Made reading easier for accessor->bufferView->buffer in GLTF.

Now there is no need to check for supported types or anything.
This commit is contained in:
Hristo Stamenov 2021-06-21 12:52:08 +03:00
parent fcda0af427
commit 7ee860766e

View File

@ -49,6 +49,7 @@
#include <stdlib.h> // Required for: malloc(), free() #include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: memcmp(), strlen() #include <string.h> // Required for: memcmp(), strlen()
#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf() #include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf()
#include <climits>
#if defined(_WIN32) #if defined(_WIN32)
#include <direct.h> // Required for: _chdir() [Used in LoadOBJ()] #include <direct.h> // Required for: _chdir() [Used in LoadOBJ()]
@ -117,14 +118,14 @@ static ModelAnimation *LoadIQMModelAnimations(const char *fileName, int *animCou
#if defined(SUPPORT_FILEFORMAT_GLTF) #if defined(SUPPORT_FILEFORMAT_GLTF)
static Model LoadGLTF(const char *fileName); // Load GLTF mesh data static Model LoadGLTF(const char *fileName); // Load GLTF mesh data
static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount); // Load GLTF animation data static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount); // Load GLTF animation data
static void LoadGLTFModelIndices(Model *model, cgltf_accessor *indexAccessor, int primitiveIndex);
static void LoadGLTFBoneAttribute(Model *model, cgltf_accessor *jointsAccessor, const cgltf_data *data, int primitiveIndex);
static void LoadGLTFMaterial(Model *model, const char *fileName, const cgltf_data *data); static void LoadGLTFMaterial(Model *model, const char *fileName, const cgltf_data *data);
static void LoadGLTFMesh(cgltf_data *data, cgltf_mesh* mesh, Model* outModel, Matrix currentTransform, int* primitiveIndex, const char* fileName); static void LoadGLTFMesh(cgltf_data *data, cgltf_mesh* mesh, Model* outModel, Matrix currentTransform, int* primitiveIndex, const char* fileName);
static void LoadGLTFNode(cgltf_data *data, cgltf_node* node, Model* outModel, Matrix currentTransform, int* primitiveIndex, const char* fileName); static void LoadGLTFNode(cgltf_data *data, cgltf_node* node, Model* outModel, Matrix currentTransform, int* primitiveIndex, const char* fileName);
static void InitGLTFBones(Model *model, const cgltf_data *data); static void InitGLTFBones(Model *model, const cgltf_data *data);
static void BindGLTFPrimitiveToBones(Model *model, const cgltf_data *data, int primitiveIndex); static void BindGLTFPrimitiveToBones(Model *model, const cgltf_data *data, int primitiveIndex);
static void GetGLTFPrimitiveCount(cgltf_node* node, int* outCount); static void GetGLTFPrimitiveCount(cgltf_node* node, int* outCount);
static bool GLTFReadValue(cgltf_accessor* acc, unsigned int index, void *variable);
static void* GLTFReadValuesAs(cgltf_accessor* acc, cgltf_component_type type, bool adjustOnDownCasting);
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -4194,6 +4195,489 @@ static bool GLTFReadValue(cgltf_accessor* acc, unsigned int index, void *variabl
return true; return true;
} }
static void* GLTFReadValuesAs(cgltf_accessor* acc, cgltf_component_type type, bool adjustOnDownCasting)
{
unsigned int count = acc->count;
unsigned int typeSize = 0;
switch(type) {
case cgltf_component_type_r_8u:
case cgltf_component_type_r_8: typeSize = 1; break;
case cgltf_component_type_r_16u:
case cgltf_component_type_r_16: typeSize = 2; break;
case cgltf_component_type_r_32f:
case cgltf_component_type_r_32u: typeSize = 4; break;
case cgltf_component_type_invalid: typeSize = 0; break;
}
unsigned int typeElements = 0;
switch(acc->type) {
case cgltf_type_scalar: typeElements = 1; break;
case cgltf_type_vec2: typeElements = 2; break;
case cgltf_type_vec3: typeElements = 3; break;
case cgltf_type_vec4:
case cgltf_type_mat2: typeElements = 4; break;
case cgltf_type_mat3: typeElements = 9; break;
case cgltf_type_mat4: typeElements = 16; break;
case cgltf_type_invalid: typeElements = 0; break;
}
if(acc->component_type == type)
{
void* array = RL_MALLOC(count * typeElements * typeSize);
for(unsigned int i = 0; i < count; i++)
{
GLTFReadValue(acc, i, (char*)array + i * typeElements * typeSize);
}
return array;
} else {
unsigned int accTypeSize = 0;
switch(acc->component_type) {
case cgltf_component_type_r_8u:
case cgltf_component_type_r_8: accTypeSize = 1; break;
case cgltf_component_type_r_16u:
