[core] Add more missing implementations to SDL

Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon`
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Le Juez Victor 2023-10-18 13:09:17 +02:00 committed by GitHub
parent d0a265cee8
commit 81c6b011c4
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@ -253,19 +253,182 @@ void RestoreWindow(void)
// Set window configuration state using flags // Set window configuration state using flags
void SetWindowState(unsigned int flags) void SetWindowState(unsigned int flags)
{ {
//SDL_HideWindow(platform.window); CORE.Window.flags |= flags;
if (flags & FLAG_FULLSCREEN_MODE)
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
}
if (flags & FLAG_WINDOW_UNDECORATED)
{
SDL_SetWindowBordered(platform.window, SDL_FALSE);
}
if (flags & FLAG_WINDOW_RESIZABLE)
{
SDL_SetWindowResizable(platform.window, SDL_TRUE);
}
if (flags & FLAG_WINDOW_MINIMIZED)
{
SDL_MinimizeWindow(platform.window);
}
if (flags & FLAG_WINDOW_MAXIMIZED)
{
SDL_MaximizeWindow(platform.window);
}
if (flags & FLAG_WINDOW_UNFOCUSED)
{
// NOTE: To be able to implement this part it seems that we should
// do it ourselves, via `Windows.h`, `X11/Xlib.h` or even `Cocoa.h`
}
if (flags & FLAG_WINDOW_TOPMOST)
{
// NOTE: To be able to implement this part it seems that we should
// do it ourselves, via `Windows.h`, `X11/Xlib.h` or even `Cocoa.h`
}
if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
{
SDL_SetWindowGrab(platform.window, SDL_FALSE);
}
if (flags & FLAG_WINDOW_HIGHDPI)
{
// NOTE: Such a function does not seem to exist
}
} }
// Clear window configuration state flags // Clear window configuration state flags
void ClearWindowState(unsigned int flags) void ClearWindowState(unsigned int flags)
{ {
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); CORE.Window.flags &= ~flags;
if (flags & FLAG_FULLSCREEN_MODE)
{
SDL_SetWindowFullscreen(platform.window, 0);
}
if (flags & FLAG_WINDOW_UNDECORATED)
{
SDL_SetWindowBordered(platform.window, SDL_TRUE);
}
if (flags & FLAG_WINDOW_RESIZABLE)
{
SDL_SetWindowResizable(platform.window, SDL_FALSE);
}
if (flags & FLAG_WINDOW_MINIMIZED)
{
SDL_RestoreWindow(platform.window);
}
if (flags & FLAG_WINDOW_MAXIMIZED)
{
SDL_RestoreWindow(platform.window);
}
if (flags & FLAG_WINDOW_UNFOCUSED)
{
//SDL_RaiseWindow(platform.window);
}
if (flags & FLAG_WINDOW_TOPMOST)
{
// NOTE: You will have to manage the window priority manually, as mentioned earlier
}
if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
{
SDL_SetWindowGrab(platform.window, SDL_TRUE);
}
if (flags & FLAG_WINDOW_HIGHDPI)
{
// NOTE: There also doesn't seem to be a feature to disable high DPI once enabled
}
} }
// Set icon for window // Set icon for window
void SetWindowIcon(Image image) void SetWindowIcon(Image image)
{ {
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); SDL_Surface* iconSurface = NULL;
Uint32 rmask, gmask, bmask, amask;
int depth = 0; // Depth in bits
int pitch = 0; // Pixel spacing (pitch) in bytes
switch (image.format)
{
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
rmask = 0xFF, gmask = 0;
bmask = 0, amask = 0;
depth = 8, pitch = image.width;
break;
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
rmask = 0xFF, gmask = 0xFF00;
bmask = 0, amask = 0;
depth = 16, pitch = image.width * 2;
break;
case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
rmask = 0xF800, gmask = 0x07E0;
bmask = 0x001F, amask = 0;
depth = 16, pitch = image.width * 2;
break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
rmask = 0xFF0000, gmask = 0x00FF00;
bmask = 0x0000FF, amask = 0;
depth = 24, pitch = image.width * 3;
break;
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
rmask = 0xF800, gmask = 0x07C0;
bmask = 0x003E, amask = 0x0001;
depth = 16, pitch = image.width * 2;
break;
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
rmask = 0xF000, gmask = 0x0F00;
bmask = 0x00F0, amask = 0x000F;
depth = 16, pitch = image.width * 2;
break;
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
rmask = 0xFF000000, gmask = 0x00FF0000;
bmask = 0x0000FF00, amask = 0x000000FF;
depth = 32, pitch = image.width * 4;
break;
case PIXELFORMAT_UNCOMPRESSED_R32:
rmask = 0xFFFFFFFF, gmask = 0;
bmask = 0, amask = 0;
depth = 32, pitch = image.width * 4;
break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
bmask = 0xFFFFFFFF, amask = 0;
depth = 96, pitch = image.width * 12;
break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
bmask = 0xFFFFFFFF, amask = 0xFFFFFFFF;
depth = 128, pitch = image.width * 16;
break;
case PIXELFORMAT_UNCOMPRESSED_R16:
rmask = 0xFFFF, gmask = 0;
bmask = 0, amask = 0;
depth = 16, pitch = image.width * 2;
break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
rmask = 0xFFFF, gmask = 0xFFFF;
bmask = 0xFFFF, amask = 0;
depth = 48, pitch = image.width * 6;
break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
rmask = 0xFFFF, gmask = 0xFFFF;
bmask = 0xFFFF, amask = 0xFFFF;
depth = 64, pitch = image.width * 8;
break;
default:
// Compressed formats are not supported
return;
}
iconSurface = SDL_CreateRGBSurfaceFrom(
image.data, image.width, image.height, depth, pitch,
rmask, gmask, bmask, amask
);
if (iconSurface)
{
SDL_SetWindowIcon(platform.window, iconSurface);
SDL_FreeSurface(iconSurface);
}
} }
// Set icon for window // Set icon for window