Merge ad69e3988a into 53056f3e7e
This commit is contained in:
commit
81e696d1b6
|
|
@ -788,10 +788,10 @@ const char *SubText(const char *text, int position, int length);
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
|
void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||||
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
|
void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
|
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||||
void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||||
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user