case cgltf_component_type_r_16: accTypeSize = 2; break;
case cgltf_component_type_r_32f:
case cgltf_component_type_r_32u: accTypeSize = 4; break;
case cgltf_component_type_invalid: accTypeSize = 0; break;
}
void* array = RL_MALLOC(count * typeElements * typeSize);
void* additionalArray = RL_MALLOC(count * typeElements * accTypeSize);
for(unsigned int i = 0; i < count; i++)
{
GLTFReadValue(acc, i, (char*)additionalArray + i * typeElements * accTypeSize);
}
switch(acc->component_type) {
case cgltf_component_type_r_8u:
{
unsigned char* typedAdditionalArray = (unsigned char*)additionalArray;
switch(type) {
case cgltf_component_type_r_8:
{
char* typedArray = (char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (char)(typedAdditionalArray[i] / (UCHAR_MAX / CHAR_MAX));
}
else
{
typedArray[i] = (char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_16u:
{
unsigned short* typedArray = (unsigned short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_16:
{
short* typedArray = (short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32f:
{
float* typedArray = (float*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (float)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32u:
{
unsigned int* typedArray = (unsigned int*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned int)typedAdditionalArray[i];
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
break;
}
case cgltf_component_type_r_8:
{
char* typedAdditionalArray = (char*)additionalArray;
switch(type) {
case cgltf_component_type_r_8u:
{
unsigned char* typedArray = (unsigned char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned char)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_16u:
{
unsigned short* typedArray = (unsigned short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_16:
{
short* typedArray = (short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32f:
{
float* typedArray = (float*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (float)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32u:
{
unsigned int* typedArray = (unsigned int*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned int)typedAdditionalArray[i];
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
break;
}
case cgltf_component_type_r_16u:
{
unsigned short* typedAdditionalArray = (unsigned short*)additionalArray;
switch(type) {
case cgltf_component_type_r_8u:
{
unsigned char* typedArray = (unsigned char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (unsigned char)(typedAdditionalArray[i] / (USHRT_MAX / UCHAR_MAX));
}
else
{
typedArray[i] = (unsigned char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_8:
{
char* typedArray = (char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (char)(typedAdditionalArray[i] / (USHRT_MAX / CHAR_MAX));
}
else
{
typedArray[i] = (char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_16:
{
short* typedArray = (short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (short)(typedAdditionalArray[i] / (USHRT_MAX / SHRT_MAX));
}
else
{
typedArray[i] = (short)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_32f:
{
float* typedArray = (float*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (float)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32u:
{
unsigned int* typedArray = (unsigned int*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned int)typedAdditionalArray[i];
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
break;
}
case cgltf_component_type_r_16:
{
short* typedAdditionalArray = (short*)additionalArray;
switch(type) {
case cgltf_component_type_r_8u:
{
unsigned char* typedArray = (unsigned char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (unsigned char)(typedAdditionalArray[i] / (SHRT_MAX / UCHAR_MAX));
}
else
{
typedArray[i] = (unsigned char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_8:
{
char* typedArray = (char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (char)(typedAdditionalArray[i] / (SHRT_MAX / CHAR_MAX));
}
else
{
typedArray[i] = (char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_16u:
{
unsigned short* typedArray = (unsigned short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32f:
{
float* typedArray = (float*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (float)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32u:
{
unsigned int* typedArray = (unsigned int*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned int)typedAdditionalArray[i];
