Expose OpenGL take 2

For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
This commit is contained in:
Peter0x44 2023-11-30 20:49:21 +00:00
parent ef5069862d
commit 8036e2c415

View File

@ -777,6 +777,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
// Expose OpenGL functions from glad in raylib
#if defined(BUILD_LIBTYPE_SHARED)
#define GLAD_API_CALL_EXPORT
#define GLAD_API_CALL_EXPORT_BUILD
#endif