Update PLATFORM_DRM implementation of GetGamepadName
This commit is contained in:
parent
aacd3e2554
commit
81641bfbbb
|
|
@ -742,15 +742,7 @@ void OpenURL(const char *url)
|
|||
// Get gamepad internal name id
|
||||
const char *GetGamepadName(int gamepad)
|
||||
{
|
||||
const char *name = NULL;
|
||||
|
||||
if (CORE.Input.Gamepad.ready[gamepad])
|
||||
{
|
||||
ioctl(platform.gamepadStreamFd[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
|
||||
name = CORE.Input.Gamepad.name[gamepad];
|
||||
}
|
||||
|
||||
return name;
|
||||
return CORE.Input.Gamepad.name[gamepad];
|
||||
}
|
||||
|
||||
// Get gamepad axis count
|
||||
|
|
@ -1954,6 +1946,8 @@ static void InitGamepad(void)
|
|||
if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
|
||||
else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
|
||||
}
|
||||
|
||||
ioctl(platform.gamepadStreamFd[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user