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
break;
}
case cgltf_component_type_r_32f:
{
float* typedAdditionalArray = (float*)additionalArray;
switch(type) {
case cgltf_component_type_r_8u:
{
unsigned char* typedArray = (unsigned char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned char)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_8:
{
char* typedArray = (char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (char)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_16u:
{
unsigned short* typedArray = (unsigned short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_16:
{
short* typedArray = (short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (short)typedAdditionalArray[i];
}
break;
}
case cgltf_component_type_r_32u:
{
unsigned int* typedArray = (unsigned int*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (unsigned int)typedAdditionalArray[i];
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
break;
}
case cgltf_component_type_r_32u:
{
unsigned int* typedAdditionalArray = (unsigned int*)additionalArray;
switch(type) {
case cgltf_component_type_r_8u:
{
unsigned char* typedArray = (unsigned char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (unsigned char)(typedAdditionalArray[i] / (UINT_MAX / UCHAR_MAX));
}
else
{
typedArray[i] = (unsigned char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_8:
{
char* typedArray = (char*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (char)(typedAdditionalArray[i] / (UINT_MAX / CHAR_MAX));
}
else
{
typedArray[i] = (char)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_16u:
{
unsigned short* typedArray = (unsigned short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (unsigned short)(typedAdditionalArray[i] / (UINT_MAX / USHRT_MAX));
}
else
{
typedArray[i] = (unsigned short)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_16:
{
short* typedArray = (short*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
if(adjustOnDownCasting)
{
typedArray[i] = (short)(typedAdditionalArray[i] / (UINT_MAX / SHRT_MAX));
}
else
{
typedArray[i] = (short)typedAdditionalArray[i];
}
}
break;
}
case cgltf_component_type_r_32f:
{
float* typedArray = (float*) array;
for (unsigned int i = 0; i < count * typeElements; i++)
{
typedArray[i] = (float)typedAdditionalArray[i];
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
break;
}
default: {
RL_FREE(array);
RL_FREE(additionalArray);
return NULL;
}
}
RL_FREE(additionalArray);
return array;
}
}
// LoadGLTF loads in model data from given filename, supporting both .gltf and .glb // LoadGLTF loads in model data from given filename, supporting both .gltf and .glb
static Model LoadGLTF(const char *fileName) static Model LoadGLTF(const char *fileName)
{ {
@ -4405,65 +4889,6 @@ static void LoadGLTFMaterial(Model *model, const char *fileName, const cgltf_dat
model->materials[model->materialCount - 1] = LoadMaterialDefault(); model->materials[model->materialCount - 1] = LoadMaterialDefault();
} }
static void LoadGLTFBoneAttribute(Model *model, cgltf_accessor *jointsAccessor, const cgltf_data *data, int primitiveIndex)
{
if (jointsAccessor->component_type == cgltf_component_type_r_16u)
{
model->meshes[primitiveIndex].boneIds = RL_MALLOC(jointsAccessor->count*4*sizeof(int));
short* bones = RL_MALLOC(jointsAccessor->count*4*sizeof(short));
for (unsigned int a = 0; a < jointsAccessor->count; a++)
{
GLTFReadValue(jointsAccessor, a, bones + (a*4));
}
for (unsigned int a = 0; a < jointsAccessor->count*4; a++)
{
cgltf_node* skinJoint = data->skins->joints[bones[a]];
for (unsigned int k = 0; k < data->nodes_count; k++)
{
if (&(data->nodes[k]) == skinJoint)
{
model->meshes[primitiveIndex].boneIds[a] = k;
break;
}
}
}
RL_FREE(bones);
}
else if (jointsAccessor->component_type == cgltf_component_type_r_8u)
{
model->meshes[primitiveIndex].boneIds = RL_MALLOC(jointsAccessor->count*4*sizeof(int));
unsigned char *bones = RL_MALLOC(jointsAccessor->count*4*sizeof(unsigned char));
for (unsigned int a = 0; a < jointsAccessor->count; a++)
{
GLTFReadValue(jointsAccessor, a, bones + (a*4));
}
for (unsigned int a = 0; a < jointsAccessor->count*4; a++)
{
cgltf_node* skinJoint = data->skins->joints[bones[a]];
for (unsigned int k = 0; k < data->nodes_count; k++)
{
if (&(data->nodes[k]) == skinJoint)
{
model->meshes[primitiveIndex].boneIds[a] = k;
break;
}
}
}
RL_FREE(bones);
}
else
{
// TODO: Support other size of bone index?
