increased vertex data precision to match blender exports
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7d460474c1
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@ -1969,17 +1969,17 @@ bool ExportMesh(Mesh mesh, const char *fileName)
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
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{
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byteCount += sprintf(txtData + byteCount, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
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byteCount += sprintf(txtData + byteCount, "v %.6f %.6f %.6f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
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}
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
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{
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byteCount += sprintf(txtData + byteCount, "vt %.3f %.3f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
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byteCount += sprintf(txtData + byteCount, "vt %.6f %.6f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
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}
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for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
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{
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byteCount += sprintf(txtData + byteCount, "vn %.3f %.3f %.3f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
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byteCount += sprintf(txtData + byteCount, "vn %.4f %.4f %.4f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
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}
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if (mesh.indices != NULL)
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