Update rlgl.h
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@ -4251,13 +4251,7 @@ void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType
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void rlSetUniformMatrix(int locIndex, Matrix mat)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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float matfloat[16] = {
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mat.m0, mat.m1, mat.m2, mat.m3,
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mat.m4, mat.m5, mat.m6, mat.m7,
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mat.m8, mat.m9, mat.m10, mat.m11,
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mat.m12, mat.m13, mat.m14, mat.m15
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};
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glUniformMatrix4fv(locIndex, 1, false, matfloat);
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glUniformMatrix4fv(locIndex, 1, true, &mat.m0);
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#endif
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}
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