TRACELOG(LOG_WARNING, "MODEL: glTF bones in unexpected format");
}
}
static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int primitiveIndex) static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int primitiveIndex)
{ {
for (unsigned int nodeId = 0; nodeId < data->nodes_count; nodeId++) for (unsigned int nodeId = 0; nodeId < data->nodes_count; nodeId++)
@ -4493,54 +4918,6 @@ static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int p
} }
} }
static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, int primitiveIndex)
{
if (indexAccessor)
{
if (indexAccessor->component_type == cgltf_component_type_r_16u || indexAccessor->component_type == cgltf_component_type_r_16)
{
model->meshes[primitiveIndex].triangleCount = (int)indexAccessor->count/3;
model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short));
unsigned short readValue = 0;
for (unsigned int a = 0; a < indexAccessor->count; a++)
{
GLTFReadValue(indexAccessor, a, &readValue);
model->meshes[primitiveIndex].indices[a] = readValue;
}
}
else if (indexAccessor->component_type == cgltf_component_type_r_8u || indexAccessor->component_type == cgltf_component_type_r_8)
{
model->meshes[primitiveIndex].triangleCount = (int)indexAccessor->count/3;
model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short));
unsigned char readValue = 0;
for (unsigned int a = 0; a < indexAccessor->count; a++)
{
GLTFReadValue(indexAccessor, a, &readValue);
model->meshes[primitiveIndex].indices[a] = (unsigned short)readValue;
}
}
else if (indexAccessor->component_type == cgltf_component_type_r_32u)
{
model->meshes[primitiveIndex].triangleCount = (int)indexAccessor->count/3;
model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short));
unsigned int readValue;
for (unsigned int a = 0; a < indexAccessor->count; a++)
{
GLTFReadValue(indexAccessor, a, &readValue);
model->meshes[primitiveIndex].indices[a] = (unsigned short)readValue;
}
}
}
else
{
// Unindexed mesh
model->meshes[primitiveIndex].triangleCount = model->meshes[primitiveIndex].vertexCount/3;
}
}
// LoadGLTF loads in animation data from given filename // LoadGLTF loads in animation data from given filename
static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount) static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount)
{ {
@ -4820,33 +5197,11 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
outModel->meshes[(*primitiveIndex)].vertexCount = (int)acc->count; outModel->meshes[(*primitiveIndex)].vertexCount = (int)acc->count;
int bufferSize = outModel->meshes[(*primitiveIndex)].vertexCount*3*sizeof(float); int bufferSize = outModel->meshes[(*primitiveIndex)].vertexCount*3*sizeof(float);
outModel->meshes[(*primitiveIndex)].vertices = RL_MALLOC(bufferSize);
outModel->meshes[(*primitiveIndex)].animVertices = RL_MALLOC(bufferSize); outModel->meshes[(*primitiveIndex)].animVertices = RL_MALLOC(bufferSize);
if (acc->component_type == cgltf_component_type_r_32f) outModel->meshes[(*primitiveIndex)].vertices = GLTFReadValuesAs(acc, cgltf_component_type_r_32f, false);
{
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, outModel->meshes[(*primitiveIndex)].vertices + (a*3));
}
}
else if (acc->component_type == cgltf_component_type_r_32u)
{
int readValue[3];
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, readValue);
outModel->meshes[(*primitiveIndex)].vertices[(a*3) + 0] = (float)readValue[0];
outModel->meshes[(*primitiveIndex)].vertices[(a*3) + 1] = (float)readValue[1];
