Update PLATFORM_DRM implementation of GetGamepadName

This commit is contained in:
Michael 2023-10-10 12:34:57 -04:00
parent aacd3e2554
commit 81641bfbbb

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@ -742,15 +742,7 @@ void OpenURL(const char *url)
// Get gamepad internal name id // Get gamepad internal name id
const char *GetGamepadName(int gamepad) const char *GetGamepadName(int gamepad)
{ {
const char *name = NULL; return CORE.Input.Gamepad.name[gamepad];
if (CORE.Input.Gamepad.ready[gamepad])
{
ioctl(platform.gamepadStreamFd[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]);
name = CORE.Input.Gamepad.name[gamepad];
}
return name;
} }
// Get gamepad axis count // Get gamepad axis count
@ -1954,6 +1946,8 @@ static void InitGamepad(void)
if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread"); if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
} }
ioctl(platform.gamepadStreamFd[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]);
} }
} }
} }