DrawCircleV(control[i].start, 6, GOLD);