outModel->meshes[(*primitiveIndex)].vertices[(a*3) + 2] = (float)readValue[2];
}
}
else
{
// TODO: Support normalized unsigned byte/unsigned short vertices
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF vertices must be float or int", fileName);
}
// Transform using the nodes matrix attributes
for (unsigned int v = 0; v < outModel->meshes[(*primitiveIndex)].vertexCount; v++) for (unsigned int v = 0; v < outModel->meshes[(*primitiveIndex)].vertexCount; v++)
{ {
Vector3 vertex = { Vector3 vertex = {
@ -4869,33 +5224,11 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
int bufferSize = (int)(acc->count*3*sizeof(float)); int bufferSize = (int)(acc->count*3*sizeof(float));
outModel->meshes[(*primitiveIndex)].normals = RL_MALLOC(bufferSize);
outModel->meshes[(*primitiveIndex)].animNormals = RL_MALLOC(bufferSize); outModel->meshes[(*primitiveIndex)].animNormals = RL_MALLOC(bufferSize);
if (acc->component_type == cgltf_component_type_r_32f) outModel->meshes[(*primitiveIndex)].normals = GLTFReadValuesAs(acc, cgltf_component_type_r_32f, false);
{
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, outModel->meshes[(*primitiveIndex)].normals + (a*3));
}
}
else if (acc->component_type == cgltf_component_type_r_32u)
{
int readValue[3];
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, readValue);
outModel->meshes[(*primitiveIndex)].normals[(a*3) + 0] = (float)readValue[0];
outModel->meshes[(*primitiveIndex)].normals[(a*3) + 1] = (float)readValue[1];
outModel->meshes[(*primitiveIndex)].normals[(a*3) + 2] = (float)readValue[2];
}
}
else
{
// TODO: Support normalized unsigned byte/unsigned short normals
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF normals must be float or int", fileName);
}
// Transform using the nodes matrix attributes
for (unsigned int v = 0; v < outModel->meshes[(*primitiveIndex)].vertexCount; v++) for (unsigned int v = 0; v < outModel->meshes[(*primitiveIndex)].vertexCount; v++)
{ {
Vector3 normal = { Vector3 normal = {
@ -4916,96 +5249,56 @@ void LoadGLTFMesh(cgltf_data* data, cgltf_mesh* mesh, Model* outModel, Matrix cu
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_texcoord)
{ {
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
outModel->meshes[(*primitiveIndex)].texcoords = GLTFReadValuesAs(acc, cgltf_component_type_r_32f, false);
if (acc->component_type == cgltf_component_type_r_32f)
{
outModel->meshes[(*primitiveIndex)].texcoords = RL_MALLOC(acc->count*2*sizeof(float));
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, outModel->meshes[(*primitiveIndex)].texcoords + (a*2));
}
}
else
{
// TODO: Support normalized unsigned byte/unsigned short texture coordinates
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF texture coordinates must be float", fileName);
}
} }
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_joints) else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_joints)
{ {
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
LoadGLTFBoneAttribute(outModel, acc, data, *primitiveIndex); unsigned int boneCount = acc->count;
unsigned int totalBoneWeights = boneCount * 4;
outModel->meshes[(*primitiveIndex)].boneIds = RL_MALLOC(totalBoneWeights * sizeof(int));
short* bones = GLTFReadValuesAs(acc, cgltf_component_type_r_16, false);
for (unsigned int a = 0; a < totalBoneWeights; a++)
{
outModel->meshes[(*primitiveIndex)].boneIds[a] = 0;
if(bones[a] < 0) continue;
cgltf_node* skinJoint = data->skins->joints[bones[a]];
