Prettified a comment

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Brian-E 2023-08-13 02:38:36 +01:00
parent bf705a63de
commit 7f6239f849

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@ -1062,12 +1062,11 @@ RMAPI int Vector3Equals(Vector3 p, Vector3 q)
return result; return result;
} }
// Compute the direction of a refracted ray where v specifies the // Compute the direction of a refracted ray
// normalized direction of the incoming ray, n specifies the // v: normalized direction of the incoming ray
// normalized normal vector of the interface of two optical media, // n: normalized normal vector of the interface of two optical media
// and r specifies the ratio of the refractive index of the medium // r: ratio of the refractive index of the medium from where the ray comes
// from where the ray comes to the refractive index of the medium // to the refractive index of the medium on the other side of the surface
// on the other side of the surface
RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r)
{ {
Vector3 result = { 0 }; Vector3 result = { 0 };