fixed example 'core_3d_picking.c'
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@ -60,7 +60,7 @@ int main(void)
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{
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if (!collision.hit)
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{
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ray = GetScreenToWorldRay(GetMousePosition(), camera);
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ray = GetMouseRay(GetMousePosition(), camera);
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// Check collision between ray and box
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collision = GetRayCollisionBox(ray,
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