for (unsigned int k = 0; k < data->nodes_count; k++)
{
if (data->nodes + k == skinJoint)
{
outModel->meshes[(*primitiveIndex)].boneIds[a] = k;
break;
}
}
}
RL_FREE(bones);
} }
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_weights) else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_weights)
{ {
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
outModel->meshes[(*primitiveIndex)].boneWeights = GLTFReadValuesAs(acc, cgltf_component_type_r_32f, false);
outModel->meshes[(*primitiveIndex)].boneWeights = RL_MALLOC(acc->count*4*sizeof(float));
if (acc->component_type == cgltf_component_type_r_32f)
{
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, outModel->meshes[(*primitiveIndex)].boneWeights + (a*4));
}
}
else if (acc->component_type == cgltf_component_type_r_32u)
{
unsigned int readValue[4];
for (unsigned int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, readValue);
outModel->meshes[(*primitiveIndex)].boneWeights[(a*4) + 0] = (float)readValue[0];
outModel->meshes[(*primitiveIndex)].boneWeights[(a*4) + 1] = (float)readValue[1];
outModel->meshes[(*primitiveIndex)].boneWeights[(a*4) + 2] = (float)readValue[2];
outModel->meshes[(*primitiveIndex)].boneWeights[(a*4) + 3] = (float)readValue[3];
}
}
else
{
// TODO: Support normalized unsigned byte/unsigned short weights
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF normals must be float or int", fileName);
}
} }
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_color) else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_color)
{ {
cgltf_accessor *acc = mesh->primitives[p].attributes[j].data; cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
outModel->meshes[(*primitiveIndex)].colors = RL_MALLOC(acc->count*4*sizeof(unsigned char)); outModel->meshes[(*primitiveIndex)].colors = GLTFReadValuesAs(acc, cgltf_component_type_r_8u, true);
if (acc->component_type == cgltf_component_type_r_8u)
{
for (int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, outModel->meshes[(*primitiveIndex)].colors + (a*4));
}
}
if (acc->component_type == cgltf_component_type_r_16u)
{
TRACELOG(LOG_WARNING, "MODEL: [%s] converting glTF colors to unsigned char", fileName);
for (int a = 0; a < acc->count; a++)
{
unsigned short readValue[4];
for (int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, readValue);
// 257 = 65535/255
outModel->meshes[(*primitiveIndex)].colors[(a*4) + 0] = (unsigned char)(readValue[0]/257);
outModel->meshes[(*primitiveIndex)].colors[(a*4) + 1] = (unsigned char)(readValue[1]/257);
outModel->meshes[(*primitiveIndex)].colors[(a*4) + 2] = (unsigned char)(readValue[2]/257);
outModel->meshes[(*primitiveIndex)].colors[(a*4) + 3] = (unsigned char)(readValue[3]/257);
}
}
}
else
{
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF colors must be uchar or ushort", fileName);
}
} }
} }
cgltf_accessor *acc = mesh->primitives[p].indices; cgltf_accessor *acc = mesh->primitives[p].indices;
LoadGLTFModelIndices(outModel, acc, *primitiveIndex); if (acc)
{
outModel->meshes[(*primitiveIndex)].triangleCount = acc->count/3;
outModel->meshes[(*primitiveIndex)].indices = GLTFReadValuesAs(acc, cgltf_component_type_r_16u, false);
}
else
{
// Unindexed mesh
outModel->meshes[(*primitiveIndex)].triangleCount = outModel->meshes[(*primitiveIndex)].vertexCount/3;
}
if (mesh->primitives[p].material) if (mesh->primitives[p].material)
{ {
@ -5056,5 +5349,4 @@ static void GetGLTFPrimitiveCount(cgltf_node* node, int* outCount)
} }
} }
#endif #endif